The Witcher: Monster Slayer divides the types of creatures one can fight into 3 tiers: common, rare, and legendary. Rewards are obtained after a certain number of wins against each group. Prior to patch v1.2 the rewards were in form of skill points, now they come in coins and crystals.
Monster levels and ballpark difficulty[]
Levels of monsters have been introduced after patch 1.2, which also made all commons 'easy', all rares 'yellow skull' and all legendaries 'red skull'. The monster level depends on your level, so the first number is researched at character level 36 and the latter at level 40, which is the more stable comparison point. It seems that between character levels 36 and 40, monster levels grow by 2 levels,
As a rule of thumb, after patch v1.2 (looking at it from level 36),
- commons are all trivial to kill (at least with Manticore armor strong/fast vulnerabilities can also be ignored),
- rare creatures cannot be killed without Thunderbolt (+200% attack damage, brew cost 50 coins including repair cost) and
- legendary creatures require Thunderbolt and Swift (+50% HP, brew cost another 50 coins).
Exceptions exist mostly to the hard direction (such as elementals), and with wolven or potentially manticore swords we have seen reports that killing easy rares is possible without potions as well with ignis and perfectly timed crits which both delay their next attack.
Bestiary as a coin and crystal mine[]
Before patch 1.2 winning against common creatures granted a skill point after 3 wins, 50, and 150. Winning against rare creatures granted a skill point after 2 wins, 10, and 30. Winning against legendary creatures granted a skill point after 1 win, again after another 2 and after another 6.
After patch 1.2, bestiary levels no longer award skill points, instead:
- commons grant coins on average after every 10 kills until (eventually) completed,
- rares grant 5 crystals after on average 7 kills, and
- legendaries grant 10 crystals after on average 5 kills.
First reward is gained after 1 kills, second after 2, until the 'on average' level is finally reached and stays stable after that. However, as noted above, rare and legendary creatures generally cost potions to kill, which means they cost coins to kill. How does this translate in terms of crystal value?
If we look at the Bestiary as a conversion system between coins spent for alchemy and gems from rare and legendary skills, and estimate that 1 potion might provide enough time to klil 2 rares or 1 legendary on a lucky day, we can estimate a coin worth of a crystal to be on average (7/2*50/5)= 35 coins per crystal ('2 rares 1 potion') or 5*(2*50)/10 = 50 coins per crystal ('1 legendary needs 2 potions').
You can make 50 ( ingredients) + minimum 60*3 (daily tasks) = 230 "free" coins a day, and can therefore afford to use slightly over 4 potions a day to generate crystals, statistically netting 6 crystals a day if you do not need to save up coins any more. Gaining the ability to kill some rares with e.g. Wolven (or Manticore) sword and Manticore armor using no potions is worth approximately 1/7 crystals or 5 coins every kill. Killing commons grants you 10 coins per 10 kills so you can 'mine' for additional coins until the bestiary is depleted without per day limitations. Oils cost 45 coins each (bear fat and repair costs alone), so they are not particularly great for crystal mining. Both oils and potions can be gained from Witcher Packs shared between players to grant more daily crystal mining opportunities to the frugal post-patch-1.2 Witcher.
Lammas Celebration Monsters[]
In August 2022 players could collect trophys of 5 seasonal monsters: Bloody Fields, Scareman, Harrower, Mulcher and Swarm Mother. Since the monsters can't be found after the event has ended, completing the entire bestiary is impossible for players who have missed the event or registered after August 2022.
Common Creatures[]
After patch 1.2 there should be 63 trophys to collect.
