Thread:Mechemik/@comment-36483432-20180815035950/@comment-27075564-20180816142834

Hi,

What I mean by inserting it into the walkthrough is something like, for example, the bandits arriving regardless if you decide to step in or not should be near the start of the walkthrough (like after the "accepted quest" sentence) to the effect of "Note that even if you don't talk to them the bandits will still arrive later, so you can fail the quest even if you don't interact with them" etc. Same for the rewards and consequences: it should be listed near the end of the walkthrough itself of what you can receive by siding with the bandits vs. siding with the villagers and the outcomes of each. The idea is notes should only contain information that's not something within the quest itself (like say you later return to the village and everyone's dead if you sided with the bandits or later you hear Little Red massacred a town because you let her live, etc.)

As for some of the notes: it really doesn't matter which direction they came from (the only way this would be important is if, say, a wyvern happend to by on one such path and it tends to attack them if they approach from the east, rendering a different outcome).

Also, on many game wikias, there's a difference between "Trivia" and "Notes". Trivia is anything non-game related (such as Little Red being a reference to the story but ironic as she's a werewolf) while Notes is anything directly game related but may not be obvious (like, for example in The Price of Honor, if completed and you return to the area later, Timmon sets up an altar where his fiancee died).