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{{Block Quote|text = The witchers adapted the spell, making use of the fact that it does not require knowledge of a magical formula—concentration and the gesture are enough. That's why they call it a Sign.|citation = pg. 309, {{BoE}} (U.S. edition)|speaker = [[Yennefer of Vengerberg|Yennefer]] discussing signs with [[Ciri]]}}Though they are not warrior [[mage]]s who employ powerful [[magic]], [[witcher]]s can cast simple magic spells that can prove effective when used properly. Witchers call these spells '''signs''' and usually use them against [[monster]]s, though they also have non-combat applications. Because of the signs, witchers prefer single-handed weaponry since it leaves their other hand free to cast. Some of the signs are casted by arranging the fingers in specific way, while the other have to be drawn on a solid surface.
   
  +
It is possible to make the sign more powerful by enforcing it with the spell.<ref>{{BoE}}</ref><ref>''[[Boży bojownicy]]''</ref> [[Geralt of Rivia|Geralt]] utilised this method at least once, during his fight with [[Vereena]].<ref>{{TLW}}</ref><ref>While in the comics published by [[Dark Horse Comics]] it seems like each sign is accompanied with a spell, this is more likely a way to inform the reader which sign is used.</ref>
{| width="90%" align="center"
 
|''"Though they are not warrior [[mage]]s who employ powerful magic, [[witcher]]s can cast simple magic spells that can prove effective when used properly. Witchers call these spells Signs and usually use them against monsters, though they also have non-combat applications."''
 
|}
 
[[Witchers]] prefer single-handed weaponry because it leaves their other hand free to cast '''signs'''. Known signs are [[Aard]], [[Igni]], [[Yrden]], [[Quen]], [[Axii]], [[Heliotrop]]e and [[Somne sign|Somne]].
 
{| width="90%" align="center"
 
| ''...The witchers adapted the spell, making use of the fact that it does not require knowledge of a magical formula — concentration and the hand gesture are enough. That's why they call it a Sign.''
 
 
{{UK citation|309|Blood of Elves}}
 
|}
 
It's worth noting that [[Andrzej Sapkowski]] has written about signs not only in the Witcher Series; in the ''[[Boży bojownicy|Warriors of God]]'', the main character draws a sign called "Supirre" on the table, it is said to be used for eavesdropping.
 
   
  +
=== Known Signs ===
  +
{{for|For = the full list of known signs|see = Category:Signs}}
  +
__TOC__
 
== {{Tw1}} ==
 
== {{Tw1}} ==
 
Through the use of the [[Circle of Elements]], five of the signs become available over the course of the original game:
 
Through the use of the [[Circle of Elements]], five of the signs become available over the course of the original game:
{| align="center"
 
|-
 
| width="20%" | [[File:Game_Icon_Aard_symbol_unlit.png|32px|Aard]]
 
| width="20%" | [[File:Game_Icon_Igni_symbol_unlit.png|32px|Igni]]
 
| width="20%" | [[File:Game_Icon_Yrden_symbol_unlit.png|32px|Yrden]]
 
| width="20%" | [[File:Game_Icon_Quen_symbol_unlit.png|32px|Quen]]
 
| width="20%" | [[File:Game_Icon_Axii_symbol_unlit.png|32px|Axii]]
 
|-
 
| align="center" | Nig Wind
 
| align="center" | Fire
 
| align="center" | Purple Pussy
 
| align="center" | Shield
 
| align="center" | Mind Break Hentai
 
|}
 
{|
 
|-valign="top"
 
| [[Image:Heliotrop.png|32px|Heliotrop]]
 
| colspan="4" | The [[Heliotrop]] sign was not included in the original game, but the [[FCR mod]] by the [[Ifrit Creative Group]] replaces the Axii sign with it.
 
|}
 
   
  +
<div class="divTable" style="width:75%; margin:auto;">
=== Sign modifiers ===
 
  +
<div class="divTableBody">
Geralt's skill at using these signs is governed by the allocation of talents as he levels up. This can affect the following:
 
  +
<div class="divTableRow">
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Game_Icon_Aard_symbol_unlit.png]]<br>[[Aard]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Game_Icon_Igni_symbol_unlit.png]]<br>[[Igni]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Game_Icon_Yrden_symbol_unlit.png]]<br>[[Yrden]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Game_Icon_Quen_symbol_unlit.png]]<br>[[Quen]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Game_Icon_Axii_symbol_unlit.png]]<br>[[Axii]]
  +
</div></div></div>
  +
</div>
   
 
[[File:Heliotrop.png|37x37px|thumb|left]]
:* '''Sign intensity''' — a multiplier for the severity of the sign cast.
 
