No edit summary |
m (→Magic Signs: clean up) |
||
(36 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | |||
− | {|border="0" cellpadding="10" cellspacing="0" width="90%" align="center" |
||
− | + | <div align="center">'''Control Mode'''</div> |
|
+ | <div class="divTable" style="width:100%;"> |
||
− | |- |
||
+ | <div class="divTableBody"> |
||
− | |width="50%" align="center"| [[Image:Control_mode_mouse.png|250px|Mouse]] |
||
+ | <div class="divTableRow"> |
||
− | |width="50%" align="center"| [[Image:Control_mode_keyboard.png|250px|Keyboard + Mouse]] |
||
+ | <div class="divTableCell" style="text-align:center; width:47%;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode mouse.png]]|imageOver = [[File:Control mode mouse hover.png]]| 186}} |
||
− | |-valign="top" |
||
− | + | Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game.<br> |
|
+ | '''Mouse''' |
||
− | |align="center"| Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game. |
||
+ | </div> |
||
− | |- |
||
+ | <div class="divTableCell" style="width:6%;"> </div> |
||
− | |align="center"| '''Mouse''' |
||
+ | <div class="divTableCell" style="text-align:center; width:47%;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode keyboard.png]]|imageOver = [[File:Control mode keyboard hover.png]]| 186}} |
||
− | |align="center"| '''Keyboard + Mouse''' |
||
+ | Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game.<br> |
||
− | |} |
||
+ | '''Keyboard + Mouse''' |
||
+ | </div></div></div> |
||
+ | </div> |
||
All cursors indicate a change of available action. They always refer to a left-click. For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action. Easy peasy. |
All cursors indicate a change of available action. They always refer to a left-click. For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action. Easy peasy. |
||
Line 18: | Line 21: | ||
=== Mouse === |
=== Mouse === |
||
− | + | * '''Left-click''' — the left-mouse-click is used for most activities in the game like attacking, picking things up, talking to NPCs, etc. |
|
− | + | * '''Right-click''' — the right-mouse-click is used for witcher signs. |
|
− | + | === Movement === |
|
− | + | * '''Left-click''' when the arrow is your icon to move to a particular spot. |
|
− | + | * '''Left-click and hold''' to keep running in a particular direction while the cursor is ''farther'' from Geralt. |
|
− | + | * '''Left-click and hold''' to keep walking in a particular direction while the cursor is ''on or near'' Geralt. |
|
− | + | * '''Right-click''' to dodge or duck, and when a sign is selected, cast a sign. |
|
− | + | * '''Double-left-click''' when the arrow is your icon to perform an evasive manoeuvre. |
|
− | + | * Move the cursor to the right or left edge of the screen to pan the camera. |
|
+ | '''Movement cursors''' |
||
+ | <div class="divTable" style="width:100%;"> |
||
− | ===== Movement cursors ===== |
||
+ | <div class="divTableBody"> |
||
− | {|border="0" cellpadding="5" cellspacing="0" width="90%" align="center" |
||
+ | <div class="divTableRow"> |
||
− | |width="5%"| [[Image:Cursor.png|28px]] |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor.png|center|28px]]</div> |
||
− | |width="95%"| This is the default cursor presented. Just left-click somewhere to go there. |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This is the default cursor presented. Just left-click somewhere to go there.</div></div> |
||
− | |- |
||
+ | <div class="divTableRow"> |
||
− | |width="5%"| [[Image:Cursor_movement_2.png]] |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_movement_2.png|center]]</div> |
||
− | |width="95%"| This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking. |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking.</div></div></div> |
||
− | |} |
||
+ | </div> |
||
− | + | === Weapons === |
|
'''Left-click''' on the icons below to choose the appropriate weapon for your battle. |
'''Left-click''' on the icons below to choose the appropriate weapon for your battle. |
||
− | {| |
+ | {| class="listing" width="100%" |
− | ! width=25% | Melee Weapon |
+ | ! width="25%" | Melee Weapon |
− | ! width=25% | Extra weapon 1 |
+ | ! width="25%" | Extra weapon 1 |
− | ! width=25% | Extra weapon 2 |
+ | ! width="25%" | Extra weapon 2 |
