Swamp



The swamp is home to a village of brickmakers, an old hermit, a group of druids who live in a beautiful grove, a group of loggers and a host of monsters. There is also a mage's tower in the middle of the area, which is locked and seems to breed monsters.

Major Landmarks

 * The Landing
 * Brickmakers' Village
 * Brickmakers' Quarry, which includes the clay pits
 * Cave
 * Lumberjacks' Glade
 * Druids' Grove
 * Gramps' island hut
 * Mage's Tower
 * Scoia'tael encampment (also used by Salamandra at one point in Act III)
 * Shrine of Melitele
 * Ten ancient Obelisks for the Sephirot
 * Golem Burial Grounds
 * Wyvern Island

Destinations from here

 * Vizima Dike
 * There are also teleports:
 * Act II: Geralt is able to use Places of Power, with the help from teleportation crystal from Kalkstein, to return to his laboratory.
 * Act III: four teleports, in the Mage's Tower, Triss's bedroom, the Elven ruins, and at Kalkstein's laboratory permit teleporting between any of them.

Major Characters

 * Druids
 * Elder Druid
 * The hierophant (only appears in Act III)
 * the Ferryman
 * Gramps
 * Jean-Pierre
 * Morenn
 * Vaska
 * Yaevinn
 * Yaren Bolt

Herbs

 * Balisse (Druids' Grove)
 * Beggartick
 * Celandine
 * Crow's Eye
 * Feainnewedd
 * Fool's parlsey
 * Hellebore
 * Psilocybe Mushroom (in the cave, only in Act III)
 * Sewants (in the cave)
 * Verbena (near the Druids' Grove)
 * White Myrtle

Trivia
Depending on whether or not Geralt chose to team up with Siegfried to fight the cockatrice in the sewers, he might need the City Guard Signet Ring to be able to access the dike in order to get to the swamp.

Map
Les marais