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{{Infobox Quest3
{{Witcher 3 Main Quest infobox |name = |image = [[Preciouscargo.jpg|300px]]|region = [[White Orchard]]|location = |reward = 10-25XP + 20-50 {{Crown}}}}
 
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|Type = secondary
'''Precious Cargo '''is a secondary quest in {{Tw3}} which is available during the prologue quest [[Lilac and Gooseberries]]. It is accessed by finding and speaking with the forlorn merchant located just south of the bog in the northwest part of the [[White Orchard]] region. It has four possible unique endings with various rewards associated with each ending.
 
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|Name = Precious Cargo
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|Image = Preciouscargo.jpg
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|Region = [[White Orchard]]
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|Reward = '''Turn in or let go with box:'''<br>10{{xp}} / 30 {{Crown}}<br>'''Return box:'''<br>25{{xp}} / 20 {{Crown}}<br>'''Let go but keep box:'''<br>10{{xp}} / 50 {{Crown}}<br>5 [[Celandine]] and 4 [[White myrtle]]
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|Enemies = [[Drowner]]s<br>Bandits {{Small|text=optional}}
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|Starting_icon = white orchard
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|Cutoff_quest = [[Imperial Audience]]
 
|Location_map = Tw3 map white orchard 03.png}}'''Precious Cargo''' is a [[The Witcher 3 secondary quests|secondary quest]] in {{Tw3}}. It is available during the prologue quest [[Lilac and Gooseberries]], and is accessed by speaking with the [[John Geermer|forlorn merchant]], in the northwest part of the [[White Orchard]] region (south of the bog).
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{{Condition|Text = Note}} this quest will fail if not completed before finishing [[Lilac and Gooseberries]].
   
=== Quest Description ===
 
{{Quote|The merchant [[Geralt]] found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the [[Nilfgaard|Nilfgaardian]] camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retrieve his goods, and thus asked the witcher to do it for him - in return for a sizable reward.|[[Dandelion]]}}
 
 
==Walkthrough==
 
==Walkthrough==
 
=== Finding the box ===
[[File:Cartviewfromroad.jpg|thumb|326x326px|''On a clear day the cart is visible from the road it traveled off of'']]
 
 
Approach the merchant and inquire about his troubles to learn that his cart and goods have become stuck in a monster infested area of the bog. He requests that [[Geralt of Rivia|Geralt]] help him retrieve his lost merchandise, specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use [[Witcher Senses]] to identify and then examine the cart tracks that lead off into the swamp, then follow them to the missing cart. Prepare to fight a few [[drowner]]s before checking the cart.
 
=== Find where the cart left the road ===
 
Approach the merchant and inquire about his troubles to find that he tells a story of how his cart and merchant goods have become stuck in a monster infested area of the bog. He requests that Geralt help him retrieve his lost merchandise specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use witcher senses to identify and then examine the cart tracks that lead off into the swamp.
 
 
=== Find the cart ===
 
Simply follow the tracks that lead off the road straight ahead to find the missing cart. Prepare to fight a few [[drowner|drowners]] and examine the cart to find that it is riddled with arrows.
 
 
=== Look for evidence of the attack ===
 
[[File:Deadmerchant.jpg|left|thumb|220x220px|''Either the merchant has a bad memory or he's lying'']]
 
Examine the area around the cart to reveal more clues about the apparent attack on the cart and it's occupants that Geralt's merchant contact conveniently left out.
 
* Examine the horse to see that it was shot by an arrow
 
* Examine the body of one of the cart's occupants to find he was shot square in the neck
 
   
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Examine the cart to find that it is riddled with arrows, a big indicator that monsters didn't attack like the merchant said. Further examination of the horse's body (also with arrows) and [[Corporal Lyffned|a corpse]] nearby all indicate an attack that the merchant conveniently left out.
=== Find the small box ===
 
Located near the cart it's easy enough to find using witcher senses. Loot the locked strongbox to find it is splattered with human blood.
 
   
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Nearby is the locked box, which is easy enough to find with Witcher Senses, and just happens to be covered in human blood.
''Note: Feel free to gather any items you can from the trail of supplies scattered around the cart's path and it's wreckage.''
 
