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{{Stub}}
 
 
{{Infobox Kingdom
 
{{Infobox Kingdom
|flag = Flag Metinna.png
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|Flag = Flag Metinna towers.svg
|coa = COA Metinna.png
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|COA = COA Metinna towers.svg
|status = Vassal kingdom of [[Nilfgaardian Empire|Nilfgaard]] {{Small|text=as a region within the [[Metinna (province)|Metinna Province]]}}<br>
+
|Status = Vassal kingdom of [[Nilfgaardian Empire|Nilfgaard]] {{Small|text=as a region within the [[Metinna (province)|Metinna Province]]}}<br>
Independent kingdom {{Small|text=formerly}}
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Kingdom {{Small|text=formerly}}
|capital1 = [[Metinna (city)|Metinna]]
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|Capital = [[Metinna (city)|Metinna]]
  +
|Geo_map = Tw1 map mettina geso.png
|demonym = Metinnese<ref>{{TWRPG}} (wrongly spelled as "Mettinese")</ref>
 
  +
|Demonym = Metinnese<ref>{{Gwent standalone}}</ref>
|image-location = Map_metinna_geso.jpeg
 
 
}}
 
}}
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{{Quote|text = Raised by wild hounds on the windsept plains of [[Mag Deira]]! Brothers forged in bloodshed, veterans of Metinna's infamous, filthy arenas!|citation = [[Sofus the Bull]], ''[[The Play's the Thing]]''}}
'''Metinna''', previously an independent realm, is now one of the largest vassal kingdoms in the [[Nilfgaardian Empire]]. It is bordered by the [[Great Sea]] in the west, [[Geso]] to the east, the province of [[Nazair]] to the north, and [[Maecht]], with which it forms the [[Metinna (province)|Province of Metinna]], to the south. The region, one third of which is comprised of the plains of [[Mag Deira]], is bounded to the north by the [[Yelena]] and to the south by the [[Sylte]] river.
 
  +
'''Metinna''' is one of the kingdoms to the south of [[Amell]], currently a vassal to [[Nilfgaardian Empire]] and part of the [[Metinna (province)|Metinna Province]].<ref name="toc">{{ToC}}</ref> Comprised in large part of [[Mag Deira]] plains, for ages it has been a homeland for skilled cavalrymen and famous [[horse]] breeders.<ref name="twrpg">{{TWRPG}}</ref> It is also a major trade hub between the north and the south.<ref name="wgw">{{WGW}}</ref>
   
  +
== History ==
In the past, Metinna was an independent land ruled by sovereign monarchs like [[Queen]] [[Zivelina]].<ref>{{TLW}}</ref> This, however, changed in the 13th century when the [[Nilfgaardian Army]] took over.<ref>[https://web.archive.org/web/20000304232535/http://sapkowski.fantasy.art.pl:80/wc/ciri/crispin.html.po Genealogy of Ciri - Crispin Kameny]</ref> To soothe situation, a local dynasty was allowed to govern with relative autonomy.<ref>{{TTotS}}</ref> In return, they supply hirelings during times of conflict.<ref>{{ToC}}</ref>
 
  +
=== Ancient ===
  +
The original inhabitants of these lands were [[werebbubb]]s, members of sophisticated race whose homelands comprised of modern-day Metinna, [[Nazair]] and [[Mag Turga]]. During the [[Age of Migration]], they were driven out by [[elf|elves]] who began to built their own civilization.
  +
  +
The Elder Folk inhabited primarily the [[Mil Trachta|Land of a Hundred Lakes]], or Centloch. To this day the ruins of their palaces are haunted by elven [[ghost]]s of the past.<ref name="wgw" /><ref group=N>While {{WGW}} refer to these elves as "[[Aen Seidhe]]", {{TTotS}} indicates that the area was inhabited by [[Aen Elle]], or at least a fraction of elves closely associated to them. However, given that Aen Elle stayed some time on the [[Continent]] before they left for other worlds, it is possible that the two tribes coexisted in this region.</ref> One of the most well-known structures was probably the legendary basalt tower of [[Tor Zireael]] on the north shore of [[Tarn Mira]], but by the 13th century all that remained of it were only few stones.<ref name="ttots">{{TTotS}}</ref><ref group=N>The ruined condition of the tower was probably only an illusion, as the tower appeared at least twice: first time for [[Buyvid Backhuysen]] when he was shown the tower by [[Avallac'h]] and the second time few ages later, when the [[Wild Hunt]] protected [[Ciri]] from [[Leo Bonhart]] so that she could escape to [[Tir ná Lia]] through the [[portal]] in the tower.</ref>
  +
 
