Talk:The Family Blade/@comment-76.122.180.130-20170113220529/@comment-92.53.29.47-20171201033713

Um, I think that was not the point. What you get for a monster contract low as it might be, A WHOLE VILLAGE pitched in, and tighten their belts, to scrape as much. These people are just not wealthy and he's just a single person. Guarding seems like more of a honor+meals&lodgings, with a modest pay, kind of deal in Skellige. Plus a question of morality, a chain of places you went to and depleted of people to get the next clue that led to a pretty, but useless item, value of which is either in craftsmanship and materials, or honorific, hang on the wall for others, to save an innocent person, but who would allow his life to be taken placidly and do nothing, because its their culture. Great, you saved him, he thanked you as much as he was able, Geralt spent several days running around Skellige murdering dosens of people- Great Job, Hero!

The same goes for the Hallowed Horn, you run around murdering camp after camp to trace the stolen goods, because the notice made it seem like something of great value to the owner and community by extension. And the result is a sorrowful, bitter finish from the owner who seemed to actually know some of those people and the trinket just didn't seem so important anymore.

Thats why Witchers make poker face and hide behing a non existent Codex, that presumably demands them to stay neutral and only hunt monsters.

I actually like the thought developers put behind that, you can do many of the things that are by this point are a cozy standart in other games to pad out gameplay, if they are not canon of what book/game/composite Geralt might've done, there are enough details there to validate any choice the player might want, and seem plausible Geralt doing this or that. And yet, we are not encouraged, consequences and realism unobtrusively trying to lead us of the mindset created by the other games and actually think.