Talk:Altered Metabolism

Still confused by mechanics
The experiment, described in Notes section, shows that the talent negates the poison, not toxicity. Altereted metabolism doesn't seem to do anything about toxicity - no special effect indicator, still same red hallucinogenic blotches, same pounding in ears at critical level, vitality loss on potion consumption at critical level... So, in-game description of the talent looks correct to me after all.

Where would one find "something you know is poisoned"? Never had such a consumable item; failed potions give random effects, poison - the least frequent. The case is, I had an interesting issue, when altered metabolism failed to negate imbibed poison: I used 8 failed "unknown" potions in succession, some of which caused blindness, some pain, some showed no special effect indicator while green vapours around Geralt were seen (I suppose, those were poisons applied, but blocked by the talent). And then after some potion poison effect DID worked - both indicating and vitality draining. Either it was bug or the talent provides some chance of failure. So, such a metabolism is really of a dubious value - to benefit from it, player should waste time consuming indefinite amount of ill-effect potions and, when is finally poisoned, one has but few seconds while the bonus of talent is active. Did I mention that player is most likely to be blind at this moment and suffer torturing pain in abdomen?

When I first read this talent's description, I thought it hints the Black Blood potion. Apparently, the game engine doesn't consider this potion as poison injection - nothing seemingly changes after the Altered Metabolism is picked, indicator of Black Blood appears on the ring of active effects, just as always, and nothing else happens. Text, describing the potion, is for fun only. Well, there are some ironically-misleading notes in journal notes - about cockatrice, for instance. Folklore :) Some scrutinous fish 13:09, March 9, 2011 (UTC)