Gwent: To Everything - Turn, Turn, Tournament! is a secondary quest in the Blood and Wine expansion.

Players Edit

Journal entry Edit

One day, Geralt came across a notice board with information about a gwent tournament organized by Count Monnier and to be held at the Pheasantry. The witcher, as everyone knew, was not one to turn down a bit of card playing, so he decided to join the event. Little did he know what surprises awaited him there...
Count Monnier was a man as enterprising as he was creative. He and his brother Igor had decided to perfect gwent by adding a fifth faction: Skellige. The count announced that, if Geralt wished to take part in the tournament, he would be given a basic Skellige deck but would have to build it up himself. To acquire more powerful cards, Geralt had to find and defeat gwent players in Toussaint.
Geralt's deck was deemed worthy by Count Monnier and thus the witcher qualified to enter the tourney. Players from all over the world were to take part in it along with him. There was a nobleman from Novigrad, the Nilfgaardian ambassador, an Ofieri merchant, a contestant from Skellige and the organizer of the tournament himself, Count Monnier.
If Geralt loses early in the tournament:
Despite Geralt's best efforts, he failed to emerge victorious at the tournament. Playing his cards well did not, however, turn out to be his only worry during the tournament. While they played, outside the building where the tournament was held a group of tradition-minded lovers of the old rules of gwent gathered to protest the addition of a new faction. After a short fight, the situation was brought under control and the two sides sat down for talks.
If Geralt wins all "regular" rounds in the tournament:
Geralt proved himself the best gwent player in Toussaint by defeating all comers at the elite tournament. This was doubly happy news, for the tournament might never have come to any conclusion at all. A group of opponents of the new Skellige faction had decided to show up to express their discontent. A tense altercation took place, but luckily both sides kept their cool.
If Geralt wins the final round against Yaki:
Geralt played a final match against a dwarf named Yaki. He knew very well this was a game of key importance, for not only was victory in the tournament at stake, but also Count Monnier's honor and the fate of the new faction he had introduced. In the end, Geralt defeated the dwarf and Yaki proved himself an honorable player by admitting defeat and remaining calm. If only all conflicts in the world could be resolved over a hand of gwent...

Objectives Edit

  • Meet with the tournament's organizer.
  • Find other gwent players and win stronger Skellige faction cards from them. 24/24
  • Return to Count Monnier and get qualified for the tournament.
  • Come back after two days and join the tournament.
  • Enter the tournament.
  • Fight the dwarves.

Geralt wins the tournament:

  • Win the tournament.
    • Win against Hamal ogn Dangbahli having wagered his silver sword: (100Tw3 icon xp, Blave)
    • Win against the Ambassador von Hinn
    • Win against the Martin Monnier (The Victor's Cup)
  • Defeat Yaki the dwarf in a game of gwent. (250Tw3 icon xp, 1000Oren3)

Geralt fails to win the tournament:

  • Lose the tournament. (50Tw3 icon xp, 100Oren3)
  • If Geralt wagered his silver sword and lost it, Count Monnier will trade it back for him

Hints and Tips Edit

  • Only four rounds of Gwent are played, but being forced to use the Skellige deck can be daunting since it's a deck which relies heavily on the luck of the draw.
  • Getting the whole deck helps with regards to deck selection, but it isn't necessary to finish the quest.
  • Once Corvo Bianco is gifted to Geralt as part of the main questline, pay for the general refurbishment of the house to get the Majordomo to play with Geralt as a practice partner. This might be useful for anyone hoping to get some practice with the Skellige deck before the tournament.
  • The following list is a good build with some tips and tricks below.

1x Geralt, 1x Ciri, 1x Yennefer, 1x Mysterious elf, 1x Villentretenmerth, 1x Olgierd, 1x Ermion, 1x Dandelion, 1x Hjalmar, 1x Cerys, 1x Birna, 1x Olaf, 1x Clan Dimun Pirate, 1x Kambi, 2x Young Berserker 3x Light Longship, 3x Clan Drummond Shield Maiden, 3x Clan an Craite Warrior (total 25)

Special Card: 3x Skellige Storm, 3x Decoy, 1x Commander's Horn (Total 7)

Grand Total: 32

Strategy Edit

  • Throw the 1st round to ensure you make use of the Skellige 3rd round bonus of receiving 2 random cards, as well as removing some cards from the opponent's deck unless you have spy cards that can also aid in dragging out the 1st round gaining cards while the opponent is losing cards.
  • You need to mulligan (replace the card with another) away multiple searchable cards down to one. If you have Cerys, then Mulligan away all the shield Maidens.
  • Mulligan away young berserkers if you don't have Ermion in the opening hand (but keep Ermion if there are no Berserkers).
  • You need to have at most ONE Skellige Storm because it decreases the power of the opponent's back row, very effective against Nilfgaard and opposing Skellege.
  • Always use Bran as Leader because Skellige opponents always use Crach and players take less damage from the effects of the Skellige Storm.
  • Mulligan away a Clan an Craite Warrior if it is the only one in the opening hand UNLESS there are ways to draw more cards (using opponent's spies).
  • Decoys are for three situations:
    • Re-use Birna
    • Bounce and use an enemy spy
    • Save a Tight Bond unit (their sums are easy targets for scorch)
  • In certain occasions, players will only play two rounds to win. In most cases, one round must be lost to drain more resources from the opponent. In the third round, the player gets two random cards back from the graveyard due to the Skellige faction's unique ability, giving the player an advantage.
  • When using Bambi in combination with decoy's you can gain extra cards of a strength of 11 that can not be countered with Scorch unless you have a medic card then it might be wiser to use decoys there.


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