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{{Quest3
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{{Infobox Quest3
|name = {{Side quest}}Master of the Arena
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|Name = Master of the Arena
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|Type = secondary
|image = Tw3 Master of the Arena.png
 
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|Starting_icon = skellige
|region = [[Skellige Islands]]
 
 
|Image = Tw3 master of the arena.jpg
|location = [[Hov]], [[Spikeroog]]
 
 
|Region = [[Skellige]]
|reward = 60 {{xp}} / 35 {{Crown}}
 
|level = 14
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|Location = [[Hov]]
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|Level = 14
|enemies = [[Ulle the Unlucky]]
 
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|Reward = 10 {{xp}} / 15 {{Crown}}<br>'''If the guards are talked to beforehand:'''<br>An additional 25 {{xp}} / 20 {{crown}}
}}
 
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|Next = [[Fists of Fury: Champion of Champions]]
'''Master of the Arena''' is a [[The Witcher 3: Wild Hunt - Guide to Secondary Quests|secondary quest]] in {{Tw3}}.
 
 
|Enemies = [[Ulle the Unlucky]]
{{Toccenter}}
 
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|Location_map = Tw3 map spikeroog 02.png
== Summary ==
 
 
}}'''Master of the Arena''' is a [[The Witcher 3 secondary quests|secondary quest]] in {{Tw3}}.
This quest may be started by speaking to [[Gunnar]] and [[Lydrik]] on the watchtower overlooking the arena in the village of [[Hov]]. They will ask [[Geralt of Rivia|Geralt]] to remove the [[ghost]] named [[Ulle the Unlucky]] which haunts the arena as it prevents any fights from being organized there. Alternatively, this quest may be started by the Bookie whom you have to speak to during the course of the quest [[Fists of Fury: Champion of Champions]].
 
   
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{{Condition|Text = Important}} this quest must be completed if you wish to do [[Fists of Fury: Champion of Champions]].
Speak to Ulle, who will tell you that he is doomed to be defeated for the rest of his life. To remove him, you must simply engage him in a fight by telling him to draw his weapon, and let him win. If you defeat the ghost, he will return in a couple of days. Before you take lethal damage, a cutscene will interrupt your fight, Ulle will get called to his ancestors and vanish. Go back to the two warriors and collect your payment. Remember to visit again later, as you will get a share of the arena's income.
 
   
== Journal entry ==
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== Walkthrough ==
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Head to the arena in [[Hov]] on [[Spikeroog]] to learn of a [[wraith]] that haunts the arena, preventing warriors from fighting in it. {{Condition|Text = Note}} you must talk with the guards in the tower or the wraith first to fight him, otherwise your strikes will do nothing against him and he won't fight back. Also, for maximum reward and experience, talk with the guards before lifting the curse.
: ''Legend claims the warriors of [[Spikeroog]] had tested their mettle in the arena found near the cliffs on the northwestern edge of the isle for centuries. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Geralt agreed to send the wraith off into the afterlife for good.''
 
   
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The guards in the tower overlooking the arena will reveal the wraith was once a man named [[Ulle the Unlucky]], who lost every bout he fought and during one tournament was paired against the jarl, who ridiculed Ulle so much the warrior killed the jarl while they were in the arena, and thus the jarl cursed him that he should never win a fight. You can then agree to help them out and they'll offer a reward on top of a percentage of the profit from the first fight once the arena is usable again (the second reward is only available if you talk to them before lifting the curse).
: ''Defeating Ulle the Unlucky demanded a fair deal of clever thinking, but Geralt managed just fine. The grateful arena owners promised him a significant prize as soon as fights resumed.''
 
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With this in mind, head into the arena to meet Ulle, who passively walks around the arena proclaiming everyone always beats him. You can talk with him to learn more, revealing he's bored and just get it over with, sparing the banal remarks. If you choose to fight and kill him, you'll quickly see it was rather useless and didn't do anything and will have to wait a few days for Ulle to appear again.
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However, if you paid attention to the story, you'll realize to lift the curse you must let Ulle win. This time, when you fight him, don't strike back and instead let Ulle wound you enough for him to defeat [[Geralt of Rivia|Geralt]], lifting the curse (25 {{Xp}}). Once the curse is lifted, talk with the guards who will reward you an additional 10 {{Xp}} and 15 {{Crown}} regardless if you talked to them beforehand or not. If you didn't talk to them, this will conclude the quest. If you did talk to them before lifting the curse though, return in a few days and talk to the guards once more, who'll give you an additional 25 {{Xp}} and 20 {{Crown}}, concluding the quest.
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== Journal Entry ==
 
: ''Legend claims the warriors of Spikeroog had tested their mettle in the arena found near the cliffs on the northwestern edge of the isle for centuries. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Geralt agreed to send the wraith off into the afterlife for good.''
 
