The Witcher[]
Bleeding is a critical effect with the following characteristics:
- Continuous loss of vitality.
- Attack efficiency reduced.
- Chance of dodging and parrying opponent attacks reduced.
- Susceptibility to Pain critical effect increased.
Weapons[]
The following weapons all increase bleeding as a critical effect:
- Illegal sword
- Meteorite sword with three red meteorite pieces.
- Meteorite sword with three yellow meteorite pieces.
- Mahakaman two-handed axe
- Two-handed steel axe
Bleeding boosters[]
Talent | Provides resistance | Increases chance of inflicting |
---|---|---|
Opponents[]
Opponent | Immune | Resistant | Susceptible |
---|---|---|---|
Archespores | |||
Drowned dead | |||
Drowners | |||
Echinopsae | |||
Frighteners | |||
Giant centipedes | |||
Golems | |||
Hellhounds | |||
Ifrits | |||
Kikimore queens | |||
Kikimore warriors | |||
Kikimore workers | |||
Nightwraiths | |||
Noonwraiths | |||
Wraiths | |||
Koshcheys | |||
Werewolves | |||
Strigas | |||
Zeugls presumably |
The Witcher 2: Assassins of Kings[]
Opponents[]
Items[]
- Brown Oil, increases chance of inflicting
- Clawer, causes bleeding
- Brock, lowers resistance to bleeding, increases chance of inflicting
- Maribor Forest, reduces bleeding
- Virga, increases resistance to but reduces chance of inflicting bleeding
- Wolf, increases chance of inflicting
- Ysgith rune, increases chance of inflicting
Armor[]
- Blue Stripes combat jacket, increases chance of inflicting bleeding
- Armor of Tir na Lia, provides resistance to bleeding
Weapons[]
- Aerondight
- Arbitrator
- Bastard sword
- Blood sword
- Dwarven axe
- Elven sword
- Gwyhyr
- Harpy
- Jagged blade
- Kaedweni black sword
- Long sword
- Longsword
- Moonblade
- Negotiator
- Robust Kaedweni sword
- Robust witchers' silver sword
- Rusty dagger
- Short elven sihil
- Stennis' sword
- Superb witchers' silver sword
- Sword of Creyden
- Sword of Kaer Morhen
- Witchers' silver sword
- Zerrikanterment
The Witcher Role-Playing Game[]
Your wound opens a vein, causing horrible bleeding. You take 2 points of damage each turn until the bleeding is stopped. You can end the bleeding by either casting a Healing spell on it or making a successful First Aid check at a DC:15 which takes 1 action.
Weapons[]
The following weapons have a chance to cause bleeding if deal damage to a target:
- Kord (25%)
- Torrwr (50%)
- Berserker's Axe (25%)
Ammunition[]
The following ammunition have a chance to cause bleeding if deal damage to a target:
- Broadhead bolt (100%)
- Elven Burrower (100%)
Traps[]
The following traps have a chance to cause bleeding if deal damage to a target:
- Clawer (80%)
Armor[]
The following armor provide resistance to bleeding: