| General Abilities | |
|---|---|
| Ability | Description |
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During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. |
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Crossbow bolts deal 25% more damage. |
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If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. |
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The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time. |
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Increases maximum Vitality by 15% (Was 500 prior to Patch 4.0) |
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If your current Stamina levels are too low, Signs can be cast using Adrenaline Points. |
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You can shoot one additional bolt before you must reload. |
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Eating food regenerates Vitality for 20 minutes. |
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Each piece of light armor increases critical hit damage by 25% and fast attack by 5%. |
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Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. |
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Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. |
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You ignore bomb and special bolt effects. |
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Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. |
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Adrenaline Points increase both weapon damage and Sign intensity. |
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Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point. |
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Bomb damage is tripled -- but the number of bombs in slots is decreased by half. This does not apply to bombs which deal no damage. (Originally bomb damage was increased by 200% with slots decreased by 50% prior to Patch 4.0) |
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Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. |
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Increases maximum Toxicity by 30 points. |
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Maximum inventory weight is increased by 60. |
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Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. |



















