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<div align="center">'''Control Mode'''</div>
 
<div align="center">'''Control Mode'''</div>
<div style="margin:auto; width:100%;">
+
<div class="divTable" style="width:100%;">
 
<div class="divTableBody">
<div style="float:left; width:47%; padding:10px;" align="center">
 
 
<div class="divTableRow">
<div style="padding-bottom:10px; text-align:center;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode mouse.png]]|imageOver = [[File:Control mode mouse hover.png]]| 186}}</div>
+
<div class="divTableCell" style="text-align:center; width:47%;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode mouse.png]]|imageOver = [[File:Control mode mouse hover.png]]| 186}}
<div>Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game.</div>
+
Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game.<br>
<div style="text-align:center;">'''Mouse'''</div>
 
  +
'''Mouse'''
 
</div>
 
</div>
<div style="float:left; width:47%; padding:10px;" align="center">
+
<div class="divTableCell" style="width:6%;"> </div>
<div style="padding-bottom:10px; text-align:center;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode keyboard.png]]|imageOver = [[File:Control mode keyboard hover.png]]| 186}}</div>
+
<div class="divTableCell" style="text-align:center; width:47%;">{{Hover|thumb|align = center|imageDefaultShow = [[File:Control mode keyboard.png]]|imageOver = [[File:Control mode keyboard hover.png]]| 186}}
<div>Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game.</div>
+
Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game.<br>
<div style="text-align:center;">'''Keyboard + Mouse'''</div>
+
'''Keyboard + Mouse'''
</div>
+
</div></div></div>
<br style="clear: left;" />
 
 
</div>
 
</div>
   
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* Move the cursor to the right or left edge of the screen to pan the camera.
 
* Move the cursor to the right or left edge of the screen to pan the camera.
 
'''Movement cursors'''
 
'''Movement cursors'''
  +
 
<div class="divTable" style="width:100%;">
 
<div class="divTable" style="width:100%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This is the default cursor presented. Just left-click somewhere to go there.</div></div>
[[File:Cursor.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This is the default cursor presented. Just left-click somewhere to go there.</div>
 
</div>
 
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor_movement_2.png|center]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking.</div></div></div>
[[File:Cursor_movement_2.png|center]]</div>
 
 
</div>
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking.</div>
 
</div></div></div>
 
   
 
=== Weapons ===
 
=== Weapons ===
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|-
 
|-
 
| [[File:Game_Icon_Use_silver_sword_unlit.png|Use silver sword]] Silver sword
 
| [[File:Game_Icon_Use_silver_sword_unlit.png|Use silver sword]] Silver sword
|
+
|
|
+
|
 
| [[File:Game_icon_use_small_axe_unlit.png|Use small axe]] Small axe
 
| [[File:Game_icon_use_small_axe_unlit.png|Use small axe]] Small axe
 
|}
 
|}
Line 72: Line 69:
 
=== Combat Styles ===
 
=== Combat Styles ===
 
To select a combat style, '''left-click''' on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own.
 
To select a combat style, '''left-click''' on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own.
  +
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:33%;">
+
<div class="divTableCell" style="width:33%;">[[File:Game_Icon_Strong_unlit.png|center|link=Witcher fighting styles]]</div>
[[File:Game_Icon_Strong_unlit.png|center|link=Witcher fighting styles#Strong Style]]</div>
+
<div class="divTableCell" style="width:34%;">[[File:Game_Icon_Fast_style_unlit.png|center|link=Witcher fighting styles]]</div>
<div class="divTableCell" style="width:34%;">
+
<div class="divTableCell" style="width:33%;">[[File:Game_Icon_Group_selected.png|center|link=Witcher fighting styles]]</div></div></div>
[[File:Game_Icon_Fast_style_unlit.png|center|link=Witcher fighting styles#Fast Style]]</div>
 
<div class="divTableCell" style="width:33%;">
 
[[File:Game_Icon_Group_selected.png|center|link=Witcher fighting styles#Group Style]]</div>
 
</div>
 
</div>
 
 
</div>
 
</div>
   
 
=== Magic Signs ===
 
=== Magic Signs ===
 
To use magic signs, first '''left-click''' on icon to select the desired sign, '''then right-click''' on desired target
 
