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Witcher contracts in The Witcher 3: Wild Hunt are optional quests that Geralt can be tasked by various NPCs, and through notice boards posted throughout the world. There are a total of 26 witcher contracts in the base game, with 3 additional ones included with DLC.

Achievement: see Geralt: The Professional for more information on contracts needed to get the achievement.

Overview[]

Most contracts in The Witcher 3 follow a set sequence; reading a notice and/or speaking with the contract poster, an optional opportunity to haggle with the contract poster, followed by an investigation of the threat. This investigation can vary from speaking with members of the local population, or using Witcher Senses to investigate a path or the scene of a killing. After a certain point in most contracts, the bestiary will update with an entry on the unidentified monster responsible for the killing. Reading through bestiary entries can help at higher difficulties, as the contracted monster will always share the same weaknesses to the standard version of the monster found in the open world.

Haggling[]

Typical contracts in The Witcher 3 provide an opportunity for Geralt to ask for additional pay, whether it is prior to the contract being fulfilled, half being paid before and after, or the total sum being increased after the contract is fulfilled.

The annoyance level can vary based on the level of your player and other choices made throughout the quest. Typically, negotiating just beyond the halfway point can provide a safe first bid, but this can also result in some bids immediately being accepted. Additionally, a few quests will always accept a maximum negotiated rate.

The majority of contracts in The Witcher 3 allow Geralt to haggle for upwards of 300 in pay, with higher level contracts allowing haggling in excess of 375 . However, there are exceptions, where a few have much higher or lower haggling limits. There's also one contract, Contract: Swamp Thing, in which one has the potential to receive double the negotiated pay if they give the character one week's time to come up with the money.

For more information on the various quests in The Witcher 3: Wild Hunt, see the following:




White Orchard[]

Quest Name Unmarked Cutoff Point Level Location(s) Enemies

Contract: Devil by the Well No On Thin Ice 2 Abandoned Village Devil by the Well


Velen[]

Quest Name Unmarked Cutoff Point Level Location(s) Enemies

Contract: Jenny o' the Woods No n/a 10 Midcopse Jenny o' the Woods

Contract: Missing Brother No n/a 33 Southwest of the Border Post Young arachasae
Harrisi

Contract: Mysterious Tracks No n/a 20 Lindenvale Howler

Contract: Patrol Gone Missing No n/a 7 East of Crossroads Wyvern
Wolves (optional)
Nekkers (optional)
Nekker warrior (optional)
Bandits (optional)

Contract: Phantom of the Trade Route No n/a 23 North of Benek Wyverns
Royal wyvern

Contract: Shrieker No n/a 8 Burned Ruins Shrieker

Contract: Swamp Thing No n/a 12 Crookback Bog Drowners (proximity)
Foglet (optional)
Ignis Fatuus

Contract: The Beast of Honorton No n/a 25 Honorton Alghouls

Contract: The Griffin from the Highlands No n/a 24 Crow's Perch
East-northeast of Heatherton
Archgriffin
Bandits (proximity)

Contract: The Merry Widow No n/a 10 Lindenvale Mourntart
Rabid dogs (optional)

Contract: The Mystery of the Byways Murders No n/a 22 Byways Ghouls
Sarasti (optional)

Contract: Woodland Beast No n/a 6 Bandit camp northwest of Inn at the Crossroads Alghouls
Drowners
Scoia'tael (optional)
Vernossiel (optional)


Novigrad[]

Quest Name Unmarked Cutoff Point Level Location(s) Enemies

Contract: An Elusive Thief No n/a 13 The Bits
Farcorners
Imp (optional)

Contract: Deadly Delights No n/a 15 Harborside
Crippled Kate's
Salma (optional)

Contract: Doors Slamming Shut No n/a 24 Moldavie Residence Therazane

Contract: Lord of the Wood No n/a 25 Loggers' Hut
Hotsch Woods
Kernun
Nekkers (proximity)
Nekker warrior (proximity)
Wolves (dependent)

Contract: The Apiarian Phantom No n/a 14 Honeyfill Meadworks
Dancing Windmill
The Apiarian Phantom
Drowners (optional)
Drowned dead (optional)

Contract: The Creature from Oxenfurt Forest No n/a 35 Camp east-southeast of the Herbalist's Hut
Hill north of Aeramas' Abandoned Manor
Opinicus
Wolves (optional)

Contract: The Oxenfurt Drunk No n/a 26 Oxenfurt Gael

Contract: The White Lady No n/a 16 Farcorners
Drahim Castle
The White Lady
Ghoul


Skellige[]

Quest Name Unmarked Cutoff Point Level Location(s) Enemies

Contract: Dragon No n/a 28 Fyresdal The Dragon of Fyresdal

Contract: Here Comes the Groom No n/a 19 Cave south of Old Watchtower Drowners
Melusine

Contract: Missing Miners No n/a 27* Blandare Wham-a-Wham

Contract: Missing Son No n/a 29 Rannvaig
Kaer Nyssen
Morvudd

Contract: Muire D'yaeblen No n/a 18 Kaer Trolde Drowners
Drowned dead
Abaya

Contract: Skellige's Most Wanted No n/a 29* Fyresdal White Wolves (proximity)
Endrega warriors
Endrega workers
Venomous arachas
Nekkers
Werewolf
Doppler (optional)
Ice troll (optional)

Contract: Strange Beast No n/a 16 Larvik Nekkers
Hagubman

Contract: The Phantom of Eldberg No n/a 17 Eldberg Lighthouse Wraiths
Penitent
Kori (dependent)
Kraki (dependent)

In the Heart of the Woods No n/a 22 Fayrlund Wolves
Warriors (optional)
Sven (optional)
Woodland Spirit (optional)