Duelmail FAQ Help Translation

The Witcher –Duelmail BETA Help as of 4-17-08

We bring you the Witcher game: Duelmail Witcher. You are invited to form invulnerable Duelmail Witchers, powerful Sorceress or cruelly-trained Frighteners in an arena dueling with other players for increasing orens (gold), honor, fame and might.

Classes Overview
In the Witcher: Duelmail, the Witcher class is the master warrior of the sword. They may combat with either inhuman speed, dazzling an opponent with overwhelmingly fast blows (style Cat) hailing furiously, or dealing wickedly precise, incredibly strong blows (style Wolf). Combat abilities become more intricate and complex with the use of magic of Signs, which are able to protect Witchers or foil opponents. Magic elixirs escalate combat ability to enhance their abilities or treat wounds.

Sorceress’ magic uses four schools from poring arcane tomes: black (magic earth), white (magic light), alive (magic life) and space (magical dimensions). Black schools can allow you to destroy opponents, but white magic can be used to heal. Also, magic of life serves to weaken the enemy, but it can also cure or kill. Sorceress reach for dimensional magic in order to get aid from ethereal power and essences. Capabilities can be enhanced by magic potions, or elixirs, as well.

There are monsters trained for battle, specially-cultivated Frighteners. You can train its abilities and its body’s magic capability. Frighteners are famous for rampant aggression and they have a bottomless-appetite frightener-bite and powerful claws which few can stand against and survive. A Frightener’s roaring screams are able to fell enemies and interrupt spell incantations, its body is amazingly able to become hard as steel, wounds immediately heal and they have natural protection against magic.

When you choose your profession, you will receive your first weapon and you will be ready for battle. Your experience and theirs will grow along with number of levels from training battles and from opponents you throw down to their knees. You can earn new abilities gradually; you will become the ultimate DuelMail warrior.

However, select from the many opponents carefully – so, that you must choose them from among those who will answer your battle style and character’s form. In the course of time you will begin to become rich, particularly after victorious battles. It involves the evolving acquisition of more expensive gear with orens (gold), about essential stockpile for repair of damaged gear and it is able to count on rapid treatment.

Registration in game
To be implemented after beta testing. After registration, you will be sent to a screen titled Log In. Enter your forum’s name and password, and you can begin to play.

Levels and Experience
With opponents, you earn valuable experience by winning in a one-versus-one duel. If you gain enough experience, you will reach the next level of proficiency of your character class. You gain one talent point with each level which permits you to learn one new ability. Each level boosts your life about 2, also. You can check your health level at any moment; the game records the requirements for the next level and the training-meter strip of experience shows your progress when you hover the mouse-cursor over it.

The following table presents experience requirements for advancing to each level.
 * {|border="2" cellpadding="5" cellspacing="0" width="25"

! width="50%"|Level ! width="50%"|Experience
 * align="right"| 2 ||align="right"| 3
 * align="right"| 3 ||align="right"| 7
 * align="right"| 4 ||align="right"| 13
 * align="right"| 5 ||align="right"| 21
 * align="right"| 6 ||align="right"| 31
 * align="right"| 7 ||align="right"| 43
 * align="right"| 8 ||align="right"| 57
 * align="right"| 9 ||align="right"| 73
 * align="right"| 10 ||align="right"| 91
 * align="right"| 11 ||align="right"| 111
 * align="right"| 12 ||align="right"| 133
 * align="right"| 13 ||align="right"| 157
 * align="right"| 14 ||align="right"| 183
 * align="right"| 15 ||align="right"| 211
 * align="right"| 16 ||align="right"| 241
 * align="right"| 17 ||align="right"| 273
 * align="right"| 18 ||align="right"| 307
 * align="right"| 19 ||align="right"| 343
 * align="right"| 20 ||align="right"| 381
 * align="right"| 21 ||align="right"| 421
 * align="right"| 22 ||align="right"| 463
 * align="right"| 23 ||align="right"| 507
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 17 ||align="right"| 273
 * align="right"| 18 ||align="right"| 307
 * align="right"| 19 ||align="right"| 343
 * align="right"| 20 ||align="right"| 381
 * align="right"| 21 ||align="right"| 421
 * align="right"| 22 ||align="right"| 463
 * align="right"| 23 ||align="right"| 507
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 24 ||align="right"| 553
 * align="right"| 25 ||align="right"| 601
 * align="right"| 26 ||align="right"| 651
 * align="right"| 27 ||align="right"| 703
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 28 ||align="right"| 757
 * align="right"| 29 ||align="right"| 813
 * align="right"| 30 ||align="right"| 871
 * }
 * align="right"| 30 ||align="right"| 871
 * }

Health
You have points of life: 40 points of health beginning the game. It will grow along with development of your form each next level about 2 to 3 health points, which can be boosted using proper gear or learning special passive abilities. The more life you acquire during your duel career, the less you will be defeated. Opponents’ forceful attacks will decrease your life during battle; if it falls for zero, you will shown as defeated. After battles, your health returns to level necessary when your dues are paid… much to the chagrin of many a bitter medical student.

Orens (gold)
You earn (gold) orens by dueling  and winning. You should take care always to not run out of the necessary coverage of essential expenses, for after each duel you will have costs for repairs of equipment and treatment of carried wounds. When you hoard orens (gold) properly, you can acquire new gear. Victory in duels brings the biggest amount of incremental rewards with stronger players. Battles can be fascinating and intense, but considerably less so than victories. Certainly it will cost nothing for those who play through. You may easily check your amount displayed in game on each screen beside the orens icon of a coin.

Fury and Elements
Fury and elements are one of the most important factors about your potential combat decisiveness. So, it will not suffice to learn a given ability to merely sweat it out endlessly. If an ability absorbs part of your battle energy (fury and/or elements), you can use this ability together only so much as it uses up your energy. For example, having 4 points of fury and only one element point, during the given battle you may use 2 attacks utilizing 3 points of fury (and you have 1 point of fury still to use and 2 points of elements).

You will have no points of fury and element at first. . Later, along with evolution of your attack form, you can buy gear boosting fury or that has element special passive abilities (sorceress too – “knowledge” – increasing elements).

Points of Talents
You gain points of talents on each new level, one talent point per level. You can purchases a new ability when you train a new level or elevate from first level a second-tier (+) or third (++). You do not have to buy it at once, points of talents will not disappear. If you will put the choice off, you may use it later.

It requires development of (evolution of) form thinking planned and discretion (prudence; deliberation), it is not proper to take precipitous decision. Your form it within whole life 29 points of talents earn including – mean, that can learn new abilities from among almost seventy available 29 merely.

Rank Position
Position in ranking allows viewing the information of their professions ranking by lists of players –, level, number of fought duels, and defeats compared to victories. Your combat honor increases more, as you win, in ranks – highly. The screen can serve as a way to find opponents by ranking. If you want to learn exact information about your interesting player, click on her, but you will see them in the right bottom corner of the screen. This way, you can challenge the player also, then, however, the battle does not have to proceed at this moment in the arena – only saved for when opponent will be logged and will accept the challenge.

Battles
The “Battle” screen is the place you will surely visit most often, because the whole social life of the warrior is only carried on here in single duels – here they accept or reject challenges and battle results show accordingly.

Elements of the "Battle" Screen
On the right you will see info about your character: your chosen name (nick), class, experience points, level and other vital info.

In the window titled “events”, battles fought will be placed by your nick.

