Signs Abilities
Ability
Description
Points
Aard Sign
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.
0
Far-Reaching Aard
Level 1:
Increases Aard 's range by 1 yard(s).
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Aard's range by 2 yard(s).
Stamina regeneration in combat: +1/s
Level 3:
Increases Aard's range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
0
Aard Sweep
Alternate Sign Mode: Level 1:
Aard strikes all opponents in a certain radius. Knock-down chance is 21% lower.
Stamina regeneration in combat: +0.5/s
Level 2:
Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower.
Stamina regeneration in combat: +1/s
Level 3:
Aard strikes all opponents in a certain radius.
Stamina regeneration in combat: +1.5/s
6
Aard Intensity
Level 1:
Increases Aard Sign intensity by 5%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Aard Sign intensity by 10%.
Stamina regeneration in combat: +1/s
Level 3:
Increases Aard Sign intensity by 15%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases Aard Sign intensity by 20%.
Stamina regeneration in combat: +2/s
Level 5:
Increases Aard Sign intensity by 25%.
Stamina regeneration in combat: +2.5/s
12 (Was 18 prior to Patch 4.0 )
Shock Wave
Level 1:
Aard now deals 100 damage. (Was 40 prior to Patch 4.0 )
Stamina regeneration in combat: +0.5/s
Level 2:
Increases the damage dealt by Aard to 200. (Was 80 prior to Patch 4.0 )
Stamina regeneration in combat: +1/s
Level 3:
Increases the damage dealt by Aard to 300. (Was 120 prior to Patch 4.0 )
Damage scales with enemy level.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases the damage dealt by Aard to 160.
Stamina regeneration in combat: +2/s
Level 5:
Increases the damage dealt by Aard to 200.
Stamina regeneration in combat: +2.5/s
18 (Was 28 prior to Patch 4.0 )
Igni Sign
A directed fiery blast that damages enemies. Damage scales with Sign intensity.
0
Melt Armor
Level 1:
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 15%.
Stamina regeneration in combat: +0.5/s
Level 2:
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 30%.
Stamina regeneration in combat: +1/s
Level 3:
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 45%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 60%.
Stamina regeneration in combat: +2/s
Level 5:
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 75%.
Stamina regeneration in combat: +2.5/s
0
Firestream
Alternate Sign Mode: Level 1:
Emits a continuous stream of fire that damages enemies.
Stamina regeneration in combat: +0.5/s
Level 2:
Emits a continuous stream of fire that damages enemies.
Stamina cost is reduced by 25%. Stamina regeneration in combat: +1/s
Level 3:
Emits a continuous stream of fire that damages enemies.
Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5/s
6
Igni Intensity
Level 1:
Increases Igni Sign intensity by 5%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Igni Sign intensity by 10%.
Stamina regeneration in combat: +1/s
Level 3:
Increases Igni Sign intensity by 15%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases Igni Sign intensity by 20%.
Stamina regeneration in combat: +2/s
Level 5:
Increases Igni Sign intensity by 25%.
Stamina regeneration in combat: +2.5/s
12 (Was 18 prior to Patch 4.0 )
Pyromaniac
Level 1:
Increases the chance to apply Burning by 20%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases the chance to apply Burning by 40%.
Stamina regeneration in combat: +1/s
Level 3:
Increases the chance to apply Burning by 60%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases the chance to apply Burning by 80%.
Stamina regeneration in combat: +2/s
Level 5:
Increases the chance to apply Burning by 100%.
Stamina regeneration in combat: +2.5/s
18 (Was 28 prior to Patch 4.0 )
Yrden Sign
Magic trap that slows enemies who enter its area of effect.
0
Sustained Glyphs
Level 1:
Increases Sign duration by 5 seconds. Number of alternative mode charges: 7. Number of standard mode traps: 1.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Sign duration by 10 seconds. Number of alternative mode charges: 9. Number of standard mode traps: 2.
Stamina regeneration in combat: +1/s
0
Magic Trap
Alternate Sign Mode: Level 1:
Damages and slows enemies within a 10-yard radius. Destroys projectiles passing through this area.
Stamina regeneration in combat: +0.5/s
Level 2:
Damages and slows enemies within a 12-yard radius. Destroys projectiles passing through this area. Damage increased by 25%.
Stamina regeneration in combat: +1/s
Level 3:
Damages and slows enemies within a 14-yard radius. Destroys projectiles passing through this area. Damage increased by 50%.
Stamina regeneration in combat: +1.5/s
6
Yrden Intensity
Level 1:
Increases Yrden Sign intensity by 5%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Yrden Sign intensity by 10%.