   
=== Return the box ===
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=== Dealing with the merchant ===
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Head back to the merchant, where you have two choices to make: give the box to him without mentioning his lie, or point out the lie. If you simply give him the box, he'll gladly pay Geralt for the help and then be on his way. If, however, you point out that he lied, he will poorly attempt to distract Geralt before escaping on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow, or bombs. He's not incredibly hard to catch if Geralt makes his horse gallop and takes shortcuts. '''Note: Do not let the bandit get too far away or the quest will fail.'''
Head back to the merchant's camp and speak with him. Geralt may choose to end the quest at this point by handing over the box to receive 20 {{Crown}} and 25XP but the potential for a different reward exists if he sees through the lies.
 
   
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If Geralt manages to knock him off his horse before he reaches the Temerian Insurgent Camp he will not have to contend with additional fighting. The merchant is revealed to be [[John Geermer]], a private in a disbanded Temerian unit that has been part of a group conducting raids on [[Nilfgaardian Empire|Nilfgaardian]] supplies.
=== Chase down the merchant ===
 
After a poor attempt to distract Geralt the lying bandit attempts to escape on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow or bombs. He's not incredibly hard to catch if Geralt makes his horse gallup and takes shortcuts. If Geralt manage to knock him off his horse before he reaches the Temerian Insurgent camp he will not have to contend with additional fighting.
 
   
 
If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant will reveal his true identity.
=== Defeat the bandits ===
 
If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant/bandit will reveal his true identity. He is [[John Geermer]], a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies. Each conclusion at this point rewards 10XP plus the following depending on what Geralt chooses:
 
* Turn Geermer over to the Nilfgaardians. Reward: 30 {{Crown}}
 
* Let Geermer keep the box and his life. Reward: 30 {{Crown}}
 
* Let Geermer escape with his life, but keep the box of supplies. Reward: 50 {{Crown}} + 5x [[Celandine]] & 4x [[White Myrtle Petals|White Myrtle]]
 
N''ote: Do not let the bandit get too far away or you will fail the quest, the man has fled!''
 
   
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After he's been caught, you have a few choices: let him go without the box, let him go with the box, or turn him in. After making your choice, the quest will complete.
== Additional Info ==
 
   
=== Closing Quest Description ===
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== Journal Entry ==
 
:''The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the Nilfgaardian camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retrieve his goods, and thus asked the witcher to do it for him - in return for a sizable reward.''
{{Quote|The witcher found the merchant's priceless cargo and the grateful man repaid him in gold for his trouble. The contract had turned out to be a simple one, without any moral dilemmas or wrenching doubts about the where the lesser evil lay, and to top it all off it ended with a satisfactory and immediately-paid reward - the witcher surely wished they could all be like that.<br>OR<br>Seemingly straightforward stories often turn out to be anything but. The witcher found the merchant's cart - and beside it signs of a malicious attack organized by human hands. it seemed the merchant had not told Geralt the whole truth. The confrontation that followed confirmed the witcher's suspicions - rather than stay to plead his innocence, the merchant immediately ran as fast as his legs could take him.<br><br>With his back against the wall, the soldier called on high ideals and Geralt's sense of patriotism in order to convince the witcher of the worthiness of his cause - but to no avail, for Geralt nevertheless handed him over to the nearest Nilfgaardian outpost. The witcher was clearly of the opinion that someone who acts like a bandit should end like a bandit, no matter how lofty his declared motives.<br>OR<br>It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. Though Geralt was skeptical about the man's chances in his partisan struggle against the mighty Nilfgaardian occupier, he decided to let him go...but kept the priceless object for himself. Perhaps he thought rewarding a cheat would not be the proper thing to do - or perhaps he was driven by a simple need for coin. It is not my place to judge, dear reader. <br>OR<br>After Geralt heard the man explain his story and motices, he decided to let him go to continue his futile battle against the Nilfgaardian occupiers. do not act so surprised, dear reader - witchers might be neutral by principle, but it was no secret where Geralt's sympathies lay in the struggle between the Northern Realms and the Nilfgaardian Empire.|Dandelion}}
 