You will see invitations which be can accepted in the window, from other players, a “challenge” duel (who accept or reject) it, you will select who. Invitations from others are colored red. Deny a challenge by clicking “reject”, and accept using “accept  challenge ”. Invitations you have submitted have white colors. You can recover a cancelled challenge by clicking “no”  when asked for confirmation. Each challenge includes name, class and level of opponents and ranking place when you hover the mouse over the challenge banner.

If you will wish to duel, there is a list of logged player in right bottom corner of screen; choose opponent from the area titled “arena” – and click “FIGHT!”. You will be queued for a duel to be held.

The duel queue is refreshed often, however, you can refresh the window optionally each moment on your own, it refreshes by using the icon  ” (over and to the side of the data window).

The screen will allow you to invite similarly as in the “battle” screen. To write his e-mail address, click icon  “send”. It invites friends in order to combat for glory with them and orens (gold)! This function is inaccessible during beta testing versions beta.

Selection of opponents
Try to combat with other beginning opponent players when beginning the game; battling wits with the strongest, put aside for later. Also in the future, when you will spread out your range of challengers (and you will), you will find that equal opponents will become the preferred challenge. Victory with considerably weaker opponents does come incrementally, but weakly. With equals you will earn more wins, but you will gain the biggest profits against higher level  players than yourself, though it can turn out to be very difficult. It’s best to think of tactics when searching for opponents also. If you are specialized in defense against charms, you are wise to battle with sorceresses, most probably, better than with other classes.

Challenging
In order to start battles, you must choose your opponent from the front FIGHTS page or on the RANKING page. You can see all of duel players present in the arena window, checking his combat status and wins by clicking his name in the lists. Single duels are listed by witcher, sorceress and then frighteners. This does not mean you have time in the course of battle to reflect on battles played through – this would be momentary delay. So, the whole arrangement of battles are organized from the top.

Duel Strategy
Screen of planning of duel enables planning of battle duel it planned, you intend which (who) stoczyć. You have on its (her) planning a lot time optionally, you can resign in each moment from challenging too ( or reject challenge, if you have been invited for battle ), it give up battle on click in right bottom corner of screen clicking " ".

Screen of planning of duel includes (reach; make) all informations, you need which (who). Are placed in (to) its (his) right information of opponent recapitulation part – he (its; his; it) name, it is are defended class, it is are defended level, amount of experience eats , number of battle won and played through, amount orens (gold) and place in ranking.

It scrutinize these informations, that (in order to) fit manner of battle for opponent. Duels proceed through installation of sequence of blow planned, charm and you choose abilities from among available ability it –, you want to use which (who). High level memorial < they (their) > conflicting (combat) form, battle can last it any longer. Battles of players of beginners last for four rounds ( shorter, if one part will not live to the end ), battles of players advanced last for six rounds even.

Each round it two exchanges of blows at first it attacks wyzywający but it is are defended before its (his) attack it wyzwany, it attacks in second (other) half of (hunt of) round vice versa – wyzwany, it is are defended it wyzywający. So, you choose two abilities for each round of battle – one attack and one defense.

You must take into account combat potential expressed in fury planning course battle and element. Some abilities, it particularly advance more, they absorb part of your battle energy ( or exactly fury and element ). If you have points of furies available 3, you must decide, if (or) three weakest abilities use, each will absorb point from which (who) 1, if (or) strong one, which (who) will absorb all 3. Fury and you can bring up element buying proper endowment (outfit) and proper abilities learning.

Ability is added for sequence of battle behind assistance of mouse prolonging she (its; her; it) icon or on her (it) twice clicking. Double click will delete her (it) on ability in sequence mouse placed already. It is possible to change sequence of blow in already planned sequence, it eats on other position mouse prolonging.

After laying for attack sequence desirable ( and you can recede give up battle defense ) still driving in click “ ”. There will not be already possible conflict (combat) after click of click “! ”, Which (who) is as (serve) for challenging and remembering of (storing of) established sequence of blow.

You must wait after challenge of opponent, opponent will accept challenge and it will establish (will cease) personal sequence of blow can last ( long, but it does not get back this (you) capability to duel (to thin out) on answer from given player with other desired ). When you will be ready both (both of), it will be played single rooms (duels). Information will appear on leaves (letters; lists) on screen about it “ event ” “ battle ”. You can observe course on icon at battle clicking.

Course of duel
Course of duel is presented course of duel on special screen of duel. Detailed informations of effects of uses of blows are displayed under animation of battle, charm and abilities by both (both of) part.

Proceed depending on levels  by 3 conflicting (combat) form single room (duel) or more rounds. Each round is divided on two part first, it attacks in which (who) for battle inviting, but invited weapon, and second (other), in which (who) before attack invited inviting weapon.

The winner obtains points of experiences after duel and orens (gold). It earns played through nothing, but part of experience can lose sometimes even (though never it loses levels ). All of must cost of possible treatment covers conflicting (combat) too and repairs of broken down (disabled) outfits.

Skills
Screen allows to observe skills ability of your form “ ability ” and new instruct.

Skills jointed are so called to groups – “ tree ”. Tree includes similar skills, for example, skills are related signs with (from) in one tree sign offensive “ ” wiedźmińskimi, but with defense signs in tree relate “ sign defensive ”.

Each class has unique skills divided on 8 trees. Trees are allocated for one of 4 area strong, fast, magic and special skills. On individual bookmarks of areas clicking, you can observe available skills.

Training Skills
Teaching (learning) for it (him) ability of ability piled points of talents teach (learn) paying. You obtain that level  1 point.

You can be instructed on its (her) first too 1 point of talent new ability, basic horizontal, or ability perfect which (who) already know ( or she (it) instruct at the level of second (other) or third ). Each ability has 3 horizontal basic level  and two horizontal advanced < develop (spread out) >. In order to level  instruct 2, it is necessary to know first level. In order to level  instruct 3, level   belongs to know 2. They are meant skills on screen with one icons “ ” horizontal, two or three darts.

In order to skills instruct from given tree, at least it is necessary to know all former skills from given tree on leaves (letters; lists) on first ( early ) horizontal.

Active skills and passive
Active skills it blows, charm and everything skills –, you can use that to waltzs (battles), and that renders direct influence (income) on you or your opponent. It is not possible act in each time without your interference passive ability “ use ” –. Your features correct and for example, other skills before attacks of given types perfect ( boost (accrue) defense either (or) on critical hitting (occurring) chance ).

Offensive skills and defense
Offensive skills and it is used defense some active ability in attack exclusively, in defense other exclusively, depending on their nature of operations. Three basic areas in (to) all of ( strong, fast and there is after two tree of ability magic ) – one offensive, offensive tree is displayed on screen after left part second (other) defense (, defense tree after right ). For example, are contained at sorceress of ability at the nature in tree offensive “ strong ” “ magic land (earth) ”, at the nature in tree defense “ ” Translokacja.

Defense and injuries
Defense imitate and usually each offensive ability assigns injuries in round quantified injuries opponent (, it has been used in which (who), though some act in next rounds also ). Power of used ability can become (stay) by your endowment (outfit) boosted (accrued), operation of your passive ability acts or skills, you have used which (who) during same battle earlier ( e.g. elixir ).

Usually opponent does not remain passive and it are tested (are tried) to defend before your attack. If it makes forcefully, blow will escape injuries or at least blow imitate weaken it (him). Efficiency of defense depends on used by defense ability defending, and also from its (his) outfit, passive skills, but from ability use during sometimes also earlier lasting battle.