Stamina regeneration in combat: +1/s
Level 3:
Increases Yrden Sign intensity by 15%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases Yrden Sign intensity by 20%.
Stamina regeneration in combat: +2/s
Level 5:
Increases Yrden Sign intensity by 25%.
Stamina regeneration in combat: +2.5/s
12 (Was 18 prior to Patch 4.0 )
Supercharged Glyphs
Level 1:
Enemies under the influence of Yrden lose 10 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +0.5/s
Level 2:
Enemies under the influence of Yrden lose 20 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +1/s
Level 3:
Enemies under the influence of Yrden lose 30 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Enemies under the influence of Yrden lose 40 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +2/s
Level 5:
Enemies under the influence of Yrden lose 50 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +2.5/s
18 (Was 28 prior to Patch 4.0 )
Quen Sign
Protective shield that lasts until it has absorbed damage totaling % of maximum Vitality.
0
Exploding Shield
Level 1:
Quen shield pushes opponents back when it breaks.
Stamina regeneration in combat: +0.5/s
Level 2:
Quen shield pushes opponents back and deals damage when it breaks.
Stamina regeneration in combat: +1/s
Level 3:
Quen shield pushes opponents back and deals damage when it breaks, with a chance for knock-down.
Stamina regeneration in combat: +1.5/s
0
Active Shield
Alternate Sign Mode: Level 1:
Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
Stamina regeneration in combat: +0.5/s
Level 2:
Maintaining an active shield now drains 50% less Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
Stamina regeneration in combat: +1/s
Level 3:
Maintaining an active shield no longer drains Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
Stamina regeneration in combat: +1.5/s
6
Quen Intensity
Level 1:
Increases Quen Sign intensity by 5%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Quen Sign intensity by 10%.
Stamina regeneration in combat: +1/s
Level 3:
Increases Quen Sign intensity by 15%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases Quen Sign intensity by 20%.
Stamina regeneration in combat: +2/s
Level 5:
Increases Quen Sign intensity by 25%.
Stamina regeneration in combat: +2.5/s
12 (Was 18 prior to Patch 4.0 )
Quen Discharge
Level 1:
Reflects 5% absorbed damage back to the attacker.
Stamina regeneration in combat: +0.5/s
Level 2:
Reflects 10% absorbed damage back to the attacker.
Stamina regeneration in combat: +1/s
Level 3:
Reflects 15% absorbed damage back to the attacker.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Reflects 20% absorbed damage back to the attacker.
Stamina regeneration in combat: +2/s
Level 5:
Reflects 25% absorbed damage back to the attacker.
Stamina regeneration in combat: +2.5/s
18 (Was 28 prior to Patch 4.0 )
Axii Sign
Charms an opponent's mind, temporarily eliminating him from combat.
0
Delusion [ 1]
Level 1:
Target does not move towards Geralt while he is casting Axii . Also increases the effectiveness of Axii in dialogues.
Stamina regeneration in combat: +0.5/s
Level 2:
Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
Stamina regeneration in combat: +1/s
Level 3:
Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
Stamina regeneration in combat: +1.5/s
0
Puppet
Alternate Sign Mode: Level 1:
Targeted enemy briefly becomes an ally and deals 20% more damage.
Stamina regeneration in combat: +0.5/s
Level 2:
Targeted enemy briefly becomes an ally and deals 40% more damage.
Stamina regeneration in combat: +1/s
Level 3:
Targeted enemy briefly becomes an ally and deals 60% more damage.
Stamina regeneration in combat: +1.5/s
6
Axii Intensity
Level 1:
Increases Axii Sign intensity by 5%.
Stamina regeneration in combat: +0.5/s
Level 2:
Increases Axii Sign intensity by 10%.
Stamina regeneration in combat: +1/s
Level 3:
Increases Axii Sign intensity by 15%.
Stamina regeneration in combat: +1.5/s
Patch 4.0 changes: With the next-gen update, levels after 3 were removed
Level 4:
Increases Axii Sign intensity by 20%.
Stamina regeneration in combat: +2/s
Level 5:
Increases Axii Sign intensity by 25%.
Stamina regeneration in combat: +2.5/s
12 (Was 18 prior to Patch 4.0 )
Domination
Level 1:
Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
Stamina regeneration in combat: +0.5/s
Level 2:
Two opponents can be influenced by Axii at the same time. The effect is 25% weaker.
Stamina regeneration in combat: +1/s
Level 3:
Two opponents can be influenced by Axii at the same time.
Stamina regeneration in combat: +1.5/s
18 (Was 28 prior to Patch 4.0 )