  +
The [[Heliotrop sign|Heliotrop]] sign was not included in the original game.
:* '''Sign duration''' — used with signs like Quen and Yrden where the length of time a spell lasts is useful.
 
  +
:* Whether or not a sign can be "powered up".
 
 
=== Sign modifiers ===
 
[[Geralt of Rivia|Geralt]]'s skill at using these signs is governed by the allocation of talents as he levels up. This can affect the following:
 
* '''Sign intensity''' — a multiplier for the severity of the sign cast.
 
* '''Sign duration''' — used with signs like Quen and Yrden where the length of time a spell lasts is useful.
 
* Whether or not a sign can be "powered up".
   
 
=== Cost of casting ===
 
=== Cost of casting ===
The cost of casting a sign is measured in [[The Witcher character statistics#Endurance|endurance]]. Casting signs uses up endurance and proficiency at casting signs reduces the amount of endurance required. 
+
The cost of casting a sign is measured in [[The Witcher character statistics|endurance]]. Casting signs uses up endurance and proficiency at casting signs reduces the amount of endurance required.
   
 
=== Notes ===
 
=== Notes ===
* [[Leo]], a witcher trainee character unique to the game, tells the witcher in the [[:Category:The Witcher Prologue|Prologue]] that he can not use signs since he broke his fingers on the gauntlet during training.
+
* [[Leo]] tells Geralt in the [[:Category:The Witcher Prologue|Prologue]] that he can not use signs since he broke his fingers on the [[Kaer Morhen training equipment|gauntlet]] during training.
 
* The signs included in the game are based on [[wikipedia:Classical element|Classical Elements]], both in their nature and by their symbols.
 
* The signs included in the game are based on [[wikipedia:Classical element|Classical Elements]], both in their nature and by their symbols.
 
* One sign which was considered, but not implemented, for the game was the ''Aagni'' sign, said to be a powerful combination of the Aard and Igni signs.
 
* One sign which was considered, but not implemented, for the game was the ''Aagni'' sign, said to be a powerful combination of the Aard and Igni signs.
   
 
== {{Tw2}} ==
 
== {{Tw2}} ==
Unlike the original game, Geralt is not required to re-acquire his knowledge of signs in ''[[The Witcher 2]]''. His knowledge of them is intact.
+
Unlike the original game, Geralt is not required to re-acquire his knowledge of signs in {{Tw2}}. His knowledge of them is intact.
  +
{| align="center"
 
  +
<div class="divTable" style="width:75%; margin:auto;">
  +
<div class="divTableBody">
  +
<div class="divTableRow">
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Tw2 sign aard.png|32px|link=Aard]]<br>[[Aard]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Tw2 sign igni.png|32px|link=Igni]]<br>[[Igni]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Tw2 sign yrden.png|32px|link=Yrden]]<br>[[Yrden]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Tw2 sign quen.png|32px|link=Quen]]<br>[[Quen]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
 
[[File:Tw2 sign axii.png|32px|link=Axii]]<br>[[Axii]]
  +
</div></div></div>
  +
</div>
  +
  +
{| class="listing" width="100%"
  +
! width="15%" | Name
  +
! width="85%" | Description
 
|-
 
|-
 
| Aard || a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
| width="20%" | [[File:Tw2 sign aard.png|32px|link=Aard sign#In The Witcher 2: Assassins of Kings]]
 
| width="20%" | [[File:Tw2 sign igni.png|32px|link=Igni sign#In The Witcher 2: Assassins of Kings]]
 
| width="20%" | [[File:Tw2 sign yrden.png|32px|link=Yrden sign#In The Witcher 2: Assassins of Kings]]
 
| width="20%" | [[File:Tw2 sign quen.png|32px|link=Quen sign#In The Witcher 2: Assassins of Kings]]
 
