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Arachnomorphs: Facts and Myths is a cut content book in the Hearts of Stone expansion, which was meant to provide the full bestiary entry for arachnomorphs, including additional paragraphs in it that cannot be obtained by killing the creature.

Its contents are still present in the game files, but were never attached to an inventory item definition.

Journal entry[]

Ever since arachnomorphs – commonly known as pitchfiends or knotlegs – first wandered from the east and into the lands of the Northern Realms, much has been said and written about them, and much of this has been none too wise. Bits of this passed-down knowledge have contained a few grains of truth, others, but distant echoes, while others still were clearly pulled out of some pseudo-scholar's rear end. I therefore feel it my duty, as the most eminent expert on insectoids north of the Yaruga, to separate the truth from the lies, like grain from so much chaff, and share the results with the people.
Let us begin with the basics. Arachnomorphs are unusually swift, even for arachnids. It is difficult to flee them, on horseback as well as afoot. Even if one does outpace them at first, his rescue is but temporary, for they are able to spew webs from great distance which entangle their victim's legs in a flash. Larger individuals, mistakenly considered a separate species by some, are in addition especially skillful jumpers.
The best slayers of arachnomorphs are witchers: by using well-chosen oils and Signs, such as Aard, Yrden or Axii, they are able to face and defeat these creatures. That provides but little comfort to the rest of us, however, for there are fewer and fewer of these monster slayers by the year, while the monsters themselves grow ever greater in number.
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