Thread:Mechemik/@comment-39326604-20191226100623/@comment-27075564-20191227155311

I don't believe it's necessary as the amount changes in almost all cases, and without the actual mathmatical formula that determines it (like how XP is determined as a percentage drop-off/gain based on how many levels higher/below one is to the quest level) we can't even find a base amount and therefore not really helpful as it'd be different for each player based on things we don't know that's causing the change.