Axii





The Axii Sign is a simple magical sign used by witchers. It is a mental wave that triggers a hex that causes an enemy to fight alongside the witcher. The effect can wear off over time or be broken via damage from the casting witcher.

In the game, the Axii sign can be used to lessen the number of hostile creatures or humanoids Geralt is fighting, a way of evening the odds. The witcher's skill with the sign is developed through the allocation of talents. Note that while hexed creatures will fight alongside the witcher, their kills will not grant experience.

Mechanics

 * To use the Axii sign, right-click on the desired target
 * Endurance is used whenever the sign is cast, if the overall level is too low, Geralt will not be able to cast the sign

Later on, visiting the Circles of Elements attributed to Axii grants Geralt the Blessing of Water.

Circles of Elements
Circles of Elements dedicated to the Axii sign include:
 * Gate of Water in the Swamp
 * Circle of the Last Drop in the Black Tern Island

Opponents with immunity

 * Archespores
 * Drowned dead
 * Drowners
 * Echinopsae
 * Frighteners
 * Golems
 * Greater brothers (resistance)
 * Hellhounds
 * Mutant assassins

Opponents with susceptibilty

 * Zeugls (presumably)





Axii is a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.

The process of charming an enemy will take several seconds of Geralt channeling the spell (during which he is open to being attacked), however the "target" itself is unable to act during the channeling and given enough time will ultimately submit.



When Enhanced, the Axii Sign increases damage & vitality of charmed enemies by 20/50%, depending on level. Increased levels possibly also increases the duration that enemies stay charmed - this is yet to be confirmed.

With the Fatal attraction upgrade, the sign can charm up to three foes at once.

The Witcher 3: Wild Hunt
Axii charms an opponent's mind to stun, making him temporarily eliminating him from combat.

The Puppet ability can enable an alternate sign mode, making the targeted enemy to briefly become an ally and dealing more damage during this period.

This is the only sign that can be used on a mount to calm his fear level.