Contract: The Tufo Monster is a contract quest in the Blood and Wine expansion.
- I hereby announce the following:
- The vineyard known as Tufo, which is counted among my possessions and is famed throughout all the world for the superb melon blanc it produces, is beset by some monstrosity. Any knight who tracks the beast down and slays it will not only prove his honor but also earn a reward of not insignificant size. Therefore hear my call, all brave and valorous men of Toussaint, and make haste to Tufo to converse with the undersigned about the contract.
- - M. de Bourbeau
Walkthrough[]
To start the quest, you may pick up a notice from Flovive's notice board, or directly find Jean-Christophe de Bourbeau at Tufo (northeast of Flovive), who will call out to Geralt. Talk to him, and respond however you wish to his demands for etiquette. You can ask about the monster causing noises and the missing workers, as well as haggle before you accept the contract, and after that he will give you the key to his cellar.
The cellar[]
If you enter it during the day, Geralt will remark that it's quiet and that the monster must be nocturnal, so meditate until it's dark. When it's dark you will indeed hear tremors, and after examining a broken jar one of the walls will crack and you can use Aard to break it. Inside you will find tunnels full of kikimores and their eggs, which you can destroy with Igni, earning an extra reward later. After you investigate thoroughly, Geralt will decide to head back up.
Upon returning to the cellar, you will be "greeted" by Jean-Christophe and his wife Andrée de Bourbeau, and if you destroyed the kikimore eggs, Jean-Christophe will pay Geralt 100 for it (200). After explaining the situation, Madame de Bourbeau will tell you everything she knows about the missing worker Jean-Luc, after which you need to go check the place he went missing.
Further investigation[]
After investigating the area it will become clear that Jean-Luc and Andrée were having a picnic instead of working. Nearby you will find footprints, so follow them until they split shortly ahead. The female ones turn back to the estate (and disappear), so continue following the male ones, which lead to some blood splatters and monster tracks to follow. Along the way you will find more and more clues on what you are dealing with, and if enough are examined Geralt will deduce it's a shaelmaar. The tracks will lead to a cave system called Owl Eye Grottos and continue inside, where you can follow them a long way to the lair.
Note: This is the same cave where you find the second half of diagrams during Scavenger Hunt: Grandmaster Ursine Gear and, if you haven't completed it yet, you may encounter giant centipedes as part of that quest. The cave actually has two entrances and the tracks lead exactly to the one where a giant centipede spawns, but it's possible to take the other entrance, around 45 feet southeast, and land straight into the Tufo monster's lair.
Meeting the Monster[]
Once you reach the lair, Geralt decides to make Shaelmaar bait to lure the monster out. However, he needs fresh human blood as an ingredient, so you will have to take it from one of the nearby corpses. Only one of the corpses will be fresh enough, and it turns out it's Jean-Luc's. There are also plenty of sewant mushrooms around if you somehow don't have them already.
Note: Next to Jean-Luc's body, his silver pendant can be found, which can later be given to either of the de Bourbeaus for an extra reward.
When you make the bait, it shall be equipped in a pocket, so use it in the marked locations. However, note that more locations than necessary are marked, and it's best to prepare yourself for the fight beforehand, as The Monster of Tufo will appear immediately after. Like every shaelmaar, it is blind but uses its sense of hearing to locate its victim. Using Aard can dupe it into crashing into a wall. However, unlike other shaelmaar, it will pick itself up quicker. Once it's dead, loot it for the Shaelmaar trophy and Ami, then head back to the Tufo estate for your reward(s).
Important: Killing the Monster of Tufo will count as "Proof of Valor" for There Can Be Only One.
Turning the quest in[]
It makes a difference if you found the pendant and what you do with it:
- Give it to Jean-Christophe, exposing his wife's affair (50 / 100 ; can only be done before accepting the contract reward)
- Give it to Andrée, keeping her affair secret (200 / 120 ; can be done at any time, even after quest completion)
If given to the husband, he will throw out his wife for her infidelity. If given to the wife (she's sitting in front of the small red house), there doesn't seem to be further consequences. You can also just keep it, but it can't be sold or dismantled.
Important: Giving the pendant to Andrée will count as "Proof of Compassion" for There Can Be Only One.