| width="20%" | [[File:Tw2 sign axii.png|32px|link=Axii sign#In The Witcher 2: Assassins of Kings]]
 
 
|-
 
|-
 
| Yrden || a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.
| align="center" | [[Aard sign#In The Witcher 2: Assassins of Kings|Aard]]
 
| align="center" | [[Igni sign#In The Witcher 2: Assassins of Kings|Igni]]
 
| align="center" | [[Yrden sign#In The Witcher 2: Assassins of Kings|Yrden]]
 
| align="center" | [[Quen sign#In The Witcher 2: Assassins of Kings|Quen]]
 
| align="center" | [[Axii sign#In The Witcher 2: Assassins of Kings|Axii]]
 
|}
 
:{|
 
|-valign="top"
 
| '''Aard''' || a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
 
|-valign="top"
 
| '''Yrden''' || a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.
 
 
|-
 
|-
 
|Igni || a gush of flames that wounds opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some [[The Witcher 2 bombs|bombs]].
|'''Igni'''
 
 
|-
 
 
| Quen || a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate [[Strength|vigor]].
| a gush of flames that wounds opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.
 
 
|-
|-valign="top"
 
 
| Axii || a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.
| '''Quen''' || a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.
 
 
|-
|-valign="top"
 
 
| [[Heliotrop sign|Heliotrop]] || not available immediately, requires development of the [[The Witcher 2 skills|magic skill tree]]
| '''Axii''' || a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.
 
|-valign="top"
 
| '''[[Heliotrop sign#In The Witcher 2: Assassins of Kings|Heliotrop]]''' || not available immediately, requires development of the [[The Witcher 2 skills#Magic tree|magic skill tree]]
 
 
|}
 
|}
   
 
===Mechanics===
 
===Mechanics===
Press [[File:Tw2 control ctrl.png|CTRL]] key to select one of five icons on the left of the circle menù. Then press [[File:Tw2 control q.png|Q]] to cast it. The sign will strike the nearest opponent in front of [[Geralt]]. When you enhance a sign spending talent points in the relative [[The Witcher 2 skills#Magic tree|Magic skills]], it will hit more enemies at once with an area effect.
+
Press [[File:Tw2 control ctrl.png|CTRL]] key to select one of five icons on the left of the circle menu. Then press[[File:Tw2 control q.png|Q]]to cast it. The sign will strike the nearest opponent in front of Geralt. When you enhance a sign spending talent points in the relative [[The Witcher 2 skills|magic skills]], it will hit more enemies at once with an area effect.
   
 
===[[File:Tw2 icon vigor.png|48px|Vigor]] Casting cost===
 
===[[File:Tw2 icon vigor.png|48px|Vigor]] Casting cost===
Every time you cast a sign it consumes some [[Character attributes|vigor]]. The vigor bar is on the top left corner of the screen, under the wolf head medallion and the red bar of vitality. When the vigor bar is zero, Geralt is not able to cast any sign or parry an opponent's hit. However some [[The Witcher 2 potions|potions]], using dedicated [[Place of Power|Places of Power]] or enhancing some specific skills like [[Vigor Regeneration]] and [[Fortitude]], can increase the vigor regeneration in and out of combat.
+
Every time you cast a sign it consumes some vigor. The vigor bar is on the top left corner of the screen, under the wolf head [[Witcher medallion|medallion]] and the red bar of [[vitality]]. When the vigor bar is zero, Geralt is not able to cast any sign or parry an opponent's hit. However some [[The Witcher 2 potions|potions]], using dedicated [[Place of Power|Places of Power]] or enhancing some specific skills like [[Vigor Regeneration]] and [[Fortitude]], can increase the vigor regeneration in and out of combat.
   
