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{{DisambigMsg|This article is about = the Aard sign in general|For = its attribute tree|see = Aard attribute tree|For second page = its talent descriptions|see second page = Aard (character development)|For third page = the ability in The Witcher 3|see third page = The Witcher 3: Wild Hunt - Guide to Witcher Signs}}
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{{DisambigMsg|This article is about = ihe Aard sign in general|For = Its attribute tree and talents|see = Aard (character development)|For second page = the ability in {{Tw3}}|see second page = The Witcher 3: Wild Hunt - Guide to Witcher Signs|For third page = |see third page = }}
{{Infobox_Magic|type = [[Sign]]|user = [[Witcher]]s|effects = telekinetic thrust that can stun, repel, knock down, or disarm opponents, or remove barriers|Tw1_symbol = Game_Icon_Aard_symbol_unlit.png|Tw2_symbol = Tw2 sign aard.png|Tw3_symbol = Tw3 ability aard sign.png|image = Aard_Gwent_card_art.jpeg}}{{Quote|text = The so-called Sign of Aard, Ciri, is a very simple spell belonging to the family of psychokinetic magic which is based on thrusting energy in the required direction. The force of the thrust depends on how the will of the person throwing it is focused and on the expelled force. It can be considerable.|citation = [[Yennefer]] discussing signs with [[Ciri]], pg. 309, ''[[Blood of Elves]]'' (U.S. edition)}}
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{{Infobox_Magic
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|Image = Gwent cardart neutral aard.jpg
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|Type = [[Sign]]
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|Element = {{Mind}}<ref>{{BoE}}</ref>{{Air}}<ref>[[CD Projekt's The Witcher franchise]]</ref>
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|User = [[Witcher]]s
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|Effects = Telekinetic thrust that can stun, repel, knock down, or disarm opponents, or remove barriers
  +
|Tw1_symbol = Game_Icon_Aard_symbol_unlit.png
  +
|Tw2_symbol = Tw2 sign aard.png
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|Tw3_symbol = Tw3 ability aard sign.png}}
  +
{{Quote|text = The so-called Sign of Aard, Ciri, is a very simple spell belonging to the family of psychokinetic magic which is based on thrusting energy in the required direction. The force of the thrust depends on how the will of the person throwing it is focused and on the expelled force. It can be considerable.|citation = [[Yennefer of Vengerberg|Yennefer]] discussing signs with [[Ciri]], pg. 309, {{BoE}} (U.S. edition)}}
   
'''Aard Sign''' is a simple [[magic|magical]] [[sign]] used by [[Witcher|witchers]]. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.
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'''Aard''' is a simple [[magic]]al [[sign]] used by [[witcher]]s. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.
 
=={{tw1}}==
 
=={{tw1}}==
 
[[File:Tutorial_signs_aard.png|right|300px|Aard tutorial journal image]]
 
[[File:Tutorial_signs_aard.png|right|300px|Aard tutorial journal image]]
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[[File:Effect_Aard.png|40px|Aard effect]]
 
[[File:Effect_Aard.png|40px|Aard effect]]
   
Aard is the first Sign [[Geralt of Rivia|Geralt]] 'learns' over the course of the game; one cannot finish the Prologue without it as it is necessary to break through a wall of debris to exit the witchers' laboratory. Its icon is based on the [[wikipedia:Alchemical symbol|alchemical symbol for Air]]. It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.
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Aard is the first sign [[Geralt of Rivia|Geralt]] 'learns' over the course of the game; one cannot finish the Prologue without it as it is necessary to break through a wall of debris to exit the witchers' laboratory. Its icon is based on the [[wikipedia:Alchemical symbol|alchemical symbol for Air]]. It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.
   
 
The witcher's skill with the sign is developed through the allocation of talents.
 
The witcher's skill with the sign is developed through the allocation of talents.
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=== Examples of obstructions that are "Aard-able" ===
 
=== Examples of obstructions that are "Aard-able" ===
<div align="center">
 
[[File:Aard-able wall.png|150px|an "Aard-able" wall]] [[File:Aard-able wall 2.png|150px|an "Aard-able" cave-in]] [[File:Aard-able wall 3.png|150px|another "Aard-able" cave-in]]</div>
 
   
  +
<div align="center">[[File:Aard-able wall.png|150px|an "Aard-able" wall]] [[File:Aard-able wall 2.png|150px|an "Aard-able" cave-in]] [[File:Aard-able wall 3.png|150px|another "Aard-able" cave-in]]</div>
 
