Damage

Generally speaking, damage is the amount of hitpoints inflicted upon a target by an object. Damage can range from 0 to the amount of health a target has remaining in The Witcher.

The player, as Geralt, can inflict damage only by the use of weapons, such as a steel sword, a silver sword or miscellaneous weapons.

Stacking of Damage
Damage in The Witcher stacks by multiplication. This is best visualized by the use of examples. Case 1: Geralt wields a steel sword +50% damage. He then applies a whetstone (+10% damage) on it. The amount of damage he will do then is: (base damage) * 1.5 (Weapon damage bonus) * 1.1 (whetstone) = (base damage) * 1.65

Case 2: Geralt wields a steel sword +50% damage. He then applies necrophage oil (+100% damage vs necrophages) on it. The amount of damage he will do against necrophages then is: (base damage) * 1.5 (Weapon damage bonus) * 2 (necrophage oil) = (base damage) * 3


 * Source: DanDraver from CD Project RED