To use magic signs, first '''left-click''' on icon to select the desired sign, '''then right-click''' on desired target
  +
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:20%;">
+
<div class="divTableCell" style="width:20%;">[[File:Game_Icon_Aard_symbol_unlit.png|center|link=Aard]]</div>
[[File:Game_Icon_Aard_symbol_unlit.png|center|link=Aard sign]]</div>
+
<div class="divTableCell" style="width:20%;">[[File:Game_Icon_Quen_symbol_unlit.png|center|link=Quen]]</div>
<div class="divTableCell" style="width:20%;">
+
<div class="divTableCell" style="width:20%;">[[File:Game_Icon_Yrden_symbol_unlit.png|center|link=Yrden]]</div>
[[File:Game_Icon_Quen_symbol_unlit.png|center|link=Quen sign]]</div>
+
<div class="divTableCell" style="width:20%;">[[File:Game_Icon_Igni_symbol_unlit.png|center|link=Igni]]</div>
<div class="divTableCell" style="width:20%;">
+
<div class="divTableCell" style="width:20%;">[[File:Game_Icon_Axii_symbol_unlit.png|center|link=Axii]]</div></div></div>
 
</div>
[[File:Game_Icon_Yrden_symbol_unlit.png|center|link=Yrden sign]]</div>
 
<div class="divTableCell" style="width:20%;">
 
[[File:Game_Icon_Igni_symbol_unlit.png|center|link=Igni sign]]</div>
 
<div class="divTableCell" style="width:20%;">
 
[[File:Game_Icon_Axii_symbol_unlit.png|center|link=Axii sign]]</div>
 
</div></div></div>
 
   
 
=== User Interface ===
 
=== User Interface ===
 
To access different parts of the user interface, '''left-click''' on the desired icon
 
To access different parts of the user interface, '''left-click''' on the desired icon
  +
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTable" style="margin:auto; width:50%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
 
<div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Tools.png|center|link=Options]]</div>
 
<div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Journal.png|center|link=The Witcher journal]]</div>
 
<div class="divTableCell" style="width:16%;">[[File:Game_System_Icons_Inventory.png|center|link=The Witcher inventory]]</div>
 
<div class="divTableCell" style="width:16%;">[[File:Game_System_Icons_Map.png|center|link=The Witcher maps]]</div>
 
<div class="divTableCell" style="width:17%;">[[File:Game_System_Icons_Hero.png|center|link=Character development]]</div>
 
<div class="divTableCell" style="width:17%;">
 
<div class="divTableCell" style="width:17%;">
[[File:Game_System_Icons_Tools.png|center|link=Options]]</div>
+
[[File:Game_System_Icons_alchemy_vial.png|center|link=Alchemy]]<ref>The vial icon is only available during [[meditation]].</ref>
 
</div></div></div>
<div class="divTableCell" style="width:17%;">
 
[[File:Game_System_Icons_Journal.png|center|link=The Witcher journal]]</div>
 
<div class="divTableCell" style="width:16%;">
 
[[File:Game_System_Icons_Inventory.png|center|link=The Witcher inventory]]</div>
 
<div class="divTableCell" style="width:16%;">
 
[[File:Game_System_Icons_Map.png|center|link=The Witcher maps]]</div>
 
<div class="divTableCell" style="width:17%;">
 
[[File:Game_System_Icons_Hero.png|center|link=Character Development]]</div>
 
<div class="divTableCell" style="width:17%;">
 
[[File:Game_System_Icons_alchemy_vial.png|center|link=Alchemy#Creating Mixtures]]<ref>The vial icon is only available during [[meditation]].</ref>
 
 
</div>
 
</div>
</div></div></div>
 
   
 
<references />
 
<references />
Line 164: Line 149:
 
| align="center" | Combat Style || align="center" | '''C''' || Group style ||
 
| align="center" | Combat Style || align="center" | '''C''' || Group style ||
 
|-
 
|-
| align="center" | Magic Sign || align="center" | '''1''' || [[Aard sign]] (force push) ||
+
| align="center" | Magic Sign || align="center" | '''1''' || [[Aard]] sign (force push) ||
 
|-
 
|-
| align="center" | Magic Sign || align="center" | '''2''' || [[Quen sign]] (shield) ||
+
| align="center" | Magic Sign || align="center" | '''2''' || [[Quen]] sign (shield) ||
 
