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{{Character_infobox
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The '''King of the Wild Hunt''' leads a horde of specters - omens of misfortune and death - across the skies of the [[Continent]].
|name = King of the Wild Hunt|image = [[File:KingofTheWildHuntWitcher3.png|250px]]|caption = King of the Wild Hunt as it appears in ''[[The Witcher 3: Wild Hunt]]''|aka = Eredin Bréacc Glas|appearance = ''[[The Witcher]]''|affiliations = |profession = |abilities = }}
 
'''King of the Wild Hunt''', also known to the [[Unicorn (creature)|unicorns]] as "Sparrowhawk", is an [[Aen Elle]] and leader of an [[elf|elven]] cavalry known as the [[Dearg Ruadhri]], which means "''Red Riders''" or "''Red Horsemen''".
 
   
== Lore ==
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=={{Tw1}}==
{{spoiler}}Eredin, along with the [[Aen Saevherne]] elf, [[Avallac'h]], once possessed a great power known as [[The Gate of the Worlds]], which allowed them to control space and time. They had used this power to conquer the world in which the [[Aen Elle]] currently reside, exterminating all of its [[human]] inhabitants in the process (a fact discovered by Ciri when she stumbles across a gigantic [[wikipedia:mass grave|mass grave]]). The two elves subsequently lost their power by unknown means, and had since conspired together to reclaim it.
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{{Infobox Character
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|Image = Bestiary Wild Hunt full.png
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|Aka = [[Human]]
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|Race = [[Ghost]]
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|Gender = Male
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|Voice = [http://www.imdb.com/name/nm1005254/ William Roberts]}}No enemy is more terrifying than the '''King of the Wild Hunt''', who leads a [[Wild Hunt|horde]] of ghastly riders across the sky. Doom incarnate, he fears no opponent, for he can always decide that his adversary is doomed, which usually determines the outcome of any clash. Over the course of the game, [[Geralt of Rivia|Geralt]] has several opportunities to meet the King, as his every step is dogged by the specter.
   
In the fifth tome of [[Witcher series|The Witcher Saga]], ''[[The Lady of the Lake]]'', Eredin meets [[Ciri]] while she is en route with Avallac'h to [[Tir Lia]], where she was expected to produce an heir for [[Auberon Muircetach]], the reigning king of the Aen Elle, after which she would be allowed to return to her own world. Ciri becomes quite taken with Eredin, and realizing this, he plots to use her to further his and Avallac'h's schemes; the two intend for her child to act as a means for them to regain their power.
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Over the course of the game, the [[King]] taunts Geralt each time they meet by twisting everything the witcher has done in an attempt to have our hero doubt himself and his own motives.
 
When Ciri and Auberon struggled to conceive, Eredin supplies the king with a specially blended [[Wikipedia:aphrodesiac|aphrodisiac]] to enhance his performance. The concoction proves to be too much for Auberon, however, and he dies after consuming it. In the wake of the king's untimely death, Eredin becomes the defacto ruler of the Aen Elle, and with their plans ruined, he and Avallac'h resolve not to release Ciri for fear that her abilities might be used against them in the future.
 
 
Shortly thereafter, Ciri escapes with the help of the [[unicorn (creature)|unicorns]], and travels to an unknown world, with Eredin and his cavalry giving chase. He later appears to her as a wraith while she is resting at a tavern, telling her that he will wait for her at [[The Spiral]], a place she will eventually reach after her long journey through space and time.
 
 
At some point, Eredin and the [[Dearg Ruadhri]] enter the human world. Appearing as spectral warriors on horseback, they terrorize the land and abduct villagers to be used as slaves. They become known and feared as the [[Wild Hunt]], with Eredin as their terrible king.
 
 
==[[The Witcher (PC)]]==
 
No enemy is more terrifying than the '''King of the Wild Hunt''', who leads a [[Wild Hunt|horde]] of ghastly riders across the sky. Doom incarnate, he fears no opponent, for he can always decide that his adversary is doomed, which usually determines the outcome of any clash. Over the course of the game, [[Geralt]] has several opportunities to meet the King, as his every step is dodged by the specter.
 
 
Over the course of the game, the King taunts Geralt each time they meet by twisting everything the witcher has done in an attempt to have our hero doubt himself and his own motives.
 
