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The uprising of the non-humans has changed the Temple Quarter of Vizima beyond recognition. Fires rage everywhere and some streets are blocked by makeshift barricades. In many places the Scoia'tael clash with the Temerian army and knights of the Order. Many of the inhabitants have fled to the swamps, others hide in cellars and houses, praying for a quick end to the rioting. All kinds of missionaries and evangelists are taking advantage of the situation, preaching about divine wrath and the imminent end of the world.

Journal entry[]

The Temple Quarter of Vizima is strangely reminiscent of a quarrelsome, dirty prostitute, who — despite her disagreeable appearance and personality — remains somehow alluring. This may be because of the uncomplicated, illicit entertainment it offers — always a temptation. Beggars, shady characters, scowling poor folk, frustrated nonhumans and, of course, "ladies" occupy every corner. Recently, Vizima's Temple Quarter was cut off from the rest of the world by the threat of an epidemic. The few City Guard patrols that come here try not to venture too far into the quarter's dark alleys, where brutal deeds take place each night. At the center of Vizima's Temple Quarter stands St. Lebioda's Hospital (previously a temple of Melitele), the only place of solace for the poor and plague victims. Alongside the hospital stand the headquarters of the Order of the Flaming Rose, which tries to combat local crime and the monsters creeping in from the sewers and the cemetery.


Temple Quarter aerial view from Dike gate
Temple Quarter burning

Merchant Street[]

The Slums[]

The nonhuman district, "Little Mahakam"[]


Side Effects premium module[]

The Temple Quarter in Side Effects premium module is not quite the same as one might remember it from the main campaign. For one thing, the story in the module is set some time before the events in the game. For a complete list of Temple Quarter locations see the Locations in Side Effects.

Destinations from here[]

Notable people[]



The Temple Quarter is accessible throughout Chapter III, where some changes took place:

  • new houses are open, e.g. the one near the antiquary
  • known houses have new inhabitants (e.g. the dectetives house) or are abandoned (Thalers house)
  • all containers have been refilled with known or new loot
  • new quests are available e.g. from Siegfried at his new post in front of the cloister, the dentist in his house or in the streets and a nurse in the hospital garden
  • Kalksteins laboratory is connected with other maps through the new teleporter network
  • the cemetery spawns new monsters