Combat Abilities
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Ability
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Description
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Points
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Fast Attack
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Perform fast melee attack with either sword.
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0
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Muscle Memory
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Level 1:
- Fast attack damage increased by 10%. (Was 5% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Fast attack damage increased by 20%. (Was 10% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Fast attack damage increased by 30%. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Fast attack damage increased by 20%.
- Adrenaline Point gain: +4%
Level 5:
- Fast attack damage increased by 25%.
- Adrenaline Point gain: +5%;
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0
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Precise Blows
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Level 1:
- Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 25%. (Was 2% and 15% respectively prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 50%. (Was 4% and 30% respectively prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Increases chance of landing a fast attack critical hit by 12% and fast attack critical hit damage by 75%. (Was 6% and 45% respectively prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%.
- Adrenaline Point gain: +4%
Level 5:
- Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%.
- Adrenaline Point gain: +5%
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6 (Was 8 prior to Patch 4.0)
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Whirl
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Level 1:
- Spinning attack that strikes all foes in the surrounding area.
- Maintaining the attack consumes Stamina and Adrenaline.
- Adrenaline Point gain: +1%
Level 2:
- Spinning attack that strikes all foes in the surrounding area.
- Maintaining the attack consumes Stamina and Adrenaline. Consumes 33% less Stamina and Adrenaline. (Was 20% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Spinning attack that strikes all foes in the surrounding area.
- Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline. (Was 30% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Spinning attack that strikes all foes in the surrounding area.
- Maintaining the attack consumes Stamina and Adrenaline. Consumes 40% less Stamina and Adrenaline.
- Adrenaline Point gain: +4%
Level 5:
- Spinning attack that strikes all foes in the surrounding area.
- Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline.
- Adrenaline Point gain: +5%
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12 (Was 20 prior to Patch 4.0)
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Crippling Strikes
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Level 1:
- Fast attacks now also apply a Bleeding effect. Affected enemies lose 50 Vitality or Essence points per second. (Was 25 prior to Patch 4.0)
- Duration: 5 seconds.
- Adrenaline Point gain: +1%
Level 2:
- Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second. (Was 50 prior to Patch 4.0)
- Duration: 5 seconds.
- Adrenaline Point gain: +2%
Level 3:
- Fast attacks now also apply a Bleeding effect. Affected enemies lose 150 Vitality or Essence points per second. (Was 75 prior to Patch 4.0)
- Duration: 5 seconds.
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second.
- Duration: 5 seconds.
- Adrenaline Point gain: +4%
Level 5:
- Fast attacks now also apply a Bleeding effect. Affected enemies lose 125 Vitality or Essence points per second.
- Duration: 5 seconds.
- Adrenaline Point gain: +5%
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18 (Was 30 prior to Patch 4.0)
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Strong Attack
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Allows you to perform strong attacks which ignore enemy armor.
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0
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Strength Training
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Level 1:
- Strong attack damage increased by 10%. (Was 5% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Strong attack damage increased by 20%. (Was 10% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Strong attack damage increased by 30%. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Strong attack damage increased by 20%.
- Adrenaline Point gain: +4%
Level 5:
- Strong attack damage increased by 25%.
- Adrenaline Point gain: +5%
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0
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Crushing Blows
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Level 1:
- Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 25%. (Was 2% and 15% respectively prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 50%. (Was 4% and 30% respectively prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Increases strong attack critical hit chance by 12% and strong attack critical hit damage by 75%. (Was 6% and 45% respectively prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%.
- Adrenaline Point gain: +4%
Level 5:
- Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%.
- Adrenaline Point gain: +5%
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6 (Was 8 prior to Patch 4.0)
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Rend
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Level 1:
- Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 20%. Adrenaline Points increase total damage by 33%. (Critical hit chance was 10% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%. (Critical hit chance was 20% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 60%. Adrenaline Points increase total damage by 33%. (Critical hit chance was 30% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%.
- Adrenaline Point gain: +4%
Level 5:
- Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 50%. Adrenaline Points increase total damage by 33%.
- Adrenaline Point gain: +5%
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12 (Was 20 prior to Patch 4.0)
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Sunder Armor
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Level 1:
- Reduces enemy damage resistance by 10%. (Was 5% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Reduces enemy damage resistance by 20%. (Was 10% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Reduces enemy damage resistance by 30%. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Reduces enemy damage resistance by 20%.
- Adrenaline Point gain: +4%
Level 5:
- Reduces enemy damage resistance by 25%.
- Adrenaline Point gain: +5%
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18 (Was 30 prior to Patch 4.0)
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Defense
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Wolf School defensive techniques.
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0
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Arrow Deflection
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Level 1:
- Deflect arrows while parrying.
- Adrenaline Point gain: +1%
Level 2:
- Perfectly timed parries reflect arrows back at the attacker.
- Adrenaline Point gain: +2%
Patch 4.0 changes: With the next-gen update, level 3 was removed.
Level 3:
- Perfectly timed parries reflect arrows back at the attacker and deal double damage.
- Adrenaline Point gain: +3%
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0
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Fleet Footed
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Level 1:
- Damage from hits received while dodging is reduced by 100%. (Was 20% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Patch 4.0 changes: With the next-gen update, levels after 1 were removed.
Level 2:
- Damage from hits received while dodging is reduced by 40%.
- Adrenaline Point gain: +2%
Level 3:
- Damage from hits received while dodging is reduced by 60%.
- Adrenaline Point gain: +3%
Level 4:
- Damage from hits received while dodging is reduced by 80%.
