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Heavy weapons also known as Large weapons can not be used in Witcher styles, but serve their occasional purpose in battle or in the form of orens when sold. Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any heavy weapon attack. Nevertheless, as with short weapons, they can not be used in Stun-finishers, meaning that while Geralt performs a finishing move, only increased damage is dealt but the opponent will not die as a result unless the damage exceeds current vitality.

Also see:

Axes Edit

Large Axes can cause the critical effect: Bleeding. For the most part they are carried by bandits.

Icon Name Stats Buy Sell
Weapons Axe Axe Damage 5−15
Chance of critical effect: Bleeding +40%
200 40
Weapons Mahakaman 2-handed axe Mahakaman two-handed axe Damage 9−27
Chance of critical effect: Bleeding +60%
300 60
Weapons Two-handed steel axe Two-handed steel axe Damage 8−22
Chance of critical effect: Bleeding +50%
280 56

Clubs Edit

Clubs tend to be mostly carried by thugs, but Azar Javed does wield two huge maces, and Greater brothers do so as well.

Icon Name Stats Buy Sell
Weapons Heavy club Heavy club Damage 4−12
No extra stats
50 10
Weapons Two-handed Morning star Two-handed morningstar Damage 6−18
Chance of critical effect: Stun +10%
50 10