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+ | '''Fast Silver''' attribute governs [[Witcher fighting styles|Fast Style combat]] using a [[Silver swords|silver sword]]. There are five basic levels, each with a selection of attributes. The full Fast Silver attribute tree can be found below. |
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− | [[Image:CharDev_Fast_silver.png|right|thumb|200px|Fast Silver attribute tree]] |
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− | The '''Fast Silver''' attribute governs Fast Style combat using a silver sword. There are five basic levels, each with a selection of attributes. Click on the thumbnail icon for the full Fast Silver attribute tree. |
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+ | <div align="center">[[#Level One|Level 1]] |[[#Level Two|Level 2]] |[[#Level Three|Level 3]] |[[#Level Four|Level 4]] |[[#Level Five|Level 5]]</div> |
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− | == Level One == |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |-valign="top" |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_1.png|Fast Silver (level 1)]] |
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− | |width="90%"|'''Fast Silver (level 1)''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_1_1.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_1_2.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_1_3.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | |} |
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+ | == Attribute tree == |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | Click on any of the attributes below for a more complete description or scroll down to see each level. |
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− | |- |
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− | |-valign="bottom" |
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− | |width="10%" align="center"|[[Image:Talent_bronze.png|Bronze Talent]] |
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− | |width="90%"|''Each attribute requires one Bronze talent'' |
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− | |} |
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+ | <imagemap> |
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− | == Level Two == |
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+ | File:CharDev Fast silver.png|673px|Fast Silver attribute tree |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | # These circles are for the first level attibutes |
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− | |-valign="top" |
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+ | circle 117 577 35 [[#Level One|Fast Silver (level 1)]] |
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− | || |
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+ | circle 144 691 35 [[#Level One|Crippling Pain I]] |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | circle 238 740 35 [[#Level One|Flash Cuts I]] |
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− | |- |
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+ | circle 333 781 35 [[#Level One|Sinister I]] |
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− | |-valign="top" |
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+ | # These circles are for the second level attibutes |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_2.png |Fast Silver (level 2)]] |
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− | | |
+ | circle 311 585 35 [[#Level Two|Fast Silver (level 2)]] |
+ | circle 405 609 35 [[#Level Two|Crippling Pain II]] |
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− | * <description> |
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+ | circle 508 669 35 [[#Level Two|Flash Cuts II]] |
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− | |} |
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+ | circle 614 801 35 [[#Level Two|Sinister II]] |
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− | || |
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+ | # These circles are for the third level attibutes |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | circle 423 500 35 [[#Level Three|Fast Silver (level 3)]] |
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− | |- |
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+ | circle 532 517 35 [[#Level Three|Crippling Pain III]] |
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− | |-valign="top" |
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+ | circle 638 561 35 [[#Level Three|Flash Cuts III]] |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_2_1.png |<title>]] |
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+ | circle 759 586 35 [[#Level Three|Sinister III]] |
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− | |width="90%"|'''<title>''' |
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+ | # These circles are for the fourth level attibutes |
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− | * <description> |
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+ | circle 466 347 35 [[#Level Four|Fast Silver (level 4)]] |
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− | |} |
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+ | # These circles are for the fifth level attibutes |
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− | || |
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+ | circle 425 203 35 [[#Level Five|Fast Silver (level 5)]] |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | desc none |
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− | |- |
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+ | </imagemap> |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_2_2.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_2_3.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | |} |
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+ | == [[File:Talent_bronze.png|24px|Each level 1 attribute requires one Bronze Talent]] Level One == |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | <div class="divTable" style="width:100%;"> |
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− | |- |
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+ | <div class="divTableBody"> |
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− | |-valign="bottom" |
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+ | <div class="divTableRow"> |
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− | |width="10%" align="center"|[[Image:Talent_bronze.png|Bronze Talent]] |
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+ | <div class="divTableCell" style="width:25%;"> |
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− | |width="90%"|''Each attribute requires one Bronze talent'' |
