Talk:Character attributes

I only had to kill 2 golems to get the "David" ability (roche's path) can anyone else confirm this?
 * I can't confirm or deny, but what gaming level were you playing ? That information is necessary. — Game widow (talk) 21:11, June 9, 2011 (UTC)
 * If by gaming level you mean chapter, it was during chapter 2. I killed the golem beneath the Kaedweni camp and then i killed the golem in the viper assassin's hideout and immediately got the "David" ability.
 * Hope this helps!
 * He meant easy, normal, hard or insane? WitE (talk) 11:15, June 10, 2011 (UTC)
 * WitE is correct, but i'm a she — Game widow (talk) 12:15, June 10, 2011 (UTC)
 * my mistake WitE (talk) 12:16, June 10, 2011 (UTC)
 * I was playing on hard mode.
 * my mistake WitE (talk) 12:16, June 10, 2011 (UTC)
 * I was playing on hard mode.

Strong back
''Tried loosing all the fights in the quest "One on One: Flotsam" and the final fight in the "Fight Club" in chapter 1, never gained this ability. — Posted anonymously from 97.93.82.21''

Still missing some attributes
It looks like there are 30 total of these abilities in the game files: http://www.gog.com/en/forum/the_witcher_2/q_assassin_conjurer_strong_back_and_other_abilities_may_contain_spoilerzz/page1

The ones still missing here appear to be (as translated from Polish):
 * 1) Pirouette: +10% to Resist Incineration, Poison, and Bleeding added, called "Half-pirouette"
 * 2) Precision: +5% to All Critical Effects added
 * 3) Minesweeper: 50% Chance to Avoid Trap Damage added, called "Sapper"
 * 4) Toxic Blood: 30% Chance to Poison Opponents Who Hit Geralt added
 * 5) Healthy Eating: +20% to Vitality Regen Outside of Combat added, called "Healthy diet"
 * 6) Veteran/'Seasoned in Battle': Combat Vigor Regeneration +5% added, called "Battle seasoned"
 * 7) Rugged: +20 Vitality added, called "Invincible"

61.153.6.110 00:47, June 12, 2011 (UTC)

Resistance to magic is obtained during the Rose of Remembrance quest in Act 1. When you fall down into the elven baths with Triss you need to choose the conversation option "Nothing. Let's get out of here." The you use Aard to break the wall and escape.
 * Now we just need to know how to acquire them — Game widow (talk) 11:58, July 5, 2011 (UTC)

Sapper
For the "sapper" ability: So far, in Chapter I i've found, deactivated and collected 51 snares. Has anyone else tried (or better yet, succeeded!) to get this particular ability? If so, we need details. — Game widow (talk) 10:45, July 13, 2011 (UTC)


 * I have gotten the Sapper ability in a strange fashion and I am not sure of the exact mechanics. I placed a Snare trap on a set of short steps in Act I, located at the basement level of Loredo's Mansion in the hallway connecting to the main compound. Afterwards, I tried to disarm the trap and my character was "stuck" in the disabling trap animation and could not complete the action. After I tapped the medallion button (Z), my character animation was reset to default and I gained the Sapper ability. — kuroikishi 13:47, August 3, 2011 (GMT+8)


 * I haven't actually tried it, but according to a post by Vinthir at the official forum it is obtained by disarming traps. Bring back Shani 16:32, August 22, 2011 (UTC)


 * I disarmed every single (i think! — 51 at least) snare in the forests outside Flotsam, but that didn't do it. Then i tried using every kind of trap, but i may have messed up with the kayran trap, and that didn't seem to do it. — Game widow (talk) 18:36, August 22, 2011 (UTC)

HOW TO GET THE ELUSIVE "Sapper"
To get "Sapper" is much like activating (or rather deactivating) a bug. I've done it several times and i know it works. You have to disarm a number of snare traps in chapter 1. I believe it was on my 31'st trap that I got the Ability (it could be less). But its not that simple. On the next trap you must "CANCEL" the disarm animation by clicking on something nearby, like an item or another trap. ie. while Geralt is bending down to disarm the trap... click on an item nearby to cancel the animation BEFORE the trap is actually disarmed. When the game detects the animation was cancelled (for some reason) you get the sapper ability. Dont know why this works. Also you can do this after you get the ability and it will ALWAYS show that you get the ability Sapper again. BOTTOM line... It has something to do with the disarm animation (possible bug, im sure the developers did not intend it to be like this). Completing the disarm animation will NOT get you the sapper ability for some strange reason. Take note that it doesn't matter if you completed the animation on every trap. I believe it will only work if you already successfully disarmed a certain number of (snare) traps (30 maybe) THEN did the cancel animation trick.

Think of it like this...the game SHOULD HAVE given you the ability after disarming a certain number of traps but a bug is preventing it. The cancel animation counters the bug, and when the game detects it... it gives you the sapper ability.

Anybody please confirm as to how many snare traps exactly you have to disarm. Also please confirm if it has to be "Snare" traps in Chapter 1 or just any trap (or can it be the same trap over and over again). I just kept disarming and collecting them but i made sure to count how many. I did the the "cancel" animation trick on several intervals, but it worked on the 31'st snare I disarmed and did the "cancel animation" trick. Once confirmed please publish on the attributes page of this wiki. Im really eager for the other unknown abilities to be filled up. Thanks.

Hope this helps to come up with the final and confirmed way to get this ability. Also...can anybody confirm if you can get the strongback ability AFTER prologue. Someone said you can get it by losing fist fights. Im deciding if i should let Aryan live or die (so i can get the executioner ability) but i still want strong back. Thanks.

-AG 111.68.59.75 18:50, August 23, 2011 (UTC)