   
 
It is heavily implied that the Wild Hunt is pursuing Geralt as he runs through the forests near [[Kaer Morhen]] in the Prologue. In Chapter I he appears in the [[Outskirts]] along with the ghost of [[Leo]]. In Chapter IV, Geralt must be careful ''not'' to summon him while completing a quest for the [[Hermit]]. These encounters culminate at the end of the game and true to form, the witcher is faced with another dilemma, as the King has come to claim the soul of [[Jacques de Aldersberg]].
 
It is heavily implied that the Wild Hunt is pursuing Geralt as he runs through the forests near [[Kaer Morhen]] in the Prologue. In Chapter I he appears in the [[Outskirts]] along with the ghost of [[Leo]]. In Chapter IV, Geralt must be careful ''not'' to summon him while completing a quest for the [[Hermit]]. These encounters culminate at the end of the game and true to form, the witcher is faced with another dilemma, as the King has come to claim the soul of [[Jacques de Aldersberg]].
[[File:4124656.jpg|thumb|300px|left]]
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=== Associated Quests ===
 
=== Associated quests ===
 
 
* [[Dead Hand of the Past]]
 
* [[Dead Hand of the Past]]
 
* [[Frozen Reflections]]
 
* [[Frozen Reflections]]
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=== [[The Witcher journal|Journal]] entry ===
 
=== [[The Witcher journal|Journal]] entry ===
 
:''I am persecuted by the Wild Hunt, a cavalcade of ghostly riders on skeletal steeds. Leading them is the King of the Wild Hunt, the harbinger of war and despair. I know he seeks me, but I don't know why.''
 
:''I am persecuted by the Wild Hunt, a cavalcade of ghostly riders on skeletal steeds. Leading them is the King of the Wild Hunt, the harbinger of war and despair. I know he seeks me, but I don't know why.''
 
 
:''The King of the Hunt appeared again and appointed one of his wraiths to fight me. He exploited a weakness — the wraith was the specter of Leo.''
 
:''The King of the Hunt appeared again and appointed one of his wraiths to fight me. He exploited a weakness — the wraith was the specter of Leo.''
 
 
:''The spectral sovereign appeared in the village of Murky Waters near Vizima. I'm certain his appearance heralds disaster.''
 
:''The spectral sovereign appeared in the village of Murky Waters near Vizima. I'm certain his appearance heralds disaster.''
 
 
:''The King of the Wild Hunt appeared in the Grand Master's vision. I now know that I'm not the only one haunted by fate. The ghostly king seeks Jacques de Aldersberg as well, and wants his soul perhaps even more than he wants mine.''
 
:''The King of the Wild Hunt appeared in the Grand Master's vision. I now know that I'm not the only one haunted by fate. The ghostly king seeks Jacques de Aldersberg as well, and wants his soul perhaps even more than he wants mine.''
 
 
:''I fought the King of the Wild Hunt for the soul of Jacques de Aldersberg — in the Ice Plains, I defeated the specter.''
 
:''I fought the King of the Wild Hunt for the soul of Jacques de Aldersberg — in the Ice Plains, I defeated the specter.''
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=={{Tw2}}==
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[[File:Tw2 king wild hunt flashback 1.jpg|thumb|270x270px|left]] This journal entry is given by reading the book [[The Wild Hunt (The Witcher 2)|The Wild Hunt]].
   
  +
During his final conversation with [[Letho]], Geralt recalls his forgotten memories, remembering that Eredin found him and [[Yennefer of Vengerberg|Yennefer]] at the Isle of Avalon after Ciri rescued the two from the riot that took place in Rivia. The Hunt attacked Geralt and Yennefer soon after, taking the sorceress captive after laying waste to the island.
   
==''[[The Witcher 2: Assassins of Kings]]''==
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Geralt had began searching for Yennefer, along the way he gathered the witchers of the [[Viper School]] and engaged the Wild Hunt in an attempt to rescue her but the Hunt far outnumbered them. So Geralt offered his soul in exchange for Yennefer's, to which Eredin agreed without hesitation.
This journal entry is given by reading [[The Wild Hunt]] book.
 
   
During his final conversation with [[Letho]], Geralt recalls his forgotten memories, remembering that Eredin found him and [[Yennefer]] at the Hanged Man's Tree and captured the sorceress. Geralt gathered the witchers of the [[Viper School]] and engaged the Wild Hunt in an attempt to rescue her but the Hunt far outnumbered them. So Geralt offered his soul in exchange for Yennefer's, to which Eredin agreed without hesitation.
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=== Journal Entry ===
 
===Jounal entry===
 
 
: ''According to Nordlings, the Wild Hunt is a procession, or rather a cavalcade of skeletal horsemen. They rush across the sky on the bony remains of steeds. Clad in rusty remnants of armor, they wear jagged swords at their waists. Like comets, the Wild Hunt is an omen of war, which has been confirmed beyond all doubt.''
 
