Race typically pertains to civilized, humanoid beings, like humans, elves, dwarves, gnomes, and halflings, particularly in the Northern Kingdoms. However, this is a rather narrow scope as other intelligent beings exist that may or may not be humanoid, like dryads, unicorns, higher vampires, merpeople, dragons, and trolls. However, because many of these are either considered less intelligent or not human enough to humans, many classify them as beasts or monsters. This classification also pertains to witchers who many perceive as a separate "race" due to their mutations, even though they come from humanoid backgrounds, like human or elf.
Known races[edit | edit source]
- Elf (Aen Elle, Aen Seidhe, and Black Seidhe)
- Goblinoids (Goblin, Knocker, Leprechaun and presumably Grigg)
- Half-elf (mixed race)
- Higher Vampire
- Nymph (Dryad, Hamadryad, Leimoniad, Naiad, Rusalka, Nereid, and Oread)
- Quarter-elf (mixed race)
Notes[edit | edit source]
- In Wiedźmin: Gra Wyobraźni, the word "race" is used to refer to playable creatures - humans, elves, dwarves, gnomes, halflings, witchers, and dryads.
- In The Witcher, the only playable character is the witcher Geralt. Witchers are arguably a race unto themselves, but the word "race" is used mainly to distinguish humans from nonhumans. Races mentioned include elves, dwarves, gnomes, werebbubbs, and vrans.