The Witcher bugs

These days, every game has bugs, whether they are major or barely noticeable. The Witcher is no different.

Crash Bugs

 * Random crashing, often when saving unfortunately...
 * Frequent crashes have been reported by some people playing on Windows Vista. Others seem to be able to run it without crashing too often. See Technical Information for a Vista-specific tip.

Minor Bugs

 * Geralt may get stuck at the middle of a combat move, for example after clicking to initiate the 3rd combo in a sequence. In such cases, the mouse cursor will stay in the "do not click" icon (an arrow with a crossed circle), but Geralt will not swing his sword and will just stay there. Clicking again will not even give the "too fast" message. Geralt seems to just be stuck.
 * Workaround: Switching to another style, then back (for example, if you were in Fast style, switching to Strong style and back to Fast again) will allow him to restart the sequence from the beginning.

Quest-related Bugs

 * In Act IV, when trying to reconcile the Voydanoi and humans, the Lady of the Lake asks you to bring her a gift from each of the parties to demonstrate their good will. If you choose the wrong ones, go to the Lady and then go back to get another item, the old one is not given back, Geralt will keep it in his quest items for some reason. Even once the quest is complete, the right items are given to the Lady but the wrong ones Geralt picked up will stay in his inventory.

Graphical Glitches

 * Sometimes the textures may have random colored pixels in them, as if that part of texture memory had been corrupted. It is often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card. This, however, is not to be confused with the red blinking artifacts appearing in Geralt's vision when he has a high level of toxicity in his blood due to potions.
 * Sometimes a tree or other object in the distance will look like it stretches up all the way to the sky. This is generally a result of n invalid value for a vertex in a polygon, causing the polygon to stretch to the border of the screen. It is also often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card.

Additional Information

 * Fun bug shot