: ''According to Nordlings, the Wild Hunt is a procession, or rather a cavalcade of skeletal horsemen. They rush across the sky on the bony remains of steeds. Clad in rusty remnants of armor, they wear jagged swords at their waists. Like comets, the Wild Hunt is an omen of war, which has been confirmed beyond all doubt.''
 
 
: ''The spectral cavalcade ventures out in search of victims every several years, but its harvest was never as rich as just before the last war with Nilfgaard, when over twenty souls went missing Novigrad alone after the Hunt passed through. Curiously, elven and dwarven legends make not the slightest mention of the Wild Hunt.''
 
: ''The spectral cavalcade ventures out in search of victims every several years, but its harvest was never as rich as just before the last war with Nilfgaard, when over twenty souls went missing Novigrad alone after the Hunt passed through. Curiously, elven and dwarven legends make not the slightest mention of the Wild Hunt.''
   
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== {{Tw3}} ==
==''[[The Witcher 3: Wild Hunt]] ''==
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* The King, known as [[Eredin Bréacc Glas]], and his generals, [[Caranthir]] and [[Imlerith]] are featured in the third game.
Eredin returns in [[The Witcher 3: Wild Hunt]] as the primary antagonist. He seeks to capture Ciri, as the world of the [[Aen Elle]] face annihilation, and so he desires the witcheress to power the portal to allow his armies to invade the world of the [[Aen Seidhe]].
 
 
After pursuing Ciri through an unknown number of alternate worlds, Eredin finally cornered her and Avallac'h on [[Ard Skellig]]. He uncorked a phylactery, unleashing a curse on Avallac'h, though he had no intention of killing the Sage. But Avallac'h was not the type to go down without a fight and unleashed a magic storm that devastated the forest, enabling Ciri to escape. The girl teleported to [[Velen]], where she narrowly escaped the [[Crones]] and [[Imlerith]].
 
 
Eredin and his Red Riders later attacked the village of [[Heatherton]], where they interrogated a Nilfgaardian spy named [[Hendrik]] for information on Ciri.
 
 
Eredin later searched through Avallac'h's Velen hideout, accompanied by [[Nithral]] and [[Caranthir]]. When they detected Geralt and [[Keira Metz]] there as well, Eredin ordered Nithral to deal with them. Ultimately, the King of the Wild Hunt gained nothing that could point to Ciri.
 
 
Eventually, the Hunt discovered Ciri's hiding place on the [[Isle of Mists]], but Geralt had gotten to her first and they both teleported to [[Kaer Morhen]] to draw the Hunt out. The Hunt laid siege to the decaying fortress and despite the valiant efforts of the outnumbered defenders, the [[White Frost]] incapacitated all save Ciri and [[Vesemir]]. Imlerith engaged the elder witcher, enabling Eredin to finally get a hold of Ciri. As he dragged her towards a portal, vowing that she will not escape him again, Vesemir broke off from his fight with Imlerith and clashed swords with Eredin, forcing him to release Ciri. Vesemir might've overcome the King of the Hunt, had not Imlerith recovered and marched towards him. Vesemir managed to push Ciri was with [[Aard]] before the giant elf lifted him up by the throat. As the Hunt surrounded Ciri, Vesemir pleaded her to run, Eredin declared that she won't, stating that all humans are impractical. He then extended his hand towards Ciri, beckoning her to surrender. Despite Vesemir's protests, Ciri dropped her sword. In a futile act of defiance, Vesemir non-fatally stabbed Imlerith, prompting the latter to snap his neck, killing him. Eredin's victory seemed but certain until in grief and anguish, Ciri unleashed a magical scream that affected the Hunt. Caranthir quickly conjured a portal, which Imlerith retreated through but Eredin stumbled towards Ciri, despite the danger to himself. He would've died, had not Caranthir grabbed his king and dragged him through the portal.
 
 
Following this, Eredin suffered massive blows to his power base. First, Geralt slew Imlerith on [[Bald Mountain (Location)|Bald Mountain]] before traveling to [[Tir ná Lia]] with Avallac'h and convinced [[Ge'els]], Eredin's viceroy and administrator, of Eredin's regicide of the previous king, [[Auberon Muircetach]].
 
