Gwent

Gwent is a card game in the Witcher 3: Wild Hunt. Players duel with other characters using over 150 playing cards with multiple combat styles, heroes and spells. Gwent represents a "clash of two armies locked in mortal struggle on a battlefield," in which players' decks act as their forces, and players can collect cards to improve their decks. There are 4 factions and cards from each faction cannot be used in decks outside of that faction.

"Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travellers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties."

Rules

 * To begin a match, the game selects the starting player with a coin toss.


 * Each player receives 10 random Gwent cards pulled from their decks. Players can discard two cards and redraw in the hope of receiving two superior cards. This is done once.


 * Players place a Unit Card on the Gwent board in the dedicated combat row. Each player may play one card per turn unless a special ability enables them to do otherwise. Players may also utilize Weather Cards from the Neutral Deck.


 * Each unit Card has Strength points that are added for each player's total. A player will win a round of Gwent when the player has more points than the other and both players no longer have cards to play or the other player passes their turn
 * Matches are set with 2 wins out of 3 rounds.

Card Types

 * Close Combat Cards - Weak to Frost cards


 * Ranged Combat Cards - Weak to Wind cards


 * Siege Cards - Weak to Rain cards


 * Special & Weather Cards - are neutral to the factions


 * Hero Cards - are immune to special attacks.

Factions
There are four "sets" or decks of cards. You choose one of these to play with provided the found set has at least 22 cards. Each faction set includes unique cards and leaders. All four factions, when chosen as active deck, provide a different bonus during the Gwent match:


 * Nilfgaardian Empire: Wins any round ending in draw
 * Northern Realms: Grants an extra card upon winning round
 * Scoia'tael: Decides who takes first turn
 * Monsters: Keeps random Unit Card out after each round
 * Monsters: Keeps random Unit Card out after each round

Associated Quests

 * Gwent: Playing Innkeeps


 * Gwent: Velen Players


 * Gwent: Big City Players


 * Gwent: Old Pals


 * Gwent: Skellige Style


 * Gwent: Collect ‘em All!


 * High Stakes