The Witcher inventory



This inventory is quite different from most RPG orientated games. Because it doesn't allow you to store any weapons, armor or other overly large random items. Instead, it revolves around the fact that you carry a satchel in which you can merely place smaller odds and ends like potion ingredients, food, drinks, books, scrolls, etc... and also just a limited number of these items, though that limit is reasonably large. The inventory is divided up in general sections each consisting of small compartments, or slots in which a single item can be stored.

Quest Items Pocket


The quest items inventory pocket is the part of your Inventory screen which contains a side-scrolling list of all items with the special status of "quest item" during gameplay. You can neither add nor remove items items to or from this section of your inventory, other than to click on an item to give it to another game character for the purposes of a quest. This seemingly small section actually contains an unlimited number of slots.

Satchel
The satchel is the main storage compartment in Geralt's inventory. It holds a remarkable number of items given its small visual representation.

The satchel is divided into four sub-compartments, each has 14 slots, for a total of 56 slots. This may seem like alot, but it fills up fast! It holds:
 * Alcohol
 * Books and Scrolls
 * Bombs
 * Food and Drink
 * Gifts
 * Herbs
 * Oils
 * Potions

Individual items may or may not stack. For example, rings do not stack, but necklaces and ingredients do. The maximum number of items in a stack varies.


 * 50 - Herbs, skinnable items (except non-alchemical skinnable items) and minerals
 * 10 - Food and drink items, non-alchemical skinnable items

There are also other reasons why some items will not stack. One example is potions. Potions with a secondary ingredient as dominant substance will not stack with similar potions lacking the dominant substance (simply put, some potions refuse to stack and this is why). In fact, some water won't stack with other water ... I wonder ...

[This particular visual example is a shot of my own cluttered inventory, somewhere in Act IV. Some of my organizational obsession is evident (if you look closely) but it's just not as ordered as I like it! Game widow 23:51, 27 March 2008 (UTC)]

Geralt's Body
{|border="0" cellpadding="2" cellspacing="0" width="100%" Geralt's body functions as the third compartment of his inventory. It is where weapons, armor and jewelery are kept or worn. For instance, his swords are strapped to his back, daggers are in a thigh-holster, and so forth.
 * width="20%"| [[Image:Inventory_Body.png|Excellent leather jacket]]
 * width="60%"|
 * width="60%"|


 * There are two sword slots:
 * one for a steel sword (right sword slot)
 * one for a silver sword (left sword slot)
 * an armor slot (on main torso)
 * one short weapon slot (over left boot)
 * one heavy weapon slot (next to right boot), which can also hold a steel sword
 * two ring slots (at the end of each hand)
 * two quickslots (to the right of his head)
 * for potions
 * or bombs

Note

 * The Studded Leather Jacket has only one quickslot, and Raven's armor has three. For most of the game, Geralt uses the Excellent Leather Jacket which has two quickslots. This can cause some small amount of aggravation when switching to Raven's armor, if you fail to empty your quickslot before the trade. It's not catastophic, just remember to pick up what fell on the floor.
 * Raven's armor provides an extra small weapon slot depending on Geralt's choice of path through the game. see also: Armor
 * width="20%"| [[Image:Inventory_Body3.png|Raven's armor]]
 * }