Talk:Evil's Soft First Touches/@comment-27288126-20171013201331

It really breaks the immersion when there is a big choice and the game just does it for you. There should have been an option to refuse the merchant, hell, even if it would have led to an execution. To make matters worse, just moments earlier, you get incapacitated during a cutscene, no way to influence any of it. A good narrative will be so enticing, that you would be happy to follow it, without being forced.

I wish there was a way to fail/delete this quest, since the game automatically highlights it every time I complete a quest.