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The '''bathhouse''' in [[Free City of Novigrad]] serves as place where merchant and noblemans of [[Redania]] have they most important meeting as of recent times, its also Sigi Reuven's headquarter.
 
The '''bathhouse''' in [[Free City of Novigrad]] serves as place where merchant and noblemans of [[Redania]] have they most important meeting as of recent times, its also Sigi Reuven's headquarter.
   
  +
== {{Tw3}} ==
== ''[[The Witcher 3: Wild Hunt]]'' ==
 
 
A new crime lord, [[Sigismund Dijkstra]] calling himself count [[Sigi Reuven]] allready own this place and noone is allowed to enter once a public free bathhouse without permsion and likely some pay. Geralt of Rivia is allowed to enter for free because Happen believes that new he got for boss are important.
 
A new crime lord, [[Sigismund Dijkstra]] calling himself count [[Sigi Reuven]] allready own this place and noone is allowed to enter once a public free bathhouse without permsion and likely some pay. Geralt of Rivia is allowed to enter for free because Happen believes that new he got for boss are important.
   

Revision as of 09:30, 8 March 2016

File:Tw3 Novigrad bathouses.png

Entrance from Silverton

The bathhouse in Free City of Novigrad serves as place where merchant and noblemans of Redania have they most important meeting as of recent times, its also Sigi Reuven's headquarter.

The Witcher 3: Wild Hunt

A new crime lord, Sigismund Dijkstra calling himself count Sigi Reuven allready own this place and noone is allowed to enter once a public free bathhouse without permsion and likely some pay. Geralt of Rivia is allowed to enter for free because Happen believes that new he got for boss are important.

Associated quests

Behind the scenes

Bathhouse concept art

Interior concept arts

The city’s public bathhouse plays an important social role in addition to its hygienic functions. This is a place where city dwellers come to relax, merchants come to discuss investments, and the heads of the criminal underworld come to plan their murky dealings.

Stone interiors, columns, arched vaults, tanks with warm and cold water—all these elements drew initial inspiration from the classical thermae of ancient Rome. Our artists then tried to endow them with a unique look that would fit into the realities of the world we had created. [1]

Gallery

Notes & references