The Witcher: Rise of the White Wolf

The Witcher: Rise of the White Wolf (Polish: Wiedźmin: Powrót Białego Wilka) is an upcoming console role-playing game for the Xbox 360 and PlayStation 3 by CD Projekt RED, to be released in Fall 2009. While it will feature the same story as The Witcher PC game, based on the book series of the same name by Polish author Andrzej Sapkowski, it will use a new engine, created in cooperation with Widescreen Games, and a new action-based combat system.

Like the PC original, The Witcher follows the story of Geralt, a mutant "witcher" — a traveling monster hunter for hire gifted with unnatural powers.

Development history
The Witcher: Rise of the White Wolf was officially announced in December 2008.

Storyline
The game is centered around Geralt the witcher, who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.

Story motivations
The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two (or more) evils.

Also, the story was designed so that the consequences of the player's choices are often not immediately visible, and may only become apparent a few chapters later. This was done to prevent the "save, choose, reload" type of gameplay that is often used in similar computer role-playing games.

Gameplay
The game uses an entirely new engine and will feature a new action-based combat system that takes full advantage of the console controller.

Alchemy is a major part of gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace.

In addition to potions, the player can also create oils and bombs, respectively used to augment the damage done by weapons, or as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.

Additional Information

 * Bugs
 * Easter Eggs
 * Spoilers