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{{Infobox Quest3
 
{{Infobox Quest3
 
|name = The Hunger Game
|Starting_icon = toussaint
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|starting_icon = toussaint
|Type = secondary baw
 
|Name =The Hunger Game
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|image = Tw3 Hunger Game.png
  +
|region = [[Sansretour Valley]]<br/>[[Caroberta Woods]]
|Image =Tw3 Hunger Game.png
 
|Location = [[Corvo Bianco]]<br>[[Trastamara Hunting Cottage]]
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|location = [[Corvo Bianco]]<br/>[[Trastamara Hunting Cottage]]
 
|level = 42
|Reward = 400 {{Crown}}<br>[[Gold Stick of Joy]]
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|reward = '''Allow Marlene to stay:'''<br/>400 {{Crown}}<br/>[[Gold Stick of Joy]]
|Level = 42
 
|Previous = [[La Cage au Fou]]
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|previous = [[La Cage au Fou]]
 
|type = secondary baw
|Cutoff_quest = [[Where Children Toil, Toys Waste Away]]}}'''The Hunger Game''' is a [[Blood and Wine quests|secondary quest]] in the {{BaW}}.
 
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}}
 
'''The Hunger Game''' is a [[Blood and Wine quests|secondary quest]] in the {{BaW}}.
   
 
== Walkthrough ==
 
== Walkthrough ==
It begins automatically at some point after bringing [[Marlene]] to safety at [[Corvo Bianco]]. The quest seems to be triggered by being off of Corvo Bianco grounds (or leaving them, if you meditated/slept on the grounds) after Marlene has been there for an in-game day or two.
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The quest begins automatically, 48 hours after bringing [[Marlene]] to safety at [[Corvo Bianco]]. However, you may have to leave the estate grounds first if you decided to simply [[Meditation#The Witcher 3: Wild Hunt|meditate]] there.
   
  +
Once at Corvo Bianco, speak with Marlene. She's feeling better now, but all of her family has long since passed away and she's got nowhere to go. This will then give two options, allowing you to decide where she goes. You can either suggest that she return to the [[Beauclair|city]] and start a new life, which would end the quest here, or tell her that she can stay at Corvo Bianco.
On your way there, you can just fast-travel to [[Trastamara Estate Ruins]], and you shouldn't encounter any monsters/enemies.
 
   
  +
{{condition|Text=Important}} allowing Marlene to stay with you counts as "Proof of Compassion" for [[There Can Be Only One]].
Marlene's dowry is in the lower room with the nightmare-level of spoon hoarding (the one where the entire floor is covered in spoons). The dowry is placed in 2nd-most barrel from the right-most barrel (from the perspective as you enter the room).
 
   
  +
If [[Geralt of Rivia|Geralt]] allowed Marlene to stay, she will be delighted and says that he will always have a hot meal whenever he returns home, but more importantly, also tells him of a dowry her father had once collected for her. Since she never married, she no longer has a use for it and suggests Geralt should take it for himself. The quest will then take you back to [[Trastamara Estate Ruins]] to collect the Dowry. On your way there, you can just fast-travel to Trastamara Estate Ruins signpost, where you shouldn't encounter any enemies on your walk up to the estate.
== Journal Entry ==
 
  +
: ''The witcher had decided not to kill the wight. A fortunate decision, as the monster had proved to be a woman named Marlene, afflicted some time past by a terrible curse. The witcher had lifted the curse and learned Marlene's story. She had suffered unimaginable pain while cursed, fated forever to hunger and waste away. Geralt, big-hearted as he was, could not leave the woman to fend for herself. He invited her to stay at Corvo Bianco, the estate the duchess had granted him in recognition of his service. The estate's majordomo took Marlene under his wing. The witcher decided he would visit the cured woman several days later.''
 
 
Marlene's dowry is in the lower room, the one with the entire floor covered in spoons and barrels lining the walls. The dowry can be found in 2nd barrel from the right-most barrel (as you enter the room). Inside you will find (at least) 400 {{Crown}} and the trophy [[Gold Stick of Joy]].
  +
 
== Journal entry ==
 
: ''The [[witcher]] had decided not to kill the [[spotted wight|wight]]. A fortunate decision, as the [[monster]] had proved to be a woman named Marlene, afflicted some time past by a terrible [[curse]]. The witcher had lifted the curse and learned Marlene's story. She had suffered unimaginable pain while cursed, fated forever to hunger and waste away. Geralt, big-hearted as he was, could not leave the woman to fend for herself. He invited her to stay at Corvo Bianco, the estate the [[Anna Henrietta|duchess]] had granted him in recognition of his service. The [[Barnabas-Basil Foulty|estate's majordomo]] took Marlene under his wing. The witcher decided he would visit the cured woman several days later.''
 
: '''Geralt encourages Marlene to live a new life in town:'''
 
: '''Geralt encourages Marlene to live a new life in town:'''
:: ''Geralt had proven a generous soul when he let Marlene recover at Corvo Bianco. After a time, they had a candid conversation, and the woman revealed her concerns. With the curse having held her for centuries, she had outlived her loved ones and was now left with no one to turn to. Time had passed, the world had progressed, and Marlene felt like a stranger within it. The witcher believed only living among other folk could restore the balance Marlene had lost. Marlene agreed and a few days later their paths diverged as she set off to make a new life for herself.''
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:: ''Geralt had proven a generous soul when he let Marlene recover at Corvo Bianco. After a time, they had a candid conversation, and the woman revealed her concerns. With the curse having held her for centuries, she had outlived her loved ones and was now left with no one to turn to. Time had passed, the [[world]] had progressed, and Marlene felt like a stranger within it. The witcher believed only living among other folk could restore the balance Marlene had lost. Marlene agreed and a few days later their paths diverged as she set off to make a new life for herself.''
 
