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|width="75%"|'''Quen (level 1)'''
 
|width="75%"|'''Quen (level 1)'''
 
* Generates damage-absorbing shield
 
* Generates damage-absorbing shield
* Endurance Cost 15
+
* Endurance Cost '''15'''
 
|}
 
|}
 
||
 
||
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|width="25%" align="center"|[[Image:CharDev_Quen_1_1.png|Barrier I]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_1_1.png|Barrier I]]
 
|width="75%"|'''Barrier I'''
 
|width="75%"|'''Barrier I'''
* Fire Resistance + 50%
+
* Fire Resistance '''+50%'''
 
|}
 
|}
 
| width="33%" |
 
| width="33%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_student.png|Student]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_student.png|Student]]
 
|width="75%"|'''Student'''
 
|width="75%"|'''Student'''
* Assailant loses 5% of current Vitality
+
* Assailant loses '''5%''' of current [[Vitality]]
 
* Right-click and hold to powerup Sign
 
* Right-click and hold to powerup Sign
 
|}
 
|}
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|width="75%"|'''Quen (level 2)'''
 
|width="75%"|'''Quen (level 2)'''
 
* Generates damage-absorbing shield
 
* Generates damage-absorbing shield
* Damage Absorption +25%
+
* Damage Absorption '''+25%'''
* Endurance Cost 15
+
* Endurance Cost '''15'''
 
* Requires [[Character Development Intelligence#Level One|level 1 Intelligence]]
 
* Requires [[Character Development Intelligence#Level One|level 1 Intelligence]]
 
|}
 
|}
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|width="25%" align="center"|[[Image:CharDev_Quen_2_1.png|Barrier II]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_2_1.png|Barrier II]]
 
|width="75%"|'''Barrier II'''
 
|width="75%"|'''Barrier II'''
* Acid Resistance + 50%
+
* Acid Resistance '''+50%'''
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_2_2.png|Extended Duration]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_2_2.png|Extended Duration]]
 
|width="75%"|'''Extended Duration'''
 
|width="75%"|'''Extended Duration'''
* Sign Duration + 10%
+
* Sign Duration '''+10%'''
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_apprentice.png|Apprentice]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_apprentice.png|Apprentice]]
 
|width="75%"|'''Apprentice'''
 
|width="75%"|'''Apprentice'''
* Assailant loses 10% of current Vitality
+
* Assailant loses '''10%''' of current [[Vitality]]
 
* Right-click and hold to powerup Sign
 
* Right-click and hold to powerup Sign
 
* Requires [[#Level One|Student]]
 
* Requires [[#Level One|Student]]
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|width="75%"|'''Quen (level 3)'''
 
|width="75%"|'''Quen (level 3)'''
 
* Generates damage-absorbing shield
 
* Generates damage-absorbing shield
* Damage Absorption +50%
+
* Damage Absorption '''+50%'''
* Endurance Cost 20
+
* Endurance Cost '''20'''
 
* Requires [[Character Development Intelligence#Level Two|level 2 Intelligence]]
 
* Requires [[Character Development Intelligence#Level Two|level 2 Intelligence]]
 
|}
 
|}
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|width="25%" align="center"|[[Image:CharDev_Quen_3_1.png|Barrier III]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_3_1.png|Barrier III]]
 
|width="75%"|'''Barrier III'''
 
|width="75%"|'''Barrier III'''
* Knockdown Resistance + 50%
+
* Knockdown Resistance '''+50%'''
* Stun Resistance + 50%
+
* Stun Resistance '''+50%'''
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_3_2.png|Added Intensity]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_3_2.png|Added Intensity]]
 
|width="75%"|'''Added Intensity'''
 
|width="75%"|'''Added Intensity'''
* Sign Intensity + 25%
+
* Sign Intensity '''+25%'''
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_specialist.png|Specialist]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_specialist.png|Specialist]]
 
|width="75%"|'''Specialist'''
 
|width="75%"|'''Specialist'''
* Assailant loses 15% of current Vitality
+
* Assailant loses '''15%''' of current [[Vitality]]
 
* Right-click and hold to powerup Sign
 
* Right-click and hold to powerup Sign
 
* Requires [[#Level Two|Apprentice]]
 
* Requires [[#Level Two|Apprentice]]
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|width="75%"|'''Quen (level 4)'''
 
|width="75%"|'''Quen (level 4)'''
 