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:'''If Geralt just returns the box without asking or investigating:'''
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::''The witcher found the merchant's priceless cargo and the grateful man repaid him in gold for his trouble. The contract had turned out to be a simple one, without any moral dilemmas or wrenching doubts about where the lesser evil lay, and to top it all off it ended with a satisfactory and immediately-paid reward - the witcher surely wished they could all be like that.''
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:'''If Geralt points out the merchant lied to him:'''
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::''Seemingly straightforward stories often turn out to be anything but. The witcher found the merchant's cart - and beside it signs of a malicious attack organized by human hands. It seemed the merchant had not told Geralt the whole truth. The confrontation that followed confirmed the witcher's suspicions - rather than stay to plead his innocence, the merchant immediately ran as fast as his legs could take him.''
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::'''If Geralt doesn't catch up to him:'''
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:::''Geralt chased after the lying merchant but the scoundrel managed to give him the slip. He never did find out what really had happened out there in the murky swamps of White Orchard.''
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::'''If Geralt catches him...'''
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::'''...but refuses to give him the box:'''
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:::''It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. Though Geralt was skeptical about the man's chances in his partisan struggle against the mighty Nilfgaardian occupier, he decided to let him go...but kept the priceless object for himself. Perhaps he thought rewarding a cheat would not be the proper thing to do - or perhaps he was driven by a simple need for coin. It is not my place to judge, dear reader.''
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::'''...and gives him the box:'''
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:::''It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. After Geralt heard the man explain his story and motives, he decided to let him go to continue his futile battle against the Nilfgaardian occupiers. Do not act so surprised, dear reader - witchers might be neutral by principle, but it was no secret where Geralt's sympathies lay in the struggle between the Northern Realms and the Nilfgaardian Empire.''
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::'''...and turns him in to the Nilfgaardians:'''
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:::''It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. With his back against the wall, the soldier called on high ideals and Geralt's sense of patriotism in order to convince the witcher of the worthiness of his cause - but to no avail, for Geralt nevertheless handed him over to the nearest Nilfgaardian outpost. The witcher was clearly of the opinion that someone who acts like a bandit should end like a bandit, no matter how lofty his declared motives.''
   
=== Notes ===
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== Objectives ==
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* Find the little box the merchant mentioned using your Witcher Senses.
* If you give the box to the merchant without seeing through his lies he will get on his horse and immediately ride to the bandit camp that he would flee to if you were to see through his lies. There will be no bandits there however.
 
 
* Use your Witcher Senses to find where the cart left the road.
 
* Find the cart.
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* Look around the cart for evidence about the attack using your Witcher Senses.
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* Return the box to the merchant.
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* Chase down the merchant. ''(only shows if Geralt pointed out the lie)''
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* Knock the merchant off his horse. ''(only shows if Geralt pointed out the lie)''
   
=== Gallery ===
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== Notes ==
 
* If you give the box to the merchant without seeing through his lies he will get on his horse and immediately ride to the bandit camp that he would have fled to if you were to see through his lies. There will be no bandits there however.
<gallery>
 
File:ForlornMerchant.jpg
 
File:Horsechase.jpg
 
File:Temerianbanditcamp.jpg
 
</gallery>
 
   
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{{Tw3 side quests navbox}}
   
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[[ar:شحنة ثمينة]]
===<nowiki/>===
 
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[[pl:Cenna przesyłka]]
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[[ru:Ценный груз]]
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[[uk:Цінний вантаж]]
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[[tr:Değerli Kargo]]
 
[[Category:The Witcher 3 secondary quests]]
 
[[Category:The Witcher 3 secondary quests]]

Revision as of 14:03, 28 May 2020

Precious Cargo is a secondary quest in The Witcher 3: Wild Hunt. It is available during the prologue quest Lilac and Gooseberries, and is accessed by speaking with the forlorn merchant, in the northwest part of the White Orchard region (south of the bog).

Note: this quest will fail if not completed before finishing Lilac and Gooseberries.