Image | Name | Skulls (pre-1.2) | Level | Type | Vulnerabilities | Occurrences |
---|---|---|---|---|---|---|
Alghoul | 1 | 8 | Necrophages | Strong Silver |
Can be found near human settlements. Increased activity around dusk. | |
Alp | 0 | 8 | Vampires | Fast Silver |
Can be found near human settlements. Nocturnally active. | |
Arachnomorph | 0 | Insectoids | Fast Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. | ||
Archespore | 1 | 14 | Cursed ones | Strong Silver Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Barghest | 0 | 6 | Specters | Fast Silver |
Common in all natural environment types. Nocturnally active. | |
Basilisk | 1 | 13 | Draconids | Strong Silver Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | |
Bloedzuiger | 0 | Necrophages | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Carnage Nekker | 2 | 8 | Ogroids | Strong Silver |
Common in all natural environment types. | |
Chort | 2 | 12 | Relicts | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity around dawn. | |
Common Arachas | 1 | 8 | Insectoids | Fast Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Increased activity around dawn. | |
Common Echinops | n/a | 6 | Hybrids | Fast Silver Kinetic |
Usually found in green areas - old-growth forests, woods, groves and meadows. Increased activity around dusk. | |
Common Weremole | n/a | 6 | Cursed Ones | Fast Silver Fire |
Can be found near human settlements. Nocturnally active. | |
Cyclops | 2 | 12 | Ogroids | Strong Steel |
Common in all natural environment types. Most commonly found during the day. | |
Dark Knight | 1 | 10 | Specters | Strong Steel |
Can be found near human settlements. Most commonly found during the day. | |
Drowner | 0 | Necrophages | Strong Silver Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Ekimmara | 2 | Vampires | Strong Steel Fire |
Common in all natural environment types. Nocturnally active. | ||
Endrega Drone | 0 | Insectoids | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day. | ||
Endrega Worker | 0 | Insectoids | Fast Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day. | ||
Fiend | 1 | 12 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. | |
Fleder | 1 | 8 | Vampires | Strong Steel |
Can be found near human settlements. Nocturnally active. | |
Foglet | 1 | 8 | Necrophages | Fast Silver Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | |
Forktail | 1 | Draconids | Strong Steel Kinetic |
Common in all natural environment types. Most commonly found during the day. | ||
Fungoid | n/a | 12 | Hybrids | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Nocturnally active. | |
Gargoyle | 1 | 12 | Elementa | Strong Steel Dimeritium |
Prefers to avoid human settlements. | |
Garkain | 0 | 8 | Vampires | Strong Silver |
Can be found near human settlements. Nocturnally active. | |
Ghoul | 0 | 6 | Necrophages | Fast Silver |
Can be found near human settlements. | |
Giant Toad | 2 | Cursed ones | Strong Steel |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Increased activity around dawn. | ||
Golem | 2 | 12 | Elementa | Dimeritium | Usually found in green areas - old-growth forests, woods, groves and meadows.Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | |
Grave hag | 0 | 6 | Necrophages | Fast Silver |
Can be found near human settlements. | |
Green Forktail | 2 | Draconids | Strong Steel |
Common in all natural environment types. Most commonly found during the day. | ||
Griffin | 1 | 12 | Hybrids | Fast Steel Fire Kinetic |
Common in all natural environment types. Most commonly found during the day. | |
Harpy | 0 | 6 | Hybrids | Fast Steel Fire Kinetic |
Common in all natural environment types. Most commonly found during the day. | |
Hermit Arachas | 1 | Insectoids | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Increased activity at dawn. | ||
Hiver | n/a | 10 | Cursed Ones | Fast Silver Fire |
Can be found near human settlements. Most commonly found during the day. | |
Kikimore Worker | 0 | 6 | Insectoids | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Leecher | 2 | Necrophages | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Nekker | 0 | 6 | Ogroids | Fast Silver Kinetic |
Common in all natural environment types. | |
Nekker Warrior | 1 | 8 | Ogroids | Strong Silver |
Common in all natural environment types. | |
Nightwraith | 1 | Specters | Fast Silver |
Common in all natural environment types. Nocturnally active. Significantly increased activity around midnight. | ||
Noonwraith | 1 | Specters | Fast Silver |
Common in all natural environment types. Most commonly found during the day. Significantly increased activity when the sun reaches its zenith. | ||
