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'''Decision: '''during [[A Towerful of Mice]], bring [[Anabelle]]'s bones to [[Graham]] or bring Graham to her. |
'''Decision: '''during [[A Towerful of Mice]], bring [[Anabelle]]'s bones to [[Graham]] or bring Graham to her. |
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− | {{ConditionalEnding|Condition = Refuse Anabelle's request|Text = If Geralt refuses to bring Anabelle's bones to Graham, she asks Geralt to bring Graham to her. But she already doesn't trust Geralt, and reveals herself as a [[Plague maiden]] and attacks him. Geralt is able to fight her, but she can't die until the curse is broken. [[Keira Metz]] advises Geralt to see Graham about lifting the curse. Geralt goes to Graham and informs him of the curse and Anabelle becoming a Pesta, and that her forgiving Graham can break the curse, but he needs to be there to prove his love to her. |
+ | {{ConditionalEnding|Condition = Refuse Anabelle's request|Text = If Geralt thoroughly investigates the tower, using the lamp, he can refuse Anabelle's request. If Geralt refuses to bring Anabelle's bones to Graham, she asks Geralt to bring Graham to her. But she already doesn't trust Geralt, and reveals herself as a [[Plague maiden]] and attacks him. Geralt is able to fight her, but she can't die until the curse is broken. [[Keira Metz]] advises Geralt to see Graham about lifting the curse. Geralt goes to Graham and informs him of the curse and Anabelle becoming a Pesta, and that her forgiving Graham can break the curse, but he needs to be there to prove his love to her. |
They go to the island where they are attacked by [[Wraith|wraiths]] of the victims of the curse, blaming Graham for their misery. They make it to the top of the tower, where the pesta awaits. Graham explains he didn't mean to leave her and that he still loves her, so she asks him to prove it by kissing her. Graham kisses her and, as she returns to human form, dies, reuniting them in death and lifting the curse.}} |
They go to the island where they are attacked by [[Wraith|wraiths]] of the victims of the curse, blaming Graham for their misery. They make it to the top of the tower, where the pesta awaits. Graham explains he didn't mean to leave her and that he still loves her, so she asks him to prove it by kissing her. Graham kisses her and, as she returns to human form, dies, reuniting them in death and lifting the curse.}} |
Revision as of 15:54, 16 August 2017
This page covers the decisions you have to make during The Witcher 3: Wild Hunt and the way they impact the main story.
Transition from The Witcher 2
Prior to starting a new game, one must make a decision of whether or not to simulate a Witcher 2 save, or to import their own.
The following choices from The Witcher 2: Assassins of Kings have some effect on the events of The Witcher 3.
- Killing or sparing Aryan La Valette.
- Siding with either Vernon Roche or Iorveth.
- Saving Triss in Loc Muinne, or saving Anaïs (if on Roche's path), or helping lift Saskia's spell (if on Iorveth's path).
- Saving Síle de Tansarville from the malfunctioning megascope, or leaving her to die.
- Killing or sparing Letho.
Simulating a save
Choosing to simulate a Witcher 2 save will allow you to manually input the choices made in the previous game via a conversation with Morvran Voorhis during the main quest Imperial Audience.
Choosing not to simulate a Witcher 2 save will apply a specific set of choices, as set by the game's developers. These are as follows:
- Spared Aryan La Valette.
- Sided with Vernon Roche.
- Saved Triss in Loc Muinne.
- Left Síle de Tansarville to die.
- Killed Letho.
Importing a save
There is a separate option to import a Witcher 2 save during game set-up, which is located below the "on" and "off" options for simulating a save. Choosing to import will display a list of The Witcher 2 saves that are stored on your device. Selecting one will carry over the choices made in that saved game to The Witcher 3. Note that the list of saves may not necessarily be in chronological order, therefore, care must be taken to ensure that the correct save is selected, so that all the desired choices are carried over. Saves which are "incomplete" will carry over all the choices made thus far in that game, however, the remaining ones will be completed as described above.
Importing a save does not differ greatly from simulating one, except that an import bypasses the conversation of the previous game's events with Morvran Voorhis. Furthermore, simulating a save does not carry over cosmetic changes, such as the Blue Stripes neck tattoo which may be obtained in The Witcher 2, whereas importing does.