Many attacks assigns injuries of definite kind ( e.g. in fast style “ ”, in strong style “ ” ). Majority defense ability acts alike, before attack of one kind defending, but before other not giving protection. If you will hit at ability “ fast ”, but opponent will employ defense “ magic ”, surely you will assign it big injury almost < law (as of right) > it (him).

If however, opponents manage to predict your pattern and employ appropriate defense, they can completely deflect your attack. Defense skills protect from attacks employed by opponents in the current round only. For example, does not have forceful method of defense before some lasting results of attacks such (, which (who) evoke bleeding either (or) organism ) zatruwają.

skills, which (who) decrease (belittle) or injuries boost, they are added. It means, that if you use injury 12 2 sztychu, you have drunk up elixir of wolf 1 ( + 2 injury ), you have ability of power 2 ( + 3 injury ), but it uses opponent about 13 decrease of (flagging of) injury 2  rozmycia, it will total (take away; amount to) injuries 12 + 2 + 3 – 13 = 4.

Critical Hits
Some attacks have certain chances critical to hitting occurring. These chances depend on specificity of attack, from your endowment (outfit) and passive skills, from ability use in (to) sometimes earlier lasting waltz (battle). Opponent can have equipment or skills on critical hitting (occurring) decreasing (fall off; belittle) your chance.

When you hit critically, you deal twice than normal the greatest injuries.

Interruptible skills
For example, skills of some skills twirling cut intermittent (interruptable) ( or actions (functions) be able to interrupt earthquake by opponent ) executable. It means, that for example, it does not manage action (function) boss by opponent executable blow (, elixir is smashed, it has not been spoken out enchanted to the end ). If your ability has ability of interrupt of attack of strong opponent, but it will use he (its; his; it) fast attack, certainly it will not be interrupted this attack.

Witcher skills

 * {| border="2" cellpadding="5" cellspacing="0" width="100%" style="border-collapse:collapse;"

! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * || Strong Blow || Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. || Strong - Wolf Style ||align="center" | 0 ||align="center" | 0
 * || Stab || Deals 11/13/15 damage. Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. || Strong - Wolf Style ||align="center" | 1 ||align="center" | 0
 * || Cleave || Deals 11/13/15 damage. Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. || Strong - Wolf Style ||align="center" | 1 ||align="center" | 0
 * || Dodge || Defends against Strong. Blocks 10/13/16 damage. Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50% || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * || Pirouette ||Defends against Strong. Blocks 10/13/16 damage. Additionally, increases the strength of a fast attack in the next round by 2/4/6. || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * || Feint ||Interrupts strong attacks. Reduces fast damage by 0/5/10 || Strong - Dodge ||align="center" | 0 ||align="center" | 0
 * || Cut ||Deals 10 damage. Has {normal}/25%/50% chance of dealing double damage. || Fast - Cat Style ||align="center" | 0 ||align="center" | 0
 * || Marked Blow ||Fast style that is marked as a strong attack. Deals 12/14/16 damage. If the opponent defended against a strong attack, it deals +6/10/14 damage. || Fast - Cat Style ||align="center" | 1 ||align="center" | 0
 * || Twirl Cut ||Deals 12/17/22 damage and interrupts opponent's attack if he uses a fast attack next round. || Fast - Cat Style ||align="center" | 1 ||align="center" | 1
 * || Parry ||Defends against Fast(10/13/16). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50% || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * || Guard ||Defends against fast(10/12/14) and strong(4/6/8). || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * || Battle Trance ||Defends against Strong. Blocks 10/11/12 damage. The Witcher enters a battle trance, reducing damage from Strong and fast attacks by 3/4/5 till the end of the fight. || Fast - Parry ||align="center" | 0 ||align="center" | 0
 * || Igni Sign ||Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. || Magic - Signs ||align="center" | 0 ||align="center" | 0
 * || Axii Sign ||Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. || Magic - Signs ||align="center" | 0 ||align="center" | 1
 * || Aard Sign ||Deals 4 Critical damage(?). Attack next round will deal double damage + 0/4/8. || Magic - Signs ||align="center" | 0 ||align="center" | 2
 * || Quen Sign ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Medallion ||Defends against magic(10/13/16) and increases magic signs damage by 4/6/8 || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Yrden Sign ||Defends against magic(12/14/16). If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for the next 3 rounds. || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Elixir of the Wolf ||Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * || Igni Sign ||Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. || Magic - Signs ||align="center" | 0 ||align="center" | 0
 * || Axii Sign ||Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. || Magic - Signs ||align="center" | 0 ||align="center" | 1
 * || Aard Sign ||Deals 4 Critical damage(?). Attack next round will deal double damage + 0/4/8. || Magic - Signs ||align="center" | 0 ||align="center" | 2
 * || Quen Sign ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Medallion ||Defends against magic(10/13/16) and increases magic signs damage by 4/6/8 || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Yrden Sign ||Defends against magic(12/14/16). If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for the next 3 rounds. || Magic - Protective Signs ||align="center" | 0 ||align="center" | 0
 * || Elixir of the Wolf ||Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * || Swallow ||Heals 2/3/4 damage each round || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Bindweed ||Reduces damage taken from magical attacks by 5/6/7 until the end of the fight || Special - Alchemy ||align="center" | 0 ||align="center" | 0
 * || Endurance ||Passive. Increases health by 10/15/20 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * || Strength ||Passive. Increases damage of all strong and fast attacks by 2/3/4 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * || Pain Resistance ||Passive. Reduces damage taken from strong or fast attacks by 3/4/5 || Special - Stamina ||align="center" | 0 ||align="center" | 0
 * }
 * }

Sorceress skills

 * {| border="2" cellpadding="5" cellspacing="0" width="100%" style="border-collapse:collapse;"

! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * || Shards || Deals 10/13/16 damage. || Strong - Earth ||align="center" | 0 ||align="center" | 0
 * || Earthquake || Deals 10/13/16 damage. Interrupts the enemy's attack if the opponent uses a special attack during the next round. || Strong - Earth ||align="center" | 1 ||align="center" | 0
 * || Stone Fist || Deals 18/23/28 damage. || Strong - Earth ||align="center" | 2 ||align="center" | 0
 * || Vanish || Defends against strong attacks(10/13/16). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Teleport ||Defends against strong attacks(12/14/16). Increases the power of a strong attack during the next round by 2/4/6. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Blur ||Defends against strong attack(10/13/16) for this round and the next. || Strong - Translocation ||align="center" | 0 ||align="center" | 0
 * || Sparkle ||Deals 10/13/16 damage. || Fast - Lightning ||align="center" | 0 ||align="center" | 0
 * || Thunderbolt ||Deals 10/13/16 damage this round and 6/8/10 damage during the next round. || Fast - Lightning ||align="center" | 0 ||align="center" | 1
 * || Shock ||Deals 10 damage. This attack and the next have a 40/60/80% chance for double damage. || Fast - Lightning ||align="center" | 1 ||align="center" | 1
 * || Protection ||Defends against fast(10/13/16). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%. || Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Shield ||Defends against fast(10/13/16) this round and 5/7/9 during the next round. || Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Reflection ||Interrupts the enemy's fast attack and defends against magic(0/5/10). || Fast - Protection ||align="center" | 0 ||align="center" | 0
 * || Sickness ||Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. || Magic - Life ||align="center" | 0 ||align="center" | 0
 * || Drain Life ||Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. || Magic - Life ||align="center" | 0 ||align="center" | 1
 * || Empowerment ||Deals 12/15/18 damage and +8/11/14 damage on the next attack. || Magic - Life ||align="center" | 1 ||align="center" | 1
 * || Dissipation ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Absorption ||Defends against magic(10/13/16) and strong(4/6/8). || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Weakness ||Defends against magic(10/12/14) and reduces all damage from the enemy by 2/3/4 for the rest of the fight. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Grimoire ||Increases magic and fast attacks by 3/4/5 until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. || Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have + 6/8/10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Sickness ||Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. || Magic - Life ||align="center" | 0 ||align="center" | 0
 * || Drain Life ||Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. || Magic - Life ||align="center" | 0 ||align="center" | 1
 * || Empowerment ||Deals 12/15/18 damage and +8/11/14 damage on the next attack. || Magic - Life ||align="center" | 1 ||align="center" | 1
 * || Dissipation ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Absorption ||Defends against magic(10/13/16) and strong(4/6/8). || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Weakness ||Defends against magic(10/12/14) and reduces all damage from the enemy by 2/3/4 for the rest of the fight. || Magic - Counter Magic ||align="center" | 0 ||align="center" | 0
 * || Grimoire ||Increases magic and fast attacks by 3/4/5 until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. || Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have + 6/8/10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Summon Familiar ||Deals 3/4/5 undefended damage until the end of the round. || Special - Dimensional ||align="center" | 1 ||align="center" | 0
 * || Concentration ||If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have + 6/8/10 damage until the end of the fight. || Special - Dimensional ||align="center" | 0 ||align="center" | 0
 * || Power ||Passive. Increases damage of magic attacks by 3/4/5. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Aura ||Passive. All attacks have a 20/25/33% better chance to crit. || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * || Knowledge ||Passive. Grants 1/2/3 Element(s). || Special - Knowledge ||align="center" | 0 ||align="center" | 0
 * }
 * }

Frightener skills

 * {| border="2" cellpadding="5" cellspacing="0" width="100%" style="border-collapse:collapse;"

! width=5% |Image ! width=10% |Name ! width=65% |Description ! width=10% |Style ! width=5% |Fury ! width=5% |Elements
 * || Bite || Deals 10/13/16 damage. || Strong - Bite ||align="center" | 0 ||align="center" | 0
 * || Paralysis || Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds. || Strong - Bite ||align="center" | 1 ||align="center" | 0
 * || Venom || Deals 2 damage and 10/13/15 for the next two rounds. || Strong - Bite ||align="center" | 2 ||align="center" | 0
 * || Jump || Defends against strong(10/13/16). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%. || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Trick ||Defends against strong(10/12/14). Increases power of fast attack by 3 during the next 1/2/3 turn(s). || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Elude ||Defends against strong(13/16/19) and fast(5/7/9). || Strong - Evade ||align="center" | 0 ||align="center" | 0
 * || Pincers ||Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18. || Fast - Claws ||align="center" | 0 ||align="center" | 0
 * || Poisoned Pincers ||Deal 6/7/8 per round for 3 rounds. || Fast - Claws ||align="center" | 1 ||align="center" | 0
 * || Sharp Pincers ||Deals 13/17/19 damage. Has a 30/40/50% chance of crit. || Fast - Claws ||align="center" | 2 ||align="center" | 0
 * || Cover ||Defends against fast(10/13/16). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%. || Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Disarm ||Defends against fast(11/15/19). Interupts the enemy's attack if uses special attack next round. || Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Predator Instinct ||Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. || Fast - Guard ||align="center" | 0 ||align="center" | 0
 * || Scream ||Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). || Magic - Screams ||align="center" | 0 ||align="center" | 0
 * || Battle Scream ||Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. || Magic - Screams ||align="center" | 0 ||align="center" | 1
 * || Deafening Scream ||Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack crits. || Magic - Screams ||align="center" | 0 ||align="center" | 2
 * || Armor ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Combined Armor ||Defends against magic(10/13/16) and fast/strong(2/3/4). || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Magical Protection ||Interupts enemy magical attack. Reduces damage done from a strong attack by 0/5/10. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Camouflage ||Increases power of fast/strong attack by 10/13/16 in the next round. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Adrenaline ||Increases damage by 5/3/7 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Restores 13/15/17 health but increases the chance of receiving critical hits by 50. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Scream ||Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). || Magic - Screams ||align="center" | 0 ||align="center" | 0
 * || Battle Scream ||Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. || Magic - Screams ||align="center" | 0 ||align="center" | 1
 * || Deafening Scream ||Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack crits. || Magic - Screams ||align="center" | 0 ||align="center" | 2
 * || Armor ||Defends against magic(10/13/16). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Combined Armor ||Defends against magic(10/13/16) and fast/strong(2/3/4). || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Magical Protection ||Interupts enemy magical attack. Reduces damage done from a strong attack by 0/5/10. || Magic - Armor ||align="center" | 0 ||align="center" | 0
 * || Camouflage ||Increases power of fast/strong attack by 10/13/16 in the next round. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Adrenaline ||Increases damage by 5/3/7 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Restores 13/15/17 health but increases the chance of receiving critical hits by 50. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Adrenaline ||Increases damage by 5/3/7 during the next 3 rounds. || Special - Experiment ||align="center" | 1 ||align="center" | 0
 * || Battle Steroids ||Restores 13/15/17 health but increases the chance of receiving critical hits by 50. || Special - Experiment ||align="center" | 0 ||align="center" | 0
 * || Resistance ||Passive. Reduces all damage taken by 1/2/3. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Regeneration ||Passive. Heals 3/4/5 damage per round. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * || Monstrous Toughness ||Passive. Increases HP by 15/25/35. || Special - Metabolism ||align="center" | 0 ||align="center" | 0
 * }
 * }

Gear
Outfit of outfit defend it and objects, which (who) can be borne by form. From it, you use that objects, number of your point of fury depends and element – or you will use that advanced abilities in state (condition) to waltzs (battles). Additional, some objects have additional special specificity boost (accrue) efficiency of attack of owner –, they improve defense before attacks hostile, injuries decrease (belittle) or they boost life.

Each form can bear two objects each type at most ( one by one ). Can use swords Witcher and amuletów, sorceress of books and rings, requisites ( frightenery kłów and claws ) and effects it snacks ( last meal very, as you conflict (combat) ).

Objects act always, by no means it is necessary to activate from moment of shopping in optional moment – they (their), neither during battle, neither before her (it).

Object is given powerful memorial < they (their) >, expensive (dear) is it. It remember about making a decision purchased, that maybe it is not drive (cause) it grow along with price of object each for bankrupcy one-time expense cost of repairs waltzs (battles) equipment – also ( far too expensive (dear) you! ).

Store
Store of screen buy “ store ” it place, where you can be equipped with new outfit.

You will find objects in (to) right bottom screen part, you use which (who) presently two ( at most ). You can observe available objects in greatest window after left in store. That (in order to) which (who) conquest, you must have not only sufficing (enough) amount orens (gold), but usually high level of form also properly.

Objects, you can not buy which (who) in this moment, they are meant grey background. Each object beyond first (, you can obtain which (who) for nothing ), it gives points of furies and element, as well as sometimes certain special bonuses. Each object is unique, so, it select equipment prudently, in order to as it co-played with your style of battle best and abilities.

Exact description of each object and you will see him (it) specificity under screen after click on this object. Price is placed under description in red color (, if stand you ), required level  red ( too, if superior (upper; highest) than your ). Icons of furies be placed over description and element.

