The Sentry

A Tarot Card
Vaska revealed to me the story of the tower. To open it, I must consult the Tarot card that illustrates how to defeat the golem that is the tower's Sentry.

The Lightning Rod
To wake the golem up, I have to arrange a lightning storm and get a lightning rod. Piece of cake. First I should find a craftsman - storm without the lightning rod is of little use to me anyway.

Money for the Dwarf
The dwarven blacksmith wants 50 orens for the lightning rod. I have to bring him the money.

Money for the Armorer
The order's armorer will make a lightning rod for 70 orens. I have to bring him the money.

The Storm
I bought the lightning rod from the blacksmith. Now I must find a way to create a storm in the swamps. I believe the druids are weather experts.

Druids
Druids can control the forces of nature, so maybe they can summon a storm for me. I don't think they'll do it for free, though.

Money for the Druids
The druids can create a storm for me, but they want 500 orens for that. I have to bring them the money or wait for the natural storm.

The Golem
I paid the druids. I hope the storm is worth its price. I must now find the golem, place the lightning rod in its hand and wait for the lightning.

Waking the Golem
The golem has awoken. I have to defeat it to enter the tower and find the Sephirah.

The Sephirah
I defeated the golem. I must take the Sephirah out. (2000 XP)

The Sephirah
I got another Sephirah, hidden inside the golem. It was not an easy task.