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+ | [[File:CharDev_Fast_silver_1.png|Fast Silver (level 1)]] |
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− | |} |
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+ | Fast Silver (level 1) |
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− | == Level Three == |
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+ | * First attack in sequence, consists of two blows |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | * [[Damage]] 2−4 |
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− | |-valign="top" |
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+ | * Attack +100% |
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− | || |
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+ | * Dodge +5% |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | * [[Pain]] 30%</div> |
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− | |- |
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+ | <div class="divTableCell" style="width:25%;"> |
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− | |-valign="top" |
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+ | [[File:CharDev_Fast_silver_1_1.png|Crippling Pain I]] |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_3.png |Fast Silver (level 3)]] |
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− | |width="90%"|'''Fast Silver (level 3)''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_3_1.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_3_2.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:CharDev_Fast_silver_3_3.png |<title>]] |
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− | |width="90%"|'''<title>''' |
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− | * <description> |
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− | |} |
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− | |} |
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+ | Crippling Pain I |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | * [[Pain]] +15%</div> |
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− | |- |
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+ | <div class="divTableCell" style="width:25%;"> |
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− | |-valign="bottom" |
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+ | [[File:CharDev_Fast_silver_1_2.png|Flash Cuts I]] |
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− | |width="10%" align="center"|[[Image:Talent_silver.png|Silver Talent]] |
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− | |width="90%"|''Each attribute requires one Silver talent'' |
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− | |} |
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+ | Flash Cuts I |
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− | == Level Four == |
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+ | * [[Damage]] +20%</div> |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | <div class="divTableCell" style="width:25%;"> |
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− | |-valign="top" |
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+ | [[File:CharDev_Fast_silver_1_3.png|Sinister I]] |
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− | || |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:Icon_coming_soon.png |Fast Silver (level 4)]] |
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− | |width="90%"|'''Fast Silver (level 4)''' |
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− | * <description> |
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− | |} |
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− | |} |
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+ | Sinister I |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | * [[Damage]] +40% |
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− | |- |
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+ | * Works only when enemy is affected by [[Blinding]]</div> |
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− | |-valign="bottom" |
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+ | </div></div></div> |
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− | |width="10%" align="center"|[[Image:Talent_silver.png|Silver Talent]] |
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− | |width="90%"|''Each attribute requires one Silver talent'' |
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− | |} |
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+ | == [[File:Talent_bronze.png|24px|Each level 2 attribute requires one Bronze Talent]] Level Two == |
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− | == Level Five == |
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+ | <div class="divTable" style="width:100%;"> |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | <div class="divTableBody"> |
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− | |-valign="top" |
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+ | <div class="divTableRow"> |
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− | || |
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+ | <div class="divTableCell" style="width:25%;"> |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | [[File:CharDev_Fast_silver_2.png|Fast Silver (level 2)]] |
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− | |- |
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− | |-valign="top" |
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− | |width="10%" align="center"|[[Image:Icon_coming_soon.png |Fast Silver (level 5)]] |
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− | |width="90%"|'''Fast Silver (level 5)''' |
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− | * <description> |
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− | |} |
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− | |} |
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+ | Fast Silver (level 2) |
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− | {|border="0" cellpadding="5" cellspacing="0" |
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+ | * Second attack in sequence, consists of five blows |
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− | |- |
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+ | * [[Damage]] 5−10 |
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− | |-valign="bottom" |
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+ | * Attack +100% |
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− | |width="10%" align="center"|[[Image:Talent_gold.png|Gold Talent]] |
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+ | * Dodge +5% |