: ''Defeating Ulle the Unlucky demanded a fair deal of clever thinking, but Geralt managed just fine. The grateful arena owners promised him a significant prize as soon as fights resumed.''
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: '''If the guards were talked to beforehand:'''
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:: ''The warriors held up their end of the bargain and paid Geralt his due.''
   
 
== Objectives ==
 
== Objectives ==
* Talk to the villagers about the problem at the arena.
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* Talk with the villagers about the problem at the arena.
* Find a way to send Ulle on to the afterlife.
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* Find a way to send Ulle on to the afterlife.
 
* Return to the warriors.
 
* Return to the warriors.
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* '''If the guards were talked to beforehand:'''
* [Optional] Return to the Spikeroog arena later to collect your percent of the takings.
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** Return to the Spikeroog arena later to collect your percent of the takings.
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== Notes ==
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* There is no need to let Ulle hit Geralt, you can also just hold your guard up and after a few strikes Ulle will win the fight without Geralt taking any damage. Although it makes no real difference as Geralt's health will be restored anyway.
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* Depending how you start/finish the quest, not all objectives (and sometimes not even a journal entry) will appear in your quest log, though the quest name itself will appear.
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== Videos ==
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<gallery position="center">
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File:Let's Play-1502401126
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</gallery>
   
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{{Tw3 side quests navbox}}
[[pl:Zadanie:Mistrz areny]]
 
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[[ar:سيد الساحة]]
[[Category:The Witcher 3 quests]]
 
 
[[pl:Mistrz areny]]
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[[ru:Мастер арены]]
 
[[Category:The Witcher 3 secondary quests]]
 
[[Category:The Witcher 3 secondary quests]]

Revision as of 01:01, 23 March 2020

Master of the Arena is a secondary quest in The Witcher 3: Wild Hunt.

Important: this quest must be completed if you wish to do Fists of Fury: Champion of Champions.

Walkthrough

Head to the arena in Hov on Spikeroog to learn of a wraith that haunts the arena, preventing warriors from fighting in it. Note: you must talk with the guards in the tower or the wraith first to fight him, otherwise your strikes will do nothing against him and he won't fight back. Also, for maximum reward and experience, talk with the guards before lifting the curse.

The guards in the tower overlooking the arena will reveal the wraith was once a man named Ulle the Unlucky, who lost every bout he fought and during one tournament was paired against the jarl, who ridiculed Ulle so much the warrior killed the jarl while they were in the arena, and thus the jarl cursed him that he should never win a fight. You can then agree to help them out and they'll offer a reward on top of a percentage of the profit from the first fight once the arena is usable again (the second reward is only available if you talk to them before lifting the curse).

With this in mind, head into the arena to meet Ulle, who passively walks around the arena proclaiming everyone always beats him. You can talk with him to learn more, revealing he's bored and just get it over with, sparing the banal remarks. If you choose to fight and kill him, you'll quickly see it was rather useless and didn't do anything and will have to wait a few days for Ulle to appear again.

However, if you paid attention to the story, you'll realize to lift the curse you must let Ulle win. This time, when you fight him, don't strike back and instead let Ulle wound you enough for him to defeat Geralt, lifting the curse (25 XP earned based on the Story and Swords! difficulty level). Once the curse is lifted, talk with the guards who will reward you an additional 10 XP earned based on the Story and Swords! difficulty level and 15 Oren3 regardless if you talked to them beforehand or not. If you didn't talk to them, this will conclude the quest. If you did talk to them before lifting the curse though, return in a few days and talk to the guards once more, who'll give you an additional 25 XP earned based on the Story and Swords! difficulty level and 20 Oren3, concluding the quest.

Journal Entry

Legend claims the warriors of Spikeroog had tested their mettle in the arena found near the cliffs on the northwestern edge of the isle for centuries. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Geralt agreed to send the wraith off into the afterlife for good.
Defeating Ulle the Unlucky demanded a fair deal of clever thinking, but Geralt managed just fine. The grateful arena owners promised him a significant prize as soon as fights resumed.
If the guards were talked to beforehand:
The warriors held up their end of the bargain and paid Geralt his due.

Objectives

  • Talk with the villagers about the problem at the arena.
  • Find a way to send Ulle on to the afterlife.
  • Return to the warriors.
  • If the guards were talked to beforehand:
    • Return to the Spikeroog arena later to collect your percent of the takings.

Notes

  • There is no need to let Ulle hit Geralt, you can also just hold your guard up and after a few strikes Ulle will win the fight without Geralt taking any damage. Although it makes no real difference as Geralt's health will be restored anyway.
  • Depending how you start/finish the quest, not all objectives (and sometimes not even a journal entry) will appear in your quest log, though the quest name itself will appear.

Videos