Witcher Wiki
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[[Image:Rise of the White Wolf.jpg|thumb|300px|''The Witcher: Rise of the White Wolf'']]
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{{DISPLAYTITLE:''The Witcher: Rise of the White Wolf''}}
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{{Infobox_Game
'''''The Witcher: Rise of the White Wolf''''' (Polish: ''Wiedźmin: Powrót Białego Wilka'') is an announced console role-playing game for the Xbox 360 and PlayStation 3 by [[CD Projekt RED]]. It was originally going to be released in Fall 2009, but as of April 2009, the development has been suspended. It is currently not known whether the project will be entirely canceled or not.
 
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|Developers = [[CD Projekt RED]]
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|Title = [[File:TWRotWW English logo.png|center|250px]]
 
|Image = Rise of the White Wolf.jpg
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|Platform = Xbox 360<br>PlayStation 3
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|Release_date = Suspended
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|Genre = RPG
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|Mode = Single-player}}
 
'''''The Witcher: Rise of the White Wolf''''' (Polish: ''Wiedźmin: Powrót Białego Wilka'') is a cancelled console role-playing game for the Xbox 360 and PlayStation 3 by [[CD Projekt RED]]. It was originally going to be released in Fall 2009, but as of April 2009, development had been suspended.
   
While it would feature the same story as ''[[The Witcher (computer game)|The Witcher]]'' PC game, based on the [[Witcher series|book series]] of the same name by Polish author [[Andrzej Sapkowski]], it would use a new engine, created in cooperation with [http://www.wsg.fr/ Widescreen Games], and a new action-based combat system.
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While it would feature the same story as {{Tw1}}, based on {{Series}} of the same name by Polish author [[Andrzej Sapkowski]], it would use a new engine, created in cooperation with [http://www.wsg.fr/ Widescreen Games], and a new action-based combat system.
   
Like the PC original, ''The Witcher'' follows the story of [[Geralt]], a mutant "[[witcher]]" a traveling monster hunter for hire gifted with unnatural powers.
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Like the PC original, ''The Witcher'' follows the story of [[Geralt of Rivia|Geralt]], a [[witcher]], who's a traveling monster hunter for hire gifted with unnatural powers.
   
 
==Development history==
 
==Development history==
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[[File:Witcher logo evolution.jpg|thumb|Evolution of The Witcher logo]]
 
''The Witcher: Rise of the White Wolf'' was officially announced in December 2008.
 
''The Witcher: Rise of the White Wolf'' was officially announced in December 2008.
   
On May 6, 2009 CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games.
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On May 6, 2009, CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games.
   
 
== Storyline ==
 
== Storyline ==
{{Main|The Witcher storyline}}
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{{For|For = the main article|see = The Witcher storyline}}
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The game is centered around [[Geralt]] the [[witcher]], who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his [[The Witcher storyline#Paths|path]] in the political intrigue that surrounds him.
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The game is centered around [[Geralt of Rivia|Geralt]] the [[witcher]], who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his [[The Witcher storyline|path]] in the political intrigue that surrounds him.
   
 
=== Story motivations ===
 
=== Story motivations ===
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==Gameplay==
 
==Gameplay==
The game uses an entirely new engine and will feature a new action-based combat system that takes full advantage of the console controller.
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The game used an entirely new engine and would have featured a new action-based combat system that took full advantage of the console controller.
   
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As in the PC game, the player would have been able to make use of [[:Category:Alchemy|alchemy]] to create [[:Category:Potions|potions]] (used for a variety of effects), [[:Category:Oils|oils]] (to enhance [[The Witcher weapons|swords]]), and [[:Category:Bombs|bombs]].
[[:Category:Alchemy|Alchemy]] is a major part of gameplay. The player can create [[:Category:Potions|potions]] that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through [[scrolls]], or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace.
 
 
In addition to potions, the player can also create [[:Category:Oils|oils]] and [[:Category:Bombs|bombs]], respectively used to augment the damage done by [[The Witcher weapons|weapons]], or as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.
 
   
 
== Trailer ==
 
== Trailer ==
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[[File:The_Witcher_Rise_of_the_White_Wolf_-_(Game_Trailer_HD)|centre|330x330px]]
[[File:The Witcher Rise of the White Wolf - (Game Trailer HD)|225]]
 
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== Gallery ==
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<gallery>
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Rise of the white wolf wallpaper.jpg
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</gallery>
   
 
== Additional Information ==
 
== Additional Information ==
* [[Bugs]]
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* [[The Witcher bugs]]
* [[Easter Eggs]]
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* [[The Witcher Easter eggs|Easter Eggs]]
* [[Spoilers]]
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* [[The Witcher spoilers|Spoilers]]
 
== External links ==
 
* [http://become.thewitcher.com/ Official Site]
 
* [http://www.thewitcher.com/forum/index.php#1 Official forums]
 
   
 
{{Witcher series}}
 
{{Witcher series}}
{{DEFAULTSORT:Witcher Rise of the White Wolf}}
 
 
[[Category:CD Projekt|Witcher: Rise of the White Wolf]]
 
[[Category:Games|Witcher: Rise of the White Wolf]]
 
[[Category:The Witcher: Rise of the White Wolf]]
 
   
 
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[[lt:The Witcher: Rise of the White Wolf]]
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[[pl:Wiedźmin: Powrót Białego Wilka]]
 
[[pt-br:The Witcher: Rise of the White Wolf]]
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[[ru:Ведьмак: Возвращение Белого Волка]]
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[[zh:巫師 :白狼的崛起]]
 
[[Category:CD Projekt]]
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[[Category:Games]]
 
[[Category:The Witcher: Rise of the White Wolf]]

Revision as of 04:14, 16 April 2019

The Witcher: Rise of the White Wolf (Polish: Wiedźmin: Powrót Białego Wilka) is a cancelled console role-playing game for the Xbox 360 and PlayStation 3 by CD Projekt RED. It was originally going to be released in Fall 2009, but as of April 2009, development had been suspended.

While it would feature the same story as The Witcher, based on The Witcher series of the same name by Polish author Andrzej Sapkowski, it would use a new engine, created in cooperation with Widescreen Games, and a new action-based combat system.

Like the PC original, The Witcher follows the story of Geralt, a witcher, who's a traveling monster hunter for hire gifted with unnatural powers.

Development history

Witcher logo evolution

Evolution of The Witcher logo

The Witcher: Rise of the White Wolf was officially announced in December 2008.

On May 6, 2009, CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games.

Storyline

For the main article, see The Witcher storyline.

The game is centered around Geralt the witcher, who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.

Story motivations

The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two (or more) evils.

Gameplay

The game used an entirely new engine and would have featured a new action-based combat system that took full advantage of the console controller.

As in the PC game, the player would have been able to make use of alchemy to create potions (used for a variety of effects), oils (to enhance swords), and bombs.

Trailer

Gallery

Additional Information