Talk:Flotsam forests/@comment-2600:1700:DA6:1620:1933:2AD5:8655:4705-20191214195059

There are a few mobs who are immune to the bleed effect on these traps, but I've not seen any who are immune to the *snare*. These traps can be disarmed, picked up, and replaced at the desired location by Garalt.


 * You can sometimes place and stack multiple traps on top of each other at the same spot to effectively make a much higher damage trap.*

The snare effect slows the approach of mobs (even floating wraiths), giving you more time to do whatever it is you're going to do. The snare effect can also interrupt a mob from casting a spell or using some special attack (like the Endrega charge).

The traps appear to respawn indefinitely, just like random herbs in the forest. They're certainly heavier to carry around than herbs, but they sell for 2 orens a pop, so if you have the weight to spare (and now that the game has storage you definitely should have the weight to spare most of the time), they're worth picking up and hauling off for sale to Cedric or whoever.