=== Human realm ===
  +
Humans settled in these lands at some point of the history. At least two major trade metropolises, [[Metinna (city)|Metinna]] and [[Neunreuth]] were established.<ref name="wgw" /> A kingdom eventually arose around them, stemming its name from the first city. One of the most famous Metinnese monarchs was Queen [[Zivelina]], a [[magic]] user who obtained the crown with the help of gnome [[Rumplestelt]] but lost it when denied the [[Law of Surprise]].<ref name="tlw">{{TLW}}</ref>
  +
  +
The plains of Mag Deira became a home of the [[Markee]] people, the nomad horsemen who originated from the [[Velda]] delta. They founded expansive ranches here and started to raise cattle and the famous Metinnese ponies.<ref name="twrpg" />
  +
  +
=== Nilfgaardian wars ===
  +
In the late 12th century Metinna was involved in a war with [[Nilfgaardian (people)|Nilfgaardians]]<ref>[https://web.archive.org/web/20000304232535/http://sapkowski.fantasy.art.pl:80/wc/ciri/crispin.html.po Genealogy of Ciri - Crispin Kameny]</ref> but neither it or its neighbour countries were conquered until the [[Usurper]]'s rule in the 13th century, during [[Northern Wars]]. The local dynasty was allowed to govern with relative autonomy<ref name="ttots" /> and the [[Metinna (province)|Province]] with its own officer corps was named after the kingdom.<ref name="twrpg" />
  +
  +
Some time after the Nilfgaardian defeat at the [[Battle of Sodden Hill]], the Metinnese rebelled during the so called [[Metinna rebellion]]. The uprising was however suppressed the same year by the junior commanders of the army, who were intended by [[Emhyr var Emreis]] to replace those who failed him at Sodden.<ref name="boe">{{BoE}}</ref>
  +
  +
Hired Metinnese foot soldiers served in the [[Nilfgaardian Army]] at the [[First battle of Aldersberg]] and [[Sack of Vengerberg]].<ref name="toc" />
   
 
== National Emblems ==
 
== National Emblems ==
  +
Metinnese symbols are towers,<ref name="wgw" /> a moon<ref>{{BaW}}, originally designed by [[User:Mboro|Mboro]]</ref> and a helmet.<ref name="twrpg" /> Emblems in the infobox are based on {{WGW}}.
   
  +
<tabber>
=== Coats of arms ===
 
  +
Vector renditions=''The following illustrations have been created by Wiki editors basing on official description and/or depictions.''
[[File:COA Metinna Nilfgaard.png|100px]]
 
  +
[[File:COA Metinna moon.svg|100px|a moon]] [[File:COA Metinna helmet.svg|100px|a helmet]]
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|-|CD Projekt RED=''The following illustration has been used in [[CD Projekt's The Witcher franchise]].''
 
[[File:COA Metinna Nilfgaard.png|100px|Mboro's concept used in BaW]]
  +
</tabber>
   
  +
== Geography and climate ==
The current one is based on the from {{WGW}}. The second was designed by our resident heraldry and Witcher expert [[User:Mboro|Mboro]] and was unofficial until [[CD Projekt]] used it in the {{BaW}}.
 
 
It is bordered by the [[Ebbing]] (and possibly the [[Great Sea]]) in the west, [[Geso]] to the east, the province of [[Nazair]] to the north, and [[Maecht]], with which it forms the [[Metinna (province)|Province of Metinna]], to the south. The region, one third of which is comprised of the plains of [[Mag Deira]], is bounded to the north by the [[Yelena]] and to the south by the [[Sylte]] river.
   
