Combat Abilities

Ability
 Description
 Points

Fast Attack
 Perform fast melee attack with either sword.
 0

Muscle Memory
 Level 1:
 Fast attack damage increased by 5%.
 Adrenaline Point gain: +1%
Level 2:
 Fast attack damage increased by 10%.
 Adrenaline Point gain: +2%
Level 3:
 Fast attack damage increased by 15%.
 Adrenaline Point gain: +3%
Level 4:
 Fast attack damage increased by 20%.
 Adrenaline Point gain: +4%
Level 5:
 Fast attack damage increased by 25%.
 Adrenaline Point gain: +5%;
 0

Precise Blows
 Level 1:
 Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%.
 Adrenaline Point gain: +1%
Level 2:
 Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%.
 Adrenaline Point gain: +2%
Level 3:
 Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%.
 Adrenaline Point gain: +3%
Level 4:
 Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%.
 Adrenaline Point gain: +4%
Level 5:
 Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%.
 Adrenaline Point gain: +5%
 8

Whirl
 Level 1:
 Spinning attack that strikes all foes in the surrounding area.
 Maintaining the attack consumes Stamina and Adrenaline.
 Adrenaline Point gain: +1%
Level 2:
 Spinning attack that strikes all foes in the surrounding area.
 Maintaining the attack consumes Stamina and Adrenaline. Consumes 20% less Stamina and Adrenaline.
 Adrenaline Point gain: +2%
Level 3:
 Spinning attack that strikes all foes in the surrounding area.
 Maintaining the attack consumes Stamina and Adrenaline. Consumes 30% less Stamina and Adrenaline.
 Adrenaline Point gain: +3%
Level 4:
 Spinning attack that strikes all foes in the surrounding area.
 Maintaining the attack consumes Stamina and Adrenaline. Consumes 40% less Stamina and Adrenaline.
 Adrenaline Point gain: +4%
Level 5:
 Spinning attack that strikes all foes in the surrounding area.
 Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline.
 Adrenaline Point gain: +5%
 20

Crippling Strikes
 Level 1:
 Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds.
 Adrenaline Point gain: +1%
Level 2:
 Fast attacks now also apply a Bleeding effect. Affected enemies lose 50 Vitality or Essence points per second. Duration: 5 seconds.
 Adrenaline Point gain: +2%
Level 3:
 Fast attacks now also apply a Bleeding effect. Affected enemies lose 75 Vitality or Essence points per second. Duration: 5 seconds.
 Adrenaline Point gain: +3%
Level 4:
 Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second. Duration: 5 seconds.
 Adrenaline Point gain: +4%
Level 5:
 Fast attacks now also apply a Bleeding effect. Affected enemies lose 125 Vitality or Essence points per second. Duration: 5 seconds.
 Adrenaline Point gain: +5%
 30

Strong Attack
 Allows you to perform strong attacks which ignore enemy armor.
 0

Strength Training
 Level 1:
 Strong attack damage increased by 5%.
 Adrenaline Point gain: +1%
Level 2:
 Strong attack damage increased by 10%.
 Adrenaline Point gain: +2%
Level 3:
 Strong attack damage increased by 15%.
 Adrenaline Point gain: +3%
Level 4:
 Strong attack damage increased by 20%.
 Adrenaline Point gain: +4%
Level 5:
 Strong attack damage increased by 25%.
 Adrenaline Point gain: +5%
 0

Crushing Blows
 Level 1:
 Increases strong attack critical hit chance by 2% and strong attack critical hit damage by 15%.
 Adrenaline Point gain: +1%
Level 2:
 Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 30%.
 Adrenaline Point gain: +2%
Level 3:
 Increases strong attack critical hit chance by 6% and strong attack critical hit damage by 45%.
 Adrenaline Point gain: +3%
Level 4:
 Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%.
 Adrenaline Point gain: +4%
Level 5:
 Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%.
 Adrenaline Point gain: +5%
 8

Rend
 Level 1:
 Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10%. Adrenaline Points increase total damage by 33%.
 Adrenaline Point gain: +1%
Level 2:
 Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 20%. Adrenaline Points increase total damage by 33%.
 Adrenaline Point gain: +2%
Level 3:
 Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 30%. Adrenaline Points increase total damage by 33%.
 Adrenaline Point gain: +3%
Level 4:
 Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%.
 Adrenaline Point gain: +4%
Level 5:
 Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 50%. Adrenaline Points increase total damage by 33%.
 Adrenaline Point gain: +5%
 20

Sunder Armor
 Level 1:
 Reduces enemy damage resistance by 5%.
 Adrenaline Point gain: +1%
Level 2:
 Reduces enemy damage resistance by 10%.
 Adrenaline Point gain: +2%
Level 3:
 Reduces enemy damage resistance by 15%.
 Adrenaline Point gain: +3%
Level 4:
 Reduces enemy damage resistance by 20%.
 Adrenaline Point gain: +4%
Level 5:
 Reduces enemy damage resistance by 25%.
 Adrenaline Point gain: +5%
 30

Defense
 Wolf School defensive techniques.
 0

Arrow Deflection
 Level 1:
 Deflect arrows while parrying.
 Adrenaline Point gain: +1%
Level 2:
 Perfectly timed parries reflect arrows back at the attacker.
 Adrenaline Point gain: +2%
Level 3:
 Perfectly timed parries reflect arrows back at the attacker and deal double damage.
 Adrenaline Point gain: +3%
 0

