Northern Realms Gwent deck

Northern Realms is a basic deck for Gwent that Geralt starts with during prologue of The Witcher 3: Wild Hunt based on heroes from that region. The Northern Realms deck is built around the idea of damage output and staying power.
 * Tw3 gwent deck Northern Realms.pngSpecial - Draw a card if you win a round.

Overview
The Northern Realms Deck has the potential ability to place unit cards with the ability named Tight Bond (each affected unit has its strength increased by 100%) in either of the 3 rows, in two rows at once or in the 3 rows an once depending on the cards the player draws, which can make a very small number of cards get a very massive score if you lay them down together, which you can then boost further with the Commander's Horn (gwent card). For example, if you can find all four Blue Stripes Commando cards, get all four in your hand and lay them all down, those four cards normally worth 4 each for 16 total become worth 16 each for a total of 64, which you can then Horn to make them 128. None of the other decks can get point scores this high with so few cards. This allows Geralt to rapidly build up his score, while three separate spy cards help keep a large hand late into the game. The main weaknesses of this deck are:
 * Great susceptibility to Weather cards, which negate the Tight Bond effectively by reducing all cards in the affected row to one initially; that new value of 1 does still get boosted by 100% per matching card put down, so four Blue Stripes Commandos under the effect of Biting Frost would still be worth 4 each for a total of 16, and the Horn could still increase that to 32.
 * Scorch cards or those with a similar effect like Villentretenmerth (gwent card) which remove the highest card(s) in play; this card can be a deal-breaker if the opponent plays it and knocks out an entire set of Tight Bonded cards.