  +
== Society and culture ==
==Known people==
 
  +
Among the nations conquered by the [[Usurper]] the Metinnese are sometimes described as the most similar [[Lower Alba]]ns.<ref name="twrpg" /> They are skilled traders<ref name="wgw" /> and tough cavalrymen; due to the Markee influences, it is said the Metinnese are born in the saddle.<ref name="twrpg" /> The population of the plains is considered wilder than the city dwellers; wrestlers from Mag Deira are often seen in Metinna's rather unsanitary [[arena]]s.<ref name="tw3">{{Tw3}}</ref>
  +
  +
== Economy ==
  +
The majority of Metinna's income comes from the trade, centered around the metropolises.<ref name="wgw" /> In the interior, on the plains of Mag Deira, there are expansive ranches raising cattle and so called Metinnese ponies. The Mettinese pony is white, extremely hardy, sure-footed, and intelligent - for a horse, of course. It is believed that the original stock was brought here by the Markee from the Velda delta. The tribute paid to Nilfgaard by the king of Metinna often takes a form of horses and horsemen.<ref name="twrpg" />
  +
  +
Metinna is renowned for its [[wine]], known as [[Mettina Rose|Metinna Rosé]]. Often described by connoisseurs as marvelous, it is a table wine with a rich bouquet.<ref name="tw1">{{Tw1}}</ref> Like the Markee, it originated in wineries of the Velda delta, but was brought to Metinna and became a national drink of which the Metinnese are so proud so that one can engage in a shouting match or even a duel with a [[Toussaint]]ois as a result of a wine discussion.
  +
  +
Metinna produces ''esboda'' swords, considered to be amongst the lightest and sharpest cavalry blades made on the Continent.<ref name="twrpg" />
  +
 
== Notable people ==
  +
{{For|For = a full list of Metinnese|see = :Category:Metinnese}}
   
 
<div class="divTable" style="width:100%;">
 
<div class="divTable" style="width:100%;">
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'''Others'''
 
'''Others'''
 
* [[Hal]]
 
* [[Hal]]
  +
* [[Hotspurn]]
 
* [[Rumplestelt]]
 
* [[Rumplestelt]]
 
* [[Sofus the Bull|Sofus]]
 
* [[Sofus the Bull|Sofus]]
 
</div></div></div>
 
</div></div></div>
 
</div>
 
</div>
  +
== Locations ==
 
  +
== Notable locations ==
 
* [[Forgeham]]
 
* [[Forgeham]]
 
* [[Metinna (city)|Metinna]]
 
* [[Metinna (city)|Metinna]]
 
* [[Neunreuth]]
 
* [[Neunreuth]]
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* [[Mil Trachta]]
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** [[Tor Zireael]]
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* the [[Yelena]]
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* the [[Sylte]]
   
==Notes==
+
== Notes ==
 
* There is a wine known as [[Mettina Rose]] (game spelling) available in {{Tw1}} and {{Tw3}}.
 
* There is a wine known as [[Mettina Rose]] (game spelling) available in {{Tw1}} and {{Tw3}}.
 
** [[Shani]] is also partial to this wine.
 
** [[Shani]] is also partial to this wine.
 
* Due to misspeling on the [[World map]] the region is sometimes referred to as "Mettina" in [[CD Projekt's The Witcher franchise]].
 
* Due to misspeling on the [[World map]] the region is sometimes referred to as "Mettina" in [[CD Projekt's The Witcher franchise]].
  +
  +
== Footnotes ==
  +
<references group="N"/>
   
 
==References==
 
==References==
<references />[[cs:Metinna]]
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<references />
  +
  +
{{Countries navbox}}
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  +
[[ar:متينا]]
  +
[[cs:Metinna]]
 
[[de:Metinna]]
 
[[de:Metinna]]
 
[[es:Metinna]]
 
[[es:Metinna]]
 
[[fr:Metinna]]
 
[[fr:Metinna]]
 
[[hu:Metinna]]
 
[[hu:Metinna]]
  +
[[it:Metinna]]
 
[[pl:Metinna]]
 
[[pl:Metinna]]
 
[[pt-br:Metinna]]
 
[[pt-br:Metinna]]
 
[[ru:Метинна]]
 
[[ru:Метинна]]
  +
[[uk:Метінна]]
[[uk:Меттіна]][[it:Metinna]]
 
 
[[Category:Nilfgaardian Empire]]
 
[[Category:Nilfgaardian Empire]]
 
[[Category:Vassal states]]
 
[[Category:Vassal states]]

Revision as of 04:16, 16 February 2020

Big Quote Left
Raised by wild hounds on the windsept plains of Mag Deira! Brothers forged in bloodshed, veterans of Metinna's infamous, filthy arenas!
Big Quote Right
- Sofus the Bull, The Play's the Thing

Metinna is one of the kingdoms to the south of Amell, currently a vassal to Nilfgaardian Empire and part of the Metinna Province.[2] Comprised in large part of Mag Deira plains, for ages it has been a homeland for skilled cavalrymen and famous horse breeders.[3] It is also a major trade hub between the north and the south.[4]

History

Ancient

The original inhabitants of these lands were werebbubbs, members of sophisticated race whose homelands comprised of modern-day Metinna, Nazair and Mag Turga. During the Age of Migration, they were driven out by elves who began to built their own civilization.