Pale Fleder | 2 | Vampires | Strong Steel |
Can be found near human settlements. Nocturnally active. | ||
Pale-Faced Ghoul | 1 | Necrophages | Fast Silver |
Can be found near human settlements. Nocturnally active. | ||
Pixie | 0 | 8 | Elementa | Fast Silver |
Can be found near human settlements. Increased activity at dawn. | |
Scareman | n/a | 8 | Elementa | Fast Silver Fire |
Special monster - appears only during Lammas. | |
Venomous Arachas | 2 | Insectoids | Fast Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Rarasha | 0 | 10 | Draconids | Strong Steel |
Common in all natural environment types. Most commonly found during the day. | |
Rock Troll | 1 | 14 | Ogroids | Strong Steel Kinetic |
Common in all natural environment types. Most commonly found during the day. | |
Rotfiend | 1 | 8 | Necrophages | Fast Silver Fire |
Common in all natural environment types. Nocturnally active. | |
Royal Arachas | 2 | Insectoids | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. | ||
Scolopendromorph | 0 | 12 | Insectoids | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Sea witch | 2 | Hybrids | Fast Silver Fire Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Increased activity around dawn. | ||
Shaelmaar | 1 | 12 | Relicts | Strong Steel Kinetic |
Usually found in green areas - old-growth forests, woods, groves, and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Nocturnally active. | |
Siren | 1 | 9 | Hybrids | Fast Silver Fire Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Spriggan | 1 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Nocturnally active. | ||
Spriggan Hound | 0 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Succubus | 0 | 10 | Hybrids | Fast Steel Kinetic |
Can be found near human settlements.
Increased activity around dusk. | |
Swamp Nekker | 0 | 6 | Ogroids | Fast Silver Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | |
Sylvan | 1 | 12 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity around dusk. | |
Tiger Fiend | 2 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity at dusk. | ||
Vodnik | 1 | Ogroids | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Increased activity around dawn. | ||
Voiceless | 2 | 6 | Specters | Fast Silver |
Common in all natural environment types. Nocturnally active. | |
0 | Necrophages | Fast Silver Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |||
Wild Wererat | 0 | 6 | Cursed ones | Fast Silver Kinetic |
Usually found in green areas - old-growth forests, woods, groves and meadows. | |
Wererat Warrior | 1 | 8 | Cursed ones | Fast Silver Kinetic |
Common in all natural environment types. | |
Werewolf | 1 | 8 | Cursed ones | Fast Silver Fire |
Common in all natural environment types. Nocturnally active. Can only be found during a full moon. | |
Wight | 2 | 8 | Necrophages | Fast Silver |
Common in all natural environment types. | |
Wraith | 0 | Specters | Fast Silver |
Common in all natural environment types. Nocturnally active. | ||
Writher | 2 | 39 | Insectoids | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Wyvern | 0 | Draconids | Strong Steel |
Common in all natural environment types. Most commonly found during the day. |
Rare Creatures[]
After patch 1.2 there should be 57 trophys to collect.
Image | Name | Skulls (pre-1.2) | Level | Type | Vulnerabilities | Occurrences |
---|---|---|---|---|---|---|
Adumbrual Brukolak | n/a | 35 | Vampires | Fast Silver Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Nocturnally active. | |
Alpha Garkain | 2 | Vampires | Strong Silver |
Nocturnally active. Can be found near human settlements. | ||
Beann'shie | 2 | Specters | Fast Silver |
Nocturnally active. | ||
Bloody Fields | n/a | 47 | Specters | Fast Silver |
Special monster - appears only during Lammas. | |
Blue Forktail | 2 | Draconids | Strong Steel Kinetic |
Prefers to avoid human settlements. Most commonly found during the day. | ||
Bruxa | 1 | Vampires | Fast Silver Fire |
Prefers to avoid human settlements. Most commonly found during the day. | ||
Burier | 1 | 43/45 | Necrophages | Fast Silver |
Can be found near human settlements. | |
Calidus | 2 | 47 | Specters | Strong Steel |
Can be found near human settlements. Most commonly found during the day. | |
Cockatrice | 1 | 33 | Draconids | Strong Silver Kinetic Fire |
Prefers to avoid human settlements. Most commonly found during the day. | |
Depth Lurker | 1 | Necrophages | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Devourer | 1 | Necrophages | Strong Silver |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Nocturnally active. | ||
