m (Upgraded Youtube tag) |
m (→top: clean up) |
||
(24 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{DISPLAYTITLE:''The Witcher: Rise of the White Wolf''}} |
|
+ | {{Infobox_Game |
||
⚫ | '''''The Witcher: Rise of the White Wolf''''' (Polish: ''Wiedźmin: Powrót Białego Wilka'') is |
||
+ | |Developers = [[CD Projekt RED]] |
||
+ | |Title = [[File:TWRotWW English logo.png|center|250px]] |
||
⚫ | |||
+ | |Platform = Xbox 360<br>PlayStation 3 |
||
+ | |Release_date = Suspended |
||
+ | |Genre = RPG |
||
+ | |Mode = Single-player}} |
||
⚫ | |||
− | While it would feature the same story as |
+ | While it would feature the same story as {{Tw1}}, based on {{Series}} of the same name by Polish author [[Andrzej Sapkowski]], it would use a new engine, created in cooperation with [http://www.wsg.fr/ Widescreen Games], and a new action-based combat system. |
− | Like the PC original, ''The Witcher'' follows the story of [[Geralt]], a |
+ | Like the PC original, ''The Witcher'' follows the story of [[Geralt of Rivia|Geralt]], a [[witcher]], who's a traveling monster hunter for hire gifted with unnatural powers. |
==Development history== |
==Development history== |
||
+ | [[File:Witcher logo evolution.jpg|thumb|Evolution of The Witcher logo]] |
||
''The Witcher: Rise of the White Wolf'' was officially announced in December 2008. |
''The Witcher: Rise of the White Wolf'' was officially announced in December 2008. |
||
− | On May 6, 2009 CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games. |
+ | On May 6, 2009, CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games. |
== Storyline == |
== Storyline == |
||
− | {{ |
+ | {{For|For = the main article|see = The Witcher storyline}} |
+ | |||
− | The game is centered around [[Geralt]] the [[witcher]], who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his [[The Witcher storyline |
+ | The game is centered around [[Geralt of Rivia|Geralt]] the [[witcher]], who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his [[The Witcher storyline|path]] in the political intrigue that surrounds him. |
=== Story motivations === |
=== Story motivations === |
||
Line 19: | Line 29: | ||
==Gameplay== |
==Gameplay== |
||
− | The game |
+ | The game used an entirely new engine and would have featured a new action-based combat system that took full advantage of the console controller. |
+ | As in the PC game, the player would have been able to make use of [[:Category:Alchemy|alchemy]] to create [[:Category:Potions|potions]] (used for a variety of effects), [[:Category:Oils|oils]] (to enhance [[The Witcher weapons|swords]]), and [[:Category:Bombs|bombs]]. |
||
− | [[:Category:Alchemy|Alchemy]] is a major part of gameplay. The player can create [[:Category:Potions|potions]] that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through [[scrolls]], or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace. |
||
− | |||
− | In addition to potions, the player can also create [[:Category:Oils|oils]] and [[:Category:Bombs|bombs]], respectively used to augment the damage done by [[The Witcher weapons|weapons]], or as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills. |
||
== Trailer == |
== Trailer == |
||
+ | [[File:The_Witcher_Rise_of_the_White_Wolf_-_(Game_Trailer_HD)|centre|330x330px]] |
||
⚫ | |||
+ | |||
+ | == Gallery == |
||
+ | <gallery> |
||
+ | Rise of the white wolf wallpaper.jpg |
||
+ | </gallery> |
||
== Additional Information == |
== Additional Information == |
||
− | * [[ |
+ | * [[The Witcher bugs]] |
− | * [[Easter Eggs]] |
+ | * [[The Witcher Easter eggs|Easter Eggs]] |
− | * [[Spoilers]] |
+ | * [[The Witcher spoilers|Spoilers]] |
− | |||
− | == External links == |
||
− | * [http://become.thewitcher.com/ Official Site] |
||
− | * [http://www.thewitcher.com/forum/index.php#1 Official forums] |
||
{{Witcher series}} |
{{Witcher series}} |
||
⚫ | |||
− | |||
− | [[Category:CD Projekt|Witcher: Rise of the White Wolf]] |
||
− | [[Category:Games|Witcher: Rise of the White Wolf]] |
||
⚫ | |||
[[de:The Witcher: Rise of the White Wolf]] |
[[de:The Witcher: Rise of the White Wolf]] |
||
Line 48: | Line 52: | ||
[[it:The Witcher: Rise of the White Wolf]] |
[[it:The Witcher: Rise of the White Wolf]] |
||
[[lt:The Witcher: Rise of the White Wolf]] |
[[lt:The Witcher: Rise of the White Wolf]] |
||
+ | [[pl:Wiedźmin: Powrót Białego Wilka]] |
||
⚫ | |||
+ | [[ru:Ведьмак: Возвращение Белого Волка]] |
||
+ | [[zh:巫師 :白狼的崛起]] |
||
⚫ | |||
+ | [[Category:Games]] |
||
⚫ |
Revision as of 04:14, 16 April 2019
The Witcher: Rise of the White Wolf (Polish: Wiedźmin: Powrót Białego Wilka) is a cancelled console role-playing game for the Xbox 360 and PlayStation 3 by CD Projekt RED. It was originally going to be released in Fall 2009, but as of April 2009, development had been suspended.
While it would feature the same story as The Witcher, based on The Witcher series of the same name by Polish author Andrzej Sapkowski, it would use a new engine, created in cooperation with Widescreen Games, and a new action-based combat system.
Like the PC original, The Witcher follows the story of Geralt, a witcher, who's a traveling monster hunter for hire gifted with unnatural powers.
Development history
The Witcher: Rise of the White Wolf was officially announced in December 2008.
On May 6, 2009, CD Projekt RED announced that work on the game is indefinitely suspended due to disagreements with its development partner Widescreen Games.
Storyline
For the main article, see The Witcher storyline.
The game is centered around Geralt the witcher, who at the beginning of the game suffers from amnesia. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.
Story motivations
The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two (or more) evils.
Gameplay
The game used an entirely new engine and would have featured a new action-based combat system that took full advantage of the console controller.
As in the PC game, the player would have been able to make use of alchemy to create potions (used for a variety of effects), oils (to enhance swords), and bombs.
Trailer
Gallery
Additional Information
The Witcher series by Andrzej Sapkowski | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Literature | |||||||||||
Games |
| ||||||||||
Misc. |
|