− | ! width=25% | Extra weapon 3 |
+ | ! width="25%" | Extra weapon 3 |
+ | |- |
||
− | |-valign="top" |
||
+ | | [[File:Game_icon_sheath_weapon_unlit.png|Sheath weapon]] Sheathe weapon / non-combat mode |
||
+ | | [[File:Game_Icon_Use_axe_unlit.png|Use axe]] Extra weapon 1 (extra sword/axe/mace) |
||
+ | | to be verified |
||
+ | | [[File:Game_Icon_Use_torch_unlit.png|Use torch]] Torch |
||
+ | |- |
||
+ | | [[File:Game_Icon_Use_steel_sword_unlit.png|Use steel sword]] Steel sword |
||
| |
| |
||
− | {|border="0" cellpadding="5" cellspacing="0" |
||
− | |-valign="top" |
||
− | | [[Image:Game_icon_sheath_weapon_unlit.png|Sheath weapon]] || Sheathe weapon / non-combat mode |
||
− | |-valign="top" |
||
− | | [[Image:Game_Icon_Use_steel_sword_unlit.png|Use steel sword]] || Steel sword |
||
− | |-valign="top" |
||
− | | [[Image:Game_Icon_Use_silver_sword_unlit.png|Use silver sword]] || Silver sword |
||
− | |} |
||
| |
| |
||
+ | | [[File:Game_Icon_Use_dagger_unlit.png|Use dagger]] Dagger |
||
− | {|border="0" cellpadding="5" cellspacing="0" |
||
+ | |- |
||
− | |-valign="top" |
||
− | | [[ |
+ | | [[File:Game_Icon_Use_silver_sword_unlit.png|Use silver sword]] Silver sword |
− | |} |
||
| |
| |
||
− | ''To be verified'' |
||
| |
| |
||
+ | | [[File:Game_icon_use_small_axe_unlit.png|Use small axe]] Small axe |
||
− | {|border="0" cellpadding="5" cellspacing="0" |
||
− | |-valign="top" |
||
− | | [[Image:Game_Icon_Use_torch_unlit.png|Use torch]] || Torch |
||
− | |-valign="top" |
||
− | | [[Image:Game_Icon_Use_dagger_unlit.png|Use dagger]] || Dagger |
||
− | |-valign="top" |
||
− | | [[Image:Game_icon_use_small_axe_unlit.png|Use small axe]] || Small axe |
||
− | |} |
||
|} |
|} |
||
− | + | === Combat Styles === |
|
To select a combat style, '''left-click''' on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own. |
To select a combat style, '''left-click''' on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own. |
||
− | :{|border="0" cellpadding="5" cellspacing="0" |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Strong_unlit.png|Use strong style — not selected |
||
− | default [[Witcher fighting styles#Strong Style|Strong style]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Fast_style_unlit.png|Use fast style — not selected |
||
− | default [[Witcher fighting styles#Fast Style|Fast style]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Group_selected.png|Use group style — selected |
||
− | default [[Witcher fighting styles#Group Style|Group style]] |
||
− | desc none |
||
− | </imagemap> |
||
− | |} |
||
+ | <div class="divTable" style="margin:auto; width:50%;"> |
||
− | ==== Magic Signs ==== |
||
+ | <div class="divTableBody"> |
||
+ | <div class="divTableRow"> |
||
+ | <div class="divTableCell" style="width:33%;">[[File:Game_Icon_Strong_unlit.png|center|link=Witcher fighting styles]]</div> |
||
+ | <div class="divTableCell" style="width:34%;">[[File:Game_Icon_Fast_style_unlit.png|center|link=Witcher fighting styles]]</div> |
||
+ | <div class="divTableCell" style="width:33%;">[[File:Game_Icon_Group_selected.png|center|link=Witcher fighting styles]]</div></div></div> |
||
+ | </div> |
||
+ | |||
+ | === Magic Signs === |
||
To use magic signs, first '''left-click''' on icon to select the desired sign, '''then right-click''' on desired target |
To use magic signs, first '''left-click''' on icon to select the desired sign, '''then right-click''' on desired target |
||
− | :{|border="0" cellpadding="5" cellspacing="0" |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Aard_symbol_unlit.png|Use Aard — not selected |
||
− | default [[Aard sign|Aard]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Quen_symbol_unlit.png|Use Quen — not selected |
||
− | default [[Quen sign|Quen]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Yrden_symbol_unlit.png|Use Yrden — not selected |
||
− | default [[Yrden sign|Yrden]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Igni_symbol_unlit.png|Use Igni — not selected |
||
− | default [[Igni sign|Igni]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_Icon_Axii_symbol_unlit.png|Use Axii — not selected |
||
− | default [[Axii sign|Axii]] |
||
− | desc none |
||
− | </imagemap> |
||
− | |} |
||
+ | <div class="divTable" style="margin:auto; width:50%;"> |
