m
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_1_1.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_1_1.png |Barrier I]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Barrier I'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_2_1.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_2_1.png |Barrier II]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Barrier II'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_2_2.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_2_2.png |Extended Duration]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Extended Duration'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_3_1.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_3_1.png |Barrier III]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Barrier III'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_3_2.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_3_2.png |Added Intensity]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Added Intensity'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_4_1.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_4_1.png |Survival Zone]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Survival Zone'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:CharDev_Quen_4_2.png |<title>]]
+
|width="10%" align="center"|[[Image:CharDev_Quen_4_2.png |Added Efficiency]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Added Efficiency'''
 
* <description>
 
* <description>
 
|}
 
|}
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|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="10%" align="center"|[[Image:Icon_coming_soon.png |<title>]]
+
|width="10%" align="center"|[[Image:Icon_coming_soon.png |Resonance]]
|width="90%"|'''<title>'''
+
|width="90%"|'''Resonance'''
 
* <description>
 
* <description>
 
|}
 
|}

Revision as of 16:41, 13 May 2008

Quen attribute tree

The Quen attribute governs the use of the sign. There are five basic levels, each with a selection of attributes, and five levels of special attack (Student, Apprentice, Specialist, Expert, and Master). Click on the thumbnail icon for the full Quen attribute tree.

Level One

Quen (level 1) Quen (level 1)
  • Generates damage-absorbing shield
  • Endurance Cost 15
Barrier I Barrier I
  • <description>
Student Student
  • Assailant loses 5% of current Vitality
  • Right-click and hold to powerup Sign
Bronze Talent Each attribute requires one Bronze talent

Level Two

Quen (level 2) Quen (level 2)
  • Generates damage-absorbing shield
  • Damage Absorption +25%
  • Endurance Cost 15
  • Requires level 1 Intelligence
Barrier II Barrier II
  • <description>
Extended Duration Extended Duration
  • <description>
Apprentice Apprentice
  • Assailant loses 10% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Student
Bronze Talent Each attribute requires one Bronze talent

Level Three

Quen (level 3) Quen (level 3)
  • Generates damage-absorbing shield
  • Damage Absorption +50%
  • Endurance Cost 20
  • Requires level 2 Intelligence
Barrier III Barrier III
  • <description>
Added Intensity Added Intensity
  • <description>
Specialist Specialist
  • Assailant loses 15% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Apprentice|}
Silver Talent Each attribute requires one Silver talent

Level Four

Quen (level 4) Quen (level 4)
  • Generates damage-absorbing shield
  • Damage Absorption +75%
  • Endurance Cost 20
  • Requires level 3 Intelligence
Survival Zone Survival Zone
  • <description>
Added Efficiency Added Efficiency
  • <description>
Expert Expert
  • Assailant loses 20% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Specialist
Silver Talent Each attribute requires one Silver talent

Level Five

Quen (level 5) Quen (level 5)
  • Generates damage-absorbing shield
  • Damage Absorption +100%
  • Endurance Cost 25
  • Requires level 4 Intelligence
Resonance Resonance
  • <description>
Master Master
  • Assailant loses 25% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Expert
Gold Talent Each attribute requires one Gold talent
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