Talk:The Witcher 3 witcher gear/@comment-162.226.45.70-20190527001932/@comment-33970139-20190527185227

Cat: Fast attacks and critical hits percentage/damage, Grandmaster Gear straightforward emphasize this, works well with Aard Sign build since the swords provide decent attribute bonus specifically for that Sign. I recommend Sweeping Aard as mandate.

Griffin: Overpowering Signs, Grandmaster Gear could turn Igni and Yrden into a deadly weapons feasible for rapid use, especially if paired with the mutation that transfer blade Damage to Signs.

Bear: Solid survivability and decent damage. Defensive capacity is doubled with Grandmaster bonus supporting Quen Sign. Sword also seems to support Adrenaline maintenance.

Viper: Poison, both offensive and defensive. Otherwise not really standing out. I personally consider the Viper Gear as a "bridging Gear" into Blood and Wine, if you play with Witcher Gear exclusively.

Wolf: Versatile and rather all-round, and the Grandmaster gear actually patch some technical gaps (no bomb throw delay, multiple blade oils). Equipment attribute covers different aspects.

Manticore: Potion/Decoction junky and damage-focused bomb build. Each armor pieces literally increases Toxicity bar and the Grandmaster bonus allows critical damage for bombs (meaning percentage and damage bonus that aren't specifically aimed towards Swords' or Signs' critical hits also apply to bombs).