|-
 
|-
| align="center" | Magic Sign || align="center" | '''3''' || [[Yrden sign]] (pain / root) ||
+
| align="center" | Magic Sign || align="center" | '''3''' || [[Yrden]] sign (pain / root) ||
 
|-
 
|-
| align="center" | Magic Sign || align="center" | '''4''' || [[Igni sign]] (fire) ||
+
| align="center" | Magic Sign || align="center" | '''4''' || [[Igni]] sign (fire) ||
 
|-
 
|-
| align="center" | Magic Sign || align="center" | '''5''' || [[Axii sign]] (charm) ||
+
| align="center" | Magic Sign || align="center" | '''5''' || [[Axii]] sign (charm) ||
 
|-
 
|-
 
| align="center" | User Interface || align="center" | '''J''' || Open Journal ||
 
| align="center" | User Interface || align="center" | '''J''' || Open Journal ||
Line 202: Line 187:
 
! width="40%" | Description
 
! width="40%" | Description
 
! width="15%" | Condition(s)
 
! width="15%" | Condition(s)
|-
+
|-
 
| align="center" | Key || Double-tap a movement key || Evasive move in combat ||
 
| align="center" | Key || Double-tap a movement key || Evasive move in combat ||
 
|-
 
|-
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=== Item manipulation cursors ===
 
=== Item manipulation cursors ===
  +
 
<div class="divTable" style="width:100%;">
 
<div class="divTable" style="width:100%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor_pickup.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon.</div></div>
[[File:Cursor_pickup.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon.</div>
 
</div>
 
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor_use.png|center]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening [[Containers|containers]], lighting campfires, picking herbs, ringing bells.</div></div>
[[File:Cursor_use.png|center]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
+
<div class="divTableRow">
 
<div class="divTableCell" style="width:15%;">[[File:Cursor_use_2.png|center]]</div>
This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening [[Containers|containers]], lighting campfires, picking herbs, ringing bells.</div>
 
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This is the cursor presented when an item can be picked up like dice in dice poker.</div></div></div>
 
</div>
 
</div>
<div class="divTableRow">
 
<div class="divTableCell" style="width:15%;">
 
[[File:Cursor_use_2.png|center|]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This is the cursor presented when an item can be picked up like dice in dice poker.</div>
 
</div></div></div>
 
   
 
== Herbalism ==
 
== Herbalism ==
 
[[File:Tutorial_herbalism.png|right|300px|Herbalism]]
 
[[File:Tutorial_herbalism.png|right|300px|Herbalism]]
   
[[Intelligence#Level Two|Herbalism]] is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some [[:Category:Plants|herbs]], if for no other reason than to have [[Cat (potion)|Cat potions]]. This skill is acquired early in the game, either through the allocation of [[Character development|talents]] or when Geralt must find [[White myrtle petals|White myrtle]] for [[Abigail]]. She gives him that knowledge if he does not already have it.
+
[[Intelligence|Herbalism]] is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some [[:Category:Plants|herbs]], if for no other reason than to have [[Cat (potion)|Cat potions]]. This skill is acquired early in the game, either through the allocation of [[Character development|talents]] or when Geralt must find [[White myrtle petals|White myrtle]] for [[Abigail]]. She gives him that knowledge if he does not already have it.
 
* To gather herbs left-click on selected plants.
 
* To gather herbs left-click on selected plants.
   
 
If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read ''"unknown herb"'' instead of the plant's true name.
 
If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read ''"unknown herb"'' instead of the plant's true name.
   
:'''Tip''': You must have the [[Intelligence#Level Two|herbalism]] skill in the Intelligence group to gather [[:Category:Plants|herbs]]. You also need to have knowledge of a given plant, which you can find in [[:Category:The Witcher books|books]]. Herbs can also be purchased from herbalists and [[alchemist]]s.
+
:'''Tip''': You must have the [[Intelligence|herbalism]] skill in the Intelligence group to gather [[:Category:Plants|herbs]]. You also need to have knowledge of a given plant, which you can find in [[:Category:The Witcher books|books]]. Herbs can also be purchased from herbalists and [[alchemist]]s.
 
