|This article is about ihe Aard sign in general. For Its attribute tree and talents, see Aard (character development). For the ability in The Witcher 3: Wild Hunt, see The Witcher 3: Wild Hunt - Guide to Witcher Signs.|
|The so-called Sign of Aard, Ciri, is a very simple spell belonging to the family of psychokinetic magic which is based on thrusting energy in the required direction. The force of the thrust depends on how the will of the person throwing it is focused and on the expelled force. It can be considerable.|
|- Yennefer discussing signs with Ciri, pg. 309, Blood of Elves (U.S. edition)|
Aard is the first sign Geralt 'learns' over the course of the game; one cannot finish the Prologue without it as it is necessary to break through a wall of debris to exit the witchers' laboratory. Its icon is based on the alchemical symbol for Air. It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.
The witcher's skill with the sign is developed through the allocation of talents.
Mechanics[edit | edit source]
- To use the Aard sign, right-click on the desired target
- Endurance is used whenever the sign is cast, if the overall level is too low, Geralt will not be able to cast the sign
- Tip: Knocked-down or stunned opponents are easy to kill with a single strike.
Examples of obstructions that are "Aard-able"[edit | edit source]
Circles of Elements[edit | edit source]
Circles of Elements dedicated to the Aard sign and bestowing the Blessing of Air include:
- Circle of Whispering Stones in the Prologue
- Circle of the Windy Wanderer in the outskirts
- Circle of Lifeless Air in the sewers
- Circle of the Winter Storm in the fields
- Circle of Mute Thunder in the swamp cemetery
Notes[edit | edit source]
- The Beast) are immune to stun and prolonged knockdown; they'll still fall down but will pop right back up before you can execute a finisher.
- There's no reason not to buy at least all Bronze levels of Aard. Thereafter, it's up to you; it's still essentially a Force Push, just a "better" one (wider angle with even greater chance to stun/knock down/disarm). Aard works fairly well for crowd control, but later in the game it is significantly overshadowed by Igni.
The Price of Neutrality premium module[edit | edit source]
There are only two circles of elements and only one of them is for Aard. It has no special name.
Aard is a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels. When an enemy is in front of a cliff, casting the sign can throw them beyond the edge.
Aard has an area effect when properly enhanced.
The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Geralt can choose to upgrade this sign to increase its effectiveness.
Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls. When fully upgraded it can freeze enemies with ice.
Notes[edit | edit source]
- In The Last Wish, Geralt used Aard several times: during his fight with the striga, during Pavetta's birthday banquet, and when facing a djinn.
Gallery[edit | edit source]
External Links[edit | edit source]
- See the GWENT standalone game version card: Geralt: Aard