||
− | ==== User Interface ==== |
||
+ | <div class="divTableBody"> |
||
+ | <div class="divTableRow"> |
||
+ | <div class="divTableCell" style="width:20%;">[[File:Game_Icon_Aard_symbol_unlit.png|center|link=Aard]]</div> |
||
+ | <div class="divTableCell" style="width:20%;">[[File:Game_Icon_Quen_symbol_unlit.png|center|link=Quen]]</div> |
||
+ | <div class="divTableCell" style="width:20%;">[[File:Game_Icon_Yrden_symbol_unlit.png|center|link=Yrden]]</div> |
||
+ | <div class="divTableCell" style="width:20%;">[[File:Game_Icon_Igni_symbol_unlit.png|center|link=Igni]]</div> |
||
+ | <div class="divTableCell" style="width:20%;">[[File:Game_Icon_Axii_symbol_unlit.png|center|link=Axii]]</div></div></div> |
||
+ | </div> |
||
+ | |||
+ | === User Interface === |
||
To access different parts of the user interface, '''left-click''' on the desired icon |
To access different parts of the user interface, '''left-click''' on the desired icon |
||
+ | |||
− | :{|border="0" cellpadding="5" cellspacing="0" |
||
+ | <div class="divTable" style="margin:auto; width:50%;"> |
||
− | | |
||
+ | <div class="divTableBody"> |
||
− | <imagemap> |
||
+ | <div class="divTableRow"> |
||
− | Image:Game_System_Icons_Tools.png|Access System tools — not selected |
||
+ | <div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Tools.png|center|link=Options]]</div> |
||
− | default [[Options]] |
||
+ | <div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Journal.png|center|link=The Witcher journal]]</div> |
||
− | desc none |
||
+ | <div class="divTableCell" style="width:16%;">[[File:Game_System_Icons_Inventory.png|center|link=The Witcher inventory]]</div> |
||
− | </imagemap> |
||
+ | <div class="divTableCell" style="width:16%;">[[File:Game_System_Icons_Map.png|center|link=The Witcher maps]]</div> |
||
− | | |
||
+ | <div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Hero.png|center|link=Character development]]</div> |
||
− | <imagemap> |
||
+ | <div class="divTableCell" style="width:17%;"> |
||
− | Image:Game_System_Icons_Journal.png|Read Journal — not selected |
||
+ | [[File:Game_System_Icons_alchemy_vial.png|center|link=Alchemy]]<ref>The vial icon is only available during [[meditation]].</ref> |
||
− | default [[The Witcher journal|Journal]] |
||
+ | </div></div></div> |
||
− | desc none |
||
− | </ |
+ | </div> |
− | | |
||
− | <imagemap> |
||
− | Image:Game_System_Icons_Inventory.png|Open Inventory — not selected |
||
− | default [[The Witcher inventory|Inventory]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_System_Icons_Map.png|Consult Map — not selected |
||
− | default [[The Witcher maps]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_System_Icons_Hero.png|Hero Screen — not selected |
||
− | default [[Character Development]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | |
||
− | <imagemap> |
||
− | Image:Game_System_Icons_alchemy_vial.png|Use Alchemy — not selected |
||
− | default [[Alchemy#Creating Mixtures|Alchemy]] |
||
− | desc none |
||
− | </imagemap> |
||
− | | valign="top" align="left" | <ref>The vial icon is only available during [[Meditation|meditation]].</ref> |
||
− | |} |
||
<references /> |
<references /> |
||
Line 178: | Line 112: | ||
Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments. |
Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments. |
||
+ | {| class="listing sortable" width="100%" |
||
− | {|border="1" cellpadding="5" cellspacing="0" width="95%" align="center" class="sorttable" |
||
+ | |- |
||
− | |-valign="top" |
||
− | ! width= |
+ | ! width="20%" | '''Category''' |
− | ! width= |
+ | ! width="10%" | '''Key''' |
− | ! class="unsortable" | '''Description''' |
+ | ! class="unsortable" width="50%" | '''Description''' |
− | ! width= |
+ | ! width="20%" | '''Condition(s)''' |
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''W''' || Forward || |
| align="center" | Movement || align="center" | '''W''' || Forward || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''S''' || Backwards || |
| align="center" | Movement || align="center" | '''S''' || Backwards || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''A''' || Step left || OTS and isometric combat |
