Caldemeyne shifted from foot to foot, looking at the spidery shape with its dry black skin, that glassy eye with its vertical pupil, the needle-like fangs in the bloody jaws.
There are three castes of kikimores in the game:
- Developer CD Projekt's characterization of the kikimore taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:
Insects are probably the most inspiring prototypes for monsters. Repulsive yet intriguing, they are weird and "fantastic" even before their forms are modified. We had to have huge arthropods in The Witcher, but it was clear from the outset they could not simply be giant versions of existing creatures.
We devised the concept of the kikimore when somebody suggested introducing social monsters to the game. The kikimores are organized not unlike a termite colony. The queen lays eggs from which soldiers and workers then hatch. Soldiers defend the colony from enemies, while workers build structures and supply food. This division of roles had to be reflected in the games' AI mechanisms: workers turn aggressive only when attacked or when aggression is artificially induced in them, while soldiers fight any enemy they spot.
The beasts' physical appearance underlines their different places in the hierarchy. Workers are smaller, modelled after spiders, though the similarity is not obvious. The characteristic shape of their limbs and cephalothoraxes suffices to evoke repulsion.
Kikimore soldiers resemble beetles. They are more massive and protected by thick, chitinous armour. Their horned heads and torsos, as well as the sharp thorns on their legs, clearly demonstrate them to be dangerous creatures.
The queen bears more resemblance to the soldiers, mainly because of her bulky body. She is a mass of insect abominations that is almost impossible to defeat in direct combat. She has no eyes, which would be useless at the bottom of her dark lair. The pieces of flesh that resemble ribs and hang from her abdomen (visible in the rendered image) can either be ovipositors or atrophied limbs that have no use in her function as a constant reproducer.
While playing The Witcher Adventure Game also kikimores will cross your path.
- Sword: 4
- Shield: 2
Successful Sword: Receive 1 VP.
Failed Sword: Suffer 1 Heart for each Shield you are short.
Blood and Wine expansion[edit | edit source]
Two types of kikimores appear in Blood and Wine, the second expansion for The Witcher 3: Wild Hunt:
Their main ability is that, whenever their attacks hit, Geralt's toxicity level increases. If left unchecked, this could cause damage over time and, in extreme cases, render Geralt unable to consume any more potions. It is therefore recommended to have White Honey on hand to cancel the effects of toxicity whenever fighting Kikimores. They are also vulnerable to insectoid oils and Igni. Kikimores almost always attack in large numbers, with several workers accompanying one warrior.
Trivia[edit | edit source]
- In original Slavic mythology, Kikimores, or more correctly, Kikimoras are human-like creatures with legs of a sparrow (and many different animal parts). They are peaceful but mischevious creatures which live in the forests or households, and female counterparts of the domovoi. When the house is in order, Kikimora looks after the chickens and does the housework. If not, she whistles, breaks dishes, and makes noises at night. She also comes out at night to spin.
Notes[edit | edit source]
- They were first introduced in the short story, "The Lesser Evil", which opens with Geralt entering Blaviken with the carcass of a female kikimore in tow.
- In The Hexer TV series, it's believed the peasants in episode 9, "Świątynia Melitele", need Geralt to kill a kikimore near the end of the show as episode 10, "Mniejsze zło", starts off like The Lesser Evil with Geralt entering Blaviken.
- Kikimora appears in the first scene of the "The End's Beginning" episode of The Witcher TV series.
Gallery[edit | edit source]