The Witcher maps

General
Maps come in very handy in the course of the game, especially when it comes to figuring out where you are at any given point vis-&agrave;-vis where you want to go. Locations of interest, once they've been found or described, appear on the various maps as markers. There are several markers, below is a quick reference chart of the various markers used in the game:

Maps

 * World map
 * Game world map
 * Temeria map
 * Vizima map

[[Image:Icon_Prologue.png]]

 * Kaer Morhen
 * Laboratory
 * Interior
 * First Floor
 * Second Floor
 * Upper Floor
 * Exterior

[[Image:Icon_Act_I.png]]

 * Outskirts of Vizima
 * Crypt to be added
 * Cave to be added

[[Image:Icon_Act_II.png]]

 * Temple Quarter
 * Vizima sewers
 * Lionhead Spider cultists' lair
 * Vizima Cemetery
 * Vizima Cemetery crypt to be added
 * Dike
 * Swamp

[[Image:Icon_Act_III.png]]

 * Trade Quarter
 * Vizima sewers
 * Salamandra hideout (fisstech lab) to be added
 * Vizima Cemetery
 * Vizima Cemetery crypt to be added
 * Dike
 * Swamp

[[Image:Icon_Act_IV.png]]

 * Black Tern Island
 * Fields
 * Crypt in the Fields to be added
 * Lakeside
 * Murky Waters
 * Murky Waters Village

[[Image:Icon_Act_V.png]]

 * Foltest's Castle
 * Old Vizima
 * Swamp Cemetery
 * Raven's crypt to be added
 * Striga's crypt to be added
 * Ancient crypt beneath the Striga's crypt to be added
 * Old Mine to be added
 * Ancient crypt beneath the Old Mine to be added
 * Old Manor
 * Old Manor catacombs

[[Image:Icon_Epilogue.png]]

 * Zeugl's lair

The Price of Neutrality

 * Kaer Morhen valley
 * Old Mine