| align="center" | Movement || align="center" | '''A''' || Step left || OTS and isometric combat |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''A''' || Turn left || Isometric non-combat |
| align="center" | Movement || align="center" | '''A''' || Turn left || Isometric non-combat |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''D''' || Step right || OTS and isometric combat |
| align="center" | Movement || align="center" | '''D''' || Step right || OTS and isometric combat |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Movement || align="center" | '''D''' || Turn right || Isometric non-combat |
| align="center" | Movement || align="center" | '''D''' || Turn right || Isometric non-combat |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''Tab''' || Sheathe weapon / non combat mode || |
| align="center" | Melee Weapon || align="center" | '''Tab''' || Sheathe weapon / non combat mode || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''Q''' || Draw steel sword / Cycle through combat modes when drawn || |
| align="center" | Melee Weapon || align="center" | '''Q''' || Draw steel sword / Cycle through combat modes when drawn || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''E''' || Draw silver sword || |
| align="center" | Melee Weapon || align="center" | '''E''' || Draw silver sword || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''R''' || Draw extra weapon 1 (extra sword / axe / mace) || |
| align="center" | Melee Weapon || align="center" | '''R''' || Draw extra weapon 1 (extra sword / axe / mace) || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''T''' || Trophy slot, draw trophy? I am not sure why you would want to do this || |
| align="center" | Melee Weapon || align="center" | '''T''' || Trophy slot, draw trophy? I am not sure why you would want to do this || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Melee Weapon || align="center" | '''U''' || Draw extra weapon 3 (torch / dagger / small axe) || only with Raven's armor |
| align="center" | Melee Weapon || align="center" | '''U''' || Draw extra weapon 3 (torch / dagger / small axe) || only with Raven's armor |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Combat Style || align="center" | '''Z''' || Strong style || |
| align="center" | Combat Style || align="center" | '''Z''' || Strong style || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Combat Style || align="center" | '''X''' || Fast style || |
| align="center" | Combat Style || align="center" | '''X''' || Fast style || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Combat Style || align="center" | '''C''' || Group style || |
| align="center" | Combat Style || align="center" | '''C''' || Group style || |
||
+ | |- |
||
− | |-valign="top" |
||
− | | align="center" | Magic Sign || align="center" | '''1''' || [[Aard |
+ | | align="center" | Magic Sign || align="center" | '''1''' || [[Aard]] sign (force push) || |
+ | |- |
||
− | |-valign="top" |
||
− | | align="center" | Magic Sign || align="center" | '''2''' || [[Quen |
+ | | align="center" | Magic Sign || align="center" | '''2''' || [[Quen]] sign (shield) || |
+ | |- |
||
− | |-valign="top" |
||
− | | align="center" | Magic Sign || align="center" | '''3''' || [[Yrden |
+ | | align="center" | Magic Sign || align="center" | '''3''' || [[Yrden]] sign (pain / root) || |
+ | |- |
||
− | |-valign="top" |
||
− | | align="center" | Magic Sign || align="center" | '''4''' || [[Igni |
+ | | align="center" | Magic Sign || align="center" | '''4''' || [[Igni]] sign (fire) || |
+ | |- |
||
− | |-valign="top" |
||
− | | align="center" | Magic Sign || align="center" | '''5''' || [[Axii |
+ | | align="center" | Magic Sign || align="center" | '''5''' || [[Axii]] sign (charm) || |
+ | |- |
||
− | |-valign="top" |
||
| align="center" | User Interface || align="center" | '''J''' || Open Journal || |
| align="center" | User Interface || align="center" | '''J''' || Open Journal || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | User Interface || align="center" | '''I''' || Open Inventory || |
| align="center" | User Interface || align="center" | '''I''' || Open Inventory || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | User Interface || align="center" | '''M''' || Open Map || |
