Thread:Bizippo/@comment-37186911-20181015052922/@comment-27075564-20181015161545

Because it'd essentially just become a huge list of mostly "optional" marked characters/monsters (plus there's no definitive way to define "tough" because one's person may struggle against one but someone else may kill with just 1-2 swipes. I honestly wouldn't consider Dijkstra a boss for example, he's pathetically easy to cut down). That's why I'd prefer to just stick to main quests because 1) we can easily define what is a "tough" enemy (generally getting one of those bigger health bars at the top of the screen) and 2) don't overflood it with 80% information from the bestiary.

As for the bestiary, we can do a disambig or add redirects that'd help make it easier to find.