In order to buy new object, then it buy object choose click click “ ”. Note! Owned object will be sold value presently 75% too and substituted it, you have bought which (who) exactly!

Witcher Gear

 * {|border="2" cellpadding="5" cellspacing="0" width="100%"

! width="15%"|Name ! width="70%"|Description ! width="5%"|Min. Level ! width="5%"|Fury ! width="5%"|Element
 * Training sword of first || steel sword Witchers it allows basic blows executable ||align="center" | 1 ||align="center" | 0 ||align="center" | 0
 * Training silver sword || silver covered pinpoint, it allows basic blows executable ||align="center" | 1 ||align="center" | 0 ||align="center" | 0
 * Easy steel sword || easy pinpoint, hard attacks enabling executable ||align="center" | 1 ||align="center" | 1 ||align="center" | 0
 * Easy silver sword || silver pinpoint, it allows to execute basic cuts and pushing. It boosts injuries in style of cat about 1 ||align="center" | 5 ||align="center" | 2 ||align="center" | 0
 * Steel sword || steel pinpoint, it is possible to rely on which (who) always, faithful friend Witchers ||align="center" | 5 ||align="center" | 1 ||align="center" | 0
 * Silver sword || silver pinpoint enabling attack and somewhat experience helping (aid) ability magic Witchers ||align="center" | 10 ||align="center" | 3 ||align="center" | 0
 * Sharp steel || sword on critical hitting (occurring) in style of cat about 10% 10 2 1 sharp sword attack very boosting (accrue) chance. ||align="center" |  ||align="center" |  ||align="center" |
 * Heavy steel || heavy sword, inconvenient sword, it cure dangerous in hands very warrior experience . It boosts injuries in style of wolf about 1 ||align="center" | 15 ||align="center" | 3 ||align="center" | 0
 * Master steel || sword carefully execute pinpoint, treasure of each warrior, lodge attacks enabling conduct ||align="center" | 15 ||align="center" | 2 ||align="center" | 1
 * Master silver || sword 20 4 0 pinpoint, which (who) enables battle and it helps (aid) sign wiedźmińskie. It boosts power of attack with (from) in style of wolf about ||align="center" | 2 ||align="center" | 20 ||align="center" | 2
 * 2 steel sword || sword executed heart falling star … Meteorytowy przekutego. ||align="center" | 25 ||align="center" | 4 ||align="center" | 0
 * Steel sword force || silver pinpoint magic run (fleece) Runiczny spotęgowana. It boosts chances on critical hitting (occurring) in style of cat about 15%. ||align="center" | 25 ||align="center" | 2 ||align="center" | 2
 * Master sword unusual || pinpoint Meteorytowy, by prepare champion krasnoludzkich kowalstwa. Who has it (them), it will perform impossible ||align="center" | 30 ||align="center" | 5 ||align="center" | 0
 * Master pried sword || sword perfectly Runiczny, robot (job) beautiful (fine) champion elfich, which (who) have elapsed long ago ||align="center" | 30 ||align="center" | 3 ||align="center" | 2
 * Basic first Amulet || amulet, after passage of attempt (test; probation) received. Protecting (taking shelter) from magic ||align="center" | 1 ||align="center" | 0 ||align="center" | 1
 * basic defensive Amulet || Amulet. It decreases (belittle) injuries from magic about 1. Use of simple attack ||align="center" | 1 ||align="center" | 0 ||align="center" | 0
 * basic swordsman enabling Amulet || Amulet. About 10 ||align="center" | 5 ||align="center" | 1 ||align="center" | 1
 * basic life boosting (accrue) life Amulet || Amulet ||align="center" | 5 ||align="center" | 1 ||align="center" | 0
 * Enchanted enabling throw (dart) advanced sign Amulet || Amulet. From blows in styles ||align="center" | 10 ||align="center" | 1 ||align="center" | 2
 * strong armor decreasing (fall off; belittle) injury Amulet || Amulet and about 1 fast. In style of cat about 1 ||align="center" | 10 ||align="center" | 1 ||align="center" | 1
 * enchanted cat boosting (accrue) force attack Amulet || Amulet. ||align="center" | 15 ||align="center" | 0 ||align="center" | 3
 * Enchanted magic protection protective Amulet || Amulet. It decreases (belittle) chances critical to hitting (to occurring) in result of attack about 30% magic ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Witcher Amulet || Life will save repeatedly owner. On most ||align="center" | 20 ||align="center" | 4 ||align="center" | 0
 * sign perfect requiring opponent Wiedźniński Amulet || Amulet. About 20 ||align="center" | 20 ||align="center" | 2 ||align="center" | 2
 * health boosting (accrue) life Wiedźmiński Amulet || Amulet. About 2 ||align="center" | 25 ||align="center" | 2 ||align="center" | 2
 * protection decreasing (fall off; belittle) injury all kind Wiedźmiński Amulet || Amulet ||align="center" | 25 ||align="center" | 3 ||align="center" | 1
 * Master enabling conducting most hard Wiedźmiński Amulet || Amulet even if attacks ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * Master sign enabling usage most hard sign Wiedźmiński Amulet || Amulet||align="center" | ||align="center" | ||align="center" |
 * }
 * Basic first Amulet || amulet, after passage of attempt (test; probation) received. Protecting (taking shelter) from magic ||align="center" | 1 ||align="center" | 0 ||align="center" | 1
 * basic defensive Amulet || Amulet. It decreases (belittle) injuries from magic about 1. Use of simple attack ||align="center" | 1 ||align="center" | 0 ||align="center" | 0
 * basic swordsman enabling Amulet || Amulet. About 10 ||align="center" | 5 ||align="center" | 1 ||align="center" | 1
 * basic life boosting (accrue) life Amulet || Amulet ||align="center" | 5 ||align="center" | 1 ||align="center" | 0
 * Enchanted enabling throw (dart) advanced sign Amulet || Amulet. From blows in styles ||align="center" | 10 ||align="center" | 1 ||align="center" | 2
 * strong armor decreasing (fall off; belittle) injury Amulet || Amulet and about 1 fast. In style of cat about 1 ||align="center" | 10 ||align="center" | 1 ||align="center" | 1
 * enchanted cat boosting (accrue) force attack Amulet || Amulet. ||align="center" | 15 ||align="center" | 0 ||align="center" | 3
 * Enchanted magic protection protective Amulet || Amulet. It decreases (belittle) chances critical to hitting (to occurring) in result of attack about 30% magic ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Witcher Amulet || Life will save repeatedly owner. On most ||align="center" | 20 ||align="center" | 4 ||align="center" | 0
 * sign perfect requiring opponent Wiedźniński Amulet || Amulet. About 20 ||align="center" | 20 ||align="center" | 2 ||align="center" | 2
 * health boosting (accrue) life Wiedźmiński Amulet || Amulet. About 2 ||align="center" | 25 ||align="center" | 2 ||align="center" | 2
 * protection decreasing (fall off; belittle) injury all kind Wiedźmiński Amulet || Amulet ||align="center" | 25 ||align="center" | 3 ||align="center" | 1
 * Master enabling conducting most hard Wiedźmiński Amulet || Amulet even if attacks ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * Master sign enabling usage most hard sign Wiedźmiński Amulet || Amulet||align="center" | ||align="center" | ||align="center" |
 * }
 * Witcher Amulet || Life will save repeatedly owner. On most ||align="center" | 20 ||align="center" | 4 ||align="center" | 0
 * sign perfect requiring opponent Wiedźniński Amulet || Amulet. About 20 ||align="center" | 20 ||align="center" | 2 ||align="center" | 2
 * health boosting (accrue) life Wiedźmiński Amulet || Amulet. About 2 ||align="center" | 25 ||align="center" | 2 ||align="center" | 2
 * protection decreasing (fall off; belittle) injury all kind Wiedźmiński Amulet || Amulet ||align="center" | 25 ||align="center" | 3 ||align="center" | 1
 * Master enabling conducting most hard Wiedźmiński Amulet || Amulet even if attacks ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * Master sign enabling usage most hard sign Wiedźmiński Amulet || Amulet||align="center" | ||align="center" | ||align="center" |
 * }
 * protection decreasing (fall off; belittle) injury all kind Wiedźmiński Amulet || Amulet ||align="center" | 25 ||align="center" | 3 ||align="center" | 1
 * Master enabling conducting most hard Wiedźmiński Amulet || Amulet even if attacks ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * Master sign enabling usage most hard sign Wiedźmiński Amulet || Amulet||align="center" | ||align="center" | ||align="center" |
 * }
 * Master sign enabling usage most hard sign Wiedźmiński Amulet || Amulet||align="center" | ||align="center" | ||align="center" |
 * }

