Foglers, foglings, or foglets (Polish: Mglak) are magical beings said to have arrived during the Conjunction of the Spheres. They tend to be found mainly in swamps, forests, or in the mountains and lure their prey into traps using magic. They have glowing eyes and mouths, keen ears and long pointed fingers and feed on the bodies of their victims.
Tangalores are more ghostly than organic in nature and only seen on the Isle of Mists, but other than their brownish pigmentation have pretty much the same characteristics.
Bestiary entry[]
If night ever catches you in the swamps, stay put and wait for dawn, even if it means standing waist-deep in water with leeches crawling down your trousers. Most important of all, if you see a light in the fog, never, and I mean never, go towards it. – Johannes Strudd, guide
Fog is the traveler's foe. In the forest, it can make one lose one's way, at sea, it can send one sailing into the rocks. Yet such dangers are nothing compared to the monsters known as foglets which sometimes lurk within it. These creatures have powerful arms and claws like Zerrikanian kinjals, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. Many times they need not attack at all, instead simply driving their prey to madness or into boggy marshlands, after which they wait patiently for it to drown in the muddy waters.
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Foglets may appear wherever thick fog can arise: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they create or summon it themselves. Quickly thickening air undisturbed by the wind infallibly signals a foglet is present - and preparing an attack.
Thick clouds of mist not only allow foglets to remain unseen, but also serve as their weapons. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. Like ghastly glowworms, their bodies emit a pale light they use to lure those lost in the fog towards the ravines, swamps or caves in which they make their lairs.
Even if a travelers spies his pursuer and manages to attack, the foglet can disappear into thin air before the blade hits its target. Some foglets are additionally said to possess an ability to to create complicated illusions rivaling that of humanmages. Whether that is true or merely one of the dark legends men tell about these mysterious monsters remains uncertain.
When fighting foglets, a witcher must remain calm and keep his wits about him no matter what. Since foglets can take on immaterial form, a slight shimmer of air or a rustle in the grass might be the only clues a witcher has to their location. Casting the AardSign at these beings will cause them to become tangible, giving purchase to blades and other weapons.
Combat tactics[]
Rapidly thickening fog tends to be a sign that foglets are close. Prepare Quen if the fog is accompanied by snarling.
Note that without the use of any signs or bombs, when a foglet is invisible one can't harm them at all, so make good use of Moon Dust, Yrden, and Aard to force their corporeal form to appear and do damage to them. Also note that while they're invisible, paying attention to the more glowing part of the fog will indicate where they are so you can prepare for their attack. It is possible to counterattack a foglet as they materialize to attack, a good way to begin your offense.
You can one hit kill a foglet with a well-timed Aard Sweep. Watch very carefully the fastest moving 'fog' once it goes invisible. Once it gets closer, cast Aard Sweep immediately. With a high sign intensity, you can knock the foglet back, rendering it visible again, and allow you to do a one-hit kill.
Foglets can also create illusions of themselves that can cause physical harm, while the real foglet stalks the area. Damaging the illusions disrupts them, and can reveal the foglet's location.