Attack

Attack sequence
Geralt begins the game with two attack sequences for any given sword fighting style, and through experience learns more. This is what causes the messages like "First Attack!" and "Second Attack!" to appear onscreen, culminating in "Final Attack!" if none of his volleys was interrupted, or parried and he has not run of out of enemies.

The "final attack" pertains to the first extra talent allocated to a sword style beyond the minimum. Note that "non-style" weapons (any weapon described as "cannot be used in Witcher fighting style" in the game interface) only have a "first" and "final" attack.

If you have allocated two extra talents to a particular sword style, then the list of messages (provided the run is complete!) become
 * "First Attack!"
 * "Second Attack!"
 * "Third Attack!" and then
 * "Final Attack!"

Where the second attack exhibits the stats listed for the first talent allocated and the third and final attacks correspond to the second talent.

Example: Strong Steel
allocated to Strong Steel (level 1) Four sequential attacks would have these stats:
 * "First Attack!": Damage 20 - 30, Enemy Armor -10%, Bleeding 30%
 * "Second Attack!": Damage 20 - 30, Enemy Armor -10%, Bleeding 30%
 * "Third Attack!": Damage 20 - 30, Enemy Armor -10%, Bleeding 30%
 * "Final Attack!": Damage 20 - 30, Enemy Armor -10%, Bleeding 30%

allocated to Strong Steel (level 1) allocated to Strong Steel (level 2) Four sequential attacks would have these stats:
 * "First Attack!": Damage 20 - 30, Enemy Armor -10%, Bleeding 30%
 * "Second Attack!": Damage 40 - 80, Enemy Armor -20%, Bleeding 40%
 * "Third Attack!": Damage 40 - 80, Enemy Armor -20%, Bleeding 40%
 * "Final Attack!": Damage 40 - 80, Enemy Armor -20%, Bleeding 40%

Basically, your last attack sequence does not change until you "unlock" more levels by allocating more talents to that fighting style.

Towards the end of the game, if you allocate a gold talent on level 5 strong steel, Then your sequence would consist of four different attacks of increasing force one after the other.

Remember that level 4 sword talents are power-up special attacks, and therefore *separate* from the normal attack sequences.

Example: Group Silver
allocated to Group Silver (level 1) allocated to Group Silver (level 2) allocated to Group Silver (level 3) Four sequential attacks would have these stats:
 * "First Attack!": Damage 2 - 4, Attack +40%, Precise Hit 15%
 * "Second Attack!": Damage 4 - 12, Attack +40%, Precise Hit 25%
 * "Third Attack!": Damage 5 - 20, Attack +40%, Precise Hit 40%
 * "Final Attack!": Damage 5 - 20, Attack +40%, Precise Hit 40%

allocated to Group Silver (level 1) allocated to Group Silver (level 2) allocated to Group Silver (level 3) allocated to Group Silver (level 4) allocated to Group Silver (level 5) Four sequential attacks would have these stats:
 * "First Attack!": Damage 2 - 4, Attack +40%, Precise Hit 15%
 * "Second Attack!": Damage 4 - 12, Attack +40%, Precise Hit 25%
 * "Third Attack!": Damage 5 - 20, Attack +40%, Precise Hit 40%
 * "Final Attack!": Damage 12 - 36, Attack +40%, Precise Hit 75%

In addition to being able to do the level 4 power-up move (which uses Endurance) to do a separate special attack that is not chained or linked to your normal swings. The level 4 skills are like the power-up abilities in casting Signs.

The sub-set of enhancements like Patinado II, under the different levels of skill only affect that particular sequence. If you never level a sword skill higher than level 3, it might be worth spending points into the level 3 sub-enhancements as Geralt will repeat that level 3 attack, thus making nice use of those enhancements.