The Witcher[]
Stun is a critical effect with the following characteristics:
- Geralt is incapacitated, i.e. control of Geralt is temporarily ineffective.
- Opponents can kill Geralt with one hit (coups de grâce using ordinary swords or simple finishing blows using non-witcher style weapons).
- When stunned, enemies' attacks are temporarily stopped as they remain afflicted.
Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any short weapon attack. Nevertheless, as with heavy weapons, they can not be used in stun-finishers, meaning that while Geralt performs a finishing move, only increased damage is dealt but the opponent will not die as a result unless the damage exceeds current vitality.
Stun boosters[]
- Aard
- Stamina
- The Reaper (Strong Steel level 4 special attack)
- Yellow meteorite ore
Stun resistance[]
Opponents who use stun[]
Opponents with immunity[]
- Archespores
- Drowned dead
- Drowners
- Echinopsae
- Greater brothers
- Ifrits
- Kikimore queens
- Kikimore warriors
- Mutant assassins
Opponents with resistance[]
- Alps
- Armored hounds
- Basilisks
- Bloedzuigers (low)
- Bruxae
- Barghests (some)
- Cemetaurs
- Garkains
- Fleders
- Giant centipedes
- Hellhounds (possible)
- Koshcheys
- Royal wyvern
- Werewolves
Opponents with susceptibility[]
Weapons which stun[]
Swords:
- Meteorite sword with one red, one blue, one yellow meteorite piece.
- Meteorite sword with one yellow, two red meteorite pieces.
- Meteorite sword with one red, two yellow meteorite pieces.
- Meteorite sword with three yellow meteorite pieces.
The Witcher 2: Assassins of Kings[]
Steel swords[]
Additional weapons[]
Bombs[]
The Witcher Role-Playing Game[]
You are stunned, your head reeling and vision swimming. You can't take any actions while stunned and anyone attacking you only has to beat DC:10 to hit you. To end this effect you must make a Stun save. �is roll takes your whole turn. If you are struck while stunned you snap out of it immediately.