A bandit camp is a location type in The Witcher 3: Wild Hunt. Usually, bandit camps are populated by hostile humans or nonhumans, such as bandits, deserters, renegades, pirates, cannibals, Scoia'tael, or Nilfgaardians. In the Hearts of Stone expansion, Fallen Knights of the Order of the Flaming Rose are found at bandit camps.
The map marker for a bandit camp usually points to the camp's chest, which must be looted in order to mark the location as cleared.
A lot of bandit camps, particularly near populated areas, are later occupied by civilians when cleared - very similar to abandoned sites, but without rewards.
Description[]
As the war between Redania and Nilfgaard drives on, deserters or common thugs have seen an increase in numbers, forming roaming gangs that attack passersby on the roads between villages. Some of these gangs are organized enough to have set up camps to rest, recuperate, and divide the loot of the day.
Entering these camps unprepared can be a fatal mistake, even for a witcher, as they must face off with large numbers of bandits who wish to keep their camp a secret for as long as possible. However, the spoils that can be gained from killing all the bandits and looting the camp are potentially quite lucrative. [1]
Map description[]
- A group of dangerous bandits has made camp here.
White Orchard[]
6 locations
- Amavet Fortress Ruins
- Southwest from Broken Bridge
- Northwest from Cackler Bridge
- Southwest from the Crossroads
- South from Ford
- North from the Sawmill
Pontar (Novigrad and Velen)[]
30 locations
- Devil's Pit
- East from Lindenvale, west from Lurtch
- North from Marauders' Bridge
- Northeast from Lindenvale and north from its cemetery
- Northeast from Lurtch and southwest from Marauders' Bridge, near Mowshurst
- Northwest from Inn at the Crossroads
- East-northeast of Blackbough and far south of Heatherton
- West of Midcopse and east of Refugees' Camp
- Southwest of Forest Hut
- North of Forest Hut
- Northeast of Coast of Wrecks
- Pirate base on peninsula southwest of Refugees' Camp
- Barricade north of Condyle
- In Condyle
- East of Condyle and west of Duén Hen
- Southeast of Condyle and southwest of Duén Hen
- East of Downwarren southwest of Benek
- Bridge southwest of the Crossroads in Velen (far south from the Ancient Oak)
- North of Road to Bald Mountain, near the coastline
- East of Widows' Grotto and southwest of Lucian's Windmill
- Northeast from Alness and southeast from Dancing Windmill
- South from the Crossroads in Oxenfurt forest
Fallen Knight Camps[]
8 locations
- Northwest of Sarrasin Grange and west of Hunter's Cottage
- Northwest of Garin Estate and northeast of Bowdon
Visited during Rose on a Red Field and From Ofier's Distant Shores - Northeast of Garin Estate
- North of Upper Mill and northeast of Brunwich
- Zuetzer Castle, north of the signpost
Visited during From Ofier's Distant Shores - Kilkerinn Ruins, east of the signpost
Visited during From Ofier's Distant Shores - West of Heddel and southeast of Est Tayiar
- West of Erde and northeast of Vikk Watchtower
Visited during From Ofier's Distant Shores
Skellige[]
6 locations
- At the Giants' Toes (Ard Skellig), north of the signpost
- At the Whale Graveyard (Ard Skellig), east of the signpost
- South of the lake between Rannvaig and Blandare (Ard Skellig)
- Along the road northwest of Holmstein's Port (Ard Skellig)
- Small island northeast of Giants' Toes, off the east coast of Ard Skellig and far south from An Skellig
- At the Old Watchtower (Spikeroog)
Toussaint[]
Note: Almost all bandit camps in Toussaint are under the influence of hanse bases controlling their regions and, if discovered after the respective hanse leader is eliminated, these bandit camps may turn into guarded treasures instead.[N 1] Unless cleared before the hanse base, monsters will replace the bandits in any such camps either way, but the map icon is only set to that of a guarded treasure if they were previously undiscovered.
11 locations
- North of Fort Astre Ruins
- Northwest of Fox Hollow, western entance to Tulasens Caves
- South of The Silver Salamander Inn
- Outside of Arthach Palace Ruins, east of the signpost
- Marshwest of Arthach Palace Ruins, southwest of the signpost
- West-southwest of the Trading Post
- North of Termes Palace Ruins, closer to the river
- North of Fort Ussar Ruins
- South of Mont Crane Castle, northwest of Fort Ussar Ruins
- Offroad north of Mont Crane Castle, east-southeast of Basane Farm
- Fort Ussar Ruins (dependent on the slyzards' nest during Contract: Bovine Blues)
Footnotes[]
- ↑ During The Night of Long Fangs, while most guarded treasures and bandits camps are unreachable, all enemies at those locations are replaced by fleders and garkains.
References[]
- ↑ The official Prima game guide