Witchers' Secrets

Stolen Secrets
I'm setting out to search for the stolen secrets and to avenge Leo's death.

Earning the Villagers' Trust
I was lucky enough to track down a man who wears a salamander-shaped brooch in a settlement outside Vizima. The locals may know something about the organization. I must win their trust to learn where I can find the members of Salamandra. I should talk to the most prominent people in the community.

The Salamandra Hideout
I was right to trust my gut feeling - the villagers knew the location of the Salamandra hideout. It seems the bandits extorted protection money from the locals and carried off their children for some unknown purpose. They're not based in the Outskirts, but I sense I'm going to face a large and well-organized group. For now, I must penetrate the Salamandra hideout in one of the abandoned houses.

The Gang Leader
I interrogated the leader of the gang from the Outskirts and gained some new information. The man mentioned someone named Azar Javed. I should remember that. Alvin said the bandits often mentioned Vizima, so that is where the trail leads.

The Private Eye
The Salamanders are holed up somewhere in this city. Siegfried advised me to contact a private investigator. Good idea. I know monsters, but I could use a professional to help me with this investigation.

Vizima Confidential
I've begun an investigation into the identity of the Salamandra leader. I'm working with detective Raymond, who could help me learn who is working with Azar Javed. Maybe his associates will lead me to the man himself...

Azar Javed
Azar Javed, the Salamandra leader, was masquerading as the private investigator. He defeated me when we finally faced each other, but this isn't over. The Salamanders will regret that they ever provoked the witchers. I must destroy Salamandra, which clearly feels at home in Vizima.

Destroyed Cells
I destroyed the Salamandra cells in Vizima. It turned out their influence ran deep. Now I need to find their leader and bring this matter to an end. Azar is probably has the stolen secrets. I need a break of some sort, a new lead, but in the meantime I should tend to other tasks.

Salamandra in the Temple Quarter
I successfully located and destroyed the Salamanders' lair in the Temple Quarter. The organization has lost control of the fisstech trade, losing its funding in the process.

The Salamandra Camp in the Swamp
I successfully located and destroyed the Salamandra camp in the swamp, cutting off the organization from the resources it needs to produce fisstech.

Fighting Monsters
I killed the monsters bred by Salamandra and defeated the Professor, who took part in the attack on Kaer Morhen. I sense that Salamandra was only a cover-up for Azar Javed's other plans. That son of a bitch escaped, taking the stolen secrets with him. I must track him down, avenge Leo and recover the witchers' secrets.

Second Wind
It seems that the king's daughter Adda was supporting Salamandra. I managed to destroy the organization in Vizima and to kill the Professor, but in doing so I enraged the princess. Triss saved my life, teleporting me out of the city. I'll stay away from Vizima until Adda calms down. Meanwhile, my allies will continue to work. Time to catch my second wind.

Return to Vizima
Time to return to Vizima and to deal with Azar Javed once and for all. I'll need to find my friends in the city. They should help me locate the last Salamandra hideout.

Get Azar Javed
The Salamandra boss is hiding at the Old Manor. With the Professor dead, it's time to punish the other leader of the assault on Kaer Morhen and to recover the witchers' secrets.

The Salamandra Master
Azar Javed and the Professor are dead. Though I destroyed the laboratory where the Salamanders were creating mutants, I failed to recover the witchers' secrets. I must get to the Grand Master of the Order of the Flaming Rose, Jacques de Aldersberg. He created Salamandra and he is holding the secrets of Kaer Morhen.

The Cloister
My final confrontation with the Grand Master is at hand. I must reach the Cloister, where my enemy hides. It will be a rough passage through the war-torn city.

The Grand Master's Vision
The Grand Master wields powerful magic, though he has trouble controlling it. He has drawn me into his vision of the Ice Plains, which the civilized world will turn into with the coming of the White Frost. I must overcome Jacques de Aldersberg's vision, climb the peak where I will find him.

Witchers' Secrets
The Grand Master is dead and I have recovered the witchers' secrets. Yet as they say, every ending marks the beginning of something new...