 
The Wild Hunt's flagship, the Naglfar, was later drawn to [[Skellige]] by Ciri through use of the [[Sunstone]]. The Hunt was caught in a trap, with the [[Lodge of Sorceresses]] preventing them from teleporting and the [[Nilfgaard]]ian navy blocking them by sea, and the Hunt were forced to contend with both Nilfgaardians and Skelligers. Caranthir's magic initially froze the opposition, until Ciri broke his staff, enabling Geralt to kill him. Eredin personally faced off against [[Crach an Craite]]. Wounding the jarl, he tossed him his battle axe and asked if he had any final words. Crach refused to oblige him and lunged to attack only to be cut down. Eredin then detected Geralt coming from right behind him and informs the witcher that he had something to tell him, but he would do so when Geralt lies dying at his feet. After a long, tenuous battle, Geralt stabbed Eredin in the left eye, knocking out his mask, before delivering the fatal blow. As Eredin laid dying, he revealed that Avallac'h had deceived the both of them, and had fled with Ciri. Geralt refused to believe him, as Eredin, the King of the Wild Hunt, expired.
 
 
===Journal===
 
"The name of the King of the Wild Hunt, the identity of the lord of nightmares, the being behind the frightful mask - this long remained unknown. Over time, however, scraps of information gradually coalesced into a full of our foe - but did nothing to detract from the terror he inspired.
 
 
The wild hunt was in truth an elite cavalry brigade from the world of the Aen Elle, the Alder Folk and was commanded by their ambitious and ruthless king. Eredin Brèac Glas. He would travel via secret paths through the cold emptiness between his world from ours to capture victims and take them back to his homeland as slaves.
 
 
The current object of his hunt was Cirilla, whose power he wanted to harness for his own uses. The only obstacle in his path - Geralt of Rivia."
 
{{endspoiler}}
 
   
 
== [[Monsterbook]] ==
 
== [[Monsterbook]] ==
''Developer [[CD Projekt]]'s characterization of the King of the Wild Hunt taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game [[The Witcher (computer game)|The Witcher]] for Poland, Hungary and the Czech Republic:''
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''Developer [[CD Projekt]]'s characterization of the King of the Wild Hunt taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game {{Tw1}} for Poland, Hungary and the Czech Republic:''
   
 
"This powerful being leads a retinue of wraith raiders in their mad rush across the sky. The Wild Hunt, like a comet, is considered an ill [[omen]], a harbinger of disaster and war. The King of the Wild Hunt is an unusual opponent, if only because he is from another world — a fact well known to Sapkowski's fans.
 
"This powerful being leads a retinue of wraith raiders in their mad rush across the sky. The Wild Hunt, like a comet, is considered an ill [[omen]], a harbinger of disaster and war. The King of the Wild Hunt is an unusual opponent, if only because he is from another world — a fact well known to Sapkowski's fans.
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"When we decided that the King of the Wild Hunt would appear in the game, we knew he had a serious part to play. From beginning to end, this nightmarish ruler appears on Geralt's path as an oppressor and portent of misery. The King of the Wild Hunt is linked to the forces of Destiny: he hovers just outside the main narrative, only appearing to remind the witcher of painful events or to provoke difficult discussions.
 
"When we decided that the King of the Wild Hunt would appear in the game, we knew he had a serious part to play. From beginning to end, this nightmarish ruler appears on Geralt's path as an oppressor and portent of misery. The King of the Wild Hunt is linked to the forces of Destiny: he hovers just outside the main narrative, only appearing to remind the witcher of painful events or to provoke difficult discussions.
   
"Our protagonist's most powerful opponent is thus one of the game's most important and mysterious characters.
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"Our protagonist's most powerful opponent is thus one of the game's most important and mysterious characters. The King of the Wild Hunt wields a scythe — an attribute of death. Beneath his ragged robes, he wears elements of an ancient suit of armor. The ornaments on his clothing and crown evoke associations with flesh—eating maggots."{{Block Quote|text = Astride the horse skeletons sat skeletal riders wearing rusty plate armor and chain mail, shredded coats, and dented and corroded helmets adorned with bullhorns and headdresses of ostrich and peacock feathers. Beneath their raised visors glowed the specters' bluish eyes. Their tattered banners rustled. At the head of the demonic cavalcade galloped an armed wraith, a crown upon his helmet, around his neck a pendant beating rhythmically against the breastplate.|citation = {{TTotS}}}}
<br />The King of the Wild Hunt wields a scythe — an attribute of death. Beneath his ragged robes, he wears elements of an ancient suit of armor. The ornaments on his clothing and crown evoke associations with flesh—eating maggots."
 
