FANDOM


m ({{HoS}}: links)
m (Combat Tactics: clean up)
 
(36 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infoboxbestiary2|image = Tw3 journal arachnomorph.png|class = [[Insectoid]]|variations = [[Idr]]|occurrence = |name = Arachnomorph|susceptibility = [[Aard sign|Aard]]<br>
+
{{Infobox Bestiary2
[[Axii sign|Axii]]<br>
+
|Image = Tw3 journal arachnomorph.png
[[Insectoid oil]]|loot = [[Chitinous shell]]<br>
+
|Class = [[Insectoid]]
[[Lesser blue mutagen]]<br>
+
|Variations =
[[Lesser green mutagen]]<br>
+
|Occurrence =
[[Monster blood]]<br>
+
|Name = Arachnomorph
[[Venom extract]]}}'''Arachnomorphs ''' (called ''monstrous spiders'' by simple folk)<ref>''[[Danger! Steer Clear of Heddel!]]'' (notice board posting)</ref> are large [[insectoid]] creatures resembling spiders. They are post-[[Conjunction of the Spheres|Conjunction]] creatures, and their preferred choice of habitat is a deep, damp cave or the occasional isolated swamp.
+
|Susceptibility = [[Aard]]<br>[[Axii]]<br>[[Insectoid oil]]
  +
|Loot = [[Chitinous shell]]<br>[[Lesser blue mutagen]]<br>[[Lesser green mutagen]]<br>[[Monster blood]]<br>[[Monster hair]]<br>[[Monster heart]]<br>[[Monster saliva]]<br>[[Monster tooth]]<br>[[Venom extract]]}}'''Arachnomorphs''' (called ''monstrous spiders'' by simple folk)<ref>''[[Danger! Steer Clear of Heddel!]]'' (notice board posting)</ref> are large [[insectoid]] creatures resembling spiders. They are post-[[Conjunction of the Spheres|Conjunction]] creatures, and their preferred choice of habitat is a deep, damp cave or the occasional isolated swamp.
   
=={{Tw3}}==
+
While they don't appear in the base game, they do appear in both its expansions: {{HoS}} and {{BaW}}.
=== Journal entry ===
 
: ''The spider shall never lie down with the fly.''
 
:– [[Ofier]]i proverb
 
   
: ''A similar saying could gain ground in our land concerning arachnomorphs and everything unable to flee them – meaning most every creature in the world. True, the tillers of the earth and fellers of trees need not fear them in their daily labors, for arachnomorphs, as distant, post-[[Conjunction of the Spheres|Conjunction]] cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps. Anyone who does come across them, however, had best hope his conscience is clear and his worldly affairs are in order, for his life shall soon end, as not even the fastest man in the world can outrun them and only a few witchers can hope to slay them. Even worse are the more aggressive and dangerous kind known as arachnomorph colossi, which are capable of devouring an entire ox in seconds.''
+
== Bestiary Entry ==
  +
: ''The spider shall never lie down with the fly.<br>– [[Ofier]]i proverb''
  +
:''A similar saying could gain ground in our land concerning arachnomorphs and everything unable to flee them – meaning most every creature in the world. True, the tillers of the earth and fellers of trees need not fear them in their daily labors, for arachnomorphs, as distant, post-Conjunction cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps. Anyone who does come across them, however, had best hope his conscience is clear and his worldly affairs are in order, for his life shall soon end, as not even the fastest man in the world can outrun them and only a few [[witcher]]s can hope to slay them. Even worse are the more aggressive and dangerous kind known as arachnomorph colossi, which are capable of devouring an entire ox in seconds.''
   
