Played face down, then flips over when the ability's condition is met.
Absorbs a given amount of damage dealt to a unit, then is removed.
Refers to beast units, for example: Harpy.
Increase a Unit's current Power.
A harder opponent card in battle, which generally there are only one of.
The number of times an order ability can be used. Only cards with Charge: X can gain additional Charges.
Eat a unit and boost by its power. If it's on the battlefield, destroy it. If in hand or deck, move it to the graveyard. If in the graveyard, remove it from the game.
The number of turns before an Order ability can be reused.
Spawn one of three randomly selected cards from the specified source.
Unique cards will appear in this battle.
Trigger this ability when moved from the battlefield to the graveyard. Note: Units that are Banished are not sent to the graveyard.
Trigger this ability when the card is placed on the board.
Status that removes the unit from the game after it moves to the graveyard.
Refers to draconid units, for example: Wyvern.
Units take turns dealing damage equal to their power until one of them is destroyed.
Refers to dwarven units, for example: Brouver Hoog.
Refers to elven units, for example: Scoia'tael Executioner.
Unique cards will appear in the battle.
Gives a unit the Haunted category. Remove it when the Haunting unit's timer expires.
If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
Refers to human units, for example: Reynard Odo.
Cannot be moved.
Status whereby this card cannot be manually targeted.
This card can be placed only on the summoner's side of the board. Trigger this ability automatically when your Leader's ability is used.
Status that disables a card's abilities and removes other statuses. Disables and flips over face-down cards.
Refers to machine units, for example: Wagenburg.
Refers to necrophage units, for example: Ghoul.
Refers to ogroid units, for example: Nekker.
An ability triggered manually by the player. Units with Order cannot be used for 1 turn after being placed on the battlefield, whereas artefacts can be used immediately.
Complete the puzzle by following the special rules.
The distance in rows that you can target.
Status that allows a card to remain on the board at round end, then restores it to base power if boosted.
Cannot target Bosses.
Turn a card in the Hand over, exposing it to both players.
The battle will only last for one round.
Add a card to the game.
Follow the main objectives to win the puzzle or battle.
Refers to specter units, such as the Barghest.
Status for a unit played on or moved to the opposite side of the battlefield.
Gain more points in 2 out of 3 rounds to win the battle.
A key battle in Meve's story. Unique cards may appear in your hand or deck.
Increase the base power of a unit.
Move a card automatically from the deck to the battlefield (not considered played).
An Order ability can be used on the same turn the card is placed on battlefield.