=== Circles of Elements ===
 
=== Circles of Elements ===
 
Circles of Elements dedicated to the Aard sign and bestowing the Blessing of Air include:
 
Circles of Elements dedicated to the Aard sign and bestowing the Blessing of Air include:
* [[Circle of Elements#Whispering Stones|Circle of Whispering Stones]] in the Prologue
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* [[Circle of Elements|Circle of Whispering Stones]] in the Prologue
* [[Circle of Elements#Windy Wanderer|Circle of the Windy Wanderer]] in the [[outskirts]]
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* [[Circle of Elements|Circle of the Windy Wanderer]] in the [[outskirts]]
* [[Circle of Elements#Lifeless Air|Circle of Lifeless Air]] in the [[Sewers of Vizima|sewers]]
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* [[Circle of Elements|Circle of Lifeless Air]] in the [[Vizima sewers|sewers]]
* [[Circle of Elements#Winter Storm|Circle of the Winter Storm]] in the [[fields]]
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* [[Circle of Elements|Circle of the Winter Storm]] in the [[fields]]
* [[Circle of Elements#Mute Thunder|Circle of Mute Thunder]] in the [[swamp cemetery]]
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* [[Circle of Elements|Circle of Mute Thunder]] in the [[swamp cemetery]]
   
 
=== Notes ===
 
=== Notes ===
*[[File:Aard stone.png|right|200px|Aard stone]]Early on in the game, it's a lifesaver, because it lets you insta-kill stunned and knocked-down opponents. Most Bosses (except for The Beast) are immune to stun and prolonged knockdown; they'll still fall down but will pop right back up before you can execute a finisher.
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*[[File:Aard stone.png|right|200px|Aard stone]]Early on in the game, it's a lifesaver, because it lets you insta-kill stunned and knocked-down opponents. Most Bosses (except for [[Hellhound|The Beast]]) are immune to stun and prolonged knockdown; they'll still fall down but will pop right back up before you can execute a finisher.
 
*There's no reason not to buy at least all Bronze levels of Aard. Thereafter, it's up to you; it's still essentially a Force Push, just a "better" one (wider angle with even greater chance to stun/knock down/disarm). Aard works fairly well for crowd control, but later in the game it is significantly overshadowed by Igni.
 
*There's no reason not to buy at least all Bronze levels of Aard. Thereafter, it's up to you; it's still essentially a Force Push, just a "better" one (wider angle with even greater chance to stun/knock down/disarm). Aard works fairly well for crowd control, but later in the game it is significantly overshadowed by Igni.
   
 
=== {{PN}} ===
 
=== {{PN}} ===
 
There are only two circles of elements and only one of them is for Aard. It has no special name.
 
There are only two circles of elements and only one of them is for Aard. It has no special name.
* [[Circle of Elements#Aard circle|Circle of Elements]] southwest of the [[Camp near Kaer Morhen|Camp]]
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* [[Circle of Elements]] southwest of the [[Camp near Kaer Morhen|Camp]]
   
 
== {{tw2}} ==
 
== {{tw2}} ==
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[[File:Tw2 skill enhancedaardsign.png|Enhanced Aard Sign]]
 
[[File:Tw2 skill enhancedaardsign.png|Enhanced Aard Sign]]
 
[[File:Tw2 journal aard2.jpg|right|300px]]
 
[[File:Tw2 journal aard2.jpg|right|300px]]
'''Aard''' is a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels. When an enemy is in front of a cliff, casting the sign can throw them beyond the edge.
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'''Aard''' is a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels. When an enemy is in front of a cliff, casting the sign can throw them beyond the edge.
Aard has an area effect when properly [[Enhanced Aard Sign|enhanced]].{{Clear}}
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  +
Aard has an area effect when properly [[Enhanced Aard Sign|enhanced]].
  +
  +
{{Clear}}
   
 
== {{tw3}} ==
 
== {{tw3}} ==
 
[[File:Tw3 ability aard sign.png|thumb|64px]]
 
[[File:Tw3 ability aard sign.png|thumb|64px]]
The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Geralt can choose to [[The Witcher 3 abilities#Signs|upgrade this sign]] to increase its effectiveness.
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The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Geralt can choose to [[The Witcher 3 abilities|upgrade this sign]] to increase its effectiveness.
   
