Of all of the abilities in this game, my favorite one is Crippling Shot under the crossbow section. Or actually what I mean is it is my favorite ability on paper, but I still don't know how it works. It says critical hits with the crossbow disable monster special abilities for 25 seconds at rank 5. While wearing a full set of Manticore Armor and having Cat Eyes equipped, I am guaranteed a critical hit from just about every shot. But I'm not sure if the effect is working or not. In fact, I'm not even sure what a monster special ability is. I tried it on an Alp, but it still managed to do its special scream. I tried it on a Leshen, but it still manages to summon roots even before the 25 seconds are up. Beanshies still summon Wights, Alghouls still do their screams and regenerate health. So far, on my Steam GOTY version I think I've only seen this ability stop Foglets from hiding in the fog. So either I'm not understanding this ability, or it's bugged for me. Have you ever tried this ability before? I know the crossbow is underrated, but this skill does seem interesting. And you have the updated version on GOG, so it might work differently for you.
It's not something I could do proper research for. If it disables Foglets ability to fade away, then I can only assume the "special abilities" are ones that make combat more difficult. For example it may be able to force Alghouls to hide their spikes. In other words abilities that we can disable through other means. But those are just assumptions as I can't tell what is a special ability, also do all monsters have special abilities? If so what could a drowners special ability be?
So I can't make an article on that as I cannot actually be certain whether the ability disables anything or is it just the monster deciding not to use it's special ability. This is something that would require explanation from the developers.
PS: I checked if it hides the Alghoul spikes and it doesn't. On the other hand if it prevents their activation then I will never know that for certain.
I understand your point. There is really no telling if this skill is working, or if the monsters are just choosing not to use their abilities. There is no visual indication that tells the player that this skill works, nor does it say anything in the combat log. This skill would be perfect for a professional witcher in the lore, but useless in this game.
I figured that the spikes weren't the special ability since the bestiary says that Axii is what is used to disable Alghoul spikes. But thanks for trying this out for me.
Good day. You have my deep respect for your great knowledge on Witcher 3 stats and effects. I won't question anything you say. I will admit that I know nothing and I am a noob to the Witcher series.
So that's why I'm here today about Metamorphosis. On the Metamorphosis page under "tips" it states that random decoctions will activate even if they are not in the inventory. But when I tested it out myself on the PC, I had a different experience. I chose three decoctions to keep in my inventory and destroyed all the rest. When I fought some Arachnomorphs and used the exploding crossbow for the critical effect, only those three decoctions in my inventory activated. I still have yet to see a duplicate decoction activate as well. I'm currently behind on the Playstation 4 version, so I can't really tell if my platform is what is causing the effects of Metamorphosis to work differently than stated here on this wiki. So that's why I'm turning to a true expert to see if you experienced the same thing.
P.S.: Thanks for the Forktail Decoction page. I didn't know I could use bombs and the crossbow in the combo. That's useful for my build.
Yes, it's a version difference. Game is very different for each one of us. I recently attacked Victor for writing wrong info on the page but then I realised I have different, updated 1.32 and not a goty edition. Game is very different on every platform and even every version. Most of the infor regarding quests - is irrelevant or not for my version of game. However, some quests like Final preaprations - have up to date info for console but not PC.
To be honest game is very complicated and code is messed up, why we don't have enb for witcher ;(
You're not the only one who's made an arse of themself to Victor. But indeed that will make adding info to this wiki so difficult. Because I was going to see if anyone could try an exploit to use Metamorphosis + Cockatrice Decoction to constantly gain an extra potion or bomb everytime Metamorphosis activates that decoction (as long as Geralt consumes the extra potion or throws the extra bomb before the Cockatrice wears off). In my GOTY edition on Steam, Metamorphosis only activates decoctions that are in my inventory, meaning Cockatrice will always activate if that one and two others are the only ones there. But this strategy won't work if other people's Metamorphosis activates any decoction whether they are crafted or not.
My version is GOG GOTY ver 1.32 on PC so it's obviously the latest. However, Steam versions can be outdated same as console versions. So it's possible some mechanics work differently. But I'm certain the mutation is suppose to work as I described as it's like a counterpart to Side Effects.
Well that's a shame. This was going to be the official mutation for my main build. I was enjoying being able to choose exactly which decoctions activate and which ones don't. But it wouldn't be fair to play this way if other people can't. Oh well, I guess it's back to Cat Eyes.
I've noticed you're editing some of the stats for grandmaster sets or others. For now, please don't edit those any further as there appears to be an issue going on with them. I added those stats directly from the game and have since went in to doublecheck some in case I had done a typo but some are clearly a set number in my game (for instance, the grandmaster ursine torusers' elemental damage is 25% for me, not 28%). I'm hoping it's not due to a level but can you check yours to see what level the gear is at? I tested this one at a level 40.
No I don't think it works based on level, the boosts are probably set. Like White Raffard's Decoction restores a higher % of HP on NG+.
Of course it does beg the question whether all the non-legendary sets get these boost after starting a NG+? Although I highly doubt it, I think these changes only occure for Master and Grandmaster sets.
You know I still have my mastercrafted wolven armor in storage I could check if it's stats changed.
Ok I checked the stats of all armor sets and it seems that only the Grandmaster sets get these minor boosts. As the Mastercrafter wolven was unchanged and same goes for the Viper set from HoS.
Np. I have a question: Are you going to have other users look into the other translations? Because I don't know if I got all those translations right, most notably, Chinese and Russian. Though I'm mostly curious about the Spanish version as it seems the part about damage increasing was omitted altogheter from the translation.