Versus skills

This is a list of all of the skills in The Witcher: DuelMail, broken down by class and then type. This skill list is updated to be accurate with the April 23, 2008 patch.

Witcher skills

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! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * [[Image:Strong_blow.png|32px]] || Strong Blow || Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. || Strong - Wolf Style ||align="center" | 0 ||align="center" | 0
 * [[Image:Stab.png|32px]] || Stab || Deals 11/13/15 damage. Interrupts opponent's special attack next round. Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 0/4/6. || Strong - Wolf Style ||align="center" | 1 ||align="center" | 0
 * [[Image:Cleave.png|32px]] || Cleave || Deals 10 damage. If not defended, deals additional 3 damage and increases the power of all strong attacks by 3/5/7 until the end of the fight. || Strong - Wolf Style ||align="center" | 1 ||align="center" | 0
 * [[Image:Dodge.png|32px]] || Dodge || Defends against Strong. Blocks 10/15/15 damage. Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50% || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * [[Image:Pirouette.png|32px]] || Pirouette ||Defends against Strong. Blocks 12/16/20 damage. If successful, increases the strength of a fast attack in the next round by 4/6/8. || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * [[Image:Feint.png|32px]] || Feint ||Interrupts strong attacks. Reduces fast damage by 0/6/12 || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * [[Image:Cut.png|32px]] || Cut ||Deals 10 damage. Has {normal}/25%/50% chance of dealing double damage. || Fast - Cat Style ||align="center" | 0 ||align="center" | 0
 * [[Image:Marked_blow.png|32px]] || Marked Blow ||Fast style that is marked as a strong attack. Deals 12/14/16 damage. If the opponent defended against a strong attack, it deals +6/10/14 damage. || Fast - Cat Style ||align="center" | 1 ||align="center" | 0
 * [[Image:Twirl_cut.png|32px]] || Twirl Cut ||Deals 12/17/22 damage and interrupts opponent's attack if he uses a fast attack next round. || Fast - Cat Style ||align="center" | 1 ||align="center" | 1
 * [[Image:Parry.png|32px]] || Parry ||Defends against Fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50% || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * [[Image:Guard.png|32px]] || Guard ||Defends against fast 12/15/18 and strong 5/7/9. || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * [[Image:Battle_trance.png|32px]] || Battle Trance ||Defends against Strong. Blocks 15/20/25 damage. The Witcher enters a battle trance, reducing the chance to be crited by 20/25/30% for the rest of the fight. . || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * [[Image:Igni_sign.png|32px]] || Igni Sign ||Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. || Magic - Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Axii_sign.png|32px]] || Axii Sign ||Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. || Magic - Signs ||align="center" | 0 ||align="center" | 1
 * [[Image:Aard_sign.png|32px]] || Aard Sign ||Deals 4 Critical damage(?). Attack next round will deal double damage +0/+4/+8. || Magic - Signs ||align="center" | 0 ||align="center" | 2
 * [[Image:Quen_sign.png|32px]] || Quen Sign ||Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Medallion.png|32px]] || Medallion ||Defends against magic 12/16/20. If successful, increases magic signs damage by 4/6/8 || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Yrden_sign.png|32px]] || Yrden Sign ||Defends against magic 15/20/25. If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for this and the next 2 rounds. || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Elixir_of_the_wolf.png|32px]] || Elixir of the Wolf ||Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Swallow.png|32px]] || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Bindweed.png|32px]] || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 and reduces the chance of being crited by magic style attacks by 30/40/50% until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Endurance.png|32px]] || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Strength.png|32px]] || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Pain_resistance.png|32px]] || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * [[Image:Igni_sign.png|32px]] || Igni Sign ||Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. || Magic - Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Axii_sign.png|32px]] || Axii Sign ||Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. || Magic - Signs ||align="center" | 0 ||align="center" | 1
 * [[Image:Aard_sign.png|32px]] || Aard Sign ||Deals 4 Critical damage(?). Attack next round will deal double damage +0/+4/+8. || Magic - Signs ||align="center" | 0 ||align="center" | 2
 * [[Image:Quen_sign.png|32px]] || Quen Sign ||Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Medallion.png|32px]] || Medallion ||Defends against magic 12/16/20. If successful, increases magic signs damage by 4/6/8 || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Yrden_sign.png|32px]] || Yrden Sign ||Defends against magic 15/20/25. If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for this and the next 2 rounds. || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * [[Image:Elixir_of_the_wolf.png|32px]] || Elixir of the Wolf ||Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Swallow.png|32px]] || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Bindweed.png|32px]] || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 and reduces the chance of being crited by magic style attacks by 30/40/50% until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Endurance.png|32px]] || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Strength.png|32px]] || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Pain_resistance.png|32px]] || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * [[Image:Swallow.png|32px]] || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Bindweed.png|32px]] || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 and reduces the chance of being crited by magic style attacks by 30/40/50% until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * [[Image:Endurance.png|32px]] || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Strength.png|32px]] || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Pain_resistance.png|32px]] || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * [[Image:Strength.png|32px]] || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * [[Image:Pain_resistance.png|32px]] || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * [[Image:Pain_resistance.png|32px]] || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * }

