Physical features Edit
Typical vran is tall, bipedal, covered with scales and hairless. They are characterized by large ruby-red eyes covering about half of their face which allow them infravision: an ability to see heat sources even in absolute darkness. They have venomous fangs which can be used to make their weapon toxic. A typical vran woman is distinguished from a man by voice timbre and being slightly less tall.
Vran lifespan is similar to that of human, but their metabolism is so different to those of mammalian humanoids so that medics of other races have to study it whole years in order to operate on them.
It appears that there is also an entirely separate sub-race called "vran warriors", more akin to reptilian ancestors due to smaller eyes and large tails, who are sometimes shown on vran monuments.
Mental traits Edit
Vran mind is cool-headed, much less emotional than of other humanoids. Members of the race are startled by the human passion for cruelty, it is also alleged however that they lack compassion. Vrans do not possess any magical abilities as well, but individuals who manage to master it can possess great power, allowing them to manipulate time and space in some way.
Clothing and weaponry Edit
Vrans prefer dark greens, especially on their cloaks, and solar-themed jewelry. They prefer to fight on horseback, wearing gambesons encrusted with iron plates and leather helmets with steel nosepieces dividing their eyes. They wield short spears with wide spearheads, swords with bizarre quillons, bardiches and guisarmes. Their mounts wear green caparisons.
While most of vrans living within human society speak Common Speech fluently, they have their own language, resembling Russian and Sumerian from Earth. Many aphorisms contributed to vrans and translated to Latin are popular in academic society.
At the peak of their civilization vrans created carefully planned cities of characteristic architecture style, with massive towers, walls and monumental amphitheatres. Doors and interiors were decorated with a green or metallic pattern similar to scales. One example of such a city was modern-day Loc Muinne.
Similarly to dragons, vrans enjoyed treasures, warring for them and collecting them in vaults. Such vaults were protected by magical guardians who allowed to pass only incomers with conduct passes.
Religion and philosophy Edit
Vrans do not worship any deities – they believe that only the life they are living right now matters. For this reason, they venerate the life as the sanctity most high, because if there is nothing but life, taking it away from anyone and therefore making the joy of it no longer possible is unthinkable.
In ghettos and reservations Edit
While living in human settlements vrans try to mind their business, in fear that sticking nose in someone else's affairs would bring them trouble – ranging from few racial slurs to decapitation in hands of an angry mob. Though hardly trustful, they often pack with werebbubbs proving that the idea of bonds with other races isn't a concept unknown to them.
In non-human reservations, vrans seem to participate in some kinds of ritual fights or games with werebbubbs.
Earliest history Edit
The dawn of vran presence on the Continent remains shrouded in mystery. According to some theories, they were one of the most ancient races inhabiting these lands, dating back thousands of years before humans settled into the area, while others suggest they came during the Conjunction of the Spheres. Their homelands were reportedly located east to the Blue Mountains.
Interaction with elves Edit
At some point in history before the First Landing one of the vran cities was settled by Aen Seidhe and named Loc Muinne. The reasons behind the disappearance of its original inhabitants remained unknown for a long time. The elves claimed that the absence of vrans was caused by little ice age which forced them to abandon their seat. Humans, on the other hand, suspected purposeful genocide after finding dismembered vran sceletons in nearby caves. The true reason was discovered by mage aep Dearhenna during his studies on city chronicles in Black Academy. Vrans died because of a bacteria created by elves, as one of the culprits, named Goeveth, reported.
Arrival of the humankind Edit
The vrans experienced difficult times after the humans came. Reptilian look, less sympathetic or trustworthy than dwarven or hobbitic one, became one of the major reasons for their persecution. Priests of Kreve, indignant at their opinion on afterlife, claimed them to be demons of hell. As a result of several pogroms, skirmishes and regular military conflicts vran population decreased more and more. One of the last wars took place more than ten years before Geralt of Rivia was born, when human forces were led by voivode Grozim. Because of it most of the vrans retreated beyond the Blue Mountains, while the remaining ones were enclosed in reservations with werebbubbs.
Nine months before Geralt's birth at least 8 vrans belonged to the band of Koshchey's Men who were terrorising the land around Klamat Pass. Sometime after a couple of them were killed by Korin in Klucz, remaining ones avenged them by an ambush during which they shut the warrior with a poisoned arrow.
Notable vrans Edit
- Andrzej Sapkowski came upon an idea for a race of tall humanoids with huge red eyes after seeing similar creatures on the cover of some sci-fi novel in a Berlin bookshop. They were to play an important role in the book he planned. However, after the unexpected success of The Witcher short story, he shortened the novel into Droga, z której się nie wraca. Later, when he joined it with The Witcher world, he decided to abandon further development of vrans and werebbubbs because he wanted it to be inhabited mainly by more classical fantasy races like elves and hobbits.
- The reason above was probably why Bogusław Polch decided to base vrans on another popular fantasy and sci-fi archetype of reptilians and snake people.
- Due to Sapkowski's interest in Celtic languages, it is possible that their name is based on Middle Welsh brân, meaning "crow". It appears spelled this way in the name Morvran, a character in the series.
- Vran were supposed to appear in Wiedźmin: Gra Wyobraźni as a playable race in an expansion based on Droga, z której się nie wraca. After it was cancelled, their description by Paweł Dembowski was published online.
- In The Witcher, a vran's sarcophagus is in the central chamber of the swamp cave.
- ↑ The Witcher dev notes 2 by R.Talsorian Games
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Parowski`s and Polch`s comic series
- ↑ 3.0 3.1 3.2 Gwent: The Witcher Card Game
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Wiedźmin: Gra Wyobraźni
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Droga, z której się nie wraca short story
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The Witcher 2: Assassins of Kings
- ↑ 7.0 7.1 7.2 The Witcher Battle Arena
- ↑ Thronebreaker: The Witcher Tales
- ↑ The Witcher 3: Wild Hunt
- ↑ 10.0 10.1 2nd Edition of Wiedźmin: Gra Wyobraźni
- ↑ The World of the Witcher
- ↑ The Witcher Role-Playing Game