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Disambig icon This article is about the event that changed the shape of the world. For the books in the games, see The Conjunction of the Spheres. For when the elves first appeared, see Age of Migration.
Tw3 Conjunction of the Spheres

The Conjunction of the Spheres was a cataclysm which affected the whole Multiverse and occurred 1,500 years before the events in the novels, trapping many "unnatural" creatures in this dimension, including ghouls, graveirs, and vampires. Rifts were created by the collision of many different realms, filling the world of the gnomes and dwarves with hundreds of creatures of all shapes and sizes.

With little preparation to fight the monsters that came through the conjunction of the different realms, the gnomes, dwarves, and elves, as well as many other displaced races such as the vran, werebbubbs, halflings, and the first humans, were plunged into a strange, dangerous, and uncertain time of conflict which lasted for many generations.

It was during this time that the elves say humans, or more specifically, the Dauk and Wozgor people, first appeared, their own world having been destroyed. Nordling humans settled on the Continent many hundreds of years after that, which event was later dubbed the First Landing. It is uncertain whether or not the two original human civilizations were extinct by the time the Nordlings arrived on the Continent.

Humans believe that it was during the Conjunction that a mystical force that came to be known as "chaos", or "magic", appeared in the World; this belief is founded in their mistaken conviction that the World they live in is the very same that they had evolved in, as they had no records of any magic tradition of their own from the times before this Multiverse-shaping event.

The Witcher[]

There is also a book in the game by the same title.

Glossary entry[]

Conjunction of the Spheres
"A cataclysm which occurred 1,500 years ago, trapping in our dimension many unnatural creatures, including ghouls, graveirs and vampires. These beasts have no ecological niches of their own and are merely relics of bygone times.
According to elven lore, humans arrived during the Conjunction, their own world having been destroyed. These human ancestors learned how to harness the power of primordial Chaos, and thus the first human wizards were born. Looking for a place in the world, humans took up arms against the Elder Races, who were unable to withstand the barbarians and ultimately surrendered. This is how humans came to rule the world."

Source[]

The Witcher 2: Assassins of Kings[]

A book describing this event entitled The Conjunction of the Spheres can be purchased in Vergen in Chapter II. Reading the book provides a journal entry on the subject.

Journal entry[]

There are scores of learned works, dissertations and treatises about this magical cataclysm from about 1,500 years ago. Because of this event, creatures never seen before entered our world, and still do not have their own ecological niche here. Among others, graveirs and ghouls are relics of the permeation of the spheres, though elven tradition has it that we, humans, are also newcomers from that time. The sorcerers claim that humanity received both the wondrous gift and the terrible curse that they consider magic to be at that time.

The Witcher 3: Wild Hunt[]

For more information, see Second Conjunction.

Some planet conected with witcherverse durin 2nd conjuction

After Geralt slays Eredin, he learns that Avallac'h has taken Ciri. After Yennefer teleports him away from a pack of Wild Hunt hounds, they witness another Conjunction of the Spheres beginning as monsters begin randomly appearing on Undvik.

They race to the tower of Tor Gvalch'ca where Avallac'h and Ciri are, but it is protected by a barrier. Yennefer manages to open it briefly so Geralt can get through. Geralt then confronts Avallac'h. However, Ciri appears, explaining that Avallac'h isn't a threat but the White Frost would consume all the worlds. Thus, she steps through a portal to confront and defeat the White Frost using her Elder Blood, preventing the apocalypse and ending the Conjunction.

The Witcher Adventure Game[]

Before the Conjunction of the Spheres, an interdimensional cataclysm that struck fifteen hundred years before the present moment, the world was inhabited solely by nonhuman races—elves, dwarves, and other beings now long forgotten. It is they who first built magnificent cities, gave birth to high culture, and made the first steps toward enlightenment. After the cataclysm, everything changed. It is said the Conjunction of the Spheres not only first introduced human beings to this world, but also brought potent magic and bloodthirsty monsters to it as well. Creatures like ghouls, bruxae, and graveirs infested more and more land, killing settlers and destroying everything in their path. Century by century, the known world slowly ceased to exist and a new order was born, one where humans, short-lived, energetic beings with a thirst for expansion, conquered the high races of the olden days.

Notes[]

  • A number of adaptations, such as Gwent: The Witcher Card Game and The Witcher: Blood Origin, outright state that Magic appeared in the World after the Conjunction, despite races such as elves and dragons able to manipulate Chaos long beforewards. It appears to be a mistake stemming from the mistaken human belief that the planet the Continent is located on is their original homeworld; only human characters say that Chaos entered the World after the Conjunction, and it is probably because they don't remember Magic from their history before the Conjunction.
    • If Andrzej Sapkowski's works taking place on our Earth belong to the same multiverse as The Witcher then the human memory of having no Magic is also incorrect; Magic practicioners do appear in the Hussite Trilogy and non-Witcher short stories, albeit they are much more hidden to the society in these works as opposed to the openly proud Continental mages before the witch hunts.
  • In Blood of Elves, Danusia Stok translates "conjunction" as "interpenetration".

Gallery[]

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