| align="center" | User Interface || align="center" | '''M''' || Open Map || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | User Interface || align="center" | '''H''' || Open Hero page || |
| align="center" | User Interface || align="center" | '''H''' || Open Hero page || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | User Interface || align="center" | '''L''' || Open Alchemy page || only while meditating |
| align="center" | User Interface || align="center" | '''L''' || Open Alchemy page || only while meditating |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''F''' || Turn 180'''°''' || OTS |
| align="center" | Miscellaneous || align="center" | '''F''' || Turn 180'''°''' || OTS |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''G''' || Switch shoulder you look over || OTS |
| align="center" | Miscellaneous || align="center" | '''G''' || Switch shoulder you look over || OTS |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''Alt''' || Highlight objects || |
| align="center" | Miscellaneous || align="center" | '''Alt''' || Highlight objects || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''Space''' || Pause || |
| align="center" | Miscellaneous || align="center" | '''Space''' || Pause || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''F5''' || Quicksave || |
| align="center" | Miscellaneous || align="center" | '''F5''' || Quicksave || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Miscellaneous || align="center" | '''F9''' || Quickload || |
| align="center" | Miscellaneous || align="center" | '''F9''' || Quickload || |
||
|} |
|} |
||
+ | {| class="listing" width="100%" |
||
− | |||
+ | |- |
||
− | |||
+ | ! width="15%" | Device |
||
− | {|border="1" cellpadding="5" cellspacing="0" width="95%" align="center" class="sorttable" |
||
+ | ! width="30%" | Action |
||
− | |-valign="top" |
||
− | ! width |
+ | ! width="40%" | Description |
− | ! |
+ | ! width="15%" | Condition(s) |
+ | |- |
||
− | ! class="unsortable" | '''Description''' |
||
− | ! width=160 class="unsortable" | '''Condition(s)''' |
||
− | |-valign="top" |
||
| align="center" | Key || Double-tap a movement key || Evasive move in combat || |
| align="center" | Key || Double-tap a movement key || Evasive move in combat || |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Mouse || left-double-click on ground || Evasive move/jump in combat. Useful to jump over enemies if surrounded. || non-OTS only |
| align="center" | Mouse || left-double-click on ground || Evasive move/jump in combat. Useful to jump over enemies if surrounded. || non-OTS only |
||
+ | |- |
||
− | |-valign="top" |
||
| align="center" | Mouse || Shift + click and hold || Pointer can be used on interface elements, release to control view again. || |
| align="center" | Mouse || Shift + click and hold || Pointer can be used on interface elements, release to control view again. || |
||
|} |
|} |
||
+ | |||
+ | ==== Visual Chart ==== |
||
+ | click to enlarge |
||
+ | |||
+ | [[File:Tw1 controls.png|center|800x800px|link=https://vignette2.wikia.nocookie.net/witcher/images/4/42/Tw1_controls.png]] |
||
== [[The Witcher character interaction|Character Interaction]] == |
== [[The Witcher character interaction|Character Interaction]] == |
||
− | + | * Left-click on NPCs to initiate conversations. |
|
== Picking Up Items == |
== Picking Up Items == |
||
− | [[ |
+ | [[File:Tutorial_picking_up_items.png|right|300px]] |
To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the '''Alt'''-key reveals all items in view which can be manipulated. While this does not always mean they can be "picked up", it does help locate things, |
To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the '''Alt'''-key reveals all items in view which can be manipulated. While this does not always mean they can be "picked up", it does help locate things, |
||
− | + | * Move your cursor over the desired item. |
|
− | + | * Left-click when you see a 'glove' icon. |
|
− | {{clear}} |
||
== Using Objects == |
== Using Objects == |
||
− | [[ |
+ | [[File:Tutorial_using_objects.png|right|300px]] |
There are many kinds of objects in the game and not all of them are décor only. Some objects are actually ''usable''. To locate all usable objects in view, simply hold down the '''Alt'''-key. This will cause object labels to appear on screen. Left-click on "usable" items to make use of them. |
