Thread:Mechemik/@comment-36483432-20180817045440/@comment-27075564-20180818160739

If you actually look over my edit, the only thing I deleted was suggesting doing it at a higher level as it can still be done at a relatively lower level (which I personally have done). Everything else I condensed down and moved (for instance, the difficulty setting is pretty important so it was moved further up the list) and petri, intensity, and tawny owl were put into one shorter sentence to explain how they help. If you're talking about the number paragraph, you don't really need to say "depends on signs, abilities, potions, etc." for every page because that's pretty much going to be the standard throughout the game. What you want to do instead (and what you had laid out after that and I just shortened) was point out which specific signs, abilities, etc. are helpful.

As for Little Red quest, I can't speak for that one because I didn't write up that page, but I admit it does need to be cleaned up because of repeated/irrelevant information throughout it. As for information being added again, it's why I've started to employ a font template that brings attention to the important bits but honestly, we've had people who didn't even bother reading the first couple sentences on the page and just added the info again in the notes (even though it's colored and stylized at the very top of the page).

As for bullet points in walkthroughs, that only works if it's a very quick quest but using it overall is not a very good layout for the page, especially when the objectives section is in that format because sometimes it needs to be explained in more than a small sentence on what to do (otherwise, we might as well delete the walkthroughs and leave the objectives, and readers tend to complain on pages like that about how unhelpful that it).