These weapons, also known as light weapons or small weapons, are of questionable value to Geralt, but some do have their particular useful applications and they can be picked up and sold for orens, which is particularly useful during the early chapters.
Once Geralt obtains Raven's armor, he can carry two, rather than one, of these weapons at any one time. Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any short weapon attack.
Nevertheless, as with heavy weapons, they can not be used in Stun-finishers, meaning that while Geralt performs a finishing move, only increased damage is dealt but the opponent will not die as a result unless the damage exceeds current vitality. All short weapons carry the caveat "this weapon can not be combined with witchers' combat styles".
Axes[]
Axes typically have the dislodge shield effect, which functions similarly to disarm, but causes the opponent to lose their shield rather than their weapon.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Dwarven axe from Carbon | Damage 2 − 10 no other stats |
100 | 20 | |
Holy axe of the Order | Damage 8 − 17 Chance of critical effect: Dislodge shield + 50% |
500 | 100 | |
Mahakaman dwarven axe | Damage 8 − 16 Chance of critical effect: Dislodge shield + 45% |
400 | 80 | |
Mount Carbon dwarven axe | Damage 7 − 15 Chance of critical effect: Dislodge shield + 45% |
400 | 80 | |
Mount Carbon rune axe | Damage 10 − 20 Chance of critical effect: Dislodge shield + 65% |
400 | 80 | |
Small axe | Damage 6 − 12 Chance of critical effect: Dislodge shield + 20% |
100 | 20 | |
Temerian iron axe | Damage 5 − 10 Chance of critical effect: Dislodge shield + 30% |
200 | 40 | |
Temerian steel axe | Damage 6 − 13 Chance of critical effect: Dislodge shield + 40% |
300 | 60 |
Clubs, flails and maces[]
These weapons are used to stun foes. Typically, the larger Salamanders use them and notably Azar Javed uses two huge maces.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Chain mace | Damage 7 − 15 Chance of critical effect: Stun + 40% |
150 | 30 | |
Kourbash | Damage 6 − 13 Chance of critical effect: Stun + 10% |
100 | 20 | |
Light club | Damage 2 − 10 No extra stats |
50 | 10 | |
Temerian battle flail | Damage 6 − 12 Chance of critical effect: Stun + 20% |
200 | 40 |
Daggers[]
A dagger (probably from Vulgar Latin: daca — a Dacian knife) is a typically double-edged blade used for stabbing or thrusting. They often fulfil the role of a secondary defence weapon in close combat. Geralt carries a dagger as do most people in the Witcher saga.
Daggers are primarily used to inflict Pain. Additionally, a special animation is shown when Geralt finishes off a knocked down opponent if he is carrying a dagger.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Assassin's dagger | Damage 1 − 7 Chance of critical effect: Pain + 45% Chance of critical effect: Poison + 18% |
150 | 30 | |
Deithwen dagger | Damage 2 − 8 Chance of critical effect: Pain + 50% |
200 | 40 | |
Mahakaman dagger | Damage 2 − 10 Chance of critical effect: Pain + 30% |
200 | 40 | |
Mahakaman rune dagger | Damage 3 − 15 Chance of critical effect: Pain + 45% |
300 | 60 | |
Temerian iron dagger | Damage 1 − 6 No extra stats |
50 | 10 | |
Temerian steel dagger | Damage 1 − 6 Chance of critical effect: Pain + 10% |
100 | 20 |
Hammers[]
Hammers are primarily used for their knockdown effect. They are usually used by Elite Royal Guard or knights of the Order.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Holy battle hammer of the Order | Damage 9 − 18 Chance of critical effect: Knockdown + 55% |
400 | 80 | |
Mahakaman battle hammer | Damage 7 − 15 Chance of critical effect: Knockdown + 40% |
400 | 80 | |
Order battle hammer | Damage 6 − 13 Chance of critical effect: Knockdown + 12% |
250 | 50 | |
Stone hammer | Damage 4 − 8 No extra stats |
400 | 80 |
Torch[]
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Torch | Damage 1 − 2 Chance of critical effect: Incineration + 20% |
200 | 40 |
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