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Examine the area around the cart to reveal more clues about the apparent attack on the cart and it's occupants that Geralt's merchant contact conveniently left out.
 
Examine the area around the cart to reveal more clues about the apparent attack on the cart and it's occupants that Geralt's merchant contact conveniently left out.
 
* Examine the horse to see that it was shot by an arrow
 
* Examine the horse to see that it was shot by an arrow
* Examine the body of one of the cart's occupants to find he was shot square in the neck
+
* Examine the body of [[Corporal Lyffned|one of the cart's occupants]] to find he was shot square in the neck
   
 
=== Find the small box ===
 
=== Find the small box ===

Revision as of 14:51, 19 March 2016

Template:Witcher 3 Main Quest infobox Precious Cargo is a secondary quest in The Witcher 3: Wild Hunt which is available during the prologue quest Lilac and Gooseberries. It is accessed by finding and speaking with the forlorn merchant located just south of the bog in the northwest part of the White Orchard region. It has four possible unique endings with various rewards associated with each ending.

Quest Description

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Walkthrough

File:Cartviewfromroad.jpg

On a clear day the cart is visible from the road it traveled off of

Find where the cart left the road

Approach the merchant and inquire about his troubles to find that he tells a story of how his cart and merchant goods have become stuck in a monster infested area of the bog. He requests that Geralt help him retrieve his lost merchandise specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use witcher senses to identify and then examine the cart tracks that lead off into the swamp.

Find the cart

Simply follow the tracks that lead off the road straight ahead to find the missing cart. Prepare to fight a few Drowners and examine the cart to find that it is riddled with arrows.

Look for evidence of the attack

Deadmerchant

Either the merchant has a bad memory or he's lying

Examine the area around the cart to reveal more clues about the apparent attack on the cart and it's occupants that Geralt's merchant contact conveniently left out.

  • Examine the horse to see that it was shot by an arrow
  • Examine the body of one of the cart's occupants to find he was shot square in the neck

Find the small box

Located near the cart it's easy enough to find using witcher senses. Loot the locked strongbox to find it is splattered with human blood.

Note: Feel free to gather any items you can from the trail of supplies scattered around the cart's path and it's wreckage.

Return the box

Head back to the merchant's camp and speak with him. Geralt may choose to end the quest at this point by handing over the box to receive 20 Oren3 and 25XP but the potential for a different reward exists if he sees through the lies.

Chase down the merchant

After a poor attempt to distract Geralt the lying bandit attempts to escape on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow or bombs. He's not incredibly hard to catch if Geralt makes his horse gallup and takes shortcuts. If Geralt manage to knock him off his horse before he reaches the Temerian Insurgent camp he will not have to contend with additional fighting.

Defeat the bandits

If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant/bandit will reveal his true identity. He is John Geermer, a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies. Each conclusion at this point rewards 10XP plus the following depending on what Geralt chooses:

  • Turn Geermer over to the Nilfgaardians. Reward: 30 Oren3
  • Let Geermer keep the box and his life. Reward: 30 Oren3
  • Let Geermer escape with his life, but keep the box of supplies. Reward: 50 Oren3 + 5x Celandine & 4x White Myrtle

Note: Do not let the bandit get too far away or you will fail the quest, the man has fled!

Additional Info

Closing Quest Description

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Notes

  • If you give the box to the merchant without seeing through his lies he will get on his horse and immediately ride to the bandit camp that he would flee to if you were to see through his lies. There will be no bandits there however.

Gallery