 
Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
 
Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
   
 
== Notes ==
 
== Notes ==
* In ''[[The Last Wish]]'', Geralt used Aard several times: during his fight with the [[striga]], during [[Pavetta]]'s birthday banquet, and when facing a [[djinn]].
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* In {{TLW}}, Geralt used Aard several times: during his fight with the [[striga]], during [[Pavetta]]'s birthday banquet, and when facing a [[djinn]].
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Aard.jpg|Aard casting gesture
 
File:Aard.jpg|Aard casting gesture
  +
Aard TW-ROS.png|Geralt casting Aard in {{Comics|Comic=ros}}
  +
Aard TW-OFaF.png|Geralt casting Aard in ''[[The Witcher: Of Flesh and Flame]]''
 
</gallery>
 
</gallery>
   
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*{{Gwent|Geralt: Aard}}
 
*{{Gwent|Geralt: Aard}}
   
[[cs:Aard]]
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== References ==
  +
<references />[[cs:Aard]]
 
[[de:Aard]]
 
[[de:Aard]]
 
[[es:Signo de Aard]]
 
[[es:Signo de Aard]]
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[[it:Aard]]
 
[[it:Aard]]
 
[[nl:Aard]]
 
[[nl:Aard]]
[[pl:Znak Aard]]
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[[pl:Aard]]
 
[[pt-br:Aard]]
 
[[pt-br:Aard]]
 
[[ru:Знак Аард]]
 
[[ru:Знак Аард]]
 
[[uk:Знак Аард]]
 
[[uk:Знак Аард]]
[[Category:Magic]]
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[[Category:Combat spells]]
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[[Category:Signs]]

Revision as of 19:52, March 14, 2020

Disambig-icon This article is about ihe Aard sign in general. For Its attribute tree and talents, see Aard (character development). For the ability in The Witcher 3: Wild Hunt, see The Witcher 3: Wild Hunt - Guide to Witcher Signs.
Big Quote Left
The so-called Sign of Aard, Ciri, is a very simple spell belonging to the family of psychokinetic magic which is based on thrusting energy in the required direction. The force of the thrust depends on how the will of the person throwing it is focused and on the expelled force. It can be considerable.
Big Quote Right
- Yennefer discussing signs with Ciri, pg. 309, Blood of Elves (U.S. edition)


Aard is a simple magical sign used by witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.

The Witcher

Tutorial signs aard

Game Icon Aard symbol unlit Game Icon Aard symbol selected Effect Aard

Aard is the first sign Geralt 'learns' over the course of the game; one cannot finish the Prologue without it as it is necessary to break through a wall of debris to exit the witchers' laboratory. Its icon is based on the alchemical symbol for Air. It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.

The witcher's skill with the sign is developed through the allocation of talents.

Mechanics

  • To use the Aard sign, right-click on the desired target
  • Endurance is used whenever the sign is cast, if the overall level is too low, Geralt will not be able to cast the sign
Tip: Knocked-down or stunned opponents are easy to kill with a single strike.

Later on, visiting the Circles of Elements attributed to Aard grants Geralt the Blessing of Air.

Examples of obstructions that are "Aard-able"

Aard-able wall Aard-able wall 2 Aard-able wall 3

Circles of Elements

Circles of Elements dedicated to the Aard sign and bestowing the Blessing of Air include:

Notes

  • Aard stone
    Early on in the game, it's a lifesaver, because it lets you insta-kill stunned and knocked-down opponents. Most Bosses (except for The Beast) are immune to stun and prolonged knockdown; they'll still fall down but will pop right back up before you can execute a finisher.
  • There's no reason not to buy at least all Bronze levels of Aard. Thereafter, it's up to you; it's still essentially a Force Push, just a "better" one (wider angle with even greater chance to stun/knock down/disarm). Aard works fairly well for crowd control, but later in the game it is significantly overshadowed by Igni.

The Price of Neutrality premium module

There are only two circles of elements and only one of them is for Aard. It has no special name.

The Witcher 2: Assassins of Kings

Tw2 journal aard1

Tw2 sign aard Tw2 skill enhancedaardsign

Tw2 journal aard2

Aard is a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels. When an enemy is in front of a cliff, casting the sign can throw them beyond the edge.

Aard has an area effect when properly enhanced.

The Witcher 3: Wild Hunt

Tw3 ability aard sign

The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Geralt can choose to upgrade this sign to increase its effectiveness.

Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.

Notes

Gallery

External links

  • Gwent icon See the GWENT standalone game version card: Geralt: Aard

References

  1. Blood of Elves
  2. CD Projekt's The Witcher franchise
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