* Generates damage-absorbing shield
 
* Generates damage-absorbing shield
* Damage Absorption +75%
+
* Damage Absorption '''+75%'''
* Endurance Cost 20
+
* Endurance Cost '''20'''
 
* Requires [[Character Development Intelligence#Level Three)|level 3 Intelligence]]
 
* Requires [[Character Development Intelligence#Level Three)|level 3 Intelligence]]
 
|}
 
|}
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|width="25%" align="center"|[[Image:CharDev_Quen_4_1.png|Survival Zone]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_4_1.png|Survival Zone]]
 
|width="75%"|'''Survival Zone'''
 
|width="75%"|'''Survival Zone'''
* Restores [[Vitality]] at a rate of + 1 per second
+
* Restores [[Vitality]] at a rate of '''+1''' per second
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_4_2.png|Added Efficiency]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_4_2.png|Added Efficiency]]
 
|width="75%"|'''Added Efficiency'''
 
|width="75%"|'''Added Efficiency'''
* Cost of casting Sign - 20%
+
* Cost of casting Sign '''-20%'''
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
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|width="25%" align="center"|[[Image:CharDev_Quen_expert.png|Expert]]
 
|width="25%" align="center"|[[Image:CharDev_Quen_expert.png|Expert]]
 
|width="75%"|'''Expert'''
 
|width="75%"|'''Expert'''
* Assailant loses 20% of current Vitality
+
* Assailant loses '''20%''' of current [[Vitality]]
 
* Right-click and hold to powerup Sign
 
* Right-click and hold to powerup Sign
 
* Requires [[#Level Three|Specialist]]
 
* Requires [[#Level Three|Specialist]]

Revision as of 16:45, July 31, 2008

CharDev Quen

Quen attribute tree

The Quen attribute governs the use of the sign. There are five basic levels, each with a selection of attributes, and five levels of special attack (Student, Apprentice, Specialist, Expert, and Master). Click on the thumbnail icon for the full Quen attribute tree.

Level One

CharDev Quen 1 Quen (level 1)
  • Generates damage-absorbing shield
  • Endurance Cost 15
CharDev Quen 1 1 Barrier I
  • Fire Resistance +50%
CharDev Quen student Student
  • Assailant loses 5% of current Vitality
  • Right-click and hold to powerup Sign
Talent bronze Each attribute requires one Bronze talent

Level Two

CharDev Quen 2 Quen (level 2)
  • Generates damage-absorbing shield
  • Damage Absorption +25%
  • Endurance Cost 15
  • Requires level 1 Intelligence
CharDev Quen 2 1 Barrier II
  • Acid Resistance +50%
CharDev Quen 2 2 Extended Duration
  • Sign Duration +10%
CharDev Quen apprentice Apprentice
  • Assailant loses 10% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Student
Talent bronze Each attribute requires one Bronze talent

Level Three

CharDev Quen 3 Quen (level 3)
  • Generates damage-absorbing shield
  • Damage Absorption +50%
  • Endurance Cost 20
  • Requires level 2 Intelligence
CharDev Quen 3 1 Barrier III
  • Knockdown Resistance +50%
  • Stun Resistance +50%
CharDev Quen 3 2 Added Intensity
  • Sign Intensity +25%
CharDev Quen specialist Specialist
  • Assailant loses 15% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Apprentice
Talent silver Each attribute requires one Silver talent

Level Four

CharDev Quen 4 Quen (level 4)
  • Generates damage-absorbing shield
  • Damage Absorption +75%
  • Endurance Cost 20
  • Requires level 3 Intelligence
CharDev Quen 4 1 Survival Zone
  • Restores Vitality at a rate of +1 per second
CharDev Quen 4 2 Added Efficiency
  • Cost of casting Sign -20%
CharDev Quen expert Expert
  • Assailant loses 20% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Specialist
Talent silver Each attribute requires one Silver talent

Level Five

CharDev Quen 5 Quen (level 5)
  • Generates damage-absorbing shield
  • Damage Absorption +100%
  • Endurance Cost 25
  • Requires level 4 Intelligence
CharDev Quen 5 1 Resonance
  • Raises chance of opponent Knockdown
  • Works only with Sign powerup
CharDev Quen master Master
  • Assailant loses 25% of current Vitality
  • Right-click and hold to powerup Sign
  • Requires Expert
Talent gold Each attribute requires one Gold talent
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