- Adrenaline Point gain: +4%
Level 5:
- Damage from hits received while dodging is reduced by 100%.
- Adrenaline Point gain: +5%
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6 (Was 8 prior to Patch 4.0)
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Counterattack
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Level 1:
- After a successful counterattack, the next attack deals +30% damage per skill level.
- Adrenaline Point gain: +1%
Level 2:
- After a successful counterattack, the next attack deals +30% damage per skill level with a chance for knockdown based on the number of Adrenaline Points.
- Adrenaline Point gain: +2%
Level 3:
- After a successful counterattack, the next attack deals +30% damage per skill level and is a critical hit with a chance for knockdown based on the number of Adrenaline Points.
- Adrenaline Point gain: +3%
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12 (Was 20 prior to Patch 4.0)
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Deadly Precision
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Level 1:
- Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
- Adrenaline Point gain: +1%
Level 2:
- Each Adrenaline Point adds 2% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
- Adrenaline Point gain: +2%
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18 (Was 30 prior to Patch 4.0)
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Marksmanship
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Allows you to wield a light hand-held crossbow.
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0
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Lightning Reflexes
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Level 1:
- Time slowed by an additional 50% while aiming the crossbow. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Patch 4.0 changes: With the next-gen update, levels after 1 were removed.
Level 2:
- Time slowed by an additional 30% while aiming the crossbow.
- Adrenaline Point gain: +2%
Level 3:
- Time slowed by an additional 45% while aiming the crossbow.
- Adrenaline Point gain: +3%
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0
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Cold Blood
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Level 1:
- Each bolt that hits its target adds 0.1 Adrenaline Points. (Was 0.04 prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Each bolt that hits its target adds 0.2 Adrenaline Points. (Was 0.08 prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Each bolt that hits its target adds 0.3 Adrenaline Points. (Was 0.12 prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Each bolt that hits its target adds 0.16 Adrenaline Points.
- Adrenaline Point gain: +4%
Level 5:
- Each bolt that hits its target adds 0.2 Adrenaline Points.
- Adrenaline Point gain: +5%
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6 (Was 8 prior to Patch 4.0)
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Anatomical Knowledge
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Level 1:
- Increases crossbow critical hit chance by 20%. (Was 5% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Increases crossbow critical hit chance by 40%. (Was 10% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Increases crossbow critical hit chance by 60%. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Increases crossbow critical hit chance by 20%.
- Adrenaline Point gain: +4%
Level 5:
- Increases crossbow critical hit chance by 25%.
- Adrenaline Point gain: +5%
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12 (Was 20 prior to Patch 4.0)
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Crippling Shot
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Level 1:
- Critical hits dealt with the crossbow disable monster special abilities for 10 second(s). (Was 5 prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Critical hits dealt with the crossbow disable monster special abilities for 20 second(s). (Was 10 prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Critical hits dealt with the crossbow disable monster special abilities for 30 second(s). (Was 15 prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Critical hits dealt with the crossbow disable monster special abilities for 20 second(s).
- Adrenaline Point gain: +4%
Level 5:
- Critical hits dealt with the crossbow disable monster special abilities for 25 second(s).
- Adrenaline Point gain: +5%
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18 (Was 30 prior to Patch 4.0)
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Battle Trance
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Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%.
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0
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Resolve
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Level 1:
- Adrenaline Point loss upon taking damage is lowered by 33%. (Was 20% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Adrenaline Point loss upon taking damage is lowered by 67%. (Was 40% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Adrenaline Point loss upon taking damage is lowered by 100%. (Was 60% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Adrenaline Point loss upon taking damage is lowered by 80%.
- Adrenaline Point gain: +4%
Level 5:
- Adrenaline Point loss upon taking damage is lowered by 100%.
- Adrenaline Point gain: +5%
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0
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Undying
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Level 1:
- When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. (With Patch 4.0, the line "If no Adrenaline Points are available, a small portion of Vitality will be restored." was removed.)
- Adrenaline Point gain: +1%
Level 2:
- When Vitality reaches 0, it will be restored with a bonus of 33%. Requires at least 1 Adrenaline Point, which will be consumed. (Was 25% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- When Vitality reaches 0, it will be restored with a bonus of 67%. Requires at least 1 Adrenaline Point, which will be consumed. (Was 50% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- When Vitality reaches 0, it will be restored with a bonus of 75%. Requires at least 1 Adrenaline Point, which will be consumed.
- Adrenaline Point gain: +4%
Level 5:
- When Vitality reaches 0, it will be restored with a bonus of 100%. Requires at least 1 Adrenaline Point, which will be consumed.
- Adrenaline Point gain: +5%
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6 (Was 8 prior to Patch 4.0)
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Razor Focus
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Level 1:
- Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 10%. (Was 5% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%. (Was 10% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 30%. (Was 15% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%.
- Adrenaline Point gain: +4%
Level 5:
- Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 25%.
- Adrenaline Point gain: +5%
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12 (Was 20 prior to Patch 4.0)
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Flood of Anger
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Level 1:
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%. (Was 25% prior to Patch 4.0)
- Adrenaline Point gain: +1%
Level 2:
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 200%. (Was 50% prior to Patch 4.0)
- Adrenaline Point gain: +2%
Level 3:
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 300%. (Was 75% prior to Patch 4.0)
- Adrenaline Point gain: +3%
Patch 4.0 changes: With the next-gen update, levels after 3 were removed.
Level 4:
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%.
- Adrenaline Point gain: +4%
Level 5:
- When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 125%.
- Adrenaline Point gain: +5%
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18 (Was 30 prior to Patch 4.0)
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