Drowned Dead | 1 | Necrophages | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Endrega Charger | 1 | Insectoids | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day. | ||
Endrega Warrior | 1 | Insectoids | Strong Silver Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day. | ||
Farbaut | 2 | 39 | Ogroids | Strong Steel |
No precise data on the occurences. | |
Fire Elemental | 2 | 39 | Elementa | Dimeritium | Prefers to avoid human settlements. | |
Gernichora | 1 | Relicts | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | ||
Gray Slyzard | 2 | 35 | Draconids | Strong Steel Kinetic |
Prefers to avoid human settlements. Most commonly found during the day. | |
Green Harpy | 2 | 39 | Hybrids | Strong Steel Kinetic Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Most commonly found during the day. | |
Grimnir | 2 | Ogroids | Strong Steel |
No precise data on the occurences. | ||
Grottore | 1 | Relicts | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Nocturnally active. | ||
Howler | 2 | Relicts | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity at dusk. | ||
Headless Nobleman | 1 | 35 | Specters | Fast Silver |
Can be found near human settlements. Nocturnally active. | |
Ignis Fatuus | 1 | Necrophages | Fast Silver Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | ||
Liliaceous Archespore | n/a | Cursed Ones | Strong Silver Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Nocturnally active. | ||
Katakan | 2 | 35 | Vampires | Strong Steel |
Nocturnally active. Can be found near human settlements. | |
Kikimore Warrior | 1 | Insectoids | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements. | ||
Leshen | 2 | 39 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Leshen Hound | 1 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Liho | 2 | 39 | Relicts | Strong Steel |
Nocturnally active. | |
Lycanthrope | 2 | 35 | Cursed ones | Fast Silver Fire |
Nocturnally active. Increased activity during a full moon. Prefers to avoid human settlements. | |
Magma Troll | 2 | Ogroids | Strong Steel Kinetic |
Most commonly found during the day. | ||
Nekker Bonecrusher | n/a | Ogroids | Strong Silver Kinetic |
Usually found in green areas - old-growth forests, woods, groves and meadows. Increased activity in fog. | ||
Nekker Shaman | 1 | 35 | Ogroids | Strong Silver Kinetic |
Most commonly found during the day. | |
Night Succubus | 1 | 35 | Hybrids | Fast Steel Kinetic |
Can be found near human settlements. Nocturnally active. | |
Nightmare | 2 | Specters | Fast Silver |
Significantly increased activity around midnight. | ||
Putrifier | 2 | 35 | Necrophages | Fast Silver Fire |
No precise data on the occurences. Nocturnally active. | |
Royal Foglet | 2 | Necrophages | Fast Silver Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | ||
Royal Nekker | 1 | 46 | Ogroids | Fast Silver Kinetic |
Most commonly found during the day. | |
Royal Wyvern | 1 | 51 | Draconids | Strong Steel Fire |
No precise data on the occurences. Most commonly found during the day. | |
Runic Gargoyle | n/a | Elementa | Strong Silver Dimeritium |
Prefers to avoid human settlements. | ||
Russet Fungoid | n/a | 39 | Hybrids | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Nocturnally active. | |
Russet Shaelmaar | 2 | Relicts | Strong Steel Kinetic |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Nocturnally active. | ||
Scurver | 1 | 35 | Necrophages | Fast Steel Fire |
Can be found near human settlements. | |
Shrieker | 2 | 39 | Draconids | Strong Silver Kinetic Fire |
No precise data on the occurences. Most commonly found during the day. | |
Spotted Alghoul | 2 | 35 | Necrophages | Strong Silver |
Can be found near human settlements. | |
Stinger | 2 | 49/51 | Cursed ones | Fast Silver Fire Kinetic |
Can be found near human settlements. Most commonly found during the day. | |
Stone Golem | 2 | 39 | Elementa | Dimeritium | No precise data on the occurences. | |
Striga | 2 | 35 | Cursed ones | Fast Silver |
Nocturnally active. Increased activity during a full moon. | |
Sylvan Dearg | 2 | Relicts | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. | ||
Vizimian Archespore | 2 | 39 | Cursed ones | Fast Silver Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | |
Wailwraith | 2 | Specters | Fast Silver |
Significantly increased activity when the sun reaches its zenith. No precise data on the occurences. | ||
Wererat Gatherer | 2 | 35 | Cursed ones | Strong Silver |
Can be found near human settlements. Increased activity in fog. Increased activity around dawn. Increased activity around dusk. |
Legendary Creatures[]
After patch 1.2 there should be 35 trophys to collect.