 
===[[File:Tw2 icon magic.png|32px|Magic tree]] Sign intensity and duration ===
 
===[[File:Tw2 icon magic.png|32px|Magic tree]] Sign intensity and duration ===
 
The '''intensity''' and '''duration''' of signs mostly depend on the level of the magic skills. Also there are some items, some dedicated Places of Power, and potions that can enhance signs damage or increase their intensity:
   
  +
<div class="divTable" style="width:100%;">
The '''intensity''' and '''duration''' of signs mostly depend on the level of the magic skills. Also there are some items, some dedicated Places of Power and potions that can enhanced signs damage or increase their intensity:
 
  +
<div class="divTableBody">
 
  +
<div class="divTableRow">
*[[The Witcher 2 armor|Armors]]:
 
  +
<div class="divTableCell" style="width:33%;">
**[[Armor of Ysgith]]
 
**[[Dearg Ruadhri (armor)]]
+
[[The Witcher 2 armor|Armors]]
**[[Draug armor]]
+
*[[Armor of Ysgith]]
**[[Shiadhal's armor]]
+
*[[Dearg Ruadhri (armor)]]
**[[Zireael's armor]]
+
*[[Draug armor]]
**[[Mage's trousers]]
+
*[[Shiadhal's armor]]
**[[Mage's gloves]]
+
*[[Zireael's armor]]
  +
*[[Mage's trousers]]
*[[Silver swords in The Witcher 2]]
 
  +
*[[Mage's gloves]]
**[[Blue meteorite sword#In The Witcher 2: Assassins of Kings|Blue meteorite sword]]
 
  +
</div>
**[[Robust blue meteorite sword]]
 
  +
<div class="divTableCell" style="width:34%;">
**[[Superb blue meteorite sword]]
 
**[[Moonblade#In The Witcher 2: Assassins of Kings|Moonblade]]
+
[[The Witcher 2 silver swords|Silver swords]]
**[[Zerrikanterment (sword)|Zerrikanterment]]
+
*[[Blue meteorite sword]]
 
*[[Robust blue meteorite sword]]
*[[Enhancements]]
 
 
*[[Superb blue meteorite sword]]
**[[Moon rune#In The Witcher 2: Assassins of Kings|Moon rune]]
 
**[[Dhu Bleidd]]
+
*[[Moonblade]]
  +
*[[Zerrikanterment (sword)|Zerrikanterment]]
**[[Elven enhancers]]
 
  +
</div>
**[[Magic wrap]]
 
  +
<div class="divTableCell" style="width:33%;">
**[[Runic armor enhancement]]
 
 
[[Enhancements]]
*[[The Witcher 2 potions|Potions]]
 
  +
*[[Moon rune]]
**[[Petri's Philter#In The Witcher 2: Assassins of Kings|Petri's philter]]
 
**[[Stammelford's Philtre]]
+
*[[Dhu Bleidd]]
 
*[[Elven enhancers]]
*[[The Witcher 2 skills#Magic tree|Magic tree skills]]
 
**[[Destructive Magic]]
+
*[[Magic wrap]]
**[[Magic intensification]]
+
*[[Runic armor enhancement]]
  +
</div></div>
**[[Energy Flow]]
 
  +
<div class="divTableRow">
** [[Sense of Magic]]<br />
 
  +
<div class="divTableCell" style="width:33%;">
 
[[The Witcher 2 potions|Potions]]
  +
* [[Petri's Philter]]
  +
* [[Stammelford's Philtre]]
  +
</div>
  +
<div class="divTableCell" style="width:34%;">
 
[[The Witcher 2 skills|Magic tree skills]]
  +
* [[Destructive Magic]]
 
* [[Magic intensification]]
 
* [[Energy Flow]]
 
* [[Sense of Magic]]
  +
</div></div></div>
  +
</div>
   
 
== {{Tw3}} ==
 
== {{Tw3}} ==
  +
<div class="divTable" style="width:75%; margin:auto;">
  +
<div class="divTableBody">
  +
<div class="divTableRow">
  +
<div class="divTableCell" style="width:20%; text-align:center;">
  +
[[File:Tw3 ability aard sign.png|64x64px]]<br>[[Aard]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
  +
[[File:Tw3 ability igni sign.png|64x64px]]<br>[[Igni]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
  +
[[File:Tw3 ability yrden sign.png|64x64px]]<br>[[Yrden]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
  +
[[File:Tw3 ability quen sign.png|64x64px]]<br>[[Quen]]
  +
</div>
  +
<div class="divTableCell" style="width:20%; text-align:center;">
  +
[[File:Tw3 ability axii sign.png|64x64px]]<br>[[Axii]]
  +
</div></div></div>
  +
</div>
  +
 
In ''Witcher 3'' all signs from the previous game make a return, however, each sign can be upgraded and possess an alternative form for the player to employ.
 