== Skinning Monsters ==
 
== Skinning Monsters ==
 
[[File:Tutorial_skinning_monsters.png|right|300px]]
 
[[File:Tutorial_skinning_monsters.png|right|300px]]
[[Dexterity#Level One|Skinning monsters]], like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have [[Cat (potion)|Cat potions]]. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components:
+
[[Dexterity|Skinning monsters]], like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have [[Cat (potion)|Cat potions]]. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components:
 
# Left-click on the monster carcass.
 
# Left-click on the monster carcass.
 
# Left-click on the transfer items to inventory icon.
 
# Left-click on the transfer items to inventory icon.
Line 269: Line 247:
 
* Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them.
 
* Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them.
 
* You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately.
 
* You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately.
  +
 
{{clear}}
 
{{clear}}
 
 
== [[The Witcher combat|Attacking]] ==
 
== [[The Witcher combat|Attacking]] ==
 
For more in-depth information on battle, '''''see''''' [[The Witcher combat]] or [[Witcher fighting styles|Combat Styles]].
 
For more in-depth information on battle, '''''see''''' [[The Witcher combat]] or [[Witcher fighting styles|Combat Styles]].
Line 278: Line 256:
   
 
=== Attack cursors ===
 
=== Attack cursors ===
  +
 
<div class="divTable" style="width:100%;">
 
<div class="divTable" style="width:100%;">
 
<div class="divTableBody">
 
<div class="divTableBody">
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor_attack.png|center]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead.</div></div>
[[File:Cursor_attack.png|center]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead.</div>
 
</div>
 
 
<div class="divTableRow">
 
<div class="divTableRow">
<div class="divTableCell" style="width:15%;">
+
<div class="divTableCell" style="width:15%;">[[File:Cursor_chain_attack.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks.</div></div>
[[File:Cursor_chain_attack.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
+
<div class="divTableRow">
 
<div class="divTableCell" style="width:15%;">[[File:Cursor_fistfight.png|center|28px]]</div>
This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks.</div>
 
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor.</div></div></div>
 
</div>
 
</div>
<div class="divTableRow">
 
<div class="divTableCell" style="width:15%;">
 
[[File:Cursor_fistfight.png|center|28px]]</div>
 
<div class="divTableCell" style="width:85%; vertical-align:middle;">
 
This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor.</div>
 
</div></div></div>
 
   
 
== Floating Messages ==
 
== Floating Messages ==

Revision as of 06:43, 24 December 2019

Control Mode
Control mode mouse

Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game.
Mouse

Control mode keyboard

Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game.
Keyboard + Mouse

All cursors indicate a change of available action. They always refer to a left-click. For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action. Easy peasy.

Basic controls

In the game, the player will usually use a combination of both the mouse and keyboard commands. Using one or the other exclusively is nearly impossible.

Mouse

  • Left-click — the left-mouse-click is used for most activities in the game like attacking, picking things up, talking to NPCs, etc.
  • Right-click — the right-mouse-click is used for witcher signs.

Movement

  • Left-click when the arrow is your icon to move to a particular spot.
  • Left-click and hold to keep running in a particular direction while the cursor is farther from Geralt.
  • Left-click and hold to keep walking in a particular direction while the cursor is on or near Geralt.
  • Right-click to dodge or duck, and when a sign is selected, cast a sign.
  • Double-left-click when the arrow is your icon to perform an evasive manoeuvre.
  • Move the cursor to the right or left edge of the screen to pan the camera.

Movement cursors

Cursor
This is the default cursor presented. Just left-click somewhere to go there.
Cursor movement 2
This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking.

Weapons

Left-click on the icons below to choose the appropriate weapon for your battle.

Melee Weapon Extra weapon 1 Extra weapon 2 Extra weapon 3
Sheath weapon Sheathe weapon / non-combat mode Use axe Extra weapon 1 (extra sword/axe/mace) to be verified Use torch Torch
Use steel sword Steel sword Use dagger Dagger
Use silver sword Silver sword Use small axe Small axe

Combat Styles

To select a combat style, left-click on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own.

Game Icon Strong unlit
Game Icon Fast style unlit
Game Icon Group selected

Magic Signs

To use magic signs, first left-click on icon to select the desired sign, then right-click on desired target

Game Icon Aard symbol unlit
Game Icon Quen symbol unlit
Game Icon Yrden symbol unlit
Game Icon Igni symbol unlit
Game Icon Axii symbol unlit

User Interface

To access different parts of the user interface, left-click on the desired icon

Game System Icons Tools
Game System Icons Journal
Game System Icons Inventory
Game System Icons Map
Game System Icons Hero
Game System Icons alchemy vial
[1]
  1. The vial icon is only available during meditation.

