Witcher Wiki
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{{Infobox Quest3|starting_icon = toussaint|type = secondary baw
 
{{Infobox Quest3|starting_icon = toussaint|type = secondary baw
|name =The Hunger Game|image =Tw3 Hunger Game.png |location = [[Corvo Bianco]]<br>[[Trastamara Hunting Cottage]]|reward = 400 {{Crown}}<br>[[Gold Stick of Joy]]|level = 42|previous = [[La Cage au Fou]]|cutoff_quest = [[Where Children Toil, Toys Waste Away]]}}'''The Hunger Game''' is a secondary quest available in the {{BaW}}. It begins automatically at some point after bringing [[Marlene]] to safety at [[Corvo Bianco]]. The quest seems to be triggered by being off of Corvo Bianco grounds (or leaving them, if you meditated/slept on the grounds) after Marlene has been there for an in-game day or two.
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|name =The Hunger Game|image =Tw3 Hunger Game.png |location = [[Corvo Bianco]]<br>[[Trastamara Hunting Cottage]]|reward = 400 {{Crown}}<br>[[Gold Stick of Joy]]|level = 42|previous = [[La Cage au Fou]]|cutoff_quest = [[Where Children Toil, Toys Waste Away]]}}
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'''The Hunger Game''' is a [[Blood and Wine quests|secondary quest]] in the {{BaW}}. It begins automatically at some point after bringing [[Marlene]] to safety at [[Corvo Bianco]]. The quest seems to be triggered by being off of Corvo Bianco grounds (or leaving them, if you meditated/slept on the grounds) after Marlene has been there for an in-game day or two.
   
 
== Journal entry ==
 
== Journal entry ==

Revision as of 00:24, 2 January 2019

The Hunger Game is a secondary quest in the Blood and Wine expansion. It begins automatically at some point after bringing Marlene to safety at Corvo Bianco. The quest seems to be triggered by being off of Corvo Bianco grounds (or leaving them, if you meditated/slept on the grounds) after Marlene has been there for an in-game day or two.

Journal entry

The witcher had decided not to kill the wight. A fortunate decision, as the monster had proved to be a woman named Marlene, afflicted some time past by a terrible curse. The witcher had lifted the curse and learned Marlene's story. She had suffered unimaginable pain while cursed, fated forever to hunger and waste away. Geralt, big-hearted as he was, could not leave the woman to fend for herself. He invited her to stay at Corvo Bianco, the estate the duchess had granted him in recognition of his service. The estate's majordomo took Marlene under his wing. The witcher decided he would visit the cured woman several days later.
Geralt encourages Marlene to live a new life in town:
Geralt had proven a generous soul when he let Marlene recover at Corvo Bianco. After a time, they had a candid conversation, and the woman revealed her concerns. With the curse having held her for centuries, she had outlived her loved ones and was now left with no one to turn to. Time had passed, the world had progressed, and Marlene felt like a stranger within it. The witcher believed only living among other folk could restore the balance Marlene had lost. Marlene agreed and a few days later their paths diverged as she set off to make a new life for herself.
Geralt offers Marlene to stay at the estate:
Marlene turned out to be an open and honest woman. She and Geralt had a friendly, candid conversation and decided she would remain at Corvo Bianco for the foreseeable future. She would tend to the kitchen there. Thus, in addition to Marlene's gratitude, Geralt gained an able cook (the majordomo was thought to have no culinary talents whatever, having burned several pots of water in his time). Marlene also told the witcher that a long time past her father had amassed for her a dowry that was likely to be lying undisturbed in the cellars of the Trastamara Estate.

Objectives