In ''Witcher 3'' all signs from the previous game make a return, however, each sign can be upgraded and possess an alternative form for the player to employ.
* For an overview see: [[The Witcher 3 abilities#Signs|The Witcher 3 abilities]]
+
* For an overview see: ''[[The Witcher 3 abilities]]''
* For a detailed guide see: [[The Witcher 3: Wild Hunt - Guide to Witcher Signs]]
+
* For a detailed guide see: ''[[The Witcher 3: Wild Hunt - Guide to Witcher Signs]]''
   
=== Keyboard shortcuts ===
+
=== [[The Witcher 3 controls|Keyboard shortcuts]] ===
* '''3'''  Aard
+
* '''3''' Aard
* '''4'''  Yrden
+
* '''4''' Yrden
* '''5'''  Igni
+
* '''5''' Igni
* '''6'''  Quen
+
* '''6''' Quen
* '''7'''  Axii
+
* '''7''' Axii
   
 
=== Differences ===
 
=== Differences ===
  +
{| class="listing" width="100%"
* '''Axii''' - Unlike Witcher 2, Axii doesn't turn an enemy into a temporary ally right away, you need to unlock this ability as you level up in Witcher 3. Until then this sign only leaves enemies in a confused state standing in place.
 
  +
! width="15%" |
* '''Yrden''' - This sign was altered slightly as it was for The Witcher 3, when employed it slows down all enemies that enter its range. Upon upgrading, the sign can cause damage.
 
  +
Name
* '''Igni''' - This sign remains the same from its predecessor, however, upon upgrading its alternative form, the player can then shoot a continuous jet of flame from his hand. Ideal for handling giant monsters and groups of opponents.
 
  +
! width="85%" |
* '''Quen''' - This sign creates an active shield that disappears after a hit (or several when upgraded) its alternate form is a bubble shield that can be maintained as long as the player has vigor to spare.
 
  +
Changes
* '''Aard''' - This sign allows players to force enemies back by manipulating kinetic energy. Its alternate form is an area of effect blast of energy that pushes everyone around the player away. Excellent when you need some breathing room.
 
 
|-
 
| Aard || This sign allows players to force enemies back by manipulating kinetic energy. Its alternate form is an area of effect blast of energy that pushes everyone around the player away. Excellent when you need some breathing room.
 
|-
 
|Igni || This sign remains the same from its predecessor, however, upon upgrading its alternative form, the player can then shoot a continuous jet of flame from his hand. Ideal for handling giant monsters and groups of opponents.
 
|-
 
| Yrden || This sign was altered slightly. When employed it slows down all enemies that enter its range. Upon upgrading, the sign can cause damage.
  +
|-
 
| Quen || This sign creates an active shield that disappears after a hit (or several when upgraded) its alternate form is a bubble shield that can be maintained as long as the player has vigor to spare.
  +
|-
 
| Axii || Unlike in ''The Witcher 2'', Axii doesn't turn an enemy into a temporary ally right away; you need to unlock this ability as you level up in ''The Witcher 3''. Until then this sign only leaves enemies in a confused state while standing in place.
 
|}
  +
  +
== References ==
  +
<references/>
  +
 
[[cs:Znamení]]
 
[[cs:Znamení]]
 
[[de:Hexer-Zeichen]]
 
[[de:Hexer-Zeichen]]
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[[pt-br:Sinais]]
 
[[pt-br:Sinais]]
 
[[sv:Tecken]]
 
[[sv:Tecken]]
  +
[[zh:法印]]
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:The Witcher combat]]
 
[[Category:The Witcher combat]]
Line 154: Line 209:
 
[[Category:The Witcher 3]]
 
[[Category:The Witcher 3]]
 
[[Category:The Witcher 3 combat]]
 
[[Category:The Witcher 3 combat]]
  +
[[Category:Pages with tables]]

Revision as of 06:15, 28 June 2020

The witchers adapted the spell, making use of the fact that it does not require knowledge of a magical formula—concentration and the gesture are enough. That's why they call it a Sign.
- Yennefer discussing signs with Ciri, pg. 309, Blood of Elves (U.S. edition)

Though they are not warrior mages who employ powerful magic, witchers can cast simple magic spells that can prove effective when used properly. Witchers call these spells signs and usually use them against monsters, though they also have non-combat applications. Because of the signs, witchers prefer single-handed weaponry since it leaves their other hand free to cast. Some of the signs are casted by arranging the fingers in specific way, while the other have to be drawn on a solid surface.