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− | |width="90%"|''Each attribute requires one Gold talent'' |
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+ | * [[Pain]] 40%</div> |
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− | |} |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_2_1.png|Crippling Pain II]] |
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+ | Crippling Pain II |
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+ | * [[Pain]] +15%</div> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_2_2.png|Flash Cuts II]] |
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+ | Flash Cuts II |
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− | [[Category:Character development|Fast Silver]] |
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+ | * [[Damage]] +25%</div> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_2_3.png|Sinister II]] |
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+ | |||
+ | Sinister II |
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+ | * [[Damage]] +50% |
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+ | * Works only when enemy is affected by [[Blinding]]</div> |
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+ | </div></div></div> |
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+ | |||
+ | == [[File:Talent_silver.png|24px|Each level 3 attribute requires one Silver Talent]] Level Three == |
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+ | <div class="divTable" style="width:100%;"> |
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+ | <div class="divTableBody"> |
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+ | <div class="divTableRow"> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_3.png|Fast Silver (level 3)]] |
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+ | |||
+ | Fast Silver (level 3) |
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+ | * Third attack in sequence, consists of five blows |
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+ | * [[Damage]] 10−20 |
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+ | * Attack +100% |
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+ | * Dodge +5% |
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+ | * [[Pain]] 50%</div> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_3_1.png|Crippling Pain III]] |
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+ | |||
+ | Crippling Pain III |
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+ | * [[Pain]] +20%</div> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_3_2.png|Flash Cuts III]] |
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+ | |||
+ | Flash Cuts III |
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+ | * [[Damage]] +30%</div> |
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+ | <div class="divTableCell" style="width:25%;"> |
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+ | [[File:CharDev_Fast_silver_3_3.png|Sinister III]] |
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+ | |||
+ | Sinister III |
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+ | * [[Damage]] +60% |
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+ | * Works only when enemy is affected by [[Blinding]]</div> |
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+ | </div></div></div> |
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+ | |||
+ | == [[File:Talent_silver.png|24px|Each level 4 attribute requires one Silver Talent]] Level Four == |
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+ | [[File:CharDev_Fast_silver_4.png|Fast Silver (level 4)]] |
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+ | |||
+ | Fast Silver (level 4) |
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+ | * Piercing Light - a special attack consisting of three blows |
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+ | * Attack +100% |
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+ | * [[Damage]] 33−45 |
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+ | * Dodge +10% |
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+ | * [[Blinding]] +75% |
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+ | * Left-click and hold to perform special attack |
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+ | * Requires [[Dexterity|level 3 Dexterity]] |
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+ | == [[File:Talent_gold.png|24px|Each level 5 attribute requires one Gold Talent]] Level Five == |
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+ | [[File:CharDev_Fast_silver_5.png|Fast Silver (level 5)]] |
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+ | |||
+ | Fast Silver (level 5) |
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+ | * Fourth attack in sequence, consists of five blows |
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+ | * [[Damage]] 40−60 |
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+ | * Attack +105% |
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+ | * Dodge +15% |
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+ | * [[Pain]] +75% |
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+ | * Requires [[Dexterity|level 4 Dexterity]] |
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+ | |||
+ | [[cs:Stříbrný rychlý]] |
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+ | [[de:Schneller Kampfstil Silber (Fertigkeiten)]] |
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+ | [[fr:Argent Rapide]] |
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+ | [[it:Sviluppo di Argento Veloce]] |
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+ | [[pl:Szybki Srebrny (styl walki mieczem)]] |
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+ | [[ru:Быстрый стиль с серебряным мечом]] |
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+ | [[Category:The Witcher character development]] |
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+ | [[Category:The Witcher combat]] |
Revision as of 02:07, 16 April 2019
Fast Silver attribute governs Fast Style combat using a silver sword. There are five basic levels, each with a selection of attributes. The full Fast Silver attribute tree can be found below.
Attribute tree
Click on any of the attributes below for a more complete description or scroll down to see each level.
Level One
Level Two
Level Three
Level Four
Fast Silver (level 4)
- Piercing Light - a special attack consisting of three blows
- Attack +100%
- Damage 33−45
- Dodge +10%
- Blinding +75%
- Left-click and hold to perform special attack
- Requires level 3 Dexterity
Level Five
Fast Silver (level 5)
- Fourth attack in sequence, consists of five blows
- Damage 40−60
- Attack +105%
- Dodge +15%
- Pain +75%
- Requires level 4 Dexterity