Disambig-icon.png This article is about the Witcher 3 quest. For other uses, see The Last Wish (disambiguation).

The Last Wish is a secondary quest in The Witcher 3: Wild Hunt.

Note: this quest will fail if not completed before starting Ugly Baby.

Walkthrough

Dangerous Sometimes. Malicious All the Time

After finding Skjall in the well of Freya's Garden, and speaking about locating (and finding) Ciri, Yennefer requests you meet her in Larvik, at the warrior's hall. She has something important to tell you. You can accompany her to Larvik immediately (on horseback), or agree to meet her there later.

Enter the warrior's hall, where Yennefer is gaining the upper hand on some unruly yokels. Speak to her, and she mentions a mage named Amos var Ypsis, a specialist on djinns. She tells the story of his disappearance. Answer how you wish. She wishes to know what became of him, but she's particularly interested in his djinn. Feel free to ask more about these mystical creatures, before agreeing to help

The harbor is a short jog from the warrior's hall, down the hill to where her vessel is moored. Speak to her again. She tells you of an incantation on her boat, allowing you to see if there are any wrecks on the seafloor. Yennefer takes the helm. You sit at the bow of the boat.

You set sail into the ocean waters, talking of past adventurers. Eventually you reach an area that Yennefer wishes to search. She casts a spell to slow your heart, allowing you more breathing room. Leap into the frigid waters, and dive directly below the boat. If any sirens are in the vicinity, attack them with your crossbow or signs before you go.

Below are the remains of a longship, and a few swimming drowners. Avoid them as you find the entrance to an underwater cavern, or use your crossbow and remove them as a threat, and swim inside (roughly east). Use your Witcher Senses on the small half-buried vessel—it sports a Clan Drummond figurehead. This isn't the correct boat, so swim back to the surface. Yennefer sails roughly northwest, crossing the ocean toward a pair of small, odd islands of thin fur trees and rocks. Before you reach there, watch for the white whale if you wish.

She then stops and finds another wreck. Dive down and discover a variety of chests and barrels. By the rocks and ship's deck, you find a war horn bearing the Clan Heymaey symbols. Check for further chests, and gather all the war booty you can from them. There's also a Skelliger's buckler from ages past, but this isn't Yennefer's boat, so return to the surface.

Yennefer continues to travel towards the two islands that make up Ingdalen Isle. As she passes between the rocks, she senses something odd. Dive down under her boat, to discover a huge crater. However, when Yennefer uses your eyes to see this unnatural seafloor, she informs you this anomaly is the effect of teleportation. Now swim toward a collection of chests and crates (which can be looted), before finding the remains of a boat, which next to lies a broken seal, which Yennefer will order you to grab and return to the surface. (50 XP earned based on the Story and Swords! difficulty level for giving Yen the seal)

The Other Half of the Ship

After examining the broken seal, Yennefer opens a portal and teleports you both to within a dozen yards of the other half of the seal. You appear atop a snow-covered mountain in Ard Skellig. Before continuing, quiz Yennefer regarding exactly why she wants a djinn. Choose either conversation. The topic soon changes to the link you and Yennefer share. She reminds you of the time you asked a djinn to bind you both together. Yennefer wants to ask this one to take that wish back.

Yen geralt lw2.jpg

Agree or don't. Yennefer wants to know if there's any magic left between you. Take that comment as you wish. You then head towards a ship, left atop the mountains of northern Ard Skellig, northwest of Yustianna's Grotto. Approach the wrecked vessel, looting the captain's cabin of treasure if you wish. Then continue down into the hull for more chests. The place looks like a laboratory. Gather some rare books, then inspect the following:

• A trail of blood from a pair of shoes. They lead to a bookcase. Interact with it, and you lift it up, revealing the crushed and bloodied remains of Amos. An unfortunate accident? Tell her you must search the body. You produce the other half of the seal. Head back up on the top deck.

Up at the ship's wheel, Yennefer aims to conjure and tame the djinn. It appears, but is too powerful to control. Leap down to the deck and attack the djinn, rolling in and using the central mast to avoid its electrical discharges. Whittle its health down until it weakens.

Yennefer captures the djinn, and bargains with it to remove the magic coupling you both in return for its freedom. It obliges. Afterwards, you both sit, and contemplate your triumph. You can:

Comment using language that is friendly and pleasant.
Answer using words that are more standoffish.

Yennfer tells you she was expecting to feel different. But nothing has changed. Answer:

Geralt yen the last wish quest.jpg

Agree, telling her you love her. You embrace and kiss on the boat. Just like your first. Then you watch the mountains. Afterwards, you return to Yennefer's bedroom in Kaer Trolde.
Disagree, telling her you don't want to be with her any more. Yennefer is shocked, and you agree to a more formal friendship instead of romance.