Walkthrough

Finding the box

Approach the merchant and inquire about his troubles to learn that his cart and goods have become stuck in a monster infested area of the bog. He requests that Geralt help him retrieve his lost merchandise, specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use Witcher Senses to identify and then examine the cart tracks that lead off into the swamp, then follow them to the missing cart. Prepare to fight a few drowners before checking the cart.

Examine the cart to find that it is riddled with arrows, a big indicator that monsters didn't attack like the merchant said. Further examination of the horse's body (also with arrows) and a corpse nearby all indicate an attack that the merchant conveniently left out.

Nearby is the locked box, which is easy enough to find with Witcher Senses, and just happens to be covered in human blood.

Dealing with the merchant

Head back to the merchant, where you have two choices to make: give the box to him without mentioning his lie, or point out the lie. If you simply give him the box, he'll gladly pay Geralt for the help and then be on his way. If, however, you point out that he lied, he will poorly attempt to distract Geralt before escaping on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow, or bombs. He's not incredibly hard to catch if Geralt makes his horse gallop and takes shortcuts. Note: Do not let the bandit get too far away or the quest will fail.

If Geralt manages to knock him off his horse before he reaches the Temerian Insurgent Camp he will not have to contend with additional fighting. The merchant is revealed to be John Geermer, a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies.

If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant will reveal his true identity.

After he's been caught, you have a few choices: let him go without the box, let him go with the box, or turn him in. After making your choice, the quest will complete.

Journal Entry

The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the Nilfgaardian camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retrieve his goods, and thus asked the witcher to do it for him - in return for a sizable reward.
If Geralt just returns the box without asking or investigating:
The witcher found the merchant's priceless cargo and the grateful man repaid him in gold for his trouble. The contract had turned out to be a simple one, without any moral dilemmas or wrenching doubts about where the lesser evil lay, and to top it all off it ended with a satisfactory and immediately-paid reward - the witcher surely wished they could all be like that.
If Geralt points out the merchant lied to him:
Seemingly straightforward stories often turn out to be anything but. The witcher found the merchant's cart - and beside it signs of a malicious attack organized by human hands. It seemed the merchant had not told Geralt the whole truth. The confrontation that followed confirmed the witcher's suspicions - rather than stay to plead his innocence, the merchant immediately ran as fast as his legs could take him.
If Geralt doesn't catch up to him:
Geralt chased after the lying merchant but the scoundrel managed to give him the slip. He never did find out what really had happened out there in the murky swamps of White Orchard.
If Geralt catches him...
...but refuses to give him the box:
It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. Though Geralt was skeptical about the man's chances in his partisan struggle against the mighty Nilfgaardian occupier, he decided to let him go...but kept the priceless object for himself. Perhaps he thought rewarding a cheat would not be the proper thing to do - or perhaps he was driven by a simple need for coin. It is not my place to judge, dear reader.
...and gives him the box:
It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. After Geralt heard the man explain his story and motives, he decided to let him go to continue his futile battle against the Nilfgaardian occupiers. Do not act so surprised, dear reader - witchers might be neutral by principle, but it was no secret where Geralt's sympathies lay in the struggle between the Northern Realms and the Nilfgaardian Empire.
...and turns him in to the Nilfgaardians:
It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. With his back against the wall, the soldier called on high ideals and Geralt's sense of patriotism in order to convince the witcher of the worthiness of his cause - but to no avail, for Geralt nevertheless handed him over to the nearest Nilfgaardian outpost. The witcher was clearly of the opinion that someone who acts like a bandit should end like a bandit, no matter how lofty his declared motives.

Objectives

  • Find the little box the merchant mentioned using your Witcher Senses.
  • Use your Witcher Senses to find where the cart left the road.
  • Find the cart.
  • Look around the cart for evidence about the attack using your Witcher Senses.
  • Return the box to the merchant.
  • Chase down the merchant. (only shows if Geralt pointed out the lie)
  • Knock the merchant off his horse. (only shows if Geralt pointed out the lie)

Notes

  • If you give the box to the merchant without seeing through his lies he will get on his horse and immediately ride to the bandit camp that he would have fled to if you were to see through his lies. There will be no bandits there however.