Versus character statistics

Levels and Experience
With opponents, you earn valuable experience by winning in a one-versus-one duel. If you gain enough experience, you will reach the next level of proficiency of your character class. You gain one talent point with each level which permits you to learn one new ability. Each level boosts your life about 2, also. You can check your health level at any moment; the game records the requirements for the next level and the training-meter strip of experience shows your progress when you hover the mouse-cursor over it.

The following table presents experience requirements for advancing to each level.
 * {|border="2" cellpadding="5" cellspacing="0" width="25"

! width="50%"|Level ! width="50%"|Experience
 * align="right"| 2 ||align="right"| 3
 * align="right"| 3 ||align="right"| 7
 * align="right"| 4 ||align="right"| 13
 * align="right"| 5 ||align="right"| 21
 * align="right"| 6 ||align="right"| 31
 * align="right"| 7 ||align="right"| 43
 * align="right"| 8 ||align="right"| 57
 * align="right"| 9 ||align="right"| 73
 * align="right"| 10 ||align="right"| 91
 * align="right"| 11 ||align="right"| 111
 * align="right"| 12 ||align="right"| 133
 * align="right"| 13 ||align="right"| 157
 * align="right"| 14 ||align="right"| 183
 * align="right"| 15 ||align="right"| 211
 * align="right"| 16 ||align="right"| 241
 * align="right"| 17 ||align="right"| 273
 * align="right"| 18 ||align="right"| 307
 * align="right"| 19 ||align="right"| 343
 * align="right"| 20 ||align="right"| 381
 * align="right"| 21 ||align="right"| 421
 * align="right"| 22 ||align="right"| 463
 * align="right"| 23 ||align="right"| 507
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 17 ||align="right"| 273
 * align="right"| 18 ||align="right"| 307
 * align="right"| 19 ||align="right"| 343
 * align="right"| 20 ||align="right"| 381
 * align="right"| 21 ||align="right"| 421
 * align="right"| 22 ||align="right"| 463
 * align="right"| 23 ||align="right"| 507
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 30 ||align="right"| 871
 * }

Health
You have points of life: 40 points of health beginning the game. It will grow along with development of your form each next level about 2 to 3 health points, which can be boosted using proper gear or learning special passive abilities. The more life you acquire during your duel career, the less you will be defeated. Opponents’ forceful attacks will decrease your life during battle; if it falls for zero, you will shown as defeated. After battles, your health returns to level necessary when your dues are paid… much to the chagrin of many a bitter medical student.

Orens (gold)
You earn (gold) orens by dueling  and winning. You should take care always to not run out of the necessary coverage of essential expenses, for after each duel you will have costs for repairs of equipment and treatment of carried wounds. When you hoard orens (gold) properly, you can acquire new gear. Victory in duels brings the biggest amount of incremental rewards with stronger players. Battles can be fascinating and intense, but considerably less so than victories. Certainly it will cost nothing for those who play through. You may easily check your amount displayed in game on each screen beside the orens icon of a coin.

Fury and Elements
Fury and elements are one of the most important factors about your potential combat decisiveness. So, it will not suffice to learn a given ability to merely sweat it out endlessly. If an ability absorbs part of your battle energy (fury and/or elements), you can use this ability together only so much as it uses up your energy. For example, having 4 points of fury and only one element point, during the given battle you may use 2 attacks utilizing 3 points of fury (and you have 1 point of fury still to use and 2 points of elements).

You will have no points of fury and element at first. . Later, along with evolution of your attack form, you can buy gear boosting fury or that has element special passive abilities (sorceress too – “knowledge” – increasing elements).

Talent Points
You gain points of talents on each new level, one talent point per level. You can purchases a new ability when you train a new level or elevate from first level a second-tier (+) or third (++). You do not have to buy it at once, points of talents will not disappear. If you will put the choice off, you may use it later.

It requires development of (evolution of) form thinking planned and discretion (prudence; deliberation), it is not proper to take precipitous decision. Your form it within whole life 29 points of talents earn including – mean, that can learn new abilities from among almost seventy available 29 merely.

Rank Position
Position in ranking allows viewing the information of their professions ranking by lists of players –, level, number of fought duels, and defeats compared to victories. Your combat honor increases more, as you win, in ranks – highly. The screen can serve as a way to find opponents by ranking. If you want to learn exact information about your interesting player, click on her, but you will see them in the right bottom corner of the screen. This way, you can challenge the player also, then, however, the duel does not have to proceed at this moment in the arena – only saved for when opponent will be logged and will accept the challenge.