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[[ru:Знак Аард]]
 
[[ru:Знак Аард]]
 
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[[uk:Знак Аард]]
[[Category:Magic]]
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[[Category:Air magic]]
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[[Category:Mind magic]]

Revision as of 22:32, February 25, 2019

Disambig-icon This article is about the Aard sign in general. For its attribute tree and talents, see Aard (character development). For the ability in The Witcher 3: Wild Hunt, see The Witcher 3: Wild Hunt - Guide to Witcher Signs.
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The so-called Sign of Aard, Ciri, is a very simple spell belonging to the family of psychokinetic magic which is based on thrusting energy in the required direction. The force of the thrust depends on how the will of the person throwing it is focused and on the expelled force. It can be considerable.
Big Quote Right
- Yennefer discussing signs with Ciri, pg. 309, Blood of Elves (U.S. edition)


Aard is a simple magical sign used by witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.

The Witcher

Tutorial signs aard

Game Icon Aard symbol unlit Game Icon Aard symbol selected Effect Aard

Aard is the first Sign Geralt 'learns' over the course of the game; one cannot finish the Prologue without it as it is necessary to break through a wall of debris to exit the witchers' laboratory. Its icon is based on the alchemical symbol for Air. It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.

The witcher's skill with the sign is developed through the allocation of talents.

Mechanics

  • To use the Aard sign, right-click on the desired target
  • Endurance is used whenever the sign is cast, if the overall level is too low, Geralt will not be able to cast the sign
Tip: Knocked-down or stunned opponents are easy to kill with a single strike.

Later on, visiting the Circles of Elements attributed to Aard grants Geralt the Blessing of Air.

Examples of obstructions that are "Aard-able"

Aard-able wall Aard-able wall 2 Aard-able wall 3


Circles of Elements

Circles of Elements dedicated to the Aard sign and bestowing the Blessing of Air include:

Notes

  • Aard stone
    Early on in the game, it's a lifesaver, because it lets you insta-kill stunned and knocked-down opponents. Most Bosses (except for The Beast) are immune to stun and prolonged knockdown; they'll still fall down but will pop right back up before you can execute a finisher.
  • There's no reason not to buy at least all Bronze levels of Aard. Thereafter, it's up to you; it's still essentially a Force Push, just a "better" one (wider angle with even greater chance to stun/knock down/disarm). Aard works fairly well for crowd control, but later in the game it is significantly overshadowed by Igni.

The Price of Neutrality premium module

There are only two circles of elements and only one of them is for Aard. It has no special name.

The Witcher 2: Assassins of Kings

Tw2 journal aard1

Tw2 sign aard Tw2 skill enhancedaardsign

Tw2 journal aard2

Aard is a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels. When an enemy is in front of a cliff, casting the sign can throw them beyond the edge.

Aard has an area effect when properly enhanced.

The Witcher 3: Wild Hunt

Tw3 ability aard sign

The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Geralt can choose to upgrade this sign to increase its effectiveness.

Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.

Notes

Gallery

External links

  • Gwent icon See the GWENT standalone game version card: Geralt: Aard
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