: '''Geralt offers Marlene to stay at the estate:'''
 
: '''Geralt offers Marlene to stay at the estate:'''
:: ''Marlene turned out to be an open and honest woman. She and Geralt had a friendly, candid conversation and decided she would remain at Corvo Bianco for the foreseeable future. She would tend to the kitchen there. Thus, in addition to Marlene's gratitude, Geralt gained an able cook (the majordomo was thought to have no culinary talents whatever, having burned several pots of water in his time). Marlene also told the witcher that a long time past her father had amassed for her a dowry that was likely to be lying undisturbed in the cellars of the Trastamara Estate.''
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:: ''Marlene turned out to be an open and honest woman. She and Geralt had a friendly, candid conversation and decided she would remain at Corvo Bianco for the foreseeable future. She would tend to the kitchen there. Thus, in addition to Marlene's gratitude, Geralt gained an able cook (the majordomo was thought to have no culinary talents whatever, having burned several pots of [[water]] in his time). Marlene also told the witcher that a long time past her father had amassed for her a dowry that was likely to be lying undisturbed in the cellars of the Trastamara Estate.''
   
 
== Objectives ==
 
== Objectives ==
* Visit [[Corvo Bianco]] and see how [[Marlene]] is doing.
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* Visit Corvo Bianco and see how Marlene is doing.
* ''Marlene has nowhere to go:''
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* '''If Geralt allowed Marlene to stay:'''
 
** Search for Marlene's dowry at the Trastamara estate.
** {{Color Font|Colored text =Go to town. Start a new life.}}
 
  +
*** ''This ends the quest.''
 
  +
== Notes ==
** {{Color Font|Colored text =You can stay here.}} (×)
 
  +
* The coin reward is exactly 400 {{Crown}}, but can be raised with the "bonus gold" effect given by [[The Witcher 3 trophies|trophies]] and other gear.
* Search for Marlene's dowry at the [[Trastamara Estate Ruins|Trastamara estate]].
 
  +
* All [[barghest]]s at the estate despawn once you take Marlene to Corvo Bianco, so the area is completely safe.
** [[Gold Stick of Joy]], 400 {{Crown}}
 
  +
 
[[Category:Blood and Wine quests]]
 
[[Category:Blood and Wine quests]]
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  +
[[pl:Marlena (zadanie)]]

Latest revision as of 00:41, 9 March 2024

The Hunger Game is a secondary quest in the Blood and Wine expansion.

Walkthrough

The quest begins automatically, 48 hours after bringing Marlene to safety at Corvo Bianco. However, you may have to leave the estate grounds first if you decided to simply meditate there.

Once at Corvo Bianco, speak with Marlene. She's feeling better now, but all of her family has long since passed away and she's got nowhere to go. This will then give two options, allowing you to decide where she goes. You can either suggest that she return to the city and start a new life, which would end the quest here, or tell her that she can stay at Corvo Bianco.

Important: allowing Marlene to stay with you counts as "Proof of Compassion" for There Can Be Only One.

If Geralt allowed Marlene to stay, she will be delighted and says that he will always have a hot meal whenever he returns home, but more importantly, also tells him of a dowry her father had once collected for her. Since she never married, she no longer has a use for it and suggests Geralt should take it for himself. The quest will then take you back to Trastamara Estate Ruins to collect the Dowry. On your way there, you can just fast-travel to Trastamara Estate Ruins signpost, where you shouldn't encounter any enemies on your walk up to the estate.

Marlene's dowry is in the lower room, the one with the entire floor covered in spoons and barrels lining the walls. The dowry can be found in 2nd barrel from the right-most barrel (as you enter the room). Inside you will find (at least) 400 Oren3 and the trophy Gold Stick of Joy.

Journal entry

The witcher had decided not to kill the wight. A fortunate decision, as the monster had proved to be a woman named Marlene, afflicted some time past by a terrible curse. The witcher had lifted the curse and learned Marlene's story. She had suffered unimaginable pain while cursed, fated forever to hunger and waste away. Geralt, big-hearted as he was, could not leave the woman to fend for herself. He invited her to stay at Corvo Bianco, the estate the duchess had granted him in recognition of his service. The estate's majordomo took Marlene under his wing. The witcher decided he would visit the cured woman several days later.
Geralt encourages Marlene to live a new life in town:
Geralt had proven a generous soul when he let Marlene recover at Corvo Bianco. After a time, they had a candid conversation, and the woman revealed her concerns. With the curse having held her for centuries, she had outlived her loved ones and was now left with no one to turn to. Time had passed, the world had progressed, and Marlene felt like a stranger within it. The witcher believed only living among other folk could restore the balance Marlene had lost. Marlene agreed and a few days later their paths diverged as she set off to make a new life for herself.
Geralt offers Marlene to stay at the estate:
Marlene turned out to be an open and honest woman. She and Geralt had a friendly, candid conversation and decided she would remain at Corvo Bianco for the foreseeable future. She would tend to the kitchen there. Thus, in addition to Marlene's gratitude, Geralt gained an able cook (the majordomo was thought to have no culinary talents whatever, having burned several pots of water in his time). Marlene also told the witcher that a long time past her father had amassed for her a dowry that was likely to be lying undisturbed in the cellars of the Trastamara Estate.

Objectives

  • Visit Corvo Bianco and see how Marlene is doing.
  • If Geralt allowed Marlene to stay:
    • Search for Marlene's dowry at the Trastamara estate.

Notes

  • The coin reward is exactly 400 Oren3, but can be raised with the "bonus gold" effect given by trophies and other gear.
  • All barghests at the estate despawn once you take Marlene to Corvo Bianco, so the area is completely safe.