Image | Name | Skulls (pre-1.2) | Level | Type | Vulnerabilities | Occurrences |
---|---|---|---|---|---|---|
Ancient Leshen | 3 | Relicts | Strong Steel Fire |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. | ||
Archgriffin | 3 | Hybrids | Fast Steel Kinetic Fire |
Prefers to avoid human settlements. Most commonly found during the day. | ||
Copper Wyvern | 3 | Draconids | Strong Silver Kinetic |
Prefers to avoid human settlements. Most commonly found during the day. | ||
D'ao | 3 | Elementa | Dimeritium | Common in all natural environment types. Increased activity in fog. | ||
D'jinni | 3 | Elementa | Dimeritium | No precise data on the occurences. | ||
Dung Shaelmaar | 3 | Relicts | Strong Steel Kinetic |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Nocturnally active. | ||
Ekhidna | n/a | 53 | Hybrids | Fast Silver Fire Kinetic |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements. | |
Erynia | 3 | Hybrids | Strong Steel Kinetic Fire |
Most commonly found during the day. | ||
Frightener | 3 | Insectoids | Strong Silver |
No precise data on the occurrences. | ||
Golden Katakan | n/a | 59 | Vampires | Strong Silver |
Can be found near human settlements. Increased activity in fog. Nocturnally active. | |
Graphite Slyzard | 3 | Draconids | Strong Steel Kinetic |
Nocturnally active. No precise data on the occurrences. | ||
Greater Gernichora | n/a | 55 | Relicts | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | |
Grim Hag | 3 | 33 | Necrophages | Fast Silver |
Can be found near human settlements. | |
Harrower | n/a | 59 | Relicts | Strong Steel |
Special monster - appears only during Lammas. | |
Hym | 3 | Specters | Fast Silver Fire |
Nocturnally active. Can be found near human settlements. | ||
Ice Elemental | 3 | Elementa | Dimeritium | Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. | ||
Ice Giant | 3 | Ogroids | Strong Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. | ||
Ice Troll | 3 | Ogroids | Strong Steel Fire Kinetic |
Significantly increased activity during precipitation, such as rain. Most commonly found during the day. | ||
Mottled Garkain | 3 | Vampires | Strong Silver |
Can be found near human settlements. | ||
Mulcher | n/a | 59 | Relicts | Strong Steel |
Special monster - appears only during Lammas. | |
Penitent | 3 | Specters | Fast Silver |
Nocturnally active. | ||
Plague Maiden | 3 | 33 | Specters | Fast Silver |
Significantly increased activity when the sun reaches its zenith. | |
Sandcrab | 3 | Insectoids | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. | ||
Silver Basilisk | 3 | Draconids | Strong Silver Kinetic |
Most commonly found during the day. | ||
Swamp Hag | 3 | Necrophages | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements. | ||
Swarm Mother | n/a | 59 | Cursed Ones | Strong Silver Fire |
Special monster - appears only during Lammas. | |
Tarry Chort | 3 | Relicts | Strong Steel |
Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day. | ||
Tormented | 3 | Relicts | Fast Steel Kinetic |
No precise data on the occurrences. | ||
Thundster | 3 | Cursed ones | Strong Silver |
Common in all natural environment types. Increased activity in fog. | ||
Ulfhedinn | 3 | Cursed ones | Fast Silver Fire |
Increased activity during full moon. Prefers to avoid human settlements. No precise data on the occurrences. | ||
Unseen Elder | 3 | Vampires | Fast Silver Fire |
No precise data on the occurrences. | ||
Water Devil | 3 | Necrophages | Fast Steel Fire |
Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements. | ||
White Striga | 3 | Cursed ones | Strong Silver |
Nocturnally active. No precise data on the occurrences. |