Leader cards add the extra punch to your Gwent decks, so choose wisely. In The Witcher 3: Wild Hunt, there are 4 leaders for each faction, with 4 more added on with Hearts of Stone expansion and 2 introduced for the Skellige deck in the Blood and Wine expansion.
Be aware that the last leader cards of each faction in the base game can only be obtained through the gwent quest, High Stakes, by beating each opponent.
Description[]
Each of the four deck types in Gwent has a Leader Card, the commander of the forces represented by that deck. These special cards have abilities that can be invoked during a player's turn, once per match. Used correctly, a Leader Card can cause dramatic comebacks, so it's important to understand what your Leader Card can do and then use that ability accordingly. Each Leader Card has a number of variants that can be earned, found, or purchased, each with special abilities unique to it. The Gwent Card Collection section has a full listing of Leader Cards and their abilities.
Icon | Name | Ability | Deck |
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Crach an Craite | Shuffle all cards from each player's graveyard back into their decks. | ||
Emhyr var Emreis: Emperor of Nilfgaard | Emperor of Nilfgaard: Look at 3 random cards from your opponent's hand. | ||
Emhyr var Emreis: His Imperial Majesty | His Imperial Majesty: Pick a Torrential Rain card from your deck and play it instantly. | ||
Emhyr var Emreis: Invader of the North | Invader of the North: Abilities that restore a unit to the battlefield restore a randomly-chosen unit. Affects both players. | ||
Emhyr var Emreis: The Relentless | The Relentless: Draw a card from your opponent's discard pile. | ||
Emhyr var Emreis: The White Flame | The White Flame: Cancel your opponent's Leader Ability. | ||
Eredin Bréacc Glas: The Treacherous | Doubles the strength of all spy cards (affects both players). | ||
Eredin: Bringer of Death | Restore a card from your discard pile to your hand. | ||
Eredin: Commander of the Red Riders | Double the strength of all your Close Combat units (unless a Commander's horn is also present on that row). | ||
Eredin: Destroyer of Worlds | Discard 2 card and draw 1 card of your choice from your deck. | ||
Eredin: King of the Wild Hunt | Pick any weather card from your deck and play it instantly. | ||
Foltest: King of Temeria | Pick an Impenetrable Fog card from your deck and play it instantly. | ||
Foltest: Lord Commander of the North | Clear any weather effects (resulting from Biting Frost, Torrential Rain or Impenetrable Fog cards) in play. | ||
Foltest: Son of Medell | Destroy your enemy's strongest Ranged Combat unit(s) if the combined strength of all his or her Ranged Combat units is 10 or more. | ||
Foltest: The Siegemaster | Doubles the strength of all your Siege units (unless a Commander's Horn is also present on that row). | ||
Foltest: The Steel-Forged | Destroy your enemy's strongest Siege unit(s) if the combined strength of all his or her Siege units is 10 or more. | ||
Francesca Findabair: Daisy of the Valley | Daisy of the Valley: Draw an extra card at the beginning of the battle. | ||
Francesca Findabair: Hope of the Aen Seidhe | Hope of the Aen Seidhe: Move agile units to whichever valid row maximizes their strength (don't move units already in optimal row). | ||
Francesca Findabair: Pureblood Elf | Pureblood Elf: Pick a Biting Frost card from your deck and play it instantly. | ||
Francesca Findabair: Queen of Dol Blathanna | Queen of Dol Blathanna: Destroy your enemy's strongest Close Combat unit(s) if the combined strength of all his or her Close Combat units is 10 or more. | ||
Francesca Findabair: The Beautiful | The Beautiful: Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row). | ||
King Bran | Units only lose half their Strength in bad weather conditions. |
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