There are many kinds of objects in the game and not all of them are décor only. Some objects are actually ''usable''. To locate all usable objects in view, simply hold down the '''Alt'''-key. This will cause object labels to appear on screen. Left-click on "usable" items to make use of them. |
||
Line 280: | Line 216: | ||
=== Item manipulation cursors === |
=== Item manipulation cursors === |
||
+ | |||
− | {|border="0" cellpadding="5" cellspacing="0" width="90%" align="center" |
||
+ | <div class="divTable" style="width:100%;"> |
||
− | |width="5%"| [[Image:Cursor_pickup.png|28px]] |
||
+ | <div class="divTableBody"> |
||
− | |width="95%"| This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon. |
||
+ | <div class="divTableRow"> |
||
− | |- |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_pickup.png|center|28px]]</div> |
||
− | |width="5%"| [[Image:Cursor_use.png]] |
||
− | + | <div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon.</div></div> |
|
+ | <div class="divTableRow"> |
||
− | |- |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_use.png|center]]</div> |
||
− | |width="5%"| [[Image:Cursor_use_2.png]] |
||
− | + | <div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening [[Containers|containers]], lighting campfires, picking herbs, ringing bells.</div></div> |
|
+ | <div class="divTableRow"> |
||
− | |} |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_use_2.png|center]]</div> |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be picked up like dice in dice poker.</div></div></div> |
||
+ | </div> |
||
== Herbalism == |
== Herbalism == |
||
− | [[ |
+ | [[File:Tutorial_herbalism.png|right|300px|Herbalism]] |
− | [[Intelligence |
+ | [[Intelligence|Herbalism]] is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some [[:Category:Plants|herbs]], if for no other reason than to have [[Cat (potion)|Cat potions]]. This skill is acquired early in the game, either through the allocation of [[Character development|talents]] or when Geralt must find [[White myrtle petals|White myrtle]] for [[Abigail]]. She gives him that knowledge if he does not already have it. |
− | + | * To gather herbs left-click on selected plants. |
|
If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read ''"unknown herb"'' instead of the plant's true name. |
If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read ''"unknown herb"'' instead of the plant's true name. |
||
− | :'''Tip''': You must have the [[Intelligence |
+ | :'''Tip''': You must have the [[Intelligence|herbalism]] skill in the Intelligence group to gather [[:Category:Plants|herbs]]. You also need to have knowledge of a given plant, which you can find in [[:Category:The Witcher books|books]]. Herbs can also be purchased from herbalists and [[alchemist]]s. |
− | {{clear}} |
||
− | |||
== Skinning Monsters == |
== Skinning Monsters == |
||
− | [[ |
+ | [[File:Tutorial_skinning_monsters.png|right|300px]] |
− | [[Dexterity |
+ | [[Dexterity|Skinning monsters]], like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have [[Cat (potion)|Cat potions]]. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components: |
+ | # Left-click on the monster carcass. |
||
+ | # Left-click on the transfer items to inventory icon. |
||
+ | '''Tips''' |
||
+ | * Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them. |
||
+ | * You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately. |
||
− | :* Left-click on the monster carcass. |
||
− | :* Left-click on the transfer items to inventory icon. |
||
− | |||
− | '''Tips''' |
||
− | :* Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them. |
||
− | :* You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately. |
||
{{clear}} |
{{clear}} |
||
+ | == [[The Witcher combat|Attacking]] == |
||
− | |||
+ | For more in-depth information on battle, '''''see''''' [[The Witcher combat]] or [[Witcher fighting styles|Combat Styles]]. |
||
− | == [[Combat in The Witcher|Attacking]] == |
||
+ | * Left-click on the desired target to attack. |
||
− | For more in-depth information on battle, '''''see''''' [[Combat in The Witcher]], or [[Witcher fighting styles|Combat Styles]]. |
||
+ | * Right-click to dodge, duck, or cast a sign (when a sign is selected). |
||
− | :* Left-click on the desired target to attack. |
||
+ | * Double-left-click on a location away (but not too far away!) from the enemy to perform an evasive manoeuvre. |
||
− | :* Right-click to dodge, duck, or cast a sign (when a sign is selected). |
||
− | :* Double-left-click on a location away (but not too far away!) from the enemy to perform an evasive manoeuvre. |
||
=== Attack cursors === |
=== Attack cursors === |
||
+ | |||
− | {|border="0" cellpadding="5" cellspacing="0" width="90%" align="center" |
||
+ | <div class="divTable" style="width:100%;"> |
||
− | |width="5%"| [[Image:Cursor_attack.png]] |
||
+ | <div class="divTableBody"> |
||
− | |width="95%"| This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead. |
||
+ | <div class="divTableRow"> |
||
− | |- |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_attack.png|center]]</div> |
||
− | |width="5%"| [[Image:Cursor_chain_attack.png|28px]] |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead.</div></div> |
||
− | |width="95%"| This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks. |
||
+ | <div class="divTableRow"> |
||
− | |- |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_chain_attack.png|center|28px]]</div> |
||
− | |width="5%"| [[Image:Cursor_fistfight.png|28px]] |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks.</div></div> |
||
− | |width="95%"| This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor. |
||
+ | <div class="divTableRow"> |
||
− | |} |
||
+ | <div class="divTableCell" style="width:15%;">[[File:Cursor_fistfight.png|center|28px]]</div> |
||
+ | <div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor.</div></div></div> |
||
+ | </div> |
||
== Floating Messages == |
== Floating Messages == |
||
− | [[ |
+ | [[File:Tutorial_floating_messages.png|right|300px]] |
− | |||
− | Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players. These "floating messages", like 'Too Fast!' and 'Final Attack!' , can be turned off in the game options. |
||
− | |||
− | {{clear}} |
||
+ | Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players. These "floating messages", like 'Too Fast!' and 'Final Attack!', can be turned off in the game options. |
||
[[de:Steuerungen (in-game)]] |
[[de:Steuerungen (in-game)]] |
||
[[fr:Interface de jeu pour The Witcher]] |
[[fr:Interface de jeu pour The Witcher]] |
||
[[it:The Witcher controlli]] |
[[it:The Witcher controlli]] |
||
+ | |||
[[Category:The Witcher alchemy|Controls]] |
[[Category:The Witcher alchemy|Controls]] |
||
[[Category:The Witcher (computer game)]] |
[[Category:The Witcher (computer game)]] |
||
+ | [[Category:Pages with tables]] |
Revision as of 06:43, 24 December 2019
Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game.
Mouse
All cursors indicate a change of available action. They always refer to a left-click. For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action. Easy peasy.
Basic controls
In the game, the player will usually use a combination of both the mouse and keyboard commands. Using one or the other exclusively is nearly impossible.
Mouse
- Left-click — the left-mouse-click is used for most activities in the game like attacking, picking things up, talking to NPCs, etc.
- Right-click — the right-mouse-click is used for witcher signs.
Movement
- Left-click when the arrow is your icon to move to a particular spot.
- Left-click and hold to keep running in a particular direction while the cursor is farther from Geralt.
- Left-click and hold to keep walking in a particular direction while the cursor is on or near Geralt.
- Right-click to dodge or duck, and when a sign is selected, cast a sign.
- Double-left-click when the arrow is your icon to perform an evasive manoeuvre.
- Move the cursor to the right or left edge of the screen to pan the camera.
Movement cursors
Weapons
Left-click on the icons below to choose the appropriate weapon for your battle.
Melee Weapon | Extra weapon 1 | Extra weapon 2 | Extra weapon 3 |
---|---|---|---|
Sheathe weapon / non-combat mode | Extra weapon 1 (extra sword/axe/mace) | to be verified | Torch |
Steel sword | Dagger | ||
Silver sword | Small axe |
Combat Styles
To select a combat style, left-click on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own.