=== {{HoS}} ===
+
== Associated Quest ==
Arachnomorphs first appeared in ''Hearts of Stone''. They are encountered in caves, such as [[Bloodrot Pit]], and in some locations above ground, such as the forests near the [[Garin Estate]], and in [[Heddel]].
+
* [[The Drakenborg Redemption]]
   
=== ''[[Blood and Wine]]'' expansion ===
+
== Combat Tactics ==
Arachnomorphs appear in [[Toussaint]] in the clearing north of [[Fox Hollow]], among other locations.
+
When fighting these creatures the rule of thumb is to '''stay mobile ('''while this applies to fighting all monsters) the arachnomorphs have the ability to spit webbing that can stop [[Geralt of Rivia|Geralt]] in his tracks, leaving him vulnerable to further attack; they always charge in for a hit while you're tangled in the webs. The spiders attack as one when the odds are in their favor, but when the player starts to attack they retreat at quite a surprising speed leaving the player frustratingly out of reach, spitting the webbing whenever they can. This is one of the most effective uses of in-and-out guerrilla warfare seen by any monster type, so your main goal will be to slow them down one-by-one to hit them while dodging the attacks and web shots of the others.
   
== Combat tactics ==
+
*[[Yrden]] is arguably useful, for it slows arachnomorphs, though area of the sign is much smaller than arachomorphs "playground". Even more useful, however, is its secondary effect, exclusive to Arachnomorphs: It paralyzes any Arachnomorph inside for a sufficient period of time. A simple way to accomplish this is to cast Yrden and allow yourself to be struck by their webbing. The spiders will rush in to attack, be paralyzed by the sign, leaving them in a perfect place to be attacked.
According to the bio, those who venture into an arachnomorph lair had better have a clear conscience and checked everything off his/her bucket list. For these large spiders don't shy away from human meat, they're considered so dangerous that few witchers are capable of killing them. There is an even larger arachnomorph known as collossi, capable of eating a whole ox within seconds.
+
*[[Igni]] can set the creatures alight and buy yourself some time to chug potions and regenerate stamina.
  +
*[[Aard]] and [[Axii]] are also useful to disable the spiders so you can close in the for the kill, though be wary of unstunned spiders closing on you while you try to dispatch other targets.
  +
*[[Quen]] sign as it blocks webbing hurled at the witcher, preventing the dangerous entanglement.
  +
*[[The Witcher 3 abilities/Combat|Whirl attack]] can usually keep smaller arachnomorphs off-balance enough to constantly keep them in range (the Severance [[Runewords|Runeword]] greatly helps with this) however the big ones will usually be able to jump out of range or counter-attack you and stop your attack.One should also not dismiss
   
When fighting these creatures the rule of thumb is to stay mobile, while this applies to fighting all monsters the spiders have the ability to spit webbing that can stop the player in his/her tracks, leaving him/her vulnerable to further attack; they always charge in for a hit while you're tangled in the webs. The spiders attack as one when the odds are in their favor, but when the player starts to attack they retreat at quite a surprising speed leaving the player frustratingly out of reach, spitting the webbing whenever they can. This is one of the most effective uses of in-and-out guerrilla warfare seen by any monster type, so your main goal will be to slow them down one-by-one to hit them while dodging the attacks and web shots of the others. Yrden is especially useful, for it slows and hurts arachnomorphs, igni too can set the creatures alight and buy yourself some time to combat the rest. If started at very close range the Whirl attack can usually keep smaller arachnomorphs off-balance enough to constantly keep them in range until dead (the Severance [[Runewords|Runeword]] greatly helps with this) however the big ones will usually be able to jump out of range or counterattack you and stop your attack.
+
Most useful tactic (on Death March!, NG+ with upscaling) is combination of [[The Witcher 3 abilities/Signs|Aard Sweep]], [[The Witcher 3 abilities/Signs|Active Shield]] (prevents entaglement/root and regenerates vitality) and high mobility (dodging). Sidestep creature that attack and follow up with a few quick attacks before it runs of. Refrain from chasing a single foe and fight them as a unit, since they do not regenerate health.
   