Aryan La Valette
Geralt's decision regarding the fate of Aryan La Valette affects a portion of the Broken Flowers main quest. The consequences of this decision are described below:
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Síle de Tansarville
Geralt's decision regarding Síle's fate may affect a part of The Great Escape quest.
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Letho
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Prologue
The prologue encompasses all of White Orchard. There are no quests here that have an effect on the main story.
Act I
This act begins when Geralt first arrives in Velen, at the Hanged Man's Tree.
The Bloody Baron's men
Decision: When first arriving at the Inn at the Crossroads in Velen, the Bloody Baron's men come in and Geralt can decide whether to fight them or not.
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Anabelle's cursed spirit
Decision: during A Towerful of Mice, bring Anabelle's bones to Graham or bring Graham to her.
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Keira's storyline
Decision: Let Keira go to Radovid, send Keira to Kaer Morhen, kill Keira, or don't complete her quests.
This decision presents itself in the quest For the Advancement of Learning, the final quest of Keira Metz's quest line. Following Geralt and Keira's soirée, Keira leaves Geralt and travels to Fyke Isle, having extracted the information that Geralt has not destroyed the laboratory in the tower there. Geralt goes after Keira and confronts her as she emerges from the tower with the mage Alexander's notes in hand. This decision is not presented in a clear-cut manner, but rather the outcome of the ensuing conversation between the two characters determines Keira's fate. The possible consequences are outlined below:
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The Whispering Hillock's spirit
Decision: Kill the spirit, free the spirit after talking to the Ealdorman, or free the spirit before talking to the Ealdorman. (the latter was once considered by many to be a bug but was confirmed by CD Projekt Red to be an intended consequence).
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Sarah
Decision: Help Sarah or evict her from the house.
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Whoreson Junior
Decision: kill or spare him during Get Junior.
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Interrogating Menge
Decision Play along with Triss's capture or fight for information on Dandelion.
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Now or Never
Decision 1: Help the mages, or not. This also has an effect on who rules and who wins the war.
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Decision 2: Tell Triss you love her or not. This has an effect on who Geralt will end up with in the end.
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Assassins' Quests
There are 3 quests under this: A Deadly Plot, An Eye for an Eye, and Redania's Most Wanted.
Decision: complete all 3 quests or not.
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The Last Wish
Decision: tell Yennefer you still love her or not.
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Possession
Decision: help Cerys an Craite or ignore the quest. This quest must be done before Act III or else it will fail.
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The Lord of Undvik
Decision: help Hjalmar an Craite or ignore the quest. This quest must be done before Act III or else it will fail.
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King's Gambit
Prerequisites: Possession and The Lord of Undvik.
Decision: help Cerys an Craite, Hjalmar an Craite, or no one. This quest must be done before Act III or else it will fail.
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Act II
This act starts after all leads in Velen, Novigrad, and Skellige have been exhausted and Geralt realizes Uma may have something to do with Ciri. Note that the point of no return, which will close and/or fail some quests, is when Geralt heads to the Isle of Mists.
Blood on the Battlefield
Decision 1: cheer up Ciri by drinking or having a snowball fight. Note that this counts towards what will happen to Ciri in the end.
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Decision 2: Take Ciri to see her father or go straight to Velen. This will ultimately decide which alive ending Ciri will get if enough positive marks are obtained.
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Act III
This act begins immediately after Blood on the Battlefield, when Geralt and Ciri head to Bald Mountain to exact revenge.
Final Preparations
Decision: Go with Ciri to meet the Lodge of Sorceresses or let her go alone. Note that this counts towards what will happen to Ciri in the end.
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Blindingly Obvious
Decision: be diplomatic with Sigismund Dijkstra or fight him. This in turn will decide who rules and who wins the war.
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Reason of State
Prerequisites: see Assassins' Quests in Act I
Decision: don't help, let Dijkstra kill his co-conspirators, or defend the Temerian patriots from Dijkstra.
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Child of the Elder Blood
Decision: let Ciri take out her frustration or not in Avallac'h's lab. Note that this counts towards what will happen to Ciri in the end.
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Skjall's Grave
Decision: go with Ciri to visit Skjall's grave or not. Note that this counts towards what will happen to Ciri in the end.
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