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Drowner

They say that whatever hangs, shall not drown. Unfortunately, sometimes the bodies of hanged criminals are thrown into the lake. The weight of the villains' crimes causes them return as drowners. Since bad things do not befall the wicked, to get rid of a drowner, you must bear the cost of hiring a good witcher.

see also: drowned dead

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Journal Entry

"Drowners are scoundrels who ended their wicked lives in the water. Drowned alive or thrown into deep water after death, they turn into vengeful creatures which stalk the inhabitants of coastal settlements."

Details

Class: Necrophage
Occurrence: Drowners are creatures of the night; they appear on the banks of ponds, lakes and rivers
Immunity: Immune to bleeding, blinding and poison attempts; fearless, immune to stun attempts and the Axii sign
Susceptibility: Very sensitive to silver and susceptible to knockdown attempts; the Fast Style is most effective against drowners; experienced witchers use the Group Style against multiple drowners
Tactics: Usually attack in large groups and take advantage of numerical superiority
Alchemy: Drowner brain tissue, Ginatz's Acid, Cadaverine

Location

Source

  • In Act I, an "Old townswoman" will tell Geralt a tale about drowned dead in exchange for food. This conversation results in journal entries for Drowners (not Drowned Dead,) Drowner Brain Tissue, Cadaverine, and Ginatz's Acid.
  • Spending a Bronze talent on the Monster Lore option adds bestiary entries for Graveirs, Ghouls, Drowners and Barghests.
  • Swamp Monsters

Notes

  • Geralt can loot the bodies of Drowners for Cadaverine and Ginatz's Acid before he has a bestiary entry for Drowners or ingredient entries for those items. However, Drowner remains will not contain Drowner Brain Tissue until Geralt has the journal entries.
  • In the Prologue, Lambert urges Geralt to limit his use of the Group Style to only Drowners at first. However, the conversation does not result in a bestiary entry.
  • In Acts II and III Geralt can give an Old Woman in the Temple Quarter some beer or mead after asking her "Why so tight-lipped today?" At first, she'll tell him a story about the Mage's Tower. Giving her another drink on a later visit, she'll tell a story about Drowners. Whether or not this conversation would result in the Drowner bestiary entry has not been confirmed.

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