History[edit | edit source]
Ancient[edit | edit source]
Before the First Landing Mag Turga was inhabited by the Wozgor people. They used to wear leather clothes, grow beards and offer human sacrifices to Lilit. Almost all of them were either killed or escaped to Eastern Lands when the first kings counquered the region and the remains probably mixed with Nordling and Metinnese settlers. Few of their necropolies however survived to at least the 13th century.
Northern Wars[edit | edit source]
Although it was absorbed by the Empire peacefully at some point during 1240s or 1250s, the people of Mag Turga did not follow the Pax Nilfgaardiana much willingly. They participated in the pan-Amell rebelion along with several other countries, but eventually surrendered after the marriage between Emperor Emhyr var Emreis and Queen Cirilla when the new amnesty was apparently granted.
National Emblems[edit | edit source]
Emblems in the infobox combine version used in The Witcher Role-Playing Game (which itself was based on coat of arms by Mboro, who in turn based it on coat of arms of Slovenia) with golden orbs from Wiedźmin: Gra Wyobraźni. Emblems based solely on Wiedźmin: Gra Wyobraźni can be seen below.
Geography and Climate[edit | edit source]
Mag Turga is located on the hills bordering two mountain passes, Amell and Tir Tochair. It is rugged and thickly forested, with dangerous monsters and crumbling cliffs. More welcoming is the the Sudduth region, which benefits from a warm microclimate, similar to that of Toussaint but with much poorer soil.
Society[edit | edit source]
Mag Turgan highlanders brew stout and enjoy freshly butchered roasts.
Economy[edit | edit source]
Due to a considerable number of forests, it is here where the ore from Belhaven is used to be smelted. The city of Tergano in particular is known for its magnificent swords. The land profits as well from trade routes in the Sudduth valley.