Spoiler: if you chose to romance Triss during Now or Never, and you chose to romance Yennefer during this quest, you will lose them both.

Afterwards, it is agreed that Ciri should be found, but you aren't happy at Yennefer's insistence that the emperor should receive a report. Agree or disagree with her request—it is decided either way. If you have completed your searching of Velen and Novigrad, you decide Uma is important, and you must now head to see the Baron, collect Uma, and ride for Kaer Morhen. Your paths will intertwine again, as this quest concludes. 50 XP earned based on the Story and Swords! difficulty level[1]

Defeating the Djinn with upscaling

Fighting the Djinn with upscaling turned on will cause the fight to become nearly impossible to win. As the Djinn will be able to one shot Geralt with nearly every attack, while itself soaking up damage like a sponge. Very often even Undying will not prevent his death as the lightning strikes apparently do enough damage to deplete Geralt's whole health bar several times over. However, it is possible to beat the Djinn, in fact there is a way for pretty much everyone to beat him, but it could be considered an exploit. First I will explain how to beat him fair and square.

The Strategy

First of all know that this tactic will make it possible to defeat the Djinn and not assure a victory, so it will still be easily the toughest opponent in the entire game. However, it did allow me to defeat the Djinn first try on Death March. (By first try I don't mean overall but when first using this set-up)

Without further ado here is what you need in order to prepare:

  • Geralt should be at least level 18, however, the most optimum level is 23, so you should postpone doing this quest until you reach it
  • Superior Thunderbolt - during the fight the Djinn will cause a storm to appear, thus drinking the potion will always give the 100% chance for a critical hit
  • Superior Tawny Owl - you need increased stamina regeneration as you will be using Quen a lot
  • Elementa oil - preferably the superior version but any will do
  • Bear School Gear - preferably the enhanced version, the gear requires level 25, however at level 23 you can drink Wolven Hour, thanks to this your gear will be 2 levels stronger than the upscaled Djinn
  • Arachas decoction - wearing heavy gear causes it to reduce damage by 50%, in order to get the Arachas mutagen you need to kill a Venomous arachas which are level 30+ so it's not easy, but if you can't handle that then you have no chance of beating the Djinn regardless
  • Alghoul decoction - (optional) faster adrenaline build up, if you unlock Acquired Tolerance while unlocking Protective Coating, you should have enough toxicity pool to use 2 decoctions
  • 3 mutagens, 1 Greater green mutagen and 2 Greater red mutagens
  • Undying - with such high damage reduction the skill will be able to save Geralt's life if he loses all his health, though you still need to be on your guard
  • Gourmet - you will need health regeneration if you get hit, be sure to eat food that regenerates 80 HP
  • Protective Coating - when using Elementa oil it will give additional protection against damage
  • Other abilities you should be using:
    • Muscle Memory - dps
    • Precise Blows - dps
    • Strength Training - dps
    • Crushing Blows - dps
    • Rage Management - allows activating Quen with adrenaline in case of emergency
    • Fleet Footed - additional protection while dodging attacks
    • Acquired Tolerance - you will need to use 8 skill points in the alchemy tree to unlock Protective Coating so best to unlock this skill while at it
    • Heightened Tolerance - not really needed but no other level 1 skill will be of any real use during the fight

Note: At level 23 you cannot fully unlock all of these skills, nor will you have enough slots to equip all of them, as you will have 10 so far. So if you intend to use Fleet Footed then add less points to Muscle Memory and/or Precise Blows, as strong attacks are more important. If however, you don't intend to use Fleet Footed, then you should have enough for the rest.

Now once you reach the point where Yennefer will prepare to summon the Djinn Meditate untill 18:00 (6:00 pm) this will cause Superior Tawny Owl to have limitless duration. Apply Elementa oil to your sword, select Quen, drink the Superior Tawny Owl, Arachas decoction, Alghoul decoction (if you can) and eat some food that regenerates 80 HP.

Now have Yen summon the Djinn, hide behind the mast, now activate Quen and drink the Superior Thunderbolt. Now roll toward the Djinn and close the remaining distance with a fast attack followed by strong attacks. After 3 - 5 hits the Djinn will use a shockwave that will break Quen and stun Geralt, when that happens roll away from it which will remove the stun effect, once you are far away reactivate Quen and repeat. If you get hit while closing the distance with the Djinn then hit it once or twice only, hitting the Djinn will stop it from attacking for a short time so use it to roll away again to a safe distance to reactivate Quen. You can use the cabin and lower deck to hide in order to use Quen and/or to regenerate if you take damage. Once the Djinn is down by 50% the real test will begin, it will start teleporting a lot more often and each time it reappears will cause a shockwave, thus if it appears right next to Geralt after breaking Quen he will take a lot of damage, but with all the damage reduction and protection skills he should survive as long as he doesn't get hit too often. You can prevent Quen from being broken by the Djinn's shockwave if you roll away right after performing 4 strikes, which will usually be when the Djinn will use it. However, after a second onslaught on the Djinn you should reactivate Quen even if it was not broken else it's very likely it's duration will run out. Also keep a close eye on your Elementa oil charges and never allow it to fully run out. With enough practice you should be able to defeat the Djinn eventually.