   
{| width="90%" align="center"
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== Behind the scenes ==
|''Astride the horse skeletons sat skeletal riders wearing rusty plate armor and chain mail, shredded coats, and dented and corroded helmets adorned with bullhorns and headdresses of ostrich and peacock feathers. Beneath their raised visors glowed the specters' bluish eyes. Their tattered banners rustled. At the head of the demonic cavalcade galloped an armed wraith, a crown upon his helmet, around his neck a pendant beating rhythmically against the breastplate.''
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Legends and myth about the Wild Hunt have origins in ancient Northern and Central Europe folklore, in our real world. According to myth, the Wild Hunt is a hunt or chase of spirits and other supernatural beings, all completed with hounds, horses and huntsmen.
{{Sapkowski citation|Wieża Jaskółki}}
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|}
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It represents an omen of danger, misfortune or catastrophe, or simply the personification of human fear. It's also cited in cinema, music and literature.
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="128" hideaddbutton="true">
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<gallery>
Image:King of the Wild Hunt.jpg|A silver sword may not be enough to defeat this foe.
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File:King of the Wild Hunt.jpg|A silver sword may not be enough to defeat this foe.
Image:King of the Wild Hunt2.jpg|A sketch of the King of the Wild Hunt
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File:King of the Wild Hunt2.jpg|A sketch of the King of the Wild Hunt
Image:King of the Wild Hunt3.jpg|The King of the Wild Hunt with the scythe — an attribute of Death
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File:King of the Wild Hunt3.jpg|The King of the Wild Hunt with the scythe — an attribute of Death
 
File:Wildhuntface.jpg|In a cutscene of The Witcher 2
 
File:Wildhuntface.jpg|In a cutscene of The Witcher 2
I9Lm6f4J3mMSo.jpg|The King as he appears in the Witcher 3
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Tw3 king of the wild hunt concept.jpg|The King as he appears in the Witcher 3
Gwent_eredin1.png|Gwent leader card
 
Gwent_eredin2.png|
 
Gwent_eredin3.png|
 
Gwent_eredin4.png|
 
 
</gallery>
 
</gallery>
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[[cs:Divoký Hon]]
 
[[cs:Divoký Hon]]
 
[[de:König der Wilden Jagd]]
 
[[de:König der Wilden Jagd]]
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[[it:Re della Caccia Selvaggia]]
 
[[it:Re della Caccia Selvaggia]]
 
[[pl:Król Dzikiego Gonu]]
 
[[pl:Król Dzikiego Gonu]]
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[[pt-br:Rei da Caçada Selvagem]]
 
[[ru:Король Дикой Охоты]]
 
[[ru:Король Дикой Охоты]]
 
[[Category:Creatures]]
 
[[Category:Creatures]]
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[[Category:Elves]]
 
[[Category:Folklore]]
 
[[Category:Folklore]]
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[[Category:Time of Contempt characters]]
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[[Category:The Lady of the Lake characters]]
 
[[Category:The Witcher characters]]
 
[[Category:The Witcher characters]]
 
[[Category:The Witcher Chapter I]]
 
[[Category:The Witcher Chapter I]]
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[[Category:The Witcher bestiary]]
 
[[Category:The Witcher bestiary]]
 
[[Category:The Witcher 3 characters]]
 
[[Category:The Witcher 3 characters]]
[[Category:Characters in the novels]]
 
[[Category:Elves]]
 

Revision as of 00:45, March 23, 2020

The King of the Wild Hunt leads a horde of specters - omens of misfortune and death - across the skies of the Continent.

The Witcher

No enemy is more terrifying than the King of the Wild Hunt, who leads a horde of ghastly riders across the sky. Doom incarnate, he fears no opponent, for he can always decide that his adversary is doomed, which usually determines the outcome of any clash. Over the course of the game, Geralt has several opportunities to meet the King, as his every step is dogged by the specter.

Over the course of the game, the King taunts Geralt each time they meet by twisting everything the witcher has done in an attempt to have our hero doubt himself and his own motives.

