Werewolf's lair

Vincent the werewolf's secret headquarters in the restricted are of the Trade Quarter. This location is only accessible once, during the Lock and Key quest in Act III. It appears to be the captain's base of operations for his nightly crusades against crime, unorthodox as they may be. The lair can be accessed through the "Old Forge" after the encounter with the werewolf. It is the only way to exit the area after that confrontation. A trap door in the floor leads to the sewers below and ultimately, the more easily navigable parts of Vizima.