The Witcher 3: Wild Hunt is the third and final installment in the series of games developed by CD Projekt RED featuring the witcher Geralt of Rivia. The game was originally scheduled for release in late 2014, then pushed back to 24 February 2015, and finally released on 19 May 2015. During the first two weeks since release it had sold more than 4 million copies worldwide, more than doubling the total sales of its predecessor, The Witcher 2: Assassins of Kings.
Unlike the previous games, The Witcher 3 is set in a multi-region open world, featuring over 100 hours of content. Several early articles mentioned that the developers planned to have an open world similar to that of Skyrim, but 20% larger. The developers were quick to point out that while there was much to appreciate in Bethesda's open world concept, they were also making an effort not to repeat what they perceived as the flaws in-game. As with earlier games, the consequences of Geralt's actions will impact how the narrative progresses. The game has been built using the new REDengine 3 and was designed with player feedback from fans of previous Witcher games in mind.
For fans of the series, the online event "Killing Monsters", a weekly giveaway of wallpapers and audio files that ran from 10 June 2013 to 14 August 2013, culminated in the release of the "Killing Monsters" cinematic trailer.
On 14 May 2015, CD Projekt RED (working with Digic Pictures) released a pre-launch short story trailer titled "A Night to Remember".
- For the main article, see The Witcher 3 storyline.
The world is in chaos. The air is thick with tension and the smoke of burnt villages. The fearsome Empire of Nilfgaard has struck again, ravaging the helpless Northern Kingdoms. The once mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what fortune holds in store, who will bring peace to the world and who will cause it only misery. But a force darker and deadlier emerges.
The petty men and women commanding tin-plated armies fail to understand that their conflict is child's play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have for ages plagued humankind, bringing misery to the world. This time the Wild Hunt seeks one person in particular: the one individual Destiny itself bestowed upon Geralt, the one soul Geralt considers kin.
- The grand finale to Geralt's story
- A standalone adventure easily accessible to new players
- Meaningful choices with consequences that change the story and the game world
- Quests and main story threads that can be resolved in any order or completed in parallel
- Unforgettable quests deeply linked with the core storyline and designed with care to draw players in
- A breathtaking cinematic introduction illustrating the game background
- Unique atmosphere, memorable characters, and gritty dialogue
- A vast open world - 35 times larger than that in The Witcher 2
- Multiple ecosystems and cultures that players can move between at will
- Regions with different inspirations and deep cultural references, each with a distinct feel
- Free exploration unspoiled by loading times
- A world shaped by the player's decisions, but which, left to itself, goes on living
- A realistic day and night cycle
- A dynamic weather system
- A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.
- A unique, deep, consistent and expansive game world based on that described by Andrzej Sapkowski
- Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing
- A Witcher Senses system bringing new tactical depth to combat
- Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment
- A tutorial built into the game, allowing players to dive into the world of the Witcher with ease
- Involving investigations and rewarding hunts through the Witcher Senses mechanic
- A completely rewritten RPG mechanic allowing players to see the influence of statistics on gameplay
- An expanded Sign casting system: each of the 5 Signs has two different modes of use, creating even more possibilities in combat and challenging players to use magic in creative ways
- A highly-intuitive Alchemy system
- An expanded character development system
- Advanced Crafting mechanics
- Fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance
- Detailed, realistic locations through a significant increase in polygon numbers
- A deep role-playing experience through visually attractive, film-like presentation
- As CD PROJEKT RED, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. Cutting to the chase, everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform. You don't have to preorder, you don't have to buy any special edition to get them — if you own a copy of Wild Hunt, they're yours. This is our way of saying thank you for buying our game.
On April 7, 2015, CD Projekt RED announced two major expansions for The Witcher 3: Wild Hunt, entitled Hearts of Stone and Blood and Wine. CD Projekt RED said that both expansion packs included new enemies, characters, and gear. Players would also be reunited with some "dearly missed" characters from the series. Hearts of Stone was released on October 13, 2015, and Blood and Wine on May 31, 2016, both are available on all three major platforms. Players can purchase both expansions at once by getting the Expansion Pass, now on sale through several retailers.
On August 30, 2016, a Game of the Year edition (for PC) and Complete edition (for consoles) was released, containing the base game, both expansions, and all downloadable content.
Hearts of Stone expansion
Hearts of Stone is a major expansion that adds over ten hours of additional content. Geralt will adventure into the wilds of No Man's Land and the nooks and alleys of Oxenfurt, where he will try to complete a contract from the mysterious Man of Glass. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.
Blood and Wine expansion
Blood and Wine is a major expansion that adds over twenty hours of additional content. A tale that will introduce the all-new in-game region of Toussaint, Blood and Wine will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient and bloody secret.
- Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
- Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
- RAM 8GB
- OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
- DirectX 11
- HDD Space 40 GB
- Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
- Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
- RAM 6GB
- OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
- DirectX 11
- HDD Space 40 GB
In March 2015, Nvidia announced that any new GPU purchase would grant their buyer a free copy of The Witcher 3: Wild Hunt.
- ↑ The Witcher 3: Wild Hunt - An Open Letter, 8 Dec 2014
- ↑ Open Letter from Marcin Iwiński - co-founder of CD PROJEKT RED, 9 June 2015
- ↑ The Witcher 2 sells 1.7 million, 30 May 2012
- ↑ More Witcher 3 details emerge: over 100 hours of content, jumping, boats, and more, archived from the original on 20 Feb 2015
- ↑ The Witcher 3: Wild Hunt announced for 2014, 5 Feb 2013
- ↑ The Witcher 3 Will Not Be 'Generic' Like Skyrim, archived from the original on 20 Feb 2013
- ↑ Designing The Witcher 3: Wild Hunt, 8 Feb 2013
- ↑ The Witcher 3: Wild Hunt — 16 free DLCs for everyone!
- ↑ Hearts of Stone & Blood and Wine - two massive expansions for The Witcher 3: Wild Hunt, 7 Apr 2015
- ↑ Witcher 3: Wild Hunt free with GPU, 12 Mar 2015