The Elder Folk inhabited primarily the Land of a Hundred Lakes, or Centloch. To this day the ruins of their palaces are haunted by elven ghosts of the past.[4][N 1] One of the most well-known structures was probably the legendary basalt tower of Tor Zireael on the north shore of Tarn Mira, but by the 13th century all that remained of it were only few stones.[5][N 2]

Human realm

Humans settled in these lands at some point of the history. At least two major trade metropolises, Metinna and Neunreuth were established.[4] A kingdom eventually arose around them, stemming its name from the first city. One of the most famous Metinnese monarchs was Queen Zivelina, a magic user who obtained the crown with the help of gnome Rumplestelt but lost it when denied the Law of Surprise.[6]

The plains of Mag Deira became a home of the Markee people, the nomad horsemen who originated from the Velda delta. They founded expansive ranches here and started to raise cattle and the famous Metinnese ponies.[3]

Nilfgaardian wars

In the late 12th century Metinna was involved in a war with Nilfgaardians[7] but neither it or its neighbour countries were conquered until the Usurper's rule in the 13th century, during Northern Wars. The local dynasty was allowed to govern with relative autonomy[5] and the Province with its own officer corps was named after the kingdom.[3]

Some time after the Nilfgaardian defeat at the Battle of Sodden Hill, the Metinnese rebelled during the so called Metinna rebellion. The uprising was however suppressed the same year by the junior commanders of the army, who were intended by Emhyr var Emreis to replace those who failed him at Sodden.[8]

Hired Metinnese foot soldiers served in the Nilfgaardian Army at the First battle of Aldersberg and Sack of Vengerberg.[2]

National Emblems

Metinnese symbols are towers,[4] a moon[9] and a helmet.[3] Emblems in the infobox are based on Wiedźmin: Gra Wyobraźni.

The following illustrations have been created by Wiki editors basing on official description and/or depictions. a moon a helmet

The following illustration has been used in CD Projekt's The Witcher franchise. Mboro's concept used in BaW

Geography and climate

It is bordered by the Ebbing (and possibly the Great Sea) in the west, Geso to the east, the province of Nazair to the north, and Maecht, with which it forms the Province of Metinna, to the south. The region, one third of which is comprised of the plains of Mag Deira, is bounded to the north by the Yelena and to the south by the Sylte river.

Society and culture

Among the nations conquered by the Usurper the Metinnese are sometimes described as the most similar Lower Albans.[3] They are skilled traders[4] and tough cavalrymen; due to the Markee influences, it is said the Metinnese are born in the saddle.[3] The population of the plains is considered wilder than the city dwellers; wrestlers from Mag Deira are often seen in Metinna's rather unsanitary arenas.[10]

Economy

The majority of Metinna's income comes from the trade, centered around the metropolises.[4] In the interior, on the plains of Mag Deira, there are expansive ranches raising cattle and so called Metinnese ponies. The Mettinese pony is white, extremely hardy, sure-footed, and intelligent - for a horse, of course. It is believed that the original stock was brought here by the Markee from the Velda delta. The tribute paid to Nilfgaard by the king of Metinna often takes a form of horses and horsemen.[3]

Metinna is renowned for its wine, known as Metinna Rosé. Often described by connoisseurs as marvelous, it is a table wine with a rich bouquet.[11] Like the Markee, it originated in wineries of the Velda delta, but was brought to Metinna and became a national drink of which the Metinnese are so proud so that one can engage in a shouting match or even a duel with a Toussaintois as a result of a wine discussion.

Metinna produces esboda swords, considered to be amongst the lightest and sharpest cavalry blades made on the Continent.[3]

Notable people

For a full list of Metinnese, see [[::Category:Metinnese]].

Monarchs

Aristocracy

Notable locations

Notes

Footnotes

  1. While Wiedźmin: Gra Wyobraźni refer to these elves as "Aen Seidhe", The Tower of the Swallow indicates that the area was inhabited by Aen Elle, or at least a fraction of elves closely associated to them. However, given that Aen Elle stayed some time on the Continent before they left for other worlds, it is possible that the two tribes coexisted in this region.
  2. The ruined condition of the tower was probably only an illusion, as the tower appeared at least twice: first time for Buyvid Backhuysen when he was shown the tower by Avallac'h and the second time few ages later, when the Wild Hunt protected Ciri from Leo Bonhart so that she could escape to Tir ná Lia through the portal in the tower.

References