It is possible to make the sign more powerful by enforcing it with the spell.[1][2] Geralt utilised this method at least once, during his fight with Vereena.[3][4]

Known Signs

For the full list of known signs, see Category:Signs.

The Witcher

Through the use of the Circle of Elements, five of the signs become available over the course of the original game:

Heliotrop

The Heliotrop sign was not included in the original game.

Sign modifiers

Geralt's skill at using these signs is governed by the allocation of talents as he levels up. This can affect the following:

  • Sign intensity — a multiplier for the severity of the sign cast.
  • Sign duration — used with signs like Quen and Yrden where the length of time a spell lasts is useful.
  • Whether or not a sign can be "powered up".

Cost of casting

The cost of casting a sign is measured in endurance. Casting signs uses up endurance and proficiency at casting signs reduces the amount of endurance required.

Notes

  • Leo tells Geralt in the Prologue that he can not use signs since he broke his fingers on the gauntlet during training.
  • The signs included in the game are based on Classical Elements, both in their nature and by their symbols.
  • One sign which was considered, but not implemented, for the game was the Aagni sign, said to be a powerful combination of the Aard and Igni signs.

The Witcher 2: Assassins of Kings

Unlike the original game, Geralt is not required to re-acquire his knowledge of signs in The Witcher 2: Assassins of Kings. His knowledge of them is intact.

Name Description
Aard a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
Yrden a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.
Igni a gush of flames that wounds opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.
Quen a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.
Axii a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.
Heliotrop not available immediately, requires development of the magic skill tree

Mechanics

Press CTRL key to select one of five icons on the left of the circle menu. Then pressQto cast it. The sign will strike the nearest opponent in front of Geralt. When you enhance a sign spending talent points in the relative magic skills, it will hit more enemies at once with an area effect.

Vigor Casting cost

Every time you cast a sign it consumes some vigor. The vigor bar is on the top left corner of the screen, under the wolf head medallion and the red bar of vitality. When the vigor bar is zero, Geralt is not able to cast any sign or parry an opponent's hit. However some potions, using dedicated Places of Power or enhancing some specific skills like Vigor Regeneration and Fortitude, can increase the vigor regeneration in and out of combat.

Magic tree Sign intensity and duration

The intensity and duration of signs mostly depend on the level of the magic skills. Also there are some items, some dedicated Places of Power, and potions that can enhance signs damage or increase their intensity:

The Witcher 3: Wild Hunt

In Witcher 3 all signs from the previous game make a return, however, each sign can be upgraded and possess an alternative form for the player to employ.

Keyboard shortcuts

  • 3 – Aard
  • 4 – Yrden
  • 5 – Igni
  • 6 – Quen
  • 7 – Axii

Differences

Name

Changes

Aard This sign allows players to force enemies back by manipulating kinetic energy. Its alternate form is an area of effect blast of energy that pushes everyone around the player away. Excellent when you need some breathing room.
Igni This sign remains the same from its predecessor, however, upon upgrading its alternative form, the player can then shoot a continuous jet of flame from his hand. Ideal for handling giant monsters and groups of opponents.
Yrden This sign was altered slightly. When employed it slows down all enemies that enter its range. Upon upgrading, the sign can cause damage.
Quen This sign creates an active shield that disappears after a hit (or several when upgraded) its alternate form is a bubble shield that can be maintained as long as the player has vigor to spare.
Axii Unlike in The Witcher 2, Axii doesn't turn an enemy into a temporary ally right away; you need to unlock this ability as you level up in The Witcher 3. Until then this sign only leaves enemies in a confused state while standing in place.

References

  1. Blood of Elves
  2. Boży bojownicy
  3. The Last Wish
  4. While in the comics published by Dark Horse Comics it seems like each sign is accompanied with a spell, this is more likely a way to inform the reader which sign is used.