Magic Signs
To use magic signs, first left-click on icon to select the desired sign, then right-click on desired target
User Interface
To access different parts of the user interface, left-click on the desired icon
- ↑ The vial icon is only available during meditation.
Keyboard Commands
Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments.
Category | Key | Description | Condition(s) |
---|---|---|---|
Movement | W | Forward | |
Movement | S | Backwards | |
Movement | A | Step left | OTS and isometric combat |
Movement | A | Turn left | Isometric non-combat |
Movement | D | Step right | OTS and isometric combat |
Movement | D | Turn right | Isometric non-combat |
Melee Weapon | Tab | Sheathe weapon / non combat mode | |
Melee Weapon | Q | Draw steel sword / Cycle through combat modes when drawn | |
Melee Weapon | E | Draw silver sword | |
Melee Weapon | R | Draw extra weapon 1 (extra sword / axe / mace) | |
Melee Weapon | T | Trophy slot, draw trophy? I am not sure why you would want to do this | |
Melee Weapon | U | Draw extra weapon 3 (torch / dagger / small axe) | only with Raven's armor |
Combat Style | Z | Strong style | |
Combat Style | X | Fast style | |
Combat Style | C | Group style | |
Magic Sign | 1 | Aard sign (force push) | |
Magic Sign | 2 | Quen sign (shield) | |
Magic Sign | 3 | Yrden sign (pain / root) | |
Magic Sign | 4 | Igni sign (fire) | |
Magic Sign | 5 | Axii sign (charm) | |
User Interface | J | Open Journal | |
User Interface | I | Open Inventory | |
User Interface | M | Open Map | |
User Interface | H | Open Hero page | |
User Interface | L | Open Alchemy page | only while meditating |
Miscellaneous | F | Turn 180° | OTS |
Miscellaneous | G | Switch shoulder you look over | OTS |
Miscellaneous | Alt | Highlight objects | |
Miscellaneous | Space | Pause | |
Miscellaneous | F5 | Quicksave | |
Miscellaneous | F9 | Quickload |
Device | Action | Description | Condition(s) |
---|---|---|---|
Key | Double-tap a movement key | Evasive move in combat | |
Mouse | left-double-click on ground | Evasive move/jump in combat. Useful to jump over enemies if surrounded. | non-OTS only |
Mouse | Shift + click and hold | Pointer can be used on interface elements, release to control view again. |
Visual Chart
click to enlarge
Character Interaction
- Left-click on NPCs to initiate conversations.
Picking Up Items
To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the Alt-key reveals all items in view which can be manipulated. While this does not always mean they can be "picked up", it does help locate things,
- Move your cursor over the desired item.
- Left-click when you see a 'glove' icon.
Using Objects
There are many kinds of objects in the game and not all of them are décor only. Some objects are actually usable. To locate all usable objects in view, simply hold down the Alt-key. This will cause object labels to appear on screen. Left-click on "usable" items to make use of them.
Tip: Press Alt to highlight all usable items in view. Items and doors can not be used during combat.
Item manipulation cursors
Herbalism
Herbalism is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some herbs, if for no other reason than to have Cat potions. This skill is acquired early in the game, either through the allocation of talents or when Geralt must find White myrtle for Abigail. She gives him that knowledge if he does not already have it.
- To gather herbs left-click on selected plants.
If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read "unknown herb" instead of the plant's true name.
- Tip: You must have the herbalism skill in the Intelligence group to gather herbs. You also need to have knowledge of a given plant, which you can find in books. Herbs can also be purchased from herbalists and alchemists.
Skinning Monsters
Skinning monsters, like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have Cat potions. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components:
- Left-click on the monster carcass.
- Left-click on the transfer items to inventory icon.
Tips
- Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them.
- You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately.
Attacking
For more in-depth information on battle, see The Witcher combat or Combat Styles.
- Left-click on the desired target to attack.
- Right-click to dodge, duck, or cast a sign (when a sign is selected).
- Double-left-click on a location away (but not too far away!) from the enemy to perform an evasive manoeuvre.
Attack cursors
Floating Messages
Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players. These "floating messages", like 'Too Fast!' and 'Final Attack!', can be turned off in the game options.