Merchants in The Witcher 3: Wild Hunt can buy and sell: food and drinks, all alchemical ingredients (except loot from monsters such as mutagens and trophies), and junk items.
Other (junk) items can be sold to merchants at higher prices compared to other types of shopkeepers, except keys and currencies. Most merchants have preferred items and will offer higher prices for them, such as blacksmiths preferring weapons, armor, and runestones. Merchants of the same type have a few set tiers for purchasing your gear, ranging from offering 20% to ~41.5% of an item's face value. Generally, but not always, merchants in villages on the continent offer the least, those in large cities (those you cannot gallop within) offer the most, and Skellige merchants typically offer 35% of the item's face value.
Waiting or meditating for 5 whole days will refresh a merchant's cash supply.
White Orchard[]
- Bram
- Merchant at the Sawmill
- Wandering merchant (only during the "Witcher" epilogue)
Velen[]
- Anselm at Crow's Perch
- Merchant at Blackbough
- Merchant at Boatmakers' Hut
- Merchant southeast of the Border Post
- Merchant at Calveit Watchtower
- Merchant at Claywich
- Merchant at Coast of Wrecks
- Merchant at Crow's Perch
- Merchant at Devil's Pit (dependent, after In the Eternal Fire's Shadow)
- Merchant at Downwarren
- Merchant at Lindenvale
- Merchant at Midcopse
- Merchant at Mire Landing
- Merchants at Nilfgaardian Army Group 'Center' Camp
- Merchant at Oreton
- Merchant in the liberated site south of Refugees' Camp
- Merchant in the liberated camp west of Lurtch
- Merchant in the abandoned site east of Stonecutters' Settlement/west of Oxenfurt Academy
- Merchant by the road west of White Eagle Fort, after clearing the area
- Merchant at the crossroads between Mulbrydale and Devil's Pit
- Merchants at Bald Mountain
- Moving merchant at Blackbough (moves between here and two Novigrad locations)
- Quartermaster at Crow's Perch
- Quartermaster Eggebracht at Nilfgaardian Army Group 'Center' Camp
- Wandering merchants
Novigrad and Oxenfurt[]
- Loan Shark in The Bits, near the Southern Gate
- Madame at Crippled Kate's
- Marcus T.K. Hodgson, just off Hierarch Square
- Merchant at shop in Gildorf
- Merchant in Putrid Grove
- Merchant in the Fish Market
- Merchants in Hierarch Square
- Poor merchant near the Loan Shark in The Bits
- Merchant by the docks in north Silverton
- Halfling merchant who sells alchemy ingredients in west Silverton
- Merchant who sells fish in Silverton
- Merchant inside a store in Silverton
- Merchant in the northwest of the Tretogor Gate
- Merchant in the north of Ursten
- Merchant in the north of Oxenfurt
- Scoia'tael Merchant south of Loggers' Hut
- Scoia'tael Merchant south east of the Crossroads
- Moving merchant near Farcorners or Carsten (moves between these two locations and Blackbough)
- Wandering merchants in Novigrad's outskirts
- Merchant in Mohrin Village
- Ofieri merchant in Upper Mill
- Merchant at the circus troupe encampment northwest of Carsten
- Merchant in Stacheier
- Merchant at Crane Cape
Skellige[]
Ard Skellig[]
- Merchant in Blandare
- Merchant in Fayrlund
- Merchant in Fyresdal
- Merchant in Holmstein's Port
- Merchant in Kaer Trolde Harbor
- Merchant at the sawmill northeast of Rannvaig
- Merchant at the sawmill south of Sund
- Merchant at the roadside trading camp, between Crossroads and Kaer Trolde Harbor
- Sjusta in Kaer Trolde Harbor (shows as a barber but also a merchant)
- Wandering merchants on the roads
Hindarsfjall[]
- Merchant at the Isolated Hut
- Merchant in Larvik
Spikeroog[]
Toussaint[]
- Butcher at Beauclair Port
- Clerk at Villa Vedette
- Hugo Monnart at The Clever Clogs Tavern (after Father Knows Worst, depending on the outcome)
- Little Flint Girl in the Land of a Thousand Fables
- Merchant at Beauclair Port dye pits
- Merchant at Dupont & Sons
- Merchant in Flovive
- Merchant in Francollarts
- Merchant at the Perfumery (shows as an alchemist, but is labeled as a merchant)
- Merchant at The Clever Clogs Tavern
- Merchant at The Cockatrice Inn
- Merchant at the Wine Market
- Pierre at the Tailor's Workshop
- Rafael de Surmann at The Ducal Camerlengo
- Wandering merchants
See also[]
Bugs[]
- All merchants' (regardless of type) icons stay on the map at the last place where they are seen, even if they are no longer present at the location. In most cases, this is fine as it resets when they reappear or are seen at another location, but there are some who never appear again, yet have their icon permanently displayed.
- For wandering merchants in particular, if loading a save that has Geralt near one of them, a second icon will appear on the map, at the position where the merchant is loaded from the save, and there doesn't seem to be a way to get rid of the false one.
- Some merchants (and particularly all wandering ones) have different auto-generated appearances each time they're met, likely for a wider variety effect. However, sometimes they may change appearances instantly upon being interacted with and, when that happens, they get broken and trading with them is impossible. This can be fixed by meditating for a couple of hours, but only temporarily and it may happen again the next time they're met.