Aard and Axii are also useful to disable the spiders so you can close in the for the kill, though be wary of unstunned spiders closing on you while you try to dispatch other targets. The bio for these spiders says they like caves, yet while venturing in the world they can be encountered in forests.
+
== References ==
 
== Notes & references ==
 
 
<references />
 
<references />
 
 
{{Tw3 bestiary}}
 
{{Tw3 bestiary}}
   
  +
[[fr:Arachnomorphe]]
 
[[pl:Arachnomorf]]
 
[[pl:Arachnomorf]]
 
[[pt-br:Aracnomorfo]]
 
[[pt-br:Aracnomorfo]]
 
[[ru:Арахноморф]]
 
[[ru:Арахноморф]]
[[Category:Creatures]]
 
 
[[Category:Hearts of Stone bestiary]]
 
[[Category:Hearts of Stone bestiary]]
  +
[[Category:Blood and Wine bestiary]]
  +
[[Category:Yrrhedes bestiary]]

Latest revision as of 08:30, March 25, 2020

Arachnomorphs (called monstrous spiders by simple folk)[1] are large insectoid creatures resembling spiders. They are post-Conjunction creatures, and their preferred choice of habitat is a deep, damp cave or the occasional isolated swamp.

While they don't appear in the base game, they do appear in both its expansions: Hearts of Stone expansion and Blood and Wine expansion.

Bestiary Entry Edit

The spider shall never lie down with the fly.
Ofieri proverb
A similar saying could gain ground in our land concerning arachnomorphs and everything unable to flee them – meaning most every creature in the world. True, the tillers of the earth and fellers of trees need not fear them in their daily labors, for arachnomorphs, as distant, post-Conjunction cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps. Anyone who does come across them, however, had best hope his conscience is clear and his worldly affairs are in order, for his life shall soon end, as not even the fastest man in the world can outrun them and only a few witchers can hope to slay them. Even worse are the more aggressive and dangerous kind known as arachnomorph colossi, which are capable of devouring an entire ox in seconds.

Associated Quest Edit

Combat Tactics Edit

When fighting these creatures the rule of thumb is to stay mobile (while this applies to fighting all monsters) the arachnomorphs have the ability to spit webbing that can stop Geralt in his tracks, leaving him vulnerable to further attack; they always charge in for a hit while you're tangled in the webs. The spiders attack as one when the odds are in their favor, but when the player starts to attack they retreat at quite a surprising speed leaving the player frustratingly out of reach, spitting the webbing whenever they can. This is one of the most effective uses of in-and-out guerrilla warfare seen by any monster type, so your main goal will be to slow them down one-by-one to hit them while dodging the attacks and web shots of the others.

  • Yrden is arguably useful, for it slows arachnomorphs, though area of the sign is much smaller than arachomorphs "playground". Even more useful, however, is its secondary effect, exclusive to Arachnomorphs: It paralyzes any Arachnomorph inside for a sufficient period of time. A simple way to accomplish this is to cast Yrden and allow yourself to be struck by their webbing. The spiders will rush in to attack, be paralyzed by the sign, leaving them in a perfect place to be attacked.
  • Igni can set the creatures alight and buy yourself some time to chug potions and regenerate stamina.
  • Aard and Axii are also useful to disable the spiders so you can close in the for the kill, though be wary of unstunned spiders closing on you while you try to dispatch other targets.
  • Quen sign as it blocks webbing hurled at the witcher, preventing the dangerous entanglement.
  • Whirl attack can usually keep smaller arachnomorphs off-balance enough to constantly keep them in range (the Severance Runeword greatly helps with this) however the big ones will usually be able to jump out of range or counter-attack you and stop your attack.One should also not dismiss

Most useful tactic (on Death March!, NG+ with upscaling) is combination of Aard Sweep, Active Shield (prevents entaglement/root and regenerates vitality) and high mobility (dodging). Sidestep creature that attack and follow up with a few quick attacks before it runs of. Refrain from chasing a single foe and fight them as a unit, since they do not regenerate health.

References Edit

  1. Danger! Steer Clear of Heddel! (notice board posting)
Community content is available under CC-BY-SA unless otherwise noted.