Thread:Mechemik/@comment-36113966-20190125174315/@comment-27075564-20190125215751

So with pages, text isn't the only thing that makes up the "data". If you're used to editing from the visual editor (and not the source) it's easy to not see how much data actually makes up the page but every bit of text does have an effect on the page size (you should see how large each ability page is, all the coding alone is pretty bad x_x ) But the more crucial part is to note what readers are here for: most are looking for quick, to the point information (particularly with walkthroughs). So really, the more concise the better (and not so many annoying page comments *sigh* )

And it's a balancing act with trivial information. We try to balance it by if it actually could have an affect on the game. For example, in one minor Skellige quest, after it's finished, the NPC will actually move to a spot to mourn his loss, which is 1) intentional by the developers and 2) even after the quest is completed, you can see an outcome from it. Where we can't decipher between if it's a bug, intentional, or oversight though, it means there's no way for us to actually confirm and too open ended (for example, for a long time players didn't realize there was a 3rd option in Whispering Hillock that was actually intentional if you found it befor the main quest for it and was thus debated back and forth if it was actually a real ending to the quest. Turned out when the developers were asked to clarify, it was intentional). However, we wouldn't put things like "if you look in this hidden box you'll find a rooster but it's unclear how they got there" as it's too trivial and doesn't affect the game itself (exceptions if it was an easter egg, like say the Holy Grail was found instead). And when a page can have a lot more interesting trivia, it's best to leave the more mundane stuff out.

And oops, I'll add that back in about the painting.