Regardless, once you tell Jean-Christophe that the monster is dead, he will finally have a positive remark towards Geralt and will pay 500 or the haggled amount, completing the quest. (400)
Journal entry[]
- If Geralt finds the notice first:
- Customs in Toussaint differ markedly from those observed in the North. The fashions differ, folk drink wine instead of rye vodka, beer or mead, and the women are generally more amorous while men are more attentive to their own appearance (it is quite likely the two latter issues are linked). There is one custom, however, that remains unchanged both south and north of the Yaruga. Namely, faced by a monster problem, folk post a notice on a notice board, in which notice they promise to pay a reward, and then they pray a witcher happens by and reads it. The owner of the Tufo Vineyard did just as this custom ordains, and as it happened, Geralt was the one to find his note.
- The Tufo Vineyard was plagued by tremors caused by some unknown underground force. Yet these were no ordinary earthquakes, a phenomenon entirely unknown in Toussaint. The tremors caused noteworthy damage, as buildings collapsed, wine bottles fell from shelves and shattered, and wine barrels burst, releasing into the dirt their ever so valuable contents. The vineyard's owner suspected some subterranean beast was the culprit, and Geralt was inclined to admit he was right.
- If Geralt finds the vineyard owner first:
- Thoroughly charmed by Toussaint's fairytale landscapes and vista, Geralt devoted some time to crisscrossing the duchy without any specific destination or mission in mind. During one such escapade, he happened to wander by the Tufo Vineyard. During a bried and notably unpleasant exchange with the property's owner, he learned that some creature prowled the area, a creature that caused significant land tremors.
- Having learned the disturbing noises thought to be those of the Monster of Tufo were coming from the cellar, the witcher immediately ventured there. Geralt had barely arrived when, without any excess effort, he heard the scraping and crumbling of rocks beyond the cellar wall. Upon investigating the noise, he discovered a network of long, winding corridors stretching beneath the entire vineyard. In one chamber Geralt found a kikimore nest, but quickly concluded the beasts were not the cause of the trouble. The creature that had dug these tunnels was clearly much larger – and far more dangerous.
- After speaking to the woman he had encountered on the estate, Geralt went to the spot where the farmhand Jean-Luc had last been seen. Following the man's trail, the witcher arrived at the entrance to a complex of caverns. There he established that the monster he was hunting could be none other than a shaelmaar.
- If Geralt finds the pendant and gives it to Madame:
- While investigating, Geralt had discovered not only the exact nature of the horrid creature termed the Monster of Tufo, but also the exact nature of Madame de Bourbeau's relations with the missing farmhand Jean-Luc. Conclusive evidence in this matter took the form of a silver pendant the witcher had found, containing a lock of the high-born lady's hair.
- The last remaining thing left for Geralt to do was simultaneously the most pleasant part of the job. Namely, he could now collect his reward. Fortunately, despite his many flaws, Monsieur de Bourbeau nonetheless proved an upstanding man, paying the witcher his remuneration down to the last crown.
Objectives[]
- If Geralt found the notice first:
- Go to the Tufo Vineyard and talk to the poster of the notice.
- Go to the cellars after dark.
- Investigate the cellars using your Witcher Senses.
- Figure out what's causing the noises coming from the cellars.
- Search the underground tunnels.
- Destroy all the eggs in the nest.
- Return to the surface and talk to the owner.
- Go to the place Jean-Luc was last seen.
- If Geralt examined Jean-Luc's footprints:
- Follow Jean-Luc's tracks using your Witcher Senses.
- Follow the monster's tracks using your Witcher Senses.
- Search the cave using your Witcher Senses.
- Collect some blood from the body in the cave.
- Collect sewant mushrooms to use to brew shaelmaar bait. 0/3
- Brew shaelmaar bait.
- Spread the bait in tunnels near the surface.
- Kill the shaelmaar.
- Collect a trophy from the shaelmaar.
- Return to your contract giver for your reward. (400)
Notes[]
- If you give the pendant to the husband, he will walk up to his wife and tell her she has an hour to pack and leave. She will then run to the back of the estate and cry in front of a statue, then disappears from the estate after a day. However, due to a bug, a different journal entry that's supposed to appear in this case doesn't trigger.
- The expert Bourbeau mentions during the initial talk was the witcher Junod seeking coin to pay the crafting of his grandmaster ursine diagrams. His remains can be found in the same cave the monster is found.
- Since the farmhand Jean-Luc disappeared recently, Bourbeau posted a notice in Flovive looking for another one.
- A stocktaking summary and Tufo vineyard work schedule can be found in the cellar, but aren't important for anything.
Bugs[]
- If, after finishing the quest, the Shaelmaar bait gets stuck, on PC you can remove it via the console command removeitem('mh701_usable_lure')