It is heavily implied that the Wild Hunt is pursuing Geralt as he runs through the forests near Kaer Morhen in the Prologue. In Chapter I he appears in the Outskirts along with the ghost of Leo. In Chapter IV, Geralt must be careful not to summon him while completing a quest for the Hermit. These encounters culminate at the end of the game and true to form, the witcher is faced with another dilemma, as the King has come to claim the soul of Jacques de Aldersberg.

Associated Quests

Journal entry

I am persecuted by the Wild Hunt, a cavalcade of ghostly riders on skeletal steeds. Leading them is the King of the Wild Hunt, the harbinger of war and despair. I know he seeks me, but I don't know why.
The King of the Hunt appeared again and appointed one of his wraiths to fight me. He exploited a weakness — the wraith was the specter of Leo.
The spectral sovereign appeared in the village of Murky Waters near Vizima. I'm certain his appearance heralds disaster.
The King of the Wild Hunt appeared in the Grand Master's vision. I now know that I'm not the only one haunted by fate. The ghostly king seeks Jacques de Aldersberg as well, and wants his soul perhaps even more than he wants mine.
I fought the King of the Wild Hunt for the soul of Jacques de Aldersberg — in the Ice Plains, I defeated the specter.

The Witcher 2: Assassins of Kings

Tw2 king wild hunt flashback 1
This journal entry is given by reading the book The Wild Hunt.

During his final conversation with Letho, Geralt recalls his forgotten memories, remembering that Eredin found him and Yennefer at the Isle of Avalon after Ciri rescued the two from the riot that took place in Rivia. The Hunt attacked Geralt and Yennefer soon after, taking the sorceress captive after laying waste to the island.

Geralt had began searching for Yennefer, along the way he gathered the witchers of the Viper School and engaged the Wild Hunt in an attempt to rescue her but the Hunt far outnumbered them. So Geralt offered his soul in exchange for Yennefer's, to which Eredin agreed without hesitation.

Journal Entry

According to Nordlings, the Wild Hunt is a procession, or rather a cavalcade of skeletal horsemen. They rush across the sky on the bony remains of steeds. Clad in rusty remnants of armor, they wear jagged swords at their waists. Like comets, the Wild Hunt is an omen of war, which has been confirmed beyond all doubt.
The spectral cavalcade ventures out in search of victims every several years, but its harvest was never as rich as just before the last war with Nilfgaard, when over twenty souls went missing Novigrad alone after the Hunt passed through. Curiously, elven and dwarven legends make not the slightest mention of the Wild Hunt.

The Witcher 3: Wild Hunt

Monsterbook

Developer CD Projekt's characterization of the King of the Wild Hunt taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:

"This powerful being leads a retinue of wraith raiders in their mad rush across the sky. The Wild Hunt, like a comet, is considered an ill omen, a harbinger of disaster and war. The King of the Wild Hunt is an unusual opponent, if only because he is from another world — a fact well known to Sapkowski's fans.

"When we decided that the King of the Wild Hunt would appear in the game, we knew he had a serious part to play. From beginning to end, this nightmarish ruler appears on Geralt's path as an oppressor and portent of misery. The King of the Wild Hunt is linked to the forces of Destiny: he hovers just outside the main narrative, only appearing to remind the witcher of painful events or to provoke difficult discussions.

"Our protagonist's most powerful opponent is thus one of the game's most important and mysterious characters. The King of the Wild Hunt wields a scythe — an attribute of death. Beneath his ragged robes, he wears elements of an ancient suit of armor. The ornaments on his clothing and crown evoke associations with flesh—eating maggots."
Astride the horse skeletons sat skeletal riders wearing rusty plate armor and chain mail, shredded coats, and dented and corroded helmets adorned with bullhorns and headdresses of ostrich and peacock feathers. Beneath their raised visors glowed the specters' bluish eyes. Their tattered banners rustled. At the head of the demonic cavalcade galloped an armed wraith, a crown upon his helmet, around his neck a pendant beating rhythmically against the breastplate.

Behind the scenes

Legends and myth about the Wild Hunt have origins in ancient Northern and Central Europe folklore, in our real world. According to myth, the Wild Hunt is a hunt or chase of spirits and other supernatural beings, all completed with hounds, horses and huntsmen.

It represents an omen of danger, misfortune or catastrophe, or simply the personification of human fear. It's also cited in cinema, music and literature.

Gallery

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