Fleet Footed
 Level 1:
 Damage from hits received while dodging is reduced by 20%.
 Adrenaline Point gain: +1%
Level 2:
 Damage from hits received while dodging is reduced by 40%.
 Adrenaline Point gain: +2%
Level 3:
 Damage from hits received while dodging is reduced by 60%.
 Adrenaline Point gain: +3%
Level 4:
 Damage from hits received while dodging is reduced by 80%.
 Adrenaline Point gain: +4% =
Level 5:
 Damage from hits received while dodging is reduced by 100%.
 Adrenaline Point gain: +5%
 8

Counterattack
 Level 1:
 After a successful counterattack, the next attack deals +30% damage per skill level.
 Adrenaline Point gain: +1%
Level 2:
 After a successful counterattack, the next attack deals +30% damage per skill level with a chance for knockdown based on the number of Adrenaline Points.
 Adrenaline Point gain: +2%
Level 3:
 After a successful counterattack, the next attack deals +30% damage per skill level and is a critical hit with a chance for knockdown based on the number of Adrenaline Points.
 Adrenaline Point gain: +3%
 20

Deadly Precision
 Level 1:
 Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
 Adrenaline Point gain: +1%
Level 2:
 Each Adrenaline Point adds 2% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
 Adrenaline Point gain: +2%
 30

Marksmanship
 Allows you to wield a light handheld crossbow.
 0

Lightning Reflexes
 Level 1:
 Time slowed by an additional 15% while aiming the crossbow.
 Adrenaline Point gain: +1%
Level 2:
 Time slowed by an additional 30% while aiming the crossbow.
 Adrenaline Point gain: +2%
Level 3:
 Time slowed by an additional 45% while aiming the crossbow.
 Adrenaline Point gain: +3%
 0

Cold Blood
 Level 1:
 Each bolt that hits its target adds 0.04 Adrenaline Points.
 Adrenaline Point gain: +1%
Level 2:
 Each bolt that hits its target adds 0.08 Adrenaline Points.
 Adrenaline Point gain: +2%
Level 3:
 Each bolt that hits its target adds 0.12 Adrenaline Points.
 Adrenaline Point gain: +3%
Level 4:
 Each bolt that hits its target adds 0.16 Adrenaline Points.
 Adrenaline Point gain: +4%
Level 5:
 Each bolt that hits its target adds 0.2 Adrenaline Points.
 Adrenaline Point gain: +5%
 8

Anatomical Knowledge
 Level 1:
 Increases crossbow critical hit chance by 5%.
 Adrenaline Point gain: +1%
Level 2:
 Increases crossbow critical hit chance by 10%.
 Adrenaline Point gain: +2%
Level 3:
 Increases crossbow critical hit chance by 15%.
 Adrenaline Point gain: +3%
Level 4:
 Increases crossbow critical hit chance by 20%.
 Adrenaline Point gain: +4%
Level 5:
 Increases crossbow critical hit chance by 25%.
 Adrenaline Point gain: +5%
 20

Crippling Shot
 Level 1:
 Critical hits dealt with the crossbow disable monster special abilities for 5 second(s).
 Adrenaline Point gain: +1%
Level 2:
 Critical hits dealt with the crossbow disable monster special abilities for 10 second(s).
 Adrenaline Point gain: +2%
Level 3:
 Critical hits dealt with the crossbow disable monster special abilities for 15 second(s).
 Adrenaline Point gain: +3%
Level 4:
 Critical hits dealt with the crossbow disable monster special abilities for 20 second(s).
 Adrenaline Point gain: +4%
Level 5:
 Critical hits dealt with the crossbow disable monster special abilities for 25 second(s).
 Adrenaline Point gain: +5%
 30

Battle Trance
 Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%.
 0

Resolve
 Level 1:
 Adrenaline Point loss upon taking damage is lowered by 20%.
 Adrenaline Point gain: +1%
Level 2:
 Adrenaline Point loss upon taking damage is lowered by 40%.
 Adrenaline Point gain: +2%
Level 3:
 Adrenaline Point loss upon taking damage is lowered by 60%.
 Adrenaline Point gain: +3%
Level 4:
 Adrenaline Point loss upon taking damage is lowered by 80%.
 Adrenaline Point gain: +4%
Level 5:
 Adrenaline Point loss upon taking damage is lowered by 100%.
 Adrenaline Point gain: +5%
 0

Undying
 Level 1:
 When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored.
 Adrenaline Point gain: +1%
Level 2:
 When Vitality reaches 0, it will be restored with a bonus of 25%. Requires at least 1 Adrenaline Point, which will be consumed.
 Adrenaline Point gain: +2%
Level 3:
 When Vitality reaches 0, it will be restored with a bonus of 50%. Requires at least 1 Adrenaline Point, which will be consumed.
 Adrenaline Point gain: +3%
Level 4:
 When Vitality reaches 0, it will be restored with a bonus of 75%. Requires at least 1 Adrenaline Point, which will be consumed.
 Adrenaline Point gain: +4%
Level 5:
 When Vitality reaches 0, it will be restored with a bonus of 100%. Requires at least 1 Adrenaline Point, which will be consumed.
 Adrenaline Point gain: +5%
 8

Razor Focus
 Level 1:
 Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 5%.
 Adrenaline Point gain: +1%
Level 2:
 Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 10%.
 Adrenaline Point gain: +2%
Level 3:
 Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 15%.
 Adrenaline Point gain: +3%
Level 4:
 Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%.
 Adrenaline Point gain: +4%
Level 5:
 Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 25%.
 Adrenaline Point gain: +5%
 20

Flood of Anger
 Level 1:
 When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 25%.
 Adrenaline Point gain: +1%
Level 2:
 When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 50%.
 Adrenaline Point gain: +2%
Level 3:
 When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 75%.
 Adrenaline Point gain: +3%
Level 4:
 When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%.
 Adrenaline Point gain: +4%
Level 5:
 When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 125%.
 Adrenaline Point gain: +5%
 30
