The mocsár, also known as the "mocsári erdő", is home to a village of brickmakers, an old hermit, a group of druidák who live in a beautiful grove, a group of loggers and a host of monsters. There is also a mágustorony in the middle of the area, which is locked and seems to breed monsters.
Főbb helyszínek[]
- Móló
- Kis faluban
- Agyaggödrök
- Barlang
- Tisztás
- Druidák ligete
- Nagyapó háza
- Mágustorony
- Scoia'tael tábor (also used by Szalamandra at one point in Act III)
- Melitele oltár
- Ten ancient obeliszkek for the Sephirot
- Gólem temetkezési helynél
- Vivern Sziget
Bejegyzés[]
Destinations from here[]
- Vizima Árok
- There are also teleports:
- Act II: Geralt is able to use Erőhely, and a teleportation crystal from Kalkstein, to return to the latter's laboratory.
- Act III: four teleports, in a mágustorony, Triss otthona, a tünde romok, and at Kalkstein's laboratory permit teleporting between any of them.
Fő karakterek[]
- Druidák
- Bodza druida
- Elöljáró (only appears in Act III)
- Ferryman
- Jean-Pierre
- Morenn
- Nagyapó
- Vaska
- Yaevinn
- Yaren Bolt
Növényekben[]
- Balissza gyümölcs (Druids' Grove, Act III)
- Farkasfog
- Fecskefű
- Varjúszem
- Feainnewedd
- Bolondzsálya levelek
- Hunyor szirmok
- Álomgomba (in the cave, only in Act III)
- Foltosgomba (in the cave)
- Verbéna (Act III)
- Fehér mirtusz szirmok
Notes[]
- Depending on whether or not Geralt chose to team up with Siegfried to fight the cockatrice in the sewers, he might need the City Guard signet ring or a bribe to be able to access the gát in order to get to the swamp.