Exploit method

It is possible to "cheese" the fight in 2 ways:

  • It is possible to hide on the stern or lower deck of the ship, depending on the Djinn's current location. Once you are far away you will be able to save the game after waiting a bit, thus allowing you to defeat the Djinn bit by bit.
  • It is also possible to position the Djinn in such a way that you can fire the crossbow at it from a safe location like the cabin, however, this will take a lot of time and it's unlikely the Djinn will stay put forever.

Journal Entry

Before Geralt and Yennefer parted after their adventure in Freya's garden, the sorceress asked him to meet her in Larvik. She made it clear this was a personal matter, but gave no further details.
Geralt duly traveled to Larvik, where Yennefer revealed to him her plan: she intended to capture a djinn and draw on its power. Brrr, the very thought of it makes my skin crawl and my throat constrict! For, dear reader, I have had the misfortune of dealing with a djinn once in my life, and I assure you - once was one time too many. Most djinns, you see, combine incredible power with a mean streak a mile long. In short, they are nasty beings that prudent people should steer well clear of.
Yet when Yennefer sets her sights on something, there's no turning back. Geralt glumly realized this and decided to help her handle the dangers that would surely arise during this mad endeavor. Yennefer had managed to learn about a certain scholar who had devoted his entire life to delving into the secrets of djinns. He had died in mysterious circumstances during a shipwreck off the coast of Hindarsfjall. That is where Geralt and Yennefer decided to begin their search.
The trail they followed took Geralt and Yennefer from the bottom of the sea off the coast of Hindarsfjall to the snowy peaks towering above Ard Skellig. There, barging recklessly in where even dragons should fear to tread, they summoned the djinn and tried to capture it. The djinn, however, had no intention of giving up without a fight and resisted with all its strength.
Together witcher and sorceress managed to pin this feisty spirit. Once it understood its situation was hopeless, Yennefer could convince it to do what she wanted - release Geralt and her from the spell another djinn had cast on them long ago. This spell had made it so that Geralt and Yennefer, despite their many differences, could not live without each other. Now they had a chance to see if, once the spell was no longer in effect, the magic between them would still persist...
If Geralt tells Yennefer: "I still love you too":
The truth did not disappoint. The captured djinn dispelled its predecessor's work... and the feelings between Geralt and the sorceress burned on as fiery as ever. Many an admirer breathed a heavy sigh on that day, when the bond between these two renowned beauties closed tight, crushing all outsiders' hopes...
If Geralt tells Yennefer: "Sorry, but I don't want to be with you anymore":
The truth came as a brutal shock to Yennefer, though she was not the kind to let this show. After the djinn dispelled its predecessor's work, Geralt confessed that he no longer felt towards her what he once had. Hearts heavy, they returned to Kaer Trolde and then went their separate ways.
If Geralt doesn't want to help Yennefer:
Though Yennefer had made it clear the matter was important to her, Geralt made it equally clear he was in no mood to be her errand boy yet again. He left her in Skellige and returned to his own affairs.

Objectives

  • Meet Yennefer in Larvik.
  • Accompany Yennefer on the way to Larvik.
  • Go to Larvik's harbor with Yennefer.
  • Talk to Yennefer.
  • Get on the boat with Yennefer.
  • Help Yennefer find the djinn.
  • Search the bottom of the bay using your Witcher Senses.
  • Return to the boat.
  • Help Yennefer find the djinn.
  • Search the bottom of the bay using your Witcher Senses.
  • Return to the boat and talk to Yennefer.
  • Follow Yennefer to the top deck.
  • Search the ship using your Witcher Senses.
  • Wait for Yennefer to summon the djinn.
  • Stop the djinn.

Notes

  • This quest automatically fails upon retrieving Uma from Crow's Perch during the quest Ugly Baby. Be sure to complete it before doing so if you wish to romance Yennefer.
  • If enemy upscaling is on, this can turn into a tough, if not impossible, fight. If having difficulties with it on, turn it off prior to the fight (before the djinn spawns).
  • If you looted the crystal skull at the start of Lilac and Gooseberries, you can give it to Yennefer after finishing this quest and before taking Uma from Crow's Perch in Ugly Baby.

Videos

References

  1. Prima Official Game Guide, 2015 (pg. 145, 146) written by Prima Games
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