The Witcher trophy quests

Trophy quests are quests that appear in the journal only after slaying the beasts in question. There are ten of these quests in total, two for each Act in the game, except the Prologue and the Epilogue. With the exception of The Beast of the Sewers in Act II, none of these is required to finish the game.

The target-monster of a trophy quest is usually larger than any other of its kind, and they are also set apart by having their own name.

Periodic additional rewards
Periodically there are rewards beyond the money and the experience. To obtain these, Geralt must speak with the Royal huntsman a second time after the conversation to hand in the head. For example,

Trophy heads can be redeemed at any point in the same Act after they have been acquired. However, since you can only carry one at a time, turning them in as you get them is more efficient. Additionally, trophy heads cannot be stored at Inns.

[[Image:Icon_Act_I.png|Act I]] Act I
The Royal huntsman is able to tell you about these two. He can be found camping just west and south of the first two abandoned huts outside the Inn palisades in the Outskirts


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 * The Monster of the Lake
 * Nadir, a drowned dead near the old mill in the Outskirts of Vizima
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 * King of the Crypt
 * Ozzrel, an alghoul in the crypt in the Outskirts
 * }

[[Image:Icon_Act_II.png|Act II]] Act II
Vincent Meis will tell you about the trophy quests in this chapter, and pay for the heads. You do not have to hand in the trophies you acquire in any given Act during that same Act. Vincent is at his post just outside the Dungeon in near the Gate to the Trade Quarter, on the Temple Quarter side, during the day.


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 * The Beast of the Sewers
 * The greater cockatrice in the sewers of the Temple Quarter. Any heads acquired in Act II which are not handed in to Vincent can be given to the Royal huntsman in later Acts.
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 * Bloodthirsty Vegetation
 * Coccacidium, a large archespore in the Swamp
 * }

[[Image:Icon_Act_III.png|Act III]] Act III
The Royal huntsman has changed his location, and can now be found just outside the cemetery entrance in the Trade Quarter, just south of the Guardhouse, but his role remains the same.


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 * White Fang
 * Voref, a large wolf in the Swamp
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 * The Predatory Wyvern
 * Moa, a large Royal Wyvern in the Swamp
 * }

[[Image:Icon_Act_IV.png|Act IV]] Act IV
Tobias Hoffman will tip you off to the existence of two monsters haunting the fields near the lakeside. He can be found, during business hours, at his home in the village of Murky Waters.


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 * The Vodyan Priest
 * Teyu, a Vodyanoi priest in the Fields
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 * The Ancient Cemetaur
 * Ureus, a cemetaur in the crypt in the fields outside of Murky Waters
 * }

[[Image:Icon_Act_V.png|Act V]] Act V
Royal huntsman can be found in the druids' cave in the swamp cemetery during this chapter. He'll mention two pesky critters haunting the cemetery. These two monsters are the subjects of the final two trophy quests.


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 * Bloodwing
 * Vesper, a garkain
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 * The Vampiress of the Swamp
 * Lilly, a bruxa
 * }

Other quest information

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Trofeje Trophäenquests Trofeos Trófea küldetések Missioni trofeo Trofea