Keyboard Commands

Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments.

Category Key Description Condition(s)
Movement W Forward
Movement S Backwards
Movement A Step left OTS and isometric combat
Movement A Turn left Isometric non-combat
Movement D Step right OTS and isometric combat
Movement D Turn right Isometric non-combat
Melee Weapon Tab Sheathe weapon / non combat mode
Melee Weapon Q Draw steel sword / Cycle through combat modes when drawn
Melee Weapon E Draw silver sword
Melee Weapon R Draw extra weapon 1 (extra sword / axe / mace)
Melee Weapon T Trophy slot, draw trophy? I am not sure why you would want to do this
Melee Weapon U Draw extra weapon 3 (torch / dagger / small axe) only with Raven's armor
Combat Style Z Strong style
Combat Style X Fast style
Combat Style C Group style
Magic Sign 1 Aard sign (force push)
Magic Sign 2 Quen sign (shield)
Magic Sign 3 Yrden sign (pain / root)
Magic Sign 4 Igni sign (fire)
Magic Sign 5 Axii sign (charm)
User Interface J Open Journal
User Interface I Open Inventory
User Interface M Open Map
User Interface H Open Hero page
User Interface L Open Alchemy page only while meditating
Miscellaneous F Turn 180° OTS
Miscellaneous G Switch shoulder you look over OTS
Miscellaneous Alt Highlight objects
Miscellaneous Space Pause
Miscellaneous F5 Quicksave
Miscellaneous F9 Quickload
Device Action Description Condition(s)
Key Double-tap a movement key Evasive move in combat
Mouse left-double-click on ground Evasive move/jump in combat. Useful to jump over enemies if surrounded. non-OTS only
Mouse Shift + click and hold Pointer can be used on interface elements, release to control view again.

Visual Chart

click to enlarge

Tw1 controls

Character Interaction

  • Left-click on NPCs to initiate conversations.

Picking Up Items

Tutorial picking up items

To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the Alt-key reveals all items in view which can be manipulated. While this does not always mean they can be "picked up", it does help locate things,

  • Move your cursor over the desired item.
  • Left-click when you see a 'glove' icon.

Using Objects

Tutorial using objects

There are many kinds of objects in the game and not all of them are décor only. Some objects are actually usable. To locate all usable objects in view, simply hold down the Alt-key. This will cause object labels to appear on screen. Left-click on "usable" items to make use of them.

Tip: Press Alt to highlight all usable items in view. Items and doors can not be used during combat.

Item manipulation cursors

Cursor pickup
This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon.
Cursor use
This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening containers, lighting campfires, picking herbs, ringing bells.
Cursor use 2
This is the cursor presented when an item can be picked up like dice in dice poker.

Herbalism

Herbalism

Herbalism is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some herbs, if for no other reason than to have Cat potions. This skill is acquired early in the game, either through the allocation of talents or when Geralt must find White myrtle for Abigail. She gives him that knowledge if he does not already have it.

  • To gather herbs left-click on selected plants.

If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read "unknown herb" instead of the plant's true name.

Tip: You must have the herbalism skill in the Intelligence group to gather herbs. You also need to have knowledge of a given plant, which you can find in books. Herbs can also be purchased from herbalists and alchemists.

Skinning Monsters

Tutorial skinning monsters

Skinning monsters, like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have Cat potions. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components:

  1. Left-click on the monster carcass.
  2. Left-click on the transfer items to inventory icon.

Tips

  • Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them.
  • You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately.

Attacking

For more in-depth information on battle, see The Witcher combat or Combat Styles.

  • Left-click on the desired target to attack.
  • Right-click to dodge, duck, or cast a sign (when a sign is selected).
  • Double-left-click on a location away (but not too far away!) from the enemy to perform an evasive manoeuvre.

Attack cursors

Cursor attack
This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead.
Cursor chain attack
This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks.
Cursor fistfight
This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor.

Floating Messages

Tutorial floating messages

Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players. These "floating messages", like 'Too Fast!' and 'Final Attack!', can be turned off in the game options.