Gargoyles are animated stone statues infused with lava by mages.The Gargoyle Contract.
They are vulnerable to Silver swords (especially Deithwen, which provides a 25% bonus), and will explode violently after being slain.
- In times long gone, when youth was more polite, everything was cheaper, and girls were more eager, sorcerers could breathe life into inanimate matter and create stone servants this way. Gargoyles - for I have them in mind - can be found in ancient cities to this day, but their magic has vanished and now they are nothing more than cornice decorations. There are, however, exceptions such as the Loc Muinne gargoyles - still enchanted and still dangerous.
- Theoreticians of magic still argue about classifying gargoyles. I favor the school claiming they are a type of golem. For gargoyles are nothing more than fancy sculptures animated with magic and programmed to do simple tasks. They can complete only the most rudimentary works, so they are most often guarding a territory, even if their creator turned to dust long ago.
- The gargoyle is a magical creature and often has surprising tricks at it's sleeve. Teleportation for example: an opponent makes a blow, and the gargoyle disappears only to emerge elsewhere at the same moment. Like behind it's enemy. It's even worse when the gargoyle appears over his opponent - then it just falls down and crushes it's victim beneath the weight of it's stone body. Thanks to their medallions, witchers can perceive disturbances in magical aura, so they see the point where the gargoyle will appear moments before it materializes, so they have time to react. However ordinary people tend to die crushed.
- Fighting the gargoyle means fighting solid rock, so it should not be surprising that poisons are useless, as are fire and oils causing bleeding. Because of its great mass, the gargoyle's stone body cannot be unbalanced, let alone knocked down. Immobilizing one with a trap will fail, as gargoyles can teleport and will flee snares using this ability. They have no weaknesses at all.
Due to gargoyles' considerable size and weight, the Aard Sign does nothing against them. As beings made of stone, they feel no pain from fire, meaning the Igni Sign is worthless against them, as are weapons meant to cause bleeding or poisoning. It is a witcher's good fortune that they also have a few weaknesses: they feel the sting of a silver blade and are hurt by Dimeritium Bombs, which disrupt the workings of the magic spell which gives them life.
- It just me, or is that gargoyle ogling us?
– Lara Estevann, burglar from Loc Muinne
- Gargoyles are stone statues brought to life by magic in order to guard mages' laboratories and lairs from intruders. Their appearance alone has scared off more than one prospective burglar. Those who do not take fright at the sight of these horned and winged monstrosities usually die shortly thereafter, torn to shreds by stony claws.
A gargoyle is nearly as sturdy as any earth elemental, but significantly faster, more versatile, and seemingly more intelligent. Aard, Axii and Igni are almost entirely useless. Gargoyle melee attacks may not have the same reach, but they cannot be parried. Evade them. Yrden can slow a gargoyle down, making it easy to evade their melee attacks, and allow a witcher to strike back. Do not linger in front of the gargoyle for long. They can counter overly aggressive witchers by using their poisonous breath.
The safety of range is fleeting versus a gargoyle. They can not only throw rocks with a great degree of accuracy and power, but they can leap into the air and crash down atop or next to a witcher with terrifying speed. Both attacks serve to harm and stun victims. A gargoyle can also stomp the ground with such force that they can stun and partially blind nearby threats. That stomp in particular is one of its most dangerous attacks if you're at close range.
Its wind-up animation is only half a second and the shockwave it makes both hits quite hard and covers a very large area, almost beyond your Roll range if you were in melee combat with the Gargoyle. By far, your best option for fighting one of these is with Quen. Turn it on and wade in with sword swinging. You'll be able to take the stomp shockwave with no damage and not getting staggered and should be able to get multiple hits in before you have to roll away (perhaps 5 fast attacks if it uses the stomp and not melee attacks). If you see it raise its arm it's going to do a melee combo and you'll only handle the first hit so roll away. Rinse and repeat.