Sorceress Gear

 * {|border="2" cellpadding="5" cellspacing="0" width="100%"

! width="15%"|Name ! width="70%"|Description ! width="5%"|Min. Level ! width="5%"|Fury ! width="5%"|Element
 * coil of (roll of) first student (pupil) || coil (roll) ||align="center" | ||align="center" |  ||align="center" |
 * Mystic coil of (roll of) facilitating usage mystic, subtle magic. || coil (roll) ||align="center" | 1 ||align="center" | 0 ||align="center" | 0
 * Coil of (roll of) force || coil (roll) facilitating usage powerful, brutal magic ||align="center" | 1 ||align="center" | 0 ||align="center" | 1
 * Coil of (roll of) magic of lightning || coil (roll) facilitating usage magic lightning. ||align="center" | 5 ||align="center" | 2 ||align="center" | 0
 * Coil of (roll of) land (earth) || coil (roll) facilitating usage magic land (earth) ||align="center" | 5 ||align="center" | 1 ||align="center" | 1
 * Coil of (roll of) concentration ||coil (roll) facilitating usage magic optional kind ||align="center" | 10 ||align="center" | 2 ||align="center" | 1
 * Book of concentration || book facilitating used magic. It boosts chances on critical hitting (occurring) in optional style about 5% attack. ||align="center" | 10 ||align="center" | 1 ||align="center" | 2
 * Book of concentration of land (earth) over forces of lands (earth) || book facilitating dominance. It boosts injuries assigned by magic of land (earth) about 1. ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Mystic book of book over mystic || facilitating dominance, subtle magic. ||align="center" | 15 ||align="center" | 3 ||align="center" | 0
 * Book of force over brutal || book facilitating dominance, strong magic. ||align="center" | 20 ||align="center" | 1 ||align="center" | 3
 * Book of concentration of lightning over forces of lightning || book facilitating dominance. It boosts injuries assigned by magic of shaft about 2. ||align="center" | 20 ||align="center" | 3 ||align="center" | 1
 * Book of concentration of life over forces of lives || book facilitating dominance. It boosts injuries assigned by magic of life about 2. ||align="center" | 25 ||align="center" | 3 ||align="center" | 1
 * Masterly book of force || book of brutal champion, strong magic. ||align="center" | 25 ||align="center" | 0 ||align="center" | 4
 * Masterly mystic book || mystic magic. of book of subtle champion ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * Student (pupil) ring of force || basic ring strong magic cure It facilitating usage simple. It cure strong magic. ||align="center" | 30 ||align="center" | 1 ||align="center" | 4
 * Student (pupil) ring of mystic || basic ring facilitating usage subtle, mystic magic. ||align="center" | 1 ||align="center" | 1 ||align="center" | 0
 * Mystic ring of ring || facilitating usage magic sekretnej ||align="center" | 1 ||align="center" | 0 ||align="center" | 1
 * Ring of force || ring considerably facilitating usage strong, brutal magic ||align="center" | 5 ||align="center" | 0 ||align="center" | 2
 * Enchanted ring of force || ring facilitating usage strong, brutal magic, additional capabilities about intensified ||align="center" | 5 ||align="center" | 2 ||align="center" | 0
 * Enchanted mystic ring || facilitating usage subtle, mystic magic, additional capabilities about intensified of ring ||align="center" | 10 ||align="center" | 2 ||align="center" | 1
 * Ring of life about 10 || ring boosting (accrue) life sorceress. ||align="center" | 10 ||align="center" | 1 ||align="center" | 2
 * Ring of magic protection from magic attacks || ring decreasing (fall off; belittle) injury about 2 ||align="center" | 15 ||align="center" | 0 ||align="center" | 3
 * Primaeval ring of force || ring of old champion of strong magic. ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Primaeval mystic ring || of ring of old champion of subtle magic ||align="center" | 20 ||align="center" | 3 ||align="center" | 1
 * Ring of protection from strong attacks || ring decreasing (fall off; belittle) injury and about 2 fast. ||align="center" | 20 ||align="center" | 1 ||align="center" | 3
 * Ring of concentration || work most powerful about 1 ||align="center" | 25 ||align="center" | 4 ||align="center" | 0
 * ring boosting (accrue) injury assigned all kind magic || complicate ring of force ||align="center" | 25 ||align="center" | 0 ||align="center" | 4
 * champion strong Czarnoksięski, dark magic || Mystic ring ring ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * champion subtle magic Czarnoksięski || capabilities of application many complicate charm giving unknown earlier ||align="center" | 30 ||align="center" | 0 ||align="center" | 5
 * }
 * Student (pupil) ring of mystic || basic ring facilitating usage subtle, mystic magic. ||align="center" | 1 ||align="center" | 1 ||align="center" | 0
 * Mystic ring of ring || facilitating usage magic sekretnej ||align="center" | 1 ||align="center" | 0 ||align="center" | 1
 * Ring of force || ring considerably facilitating usage strong, brutal magic ||align="center" | 5 ||align="center" | 0 ||align="center" | 2
 * Enchanted ring of force || ring facilitating usage strong, brutal magic, additional capabilities about intensified ||align="center" | 5 ||align="center" | 2 ||align="center" | 0
 * Enchanted mystic ring || facilitating usage subtle, mystic magic, additional capabilities about intensified of ring ||align="center" | 10 ||align="center" | 2 ||align="center" | 1
 * Ring of life about 10 || ring boosting (accrue) life sorceress. ||align="center" | 10 ||align="center" | 1 ||align="center" | 2
 * Ring of magic protection from magic attacks || ring decreasing (fall off; belittle) injury about 2 ||align="center" | 15 ||align="center" | 0 ||align="center" | 3
 * Primaeval ring of force || ring of old champion of strong magic. ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Primaeval mystic ring || of ring of old champion of subtle magic ||align="center" | 20 ||align="center" | 3 ||align="center" | 1
 * Ring of protection from strong attacks || ring decreasing (fall off; belittle) injury and about 2 fast. ||align="center" | 20 ||align="center" | 1 ||align="center" | 3
 * Ring of concentration || work most powerful about 1 ||align="center" | 25 ||align="center" | 4 ||align="center" | 0
 * ring boosting (accrue) injury assigned all kind magic || complicate ring of force ||align="center" | 25 ||align="center" | 0 ||align="center" | 4
 * champion strong Czarnoksięski, dark magic || Mystic ring ring ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * champion subtle magic Czarnoksięski || capabilities of application many complicate charm giving unknown earlier ||align="center" | 30 ||align="center" | 0 ||align="center" | 5
 * }
 * Primaeval ring of force || ring of old champion of strong magic. ||align="center" | 15 ||align="center" | 1 ||align="center" | 2
 * Primaeval mystic ring || of ring of old champion of subtle magic ||align="center" | 20 ||align="center" | 3 ||align="center" | 1
 * Ring of protection from strong attacks || ring decreasing (fall off; belittle) injury and about 2 fast. ||align="center" | 20 ||align="center" | 1 ||align="center" | 3
 * Ring of concentration || work most powerful about 1 ||align="center" | 25 ||align="center" | 4 ||align="center" | 0
 * ring boosting (accrue) injury assigned all kind magic || complicate ring of force ||align="center" | 25 ||align="center" | 0 ||align="center" | 4
 * champion strong Czarnoksięski, dark magic || Mystic ring ring ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * champion subtle magic Czarnoksięski || capabilities of application many complicate charm giving unknown earlier ||align="center" | 30 ||align="center" | 0 ||align="center" | 5
 * }
 * ring boosting (accrue) injury assigned all kind magic || complicate ring of force ||align="center" | 25 ||align="center" | 0 ||align="center" | 4
 * champion strong Czarnoksięski, dark magic || Mystic ring ring ||align="center" | 30 ||align="center" | 4 ||align="center" | 1
 * champion subtle magic Czarnoksięski || capabilities of application many complicate charm giving unknown earlier ||align="center" | 30 ||align="center" | 0 ||align="center" | 5
 * }
 * champion subtle magic Czarnoksięski || capabilities of application many complicate charm giving unknown earlier ||align="center" | 30 ||align="center" | 0 ||align="center" | 5
 * }

Frightener Gear

 * {|border="2" cellpadding="5" cellspacing="0" width="100%"

! width="15%"|Name ! width="70%"|Description ! width="5%"|Min. Level ! width="5%"|Fury ! width="5%"|Element
 * simplest pinpoint set up (bet; found) odnóża Frightenery || Jaws stood from bronze ||align=""center" | 1 ||align=""center" | 0 ||align=""center" | 0
 * simple jaw, power bracing ugryzień Frightenery || Pinpoints stood from iron ||align=""center" | 1 ||align=""center" | 1 ||align=""center" | 0
 * simple, sound pinpoints have have become, though somewhat already starawe || They enable simple attacks executable . Jaws have have become from iron ||align=""center" | 5 ||align=""center" | 1 ||align=""center" | 1
 * sharp, sound jaws have have become || They crunch easily. Pinpoints stood from (with) ||align=""center" | 5 ||align=""center" | 2 ||align=""center" | 0
 * steel, sharp as razor eats || Each armor will burst skilful frightenera. Jaws stood from (with) ||align=""center" | 10 ||align=""center" | 2 ||align=""center" | 1
 * steel jaw. None too śliczne, but for it deadly dangerous || Pinpoints have have become with (from) for fairest from among ||align=""center" | 10 ||align=""center" | 3 ||align=""center" | 0
 * pinpoint combat Hartowanej Frightener || Injuries of attacks boost about 1 claws. Jaws have have become with (from) for ||align=""center" | 15 ||align=""center" | 2 ||align=""center" | 1
 * jaw select Hartowanej Frightener || Injuries boost from about 1 ugryzień. Pinpoints have have become with (from) by on special order ||align=""center" | 15 ||align=""center" | 3 ||align=""center" | 0
 * fashion champion Krasnoludzkiej krasnoludzkich || Jaws have become with (from) ||align=""center" | 20 ||align=""center" | 3 ||align=""center" | 1
 * reliability Krasnoludzkiej || Krasnoludzka and everything they will cut across technical colleges (technicians; techniques) – it jaw gnomia, they bite for same. allow ||align=""center" | 20 ||align=""center" | 4 ||align=""center" | 0
 * pinpoint pinpoint satiated with magic Runiczne || precise blows enabling executable deadly. Injuries boost from attacks about 2 claws ||align=""center" | 25 ||align=""center" | 4 ||align=""center" | 0
 * Intensify jaw jaw magically Runiczne || Injuries boost from about 2 ugryzień. Stand with (from) on ||align=""center" | 25 ||align=""center" | 2 ||align=""center" | 2
 * pinpoint pinpoint || not only most powerful ( Dwimerytowe dwimerytu and most wealthy ) owner frightener ||align=""center" | 30 ||align=""center" | 4 ||align=""center" | 1
 * Jaw precise jaw Dwimerytowe || everything it is possible which (who) literally przegryźć. Note on language! ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * Padlina || When hunger will press down tasty very … ||align=""center" | 1 ||align=""center" | 0 ||align=""center" | 1
 * alive rodent || none too, but for tackling simple (easy). Meat ||align=""center" | 1 ||align=""center" | 1 ||align=""center" | 0
 * base of diet each frightenery || It crumble alive ||align=""center" | 5 ||align=""center" | 0 ||align=""center" | 2
 * tasty chicken || Life boosts about 10. Fresh fresh meat ||align=""center" | 5 ||align=""center" | 0 ||align=""center" | 1
 * meat krwiste || Conceit. Alive sheep ||align=""center" | 10 ||align=""center" | 1 ||align=""center" | 2
 * alive sheep || Tasty as chicken, but greatest ||align=""center" | 10 ||align=""center" | 0 ||align=""center" | 3
 * Savory Żeberka żeberka || with garlic fairest. Alive cows can ||align=""center" | 15 ||align=""center" | 1 ||align=""center" | 2
 * try (look) a bit and łykowata || but for it a lot! For ||align=""center" | 15 ||align=""center" | 0 ||align=""center" | 3
 * enriched fitted specially Karma karma Frightener || It gives fairest effects regular application . It order today already! Alive people of (people of) delicacy ||align=""center" | 20 ||align=""center" | 2 ||align=""center" | 2
 * Some spoiled easily || but majority is przesmaczna. About ||align=""center" | 20 ||align=""center" | 1 ||align=""center" | 3
 * pilot enriched Karma Karma mutageny || it allow cultivate about exceptional magic abilities frightenery. Life boosts about 20. Ravening of virgin boosts alive virgins on magic ||align=""center" | 25 ||align=""center" | 0 ||align=""center" | 4
 * immunity || It eats from magic attacks about 3 only heavily injuries so obtain (get) … decrease (fall off; belittle). For your sweet favourite (favourite) ||align=""center" | 25 ||align=""center" | 2 ||align=""center" | 2
 * magically magic Ezmocniona Karma karma || Hard acquisition 30 0 5 alive unusually Witcher. But very valuable ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * }
 * Padlina || When hunger will press down tasty very … ||align=""center" | 1 ||align=""center" | 0 ||align=""center" | 1
 * alive rodent || none too, but for tackling simple (easy). Meat ||align=""center" | 1 ||align=""center" | 1 ||align=""center" | 0
 * base of diet each frightenery || It crumble alive ||align=""center" | 5 ||align=""center" | 0 ||align=""center" | 2
 * tasty chicken || Life boosts about 10. Fresh fresh meat ||align=""center" | 5 ||align=""center" | 0 ||align=""center" | 1
 * meat krwiste || Conceit. Alive sheep ||align=""center" | 10 ||align=""center" | 1 ||align=""center" | 2
 * alive sheep || Tasty as chicken, but greatest ||align=""center" | 10 ||align=""center" | 0 ||align=""center" | 3
 * Savory Żeberka żeberka || with garlic fairest. Alive cows can ||align=""center" | 15 ||align=""center" | 1 ||align=""center" | 2
 * try (look) a bit and łykowata || but for it a lot! For ||align=""center" | 15 ||align=""center" | 0 ||align=""center" | 3
 * enriched fitted specially Karma karma Frightener || It gives fairest effects regular application . It order today already! Alive people of (people of) delicacy ||align=""center" | 20 ||align=""center" | 2 ||align=""center" | 2
 * Some spoiled easily || but majority is przesmaczna. About ||align=""center" | 20 ||align=""center" | 1 ||align=""center" | 3
 * pilot enriched Karma Karma mutageny || it allow cultivate about exceptional magic abilities frightenery. Life boosts about 20. Ravening of virgin boosts alive virgins on magic ||align=""center" | 25 ||align=""center" | 0 ||align=""center" | 4
 * immunity || It eats from magic attacks about 3 only heavily injuries so obtain (get) … decrease (fall off; belittle). For your sweet favourite (favourite) ||align=""center" | 25 ||align=""center" | 2 ||align=""center" | 2
 * magically magic Ezmocniona Karma karma || Hard acquisition 30 0 5 alive unusually Witcher. But very valuable ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * }
 * try (look) a bit and łykowata || but for it a lot! For ||align=""center" | 15 ||align=""center" | 0 ||align=""center" | 3
 * enriched fitted specially Karma karma Frightener || It gives fairest effects regular application . It order today already! Alive people of (people of) delicacy ||align=""center" | 20 ||align=""center" | 2 ||align=""center" | 2
 * Some spoiled easily || but majority is przesmaczna. About ||align=""center" | 20 ||align=""center" | 1 ||align=""center" | 3
 * pilot enriched Karma Karma mutageny || it allow cultivate about exceptional magic abilities frightenery. Life boosts about 20. Ravening of virgin boosts alive virgins on magic ||align=""center" | 25 ||align=""center" | 0 ||align=""center" | 4
 * immunity || It eats from magic attacks about 3 only heavily injuries so obtain (get) … decrease (fall off; belittle). For your sweet favourite (favourite) ||align=""center" | 25 ||align=""center" | 2 ||align=""center" | 2
 * magically magic Ezmocniona Karma karma || Hard acquisition 30 0 5 alive unusually Witcher. But very valuable ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * }
 * pilot enriched Karma Karma mutageny || it allow cultivate about exceptional magic abilities frightenery. Life boosts about 20. Ravening of virgin boosts alive virgins on magic ||align=""center" | 25 ||align=""center" | 0 ||align=""center" | 4
 * immunity || It eats from magic attacks about 3 only heavily injuries so obtain (get) … decrease (fall off; belittle). For your sweet favourite (favourite) ||align=""center" | 25 ||align=""center" | 2 ||align=""center" | 2
 * magically magic Ezmocniona Karma karma || Hard acquisition 30 0 5 alive unusually Witcher. But very valuable ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * }
 * magically magic Ezmocniona Karma karma || Hard acquisition 30 0 5 alive unusually Witcher. But very valuable ||align=""center" | 30 ||align=""center" | 3 ||align=""center" | 2
 * }

Changing classes
Change of class of form if it has spent on food it entity trainer frightenery or running after world in grudging apparel with stick in hand, you can change class of form simply (easy). Forms in this purpose in right bottom corner of screen use click “ change class ” “ ability ”.

Change of class of form salty costs. Whole your outfit has been sold value in moment of change 75% too ( purchase price ). You maintain experience hitherto existing and level, but you lose all owned abilities be have after revival (renaissance) in new body proper number of point of talent – once again available, dependent on your level.

List of invitation will be cleaned in moment of change of level  for battle, equal it, you have sent which (who), as well as received.

Charge is collected for change of class, height depend on your level of (horizon of) form which (who) ( look (look) table ).

Level of cost of change of class in Orens (gold)
 * {|border="2" cellpadding="5" cellspacing="0" width="25"

! width="50%"|Level ! width="50%"|Orens
 * align="right"| 1 ||align="right"| 1
 * align="right"| 2 ||align="right"| 6
 * align="right"| 3 ||align="right"| 16
 * align="right"| 4 ||align="right"| 32
 * align="right"| 5 ||align="right"| 56
 * align="right"| 6 ||align="right"| 88
 * align="right"| 7 ||align="right"| 130
 * align="right"| 8 ||align="right"| 181
 * align="right"| 9 ||align="right"| 243
 * align="right"| 10 ||align="right"| 316
 * align="right"| 11 ||align="right"| 401
 * align="right"| 12 ||align="right"| 499
 * align="right"| 13 ||align="right"| 609
 * align="right"| 14 ||align="right"| 733
 * align="right"| 15 ||align="right"| 871
 * align="right"| 16 ||align="right"| 1024
 * align="right"| 17 ||align="right"| 1192
 * align="right"| 18 ||align="right"| 1375
 * align="right"| 19 ||align="right"| 1574
 * align="right"| 20 ||align="right"| 1789
 * align="right"| 21 ||align="right"| 2021
 * align="right"| 22 ||align="right"| 2270
 * align="right"| 23 ||align="right"| 2537
 * align="right"| 24 ||align="right"| 2822
 * align="right"| 25 ||align="right"| 3125
 * align="right"| 26 ||align="right"| 3447
 * align="right"| 27 ||align="right"| 3788
 * align="right"| 28 ||align="right"| 4149
 * align="right"| 29 ||align="right"| 4529
 * align="right"| 30 ||align="right"| 4930
 * }
 * align="right"| 16 ||align="right"| 1024
 * align="right"| 17 ||align="right"| 1192
 * align="right"| 18 ||align="right"| 1375
 * align="right"| 19 ||align="right"| 1574
 * align="right"| 20 ||align="right"| 1789
 * align="right"| 21 ||align="right"| 2021
 * align="right"| 22 ||align="right"| 2270
 * align="right"| 23 ||align="right"| 2537
 * align="right"| 24 ||align="right"| 2822
 * align="right"| 25 ||align="right"| 3125
 * align="right"| 26 ||align="right"| 3447
 * align="right"| 27 ||align="right"| 3788
 * align="right"| 28 ||align="right"| 4149
 * align="right"| 29 ||align="right"| 4529
 * align="right"| 30 ||align="right"| 4930
 * }
 * align="right"| 24 ||align="right"| 2822
 * align="right"| 25 ||align="right"| 3125
 * align="right"| 26 ||align="right"| 3447
 * align="right"| 27 ||align="right"| 3788
 * align="right"| 28 ||align="right"| 4149
 * align="right"| 29 ||align="right"| 4529
 * align="right"| 30 ||align="right"| 4930
 * }
 * align="right"| 28 ||align="right"| 4149
 * align="right"| 29 ||align="right"| 4529
 * align="right"| 30 ||align="right"| 4930
 * }
 * align="right"| 30 ||align="right"| 4930
 * }
 * }

Translated by Paul Vardaris using. Please help with grammar and anything I missed!

Good luck Duellers!