Sorceress skills

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! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * || Shards || Deals 10/13/16 damage. || Strong - Earth ||align="center" | 0 ||align="center" | 0
 * || Earthquake || Deals 10/13/16 damage. Interrupts the enemy's attack if the opponent uses a special attack during the next round. || Strong - Earth ||align="center" | 1 ||align="center" | 0
 * || Stone Fist || Deals 18/23/28 damage. || Strong - Earth ||align="center" | 2 ||align="center" | 0
 * || Vanish || Defends against strong attacks 10/15/15. Additionally, reduces chances of receiving critical hits by strong attacks by 0%/0%/50%. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Teleport ||Defends against strong attacks 12/16/20. Increases the power of a strong attack during the next round by 4/6/8. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Blur ||Defends against strong attack 14/18/22 for this round and the next. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Sparkle ||Deals 10/13/16 damage. || Fast - Lightning ||align="center" | 0 ||align="center" | 0
 * || Thunderbolt ||Deals 10/13/16 damage this round and 6/8/10 damage during the next round. || Fast - Lightning ||align="center" | 0 ||align="center" | 1
 * || Shock ||Deals 10 damage. This attack and the next have a 40%/60%/80% chance for double damage. || Fast - Lightning ||align="center" | 1 ||align="center" | 1
 * || Protection ||Defends against fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50%. || Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Shield ||Defends against fast 12/16/16 this round and 6/7/7 during the next round. Additionally, reduces chances of being crited by Fast style attacks by 0/0/50% this round and 0/0/25% in the next round.|| Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Reflection ||Interrupts the enemy's fast attack and defends against magic 0/6/12. || Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Sickness ||Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. || Magic - Life ||align="center" | 0 ||align="center" | 0
 * || Drain Life ||Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. || Magic - Life ||align="center" | 0 ||align="center" | 1
 * || Empowerment ||Deals 12/14/16 damage and +8/+11/+14 damage on the next attack. || Magic - Life ||align="center" | 0 ||align="center" | 2
 * || Dissipation ||Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Absorption ||Defends against magic 12/16/20 and strong 5/8/10. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Weakness ||Defends against magic 15/20/25. If the defense is successful, the enemy's chance of scoring a crit is lowered by 50/60/70% for this round and the next. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Grimoire ||Increases magic and fast attacks by 3/4/5 until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. Also improves tje Sorceress' chance of criting by 5/10/15% for the rest of the fight.|| Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have +6/+8/+10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Sickness ||Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. || Magic - Life ||align="center" | 0 ||align="center" | 0
 * || Drain Life ||Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. || Magic - Life ||align="center" | 0 ||align="center" | 1
 * || Empowerment ||Deals 12/14/16 damage and +8/+11/+14 damage on the next attack. || Magic - Life ||align="center" | 0 ||align="center" | 2
 * || Dissipation ||Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Absorption ||Defends against magic 12/16/20 and strong 5/8/10. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Weakness ||Defends against magic 15/20/25. If the defense is successful, the enemy's chance of scoring a crit is lowered by 50/60/70% for this round and the next. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Grimoire ||Increases magic and fast attacks by 3/4/5 until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. Also improves tje Sorceress' chance of criting by 5/10/15% for the rest of the fight.|| Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have +6/+8/+10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. Also improves tje Sorceress' chance of criting by 5/10/15% for the rest of the fight.|| Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have +6/+8/+10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * }

Frightener skills

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! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * || Bite || Deals 10/13/16 damage. || Strong - Bite ||align="center" | 0 ||align="center" | 0
 * || Paralysis || Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds. || Strong - Bite ||align="center" | 1 ||align="center" | 0
 * || Venom || Deals 6/7/8 damage and 7/9/11 for the next two rounds. || Strong - Bite ||align="center" | 2 ||align="center" | 0
 * || Jump || Defends against strong(10/15/15). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%. || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Trick ||Defends against strong(12/16/20). If the defense if successful, increases power of fast attack by 3 during the next 1/2/3 turn(s). || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Elude ||Defends against strong(15/19/23) and fast(6/8/10). || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Pincers ||Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18. || Fast - Claws ||align="center" | 0 ||align="center" | 0
 * || Poisoned Pincers ||Deal 6/7/8 per round for 3 rounds. || Fast - Claws ||align="center" | 1 ||align="center" | 0
 * || Sharp Pincers ||Deals 13/17/19 damage. Has a 30/40/50% chance of crit. || Fast - Claws ||align="center" | 2 ||align="center" | 0
 * || Cover ||Defends against fast(10/15/15). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%. || Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Disarm ||Defends against fast(12/16/20). Interupts the enemy's attack if uses special attack next round. || Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Predator Instinct ||Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. Reduces the chance of being crited by Fast style attacks by 10/15/20% until the end of the fight.|| Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Scream ||Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). || Magic - Screams ||align="center" | 0 ||align="center" | 0
 * || Battle Scream ||Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. || Magic - Screams ||align="center" | 0 ||align="center" | 1
 * || Deafening Scream ||Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack crits. || Magic - Screams ||align="center" | 0 ||align="center" | 2
 * || Armor ||Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Combined Armor ||Defends against magic(10/13/16) and fast/strong(4/6/8). || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Magical Protection ||Interupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Camouflage ||Increases power of fast/strong attack by 10/13/16 in the next round. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Adrenaline ||Increases damage by 6/7/9 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Reduces chance of being crited by 40% for the next 1/2/3 rounds. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Scream ||Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). || Magic - Screams ||align="center" | 0 ||align="center" | 0
 * || Battle Scream ||Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. || Magic - Screams ||align="center" | 0 ||align="center" | 1
 * || Deafening Scream ||Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack crits. || Magic - Screams ||align="center" | 0 ||align="center" | 2
 * || Armor ||Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Combined Armor ||Defends against magic(10/13/16) and fast/strong(4/6/8). || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Magical Protection ||Interupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Camouflage ||Increases power of fast/strong attack by 10/13/16 in the next round. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Adrenaline ||Increases damage by 6/7/9 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Reduces chance of being crited by 40% for the next 1/2/3 rounds. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Adrenaline ||Increases damage by 6/7/9 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Reduces chance of being crited by 40% for the next 1/2